order of solland edition 1.1
TRANSCRIPT
-
7/31/2019 Order of Solland Edition 1.1
1/48
-
7/31/2019 Order of Solland Edition 1.1
2/48
By: Matt Mathusala0 CarmackBy: Matt Mathusala0 Carmack
-
7/31/2019 Order of Solland Edition 1.1
3/48
Halbrder
FliegenbrderRitterbrder
Demontiert Ritterbrder
Huhn-Reiten RitterBrder
Hochmiester Gerath von Greth UltigenDarak-kal the Dark
Crusader Lord Willhelm
Marius, Patriarch of PfeildorfRath, Armsman of Solland
Seth of Ostland
COLLECTING AN ORDER ARMYCHOOSING AN ARMY
Lords
Heroes
CoreSpecial
RareVAULT OF THE ORDER
REFERENCE
INTRODUCTION
TIMELINE OF THE ORDERBESTIARY
GrokompterMarshal
War-MageDark Mage
The Lore of Terror
Black MonksCrusader Champions
Soldiers of the Order
Conscript ArchersPikemen of Tyra
Macemen of El doro
PilgrimsZealotsPavise-Arbalists of Venitzia
Sword Brethren of Solland
CrusadersSiege Trebuchet
Jnger Bruder
1
24
556
6
78
9
10
1011
11
1212
13
1314
15
16
16
1718
18
1819
20
2122
24
25
27
29
32
3436
3840
42
This book is completely unofficial and in no way endorsed by Games Workshop Limited.
The Chaos devices, the Chaos logo, Citadel, Citadel Device, the Double-Headed/Imperial Eagle device, 'Eavy
Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, the
Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, Lord of Change, Nurgle,
Skaven, the Skaven symbol devices, Slaanesh, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo,Tzeentch, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and
all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images
from the Warhammer world are either , TM and/or Copyright Games Workshop Ltd 2000-2012, variably
registered in the UK and other countries around the world. Used without permission. No challenge to their status
intended. All Rights Reserved to their respective owners.
-
7/31/2019 Order of Solland Edition 1.1
4/48
-
7/31/2019 Order of Solland Edition 1.1
5/48
The Warhammer GameThe Warhammer rulebook contains the rules you
need to fight battles with your Citadel miniatures in
the war-torn world on Warhammer. Every army has
its own Army Book that works with these rules and
allows you to turn your collection of miniatures into
an organized force, ready for battle. This particularArmy book details everything you need to know
about Albion, and allows you to field their armiesin your games of Warhammer.
Why Collect The Order?This book describes in detail the troops that marchto battle when the armies of The Order go to war. An
Order army makes use of heavily armed units as well as
devastating cavalry. Soldiers from different areas of the
old world form the bulk of the army, knights ride downall those who oppose them, crusaders march upon far
away lands, and the monks roar out their awe-inspiring
warcrys. Leading these troops are none other than the
four Hochmeisters, who charge into battles worthy of
tale and song.
The Order's TimelineThis section (is still under construction) introduces the
people of Solland. It includes their history with the
Empire, their eventual destruction, and the rise of the Order
of Solland.
The Order of Solland BestiaryEvery character and troop type in the Order army is
examined in this section. Firstly, you will find a description
of the unit, outlining its place in the army. Secondly, you
will find complete rules for the unit and details of any
unique powers they possess or specialist equipment theycarry into battle. Also included are the rules for Terror
Magic, as well as Black Monk warcrys, along with all ofthe Order's special characters.
Order ArmylistThe army list takes all of the warriors and creatures
presented in the Order Bestiary and arrange them so that
you can choose a force for your games. The army list
separates them into Lords, Heroes, Core, Special and Rare
units. Each unit type has a points value to help you pit your
force against an opponent in a fair match. This sectionincludes the Vault of The Order, magic items that you can
give to your characters.
INTRODUCTIONINTRODUCTIONWelcome to Warhammer Armybook: The Order of Solland. This is your definite guide to
collecting, painting and playing with an Order army in the Warhammer tabletop wargame.
1
How this Book Works
Every Army Book is split into sections that deal withdifferent aspects of the army. Warhammer Armybook:The Order of Solland contains the following:
-
7/31/2019 Order of Solland Edition 1.1
6/48
1707
1712
1730
1782
1830
1840-1875
2006
2050
2067
2099
2100
2132
2232
2244
2257
2301
2325
2350
2429
2456
2467
2495
2504
2521
Knights from Pfeildorf lay waste to the countryside ofVerezzo after a failed crusade. They establish the
Fortress of Venitzia to maintain a permanent presence
there.
The Knights of Tyra invade northern Estalia and burn
the city of Graus to the ground, They form an order
castle (El doro) in Azuara. This begins the expansion
of the order in Estalia.
The great war against chaos sweeps into the Empire.Almost one thousand knights ride to the aid of Kislev
and help the Empire break the army of Asvar kul.
Knights are sent to aid the Kislevites in defending
against incursions from Chaos warriors and
Beastmen. The leader of the knights, Darak-kal (alsoknown as Darak the Dark) becomes corrupted goes on
a rampage throughout Kislev, the Baersonlings, andeven parts of the Empire. He is defeated at the Battle
of Galicia where a massive army of skaven annihilates
his force. Darak-kal escaped and began to train a new
army in the border princedoms.
A Crusade is launched on distant Cathey but ends in
disaster. On its sail home the crusaders are lost in a
storm and are never seen again. It is rumored that theycrashed somewhere in the new world or perhaps
Albion.
The Order allows mages to join its ranks.
The Order locates Darak-kal and sends an army
against him. The resulting conflict sees Darak the
Dark killed. The Greatest Knights of the Order adopt
the horned helms of Daraks forces.
The Order is reformed to have a Hochmiester for each
human nation.
The garrison at Fortress Venitzia is overwhelmed by
Miragliano and the fort is ruined.
An army is sent to Fortress Venitzia underHochmiester Marcus to reclaim it for the order.Verezzo is subjugated again and the Tilean sect of the
order is reestablished.
The Storm of Chaos: The entire order is marshaled
once again to ride out and confront the armies of the
Everchosen.
The Battle of Sollands Crown: the last countof Solland, Eldred, is killed in battle by
Gorbad Ironclaw. The few surviving knights
in his retinue flee to Altdorf.
The surviving knights fight in the siege of
Altdorf and only four knights survive. Hugo
Shnieder, Gerath Eastwald, Yarrik von
Esterkal, and Erik Jnger.
The knights dedicate themselves to passingon the ideals of Solland.
The four knights Travel to Pfeildorf and
Establish the Order's Headquarters.
Erik Jnger, last of the four, rides off at anincredibly old age. He is never seen again.
The Oder grows in number as other surviving
Sollanders flock to Pfeildorf. At this time the
order is headed by a council of knights.
A small troop of the order ride to the aid of
Bretonnia. They battle alongside the knights
of Repanse de Lyonesse and are granted land
in both Brionne and Montfort.
Knights of the Order ride to aid Altdorfagainst Vlad von Carstein.
The Castle of Nagrifal in Montfort is sacked
by Orcs. The Fortress of Tyra in Brionne
demands to be made independent.
Greth Ultigen is appointed the first
Hochmeister of the Order. He allows Tyra toelect their own Grokomptur to govern the
province.
Greth leads members of the order in battle
against Konrad von Carstein.
Greth leads the knights in battle alongside theempire forces against Manfred von Carstein.He elects the next Hochmeister before
leading his personal retinue to join the battle
at Hel Fenn in 2145.
Estalia invades Brionne, the Britonnian order
is hard pressed to defend Fortress Tyra.
2
-
7/31/2019 Order of Solland Edition 1.1
7/48
3
-
7/31/2019 Order of Solland Edition 1.1
8/48
Before it's inevitable destruction, Solland had
possessed one of the strongest militarys of the empire.
File upon file of state troops had marched out against
Solland's many enemies and almost always they
returned battered yet triumphant in the field.
After the fall of Solland and the formation of theOrder, things changed dramatically. No more were
seen the ranks of state troops or the thundering
cannons and mortars. The Order's forces, vastly
diminished in size, now rely on local recruitment in to
bolster their ranks.
An Order crusade can comprise of a few soldiers or
many hundreds of different sects, each with its ownmarshal. Pikemen from Bretonnia, crossbows from
Tilea, macemen of Estalia, and even the slowly
rebuilding sword brethren of Solland all march in
tandem against their foes. The elite crusaders are
sometimes joined by either fiery zealots or humble
pilgrims. Leading these men are the Grokompters,
second only to their regional Hochmeister, who are
assisted by cadres of veteran crusaders, war-mages,and deafening black monks.
Perhaps the most well known of the Order are it'sknights. From the lowly Jngerbruder, apprentices at
war, to the steadfast Halbrder, their loyal teachers,
these knights bring the wrath of Solland down on all
those who threaten her. But perhaps the most fabled of
these knights is the dreaded Ritterbrder. Riding on
dark steeds these almost supernatural warriors fight
with the strength of twenty men and the horned helmsthey wear inspire fear in even the most brave of men.
On the following pages are the complete rules for
the models in the Order army. Each entry includes
the models profile and special rules. This is
normally in combination with the army list on
pages (?) to create a force that can be used in a
one-off game in Warhammer. However, players canalso design scenarios with specific forces involved,
or run a series of games in a campaign, both of
which may well use the information in this section
without recourse to the Order army list.
Special RulesMany troop types have special rules to reflect their uniquenature and abilities, and these are explained in the individual
Bestiary entries that follow. To save space and repetition,
where a model has a special rule that is explained in the
Warhammer rulebook, only the name of the rule is given in
this section. Refer to the special rules section of Warhammer
for the full details of how the rule works. Similarly, the
following rule applies to most units in this Bestiary, and as
such is detailed here:
Wave of Steel and Iron: Over hundreds of years the
soldiers of the order have become some of the mostdisciplined armies to march across the old world. However
in battle the heavily armored foot soldiers crash in a tide of
iron against their foes. Models with this rule in the front
rank of a horde formation inflict1 impact hit at their base
strength value +1 when they charge.
Full Plate Armor: These all-enclosing suits of armor are
crafted by Order master smiths and are kept in high honor
by the Order provinces in their personal collections. These
suits of armor are very rare, but undoubtedly offer the best
protection available to warriors of the Order Army. Full
Plate Armor confers a 4+ armor save to its wearer.
Horned Dark Helms: Cursed by the foul taint of Darak's
betrayal, the orders most powerful knights ride to warwearing horned helms designed to taunt the forces of chaos
and inspire fear in all who look upon them. Any unit
charged by a model with this rule must take a leadership test
in the same way as if they were charged by a model causing
terror
Crusaders/Sollanders: While most of Sollands pitiful
remains march among the orders ranks, there are those whopreferred an attempt at new lives. These farmers, craftsmen,
and militia are not part of the crusading forces in most
cases. However should the need be great or the cause justthese men will take up arms and go to war along with their
brothers in armor. Any unit you take with the "Crusader"
trait allows you to take a single "Sollander" unit of equal or
less models. Sollander units may not be fielded otherwise.
In addition, All units that do not have the Sollander trait do
not have to take panic tests caused by units that have the
Sollander Trait.
In this section you will find information and rules for all of the different warriors, heroes,
creatures and war machines in the Order army. At the end of the section are some special
characters famous men of the Order of Solland that you can field in your army.
4
-
7/31/2019 Order of Solland Edition 1.1
9/48
Since the time of the founding of the Order the
highest rank officers of the Hochmeisters are the
Grokompter. They lead the armies into battle
wherever they may go. However the position of
Grokompter is not simply one of militarycommand. It is a title of lordship and stewardship
over part of the Hochmeisters lands. The
Grokompter is expected to watch over and carefor those he has sworn to lead. He acts as the
judge, jury, and executioner for all civil disputeswithin his jurisdiction. This has of course led to
some problems when unwise, unlawful, or plain
cruel Grokompter either abused their power or
simply could not keep their subjects in line. The
hope, of course, is that each Hochmeister keeps a
close eye on his Grokompter so that they are
kept in check and not allowed to destroy the
lands of the Order. However in one famousepisode a Grokompter attempted to claim that as
lord of the lands the Hochmeister had given his
power up to him. this was rectified when almost
two-hundred knights galloped into the castle and
proceeded to drag the helpless Komptur by ropes
from Bretonnia to Estalia.
Of course the true might of the Grokompter hasbeen in war. They command sizable forces of
both knights and supporting troops. Rarely a
Grokompter will be able to command a force of
the dreaded RitterBrder but it has been a
common sight to see household guards consisting
of nothing less than the dreaded black knights.
With the power of the heavy knights, crusaders of
righteousness, and hundreds if not thousands ofImperial conscripts, there is nothing that will not
be crushed under the Grokompters leadership.
Under the Grokompter serve a tank of men
known as the Marshals. These men are small
land owners among the Order who command
lesser forces of crusaders. When the time comes
for the Order to march the Grokompters call
upon their Marshals to rally what men they can to
the gathering point. Normally each marshal can
only bring a few dozen men but once together thearmy can be anywhere from a few hundred to
several thousand in the case of a full call to arms.
Like the Grokompter, Marshals are great
commanders in battle, as well as more than
capable fighters.
Special Rules:Wave of Steel and Iron, Horned Dark Helms
(Grokompter)
M WS BS S T W I A Ld
Grokompters 4 6 3 4 4 3 6 4 9
Marshal 4 5 3 4 4 2 5 3 8
Grokompters and MarshalsGrokompters and Marshals
5
-
7/31/2019 Order of Solland Edition 1.1
10/48
Mages are outcasts from the colleges of magic having delved
into darker arts in attempts to increase their personal power.
Some went to work as mercenaries for varies factions in the old
world. Some went on trips to far away Ind or Cathey to learn
more. Yet more were hunted down by witch hunters of the
Empire. To this day most are considered a blight on civilizedpeoples and some have bounties greater than rouge princes.
The Order did not have the ability to call upon the colleges ofmagic to join them, nor did they want to rely on mercenaries to
fill their lack of magic support. So the Hochmeisters came up
with a plan to indoctrinate mages into their ranks by offering a
clean slate. Needless to say the effect was instantaneous and
mages flocked to join the Orders ranks for a degree of
protection and freedom. This did not go unnoticed by the witch
hunters.
Special Rules:Wave of Steel and Iron (War-Mage, Horned Dark
Helms (War-Mage)
M WS BS S T W I A Ld
War-mage 4 4 3 3 4 3 4 2 8
Dark Mage 4 3 3 3 3 2 5 1 7
The Witch hunters and their assorted minions demanded
that the Odrer hand over all their indoctrinated mages.
When the Order refused one of the greatest battles in theorders history erupted in the year 2439. The Orders
headquarters in Pheildorf was almost burned to the
ground and the garrison was hard pressed. The day wassaved when the Orders mages unleashed a wave of
horrifying power, driving off the inquisitors.
War-Mages and Dark MagesWar-Mages and Dark Mages
6
-
7/31/2019 Order of Solland Edition 1.1
11/48
D6 Spell
1 The Night Shrouds
2 The Abyss Sings
3 The Black Curse4 The Soulless Gaze
5 The Consuming Gate6 The Darkness Devours
Gnawing Fear (Lore Attribute)
fear comes in many ways, sometimes quickly in a rush
of adrenalin other times slowly in that you can run.
Those that use the Lore of Terror know that the best fearis that which takes you unexpectedly, freezing you cold
and sucking the hope from your body.
If a spell from the Lore of Terror is successfully cast on
an enemy unit, that unit suffers -1 to their leadership
until the start of the casters next Magic phase. This
effect may only occur once per unit.
Difficulty
5+
7+
7+10+
14+15+
THE DARKNESS RISES (Signature Spell) Cast on a 5+The wizard chants words of an ancient language of men,
filling the hearts of those who hear it with darkness and
fear.
The darkness rises is a hex spell with a range of 12, the
target unit or model takes a leadership test. If failed theymust move backwards d3 inches (they will face the same
direction) should the move take the unit to the edge of the
board they will stop at the edge. The wizard may chose toincrease the distance of the move to d6. If he does so the
casting value is increased to 8+, unlike other hexes, this
spell may not be cast into combat
1. THE NIGHT SHROUDS Cast on a 7+
The mage immerses his allies in a shroud of night making
them almost invisible to their foes.
The Night Shrouds is an augment spell with a range of 12a target friendly unit gains a 5+ ward save against shooting
attacks, the wizard may choose to have this spell affect
every unit within 12. If he does so the casting value isincreased to 14+. Remains in Play.
2. THE ABYSS SINGS Cast on a 7+
The castor opens a portal into the realm of chaos. Sounds
that no man can withstand taunt his enemies and force
their nerves to strain
The Abyss Sings is a magic missile spell with a range of 12and causes 2d6 Strength 2 hits with no armor saves
allowed. The Wizard may choose to extend the range of this
spell to 24 if he does so the casting value is increased to
10+
3. THE BLACK CURSE Cast on a 9+The Wizard saps the courage and will of his opponents
making them less eager to fightThe Black Curse is a hex spell with a range of 18 the unit
is reduced in either S, Ld, or WS by d3 to a minimum of 1.
The Wizard may choose to have the spell effect all 3 stats
instead. If he does so the casting value is increased to 18+.
Remains in Play.
4. THE SOULLESS GAZE Cast on a 10+
The magician shoots black fire from his eyes.
The soulless gaze is a direct damage spell. Place the flame
template with the small end touching the wizard. thewizard may elect to try and boost the flames range by
throwing an artillery die and moving the template thatmany inches straight forwards, however if a misfire is
rolled the flames backfire and only the wizard is hit. Any
model hit suffers a Strength 6 hit that has multiple wounds
(d3). the wizard may choose to have the spell ignore ward
saves and inflict d6 wounds instead. If he does so the
casting value is increased to 21+.
5. THE CONSUMING GATE Cast on a 14+
The wizard opens a rift in the plane of the nether making
his foes flee in terror of the consuming energy.
The Consuming Gate is a direct damage spell. Place a
large blast template within 12 of the wizard. Any unit
touched by the template suffer 1d6+3 Strength 2 hits with
no armor saves allowed, in addition the unit must take apanic test. The wizard may choose to make the spell inflict
2d6+6 Strength 2 hits and have the panic test taken with a-1 modifier. If he does so the casting value is increased to
21+.
6. THE DARKNESS DEVOURES Cast on a 15+
The mage calls forth the darkness to fully consume his
foes in shear terror, making them collapse in hopeless
spasms.
The Darkness Devours is a direct damage spell with arange of 12 roll 6d6 and subtract the result by the targets
leadership stat. The units suffers this many wounds with
no armor saves allowed. The wizard may choose to extendthe range of this spell to 24 instead. If he does so the
casting value is increased to 20+.
The Lore of TerrorThe Lore of TerrorThe dark blemish of SollandThe dark blemish of Solland
7
-
7/31/2019 Order of Solland Edition 1.1
12/48
The origin of the black monks is, along with much of the
story of Solland, a sad tale. One of the surviving Warrior
priests from the battle of Sollands crown was present at
the sacking of Pfeildorf. There he witnessed suchatrocities that he blinded himself out of a madness.
The Priest, named Oromus, recovered over the years in
the ruins. As people began to flock back to the city he
continued to administer to them as their priest. But
abandoned his personal connection with Sigmar. All his
acolytes did so as well and before long the priesthood of
the city was no more, and the Black Monks of Solland
were born. Lack of prayers does not mean the Monksare powerless though. In battle they channel the fury of
their kinsmen into a unified force. Sometime aiding in
commanding of the army with less than savory war cries.
They are soldier and servant both, able to do what is
required of them
M WS BS S T W I A LdBlack Monk 4 4 3 4 4 2 4 2 8
Blessing of the Abyss: Any unit joined by a Blackmonk gains the Devastating charge Special rule.
Prayers of Darkness: Black Monks know the five
prayers of darkness listed below. Prayers of Darkness
are innate bound spells (power level 3). They may be
cast on any friendly unit within 12
For Solland!
The unit gains +1 leadership
I've got your back!
A character in the same unit and in a challenge may
choose to transfer each of his wounds suffered on a
2+ to the monk, this must be done before rolling any
saves.
Sigmar Protects You!
The unit gains a 6+ ward save
For Gerath!
The unit counts as having the battle standard bearer in
their unit for all purposes (combat resolution and re-
rolls)
For death and Glory!
The unit unbreakable. At the end of every player turnthe unit takes d3+1 wounds a turn with saves as
normal
Warcry: At the beginning of the players turn the monk
may shout a horrible war cry to encourage his fellowsoldiers to battle. The warcry affects an allied Infantry unit
within 12" of the monk. On a 2+ the warcry is heard and
the unit gains +1 to their movement. on a 1 the unit has
not heard or misheard the order and it simply makes loud
noise. The cry lasts until the beginning of the next player
turn. if any enemy unit is within 12" of the monk the cry is
only heard on a 5+ as the battle begins to overpower his
shouting.
Special Rules:Wave of Steel and Iron
Black MonksBlack Monks
8
-
7/31/2019 Order of Solland Edition 1.1
13/48
M WS BS S T W I A Ld
Crusader Champion 5 5 3 4 3 2 4 2 8
Special Rules:Wave of Steel and Iron, Frenzy , 6+ ward save,
Unbreakable, Hatred (Araby, Tomb Kings, Nippon,
Cathey, Ind, Lizardmen, and Amazons)
Inspire: any unit with the "Crusader" rule within 3"
gains +1 WS. RitterBrder may never gain this
advantage as they despise crusaders.
The Elite: Crusader champions may never join units.
Those who choose crusading over the path of knighthood
tend to end up being killed in foreign lands and many
who don't die tend to stop crusading after watching their
friends die on unknown soil.
There are those, however, who actually like the thrill of
crusading. While the crusades were devised as a meansto punish failing the trials of the Ritterbrder, they were
also meant as one of the primary means of income for
the Order. Plunder is by no small means an encouraging
benefit to those who leave on this missions. Some men
are just exceptional fighters who have stayed alive in
both failed and successful crusades to become quite
wealthy.
At first the Order wished to condemn these men. Repeat
crusaders were seen as an abuse of the system and were
costing the Order money. But after the siege of Lohai in
Cathey, where three crusader champions charging into a
breach in the wall changed what was a mass route into a
charge that baffled and confounded the defenders, the
Order had a change of heart.
The Order now allows these Elite crusaders to continue
their quests for riches. While the plunder they take forthemselves is not unsubstantial, the amount have
successful crusades has risen overall, and so both The
Order as a whole, and these Elites profit.
Crusader ChampionsCrusader Champions
9
-
7/31/2019 Order of Solland Edition 1.1
14/48
The Order does not make use of the standard state troopslike the rest of the Empire. Instead they have a smaller,
but more heavily armored, core of men. Trained to move
quickly while encumbered by the mail, these men can
cross the same distance in the same time as a more
lightly armored troop. And when the battle lines meet,
the soldiers charge in a thundering rush towards their
foe. The crash of metal against flesh leads to many foes
simply being trampled underfoot and crushed by steelencased feet. Those who are still standing are cut down
by halbards or simply turn to run. Soldiers are taught
never to fall, for if they do, the metal encased war
machine of the Order will not stop.
M WS BS S T W I A LdSoldier 4 3 3 3 3 1 3 1 7
Sergeant 4 3 3 3 3 1 3 2 7
Special Rules:Crusaders
When the Order marches off on crusades, it needs a
steady supply of food. Without a vast enough land to
supply a mobile army, the crusades rely on foraging andhunting in Order to sustain themselves. Thankfully most
of the men of Pfeildorf are skilled hunters, and those
men with little capability in war are still excellent atproviding some rabbit stew for the troops. In battle these
men are no true soldiers, but they are still used to harass
enemy lines. It is this disruption that makes the
powerful charge of the knights hit home all the harder.
Should they be attacked they melt back through their
own lines and no one thinks worse of them for it. If they
should survive, these men are well paid for their service.
M WS BS S T W I A Ld
Archer 4 2 3 3 3 1 3 1 6
Sergeant 4 2 4 3 3 1 3 1 6
Special Rules:Sollanders, Skirmishers
Order SoldiersOrder Soldiers
Conscript ArchersConscript Archers
10
-
7/31/2019 Order of Solland Edition 1.1
15/48
The Fortress of Tyra is located deep within the land of
Bretonnia, specifically Brionne. While the Order did win
the land they have had to defend it from first the
Estalians and later the Bretonnians themselves. For thisreason the pike has been imported from Tilea and later
Estalia to combat the many Knights that roam the land.This adaptation did not come easily as it takes great
courage to stand in the face of a charging horse, but the
will of the Order is strong. Now Tyra's garrison consist
mostly of the giant pikes and all across the Order more
and more pikes have been seen as the smaller spears are
abandoned.
M WS BS S T W I A Ld
Pikemen 4 3 3 3 3 1 3 1 7
Sergeant 4 3 3 3 3 1 3 2 7
The Fortress of El doro in Estalia didnt have to fight any
form of knights. Instead its soul purpose was to maintainthe subjugation of the nearby city of Azuara. For this
purpose they adapted use of the mace as a weapon. They
now serve as a main unit of regular Order forces.
M WS BS S T W I A Ld
Macemen 4 4 3 3 3 1 4 1 7Sergeant 4 4 3 3 3 1 4 2 7
Pikemen of TyraPikemen of Tyra
Macemen of El DoroMacemen of El Doro
11
Special Rules:Crusaders
Pike: Pikes are very long spears, almost twice as long
as a normal spear and longer even than a horseman's
lance. Pikes require two hands and fight in 3 Extra
Ranks.
A unit of pike men Strikes at the same time as impact
hits. in the initial round of close combat. In addition
Models armed with pikes receive a +1 Strength bonus
in the Close Combat phase of the turn against anything
they are charged by except infantry and swarms. All of
these special rules cannot be used against enemy unitsfighting to the Pikemen's flank or rear.
Special Rules:Crusaders, Wave of Steel and Iron
Mace: maces are hand weapons with the armor
piercing rule.
-
7/31/2019 Order of Solland Edition 1.1
16/48
Zealots are pilgrims who, upon seeing the devastation of
their homelands, have taken up arms against the enemiesof the empire. while not quite the mindless fanatics that
flagellants are, zealots still have a fiery determination to
return all the pain and suffering bestowed upon them by
their foes. An Order crusade can usually count on being
followed by a core of Zealots eager for battle and
bloodshed. But should the fighting turn south it is not
uncommon for the spirit of vengeance to leave these men
and see them run to the hills like like sheep from a wolf.Still, a wise commander remembers the uses of Zealots
and they are still a welcome sight on the battlefield.
Even after its sack, there are those men of Solland who wish
to return to Pfeildorf in order to rebuild and resettle the land.
While the city has long since been rebuilt many Sollanders
travel the roads leading to and from it. These men trail in the
wake of great crusades both for a degree of protection and a
sense of unity with the men of the Order. If a battle occurs it
is not uncommon for these men to join the Order, thoughthey tend to run at the first sign of defeat. This mutual
understanding has lead to the Order taking greater part in the
protection of Pfeildorfs roadways. Sometimes even sendingarmored parties out to clear out the bandits. These actions
have helped increase the overall safety of Solland and
succeeding in building up the local economy.
M WS BS S T W I A Ld
Pilgrim 4 2 2 3 3 1 3 1 6
Sergeant 4 2 2 3 3 1 3 2 6
M WS BS S T W I A Ld
Zealots 4 2 2 3 3 1 3 1 7
Solland ZealotsSolland Zealots Pilgrims of PfeildorfPilgrims of Pfeildorf
12
Special Rules:Sollanders
Righteous fury: A model with Righteous Fury has the
frenzy, hatred, and stubborn special rules. However aftera unit with righteous fury's first round of combat, the unit
must take a leadership test on their own leadership at the
end of every turn (yours and your opponents), if failed,
they lose all the effects of righteous fury.
Special Rules:Sollanders
Scythes: pilgrims lack true weapons but even a farm
tool in strong hands can be deadly. Scythes requiretwo hands to use, they are halbards with the armor
piercing rule
-
7/31/2019 Order of Solland Edition 1.1
17/48
When the order expanded south into Tilea, they did what they
did best. They constructed the Fortress of Venitzia to monitorthe realm of Verezzo. However when Miragliano entered
Verezzo in 2495 the Order did not have a strong enoughgarrison to withstand the besieging forces. In a desperate
attempt to reinforce the Arbalists defending the walls theOrder added the Tilean Pavise to their armament. While the
adapters of the large wooden shield would not survive the
battle, the idea would and after reconquering the fort in 2504
importation of the pavise became a top priority for the order.
M WS BS S T W I A Ld
Arbalists 4 3 4 3 3 1 3 1 7
Sergeant 4 3 5 3 3 1 3 1 7
The warriors of Solland have past down the tradition of
dismounting and fighting on foot for many centuries. They have
been trained in the ways of Swi-handers and utilize them very
proficiently while grouped together in units of sword brethren.
Wearing even heavier armor than other members, these
monoliths of black-steel create an aura of fear and suspense inthose who fight them. More importantly they never run from a
battle. Entire units of swordsmen have been cut down against a
superior foe rather than give up the field. More recently the
Order has established sword brethren units in other provinces but
the original concept of the brotherhood originated in Solland and
it is there that the greatest swi-handed swordsmen march from
M WS BS S T W I A Ld
Brother 4 4 3 4 3 1 3 1 8
Captain 4 4 3 4 3 1 3 2 8
Pavise-Arbalists ofPavise-Arbalists ofVenitziaVenitzia
Sword BrethrenSword Brethren
of Sollandof Solland
13
Special Rules:Crusaders
Pavise: The Pavise is a large heavy shield that grants a 5+ to
armor save against missiles, but due to the unwieldy size is
unusable in combat. this save can only be gained a turn the
unit has not moved unless they pass a leadership test.
Special Rules:Crusaders, Fear, Stubborn, Wave of Steel and Iron
-
7/31/2019 Order of Solland Edition 1.1
18/48
M WS BS S T W I A Ld
Crusader 4 4 3 3 3 1 4 1 8
Champion 4 4 3 3 3 1 4 2 8
The knights who fail the trial of four or who do not
succeed in training a pupil are sent on crusades to bring intreasure for the order. If they return with enough to please
the order they are allowed to return to the knightly ranksand try again. surprisingly enough, most knights don't wish
to continue their training. Preferring the riches and
excitement of crusading.
CrusadersCrusaders
14
Special Rules:Crusaders, Wave of Steel and Iron, Immune to
psychology, Hatred (Araby, Tomb Kings, Nippon,
Cathey, Ind, Lizardmen, and Amazons)
Cathey long sword: these elegant blades allow for
greater swordsmanship. Grants +1 WS, +1I and +1S.
Nippon Kami Shrines: The small carry able shrines
confer a blessing to the holder, grants a 6+ ward save.
Indish Silks: Fine silks allow for greater haste to bemade, +1M
Lustrian Artifacts: The gold makes men fight
vigorously, the model gains frenzy.
Araby Incense: Inhaled deeply the incense inspiressupreme confidence, the model gains unbreakable.
-
7/31/2019 Order of Solland Edition 1.1
19/48
M WS BS S T W I A LdTrebuchet - - 3 3 7 4 - - -
Crew - 3 3 3 3 4 4 4 7
Do to the cost of the armor the Order uses for is soldiers,
they cannot afford the cost of implementing gunpowder
into their arsenal. While sometimes this can be a costly
loss, the Crusade is not without siege weaponry. After the
expansion into Britonnia, the Order adapted, like so many
other things, use of the Trebuchet. Unlike the adaptions of
the past those who began to construct the great stone
throwers adapted and expanded upon the original concept.Now large baggage train carrying the disassembled parts of
the engine to their destination. Once there the engineers
and crewmen carefully unpack and assemble the
behemoth. More than twice as large as the Bretonnian
variant, these Siege Trebuchets can hurl rocks withgreater velocity and from distances far greater than that of
even an empire cannon (although with only half the
accuracy). This increased power can bring down even themightiest structures and walls or fell the strongest beasts
and do to it's incredible range the Crusade can stay safe
from retaliation. In crusades against Araby ships are torn
apart in order to build the machine but it always ends up
Being worth it as rocks shatter gates allowing mountains of
gold to be pilfered for the Orders coffers. So successful is
this adaptation that members of the college of engineers
have traveled to Pheildorf so that they may study the
designs for inspiration.
Siege TrebuchetsSiege Trebuchets
15
Special Rules:Siege Engine: A Siege Trebuchet uses the rules for stone
throwers with these exceptions. It has a large blast and isstrength 10 multiple wounds D6 under the hole. In
addition, should you hit a building with the center on a 1-
5 any unit inside takes 3d6 strength 5 hits. on a roll of a 6
the building is destroyed and any units inside will take
5d6 strength 5 hits.
-
7/31/2019 Order of Solland Edition 1.1
20/48
M WS BS S T W I A Ld
Bruder 4 4 3 3 3 1 4 1 8
Captain 4 4 3 3 3 1 4 2 8
Warhorse 8 3 3 3 3 1 3 1 5
To become a member of the RitterBrder one must
advance through the ranks of the sword brethren. If they
catch the eye of a HalBrder then they become his Jnger
Bruder or younger brother . The HalBrder teaches hispupil everything he knows, the history of the order, the
way of the knight, the mastery of war, and the way to
install fear. In battle these knights are encouraged to runforwards and defeat a foe of worth. This helps prove their
abilities for advancement.
M WS BS S T W I A Ld
Bruder 4 4 3 3 3 1 3 1 7
Captain 4 4 3 3 3 1 3 2 7
Warhorse 8 3 3 3 3 1 3 1 5
After passing the Trial of four, the Jngerbruder are
made Halbrder or half-brothers These knights are a
match for most of the knightly orders of the empire and
Bretonnia. They are the second stage of the Ordersknights. When they have successfully trained a pupil
they are given the chance to become a Ritterbrder.
Some refuse the honor as its a life oath. Most choose
the chance to become one of the fabled dark knights.
JngerBruderJngerBruder HalBruderHalBruder
16
Special Rules:Crusader, Wave of Steel and Iron, Vanguard
Special Rules:Crusader, Wave of Steel and Iron
-
7/31/2019 Order of Solland Edition 1.1
21/48
FliegenBruder were originally Bretonnian pegasus
knights who went throughout the land as soldiers-for-
hire. Led by the ecstatic young lord Lucius, these men
were valued most by trade cogs and galleys. The ability
to fly from ship to ship causing havoc made piracy a
minor threat to those who can afford such skillful riders.
While the Order rarely ever dealt with mercenaries the
skills of Lucius' group reached there ears at the start of a
great Crusade against Cathay. Wanting to secure more
supplies for a longer campaign, as well as have a reliable
scouting unit during the shore operations, the Crusade
conscripted the band into it's ranks with vague promises
of treasure and riches to drive them on.
The journey to Cathay was relatively peaceful other than
an Indish raiding party that attempted to board and
capture straggling ships, thanks to the efforts of the
Pegasus knights the ships were recovered with thankfully
little loss of life, upon landing on the mainland however,
things began to pick up speed. Lucius was used to scout
out far ahead of the main army, and Cathay's might was
numbered in the thousands, far greater than the several
hundred brought by the Crusade. However theNipponese had began to war with Cathay at that time,
and while the Crusade went unnoticed at first do to it's
small size, Cathay sent an army against then assuming
they were Nipponease, at the same Time Nippon sent
an army to deal with what they saw was another Cathay
force. Caught in between, the Orders forces were
driven to see and never seen again.
Lucius' son, Nevros, pledged his lands and his life to
the Order in an attempt to locate his father. While hisquest has been unsuccessful as of yet, the crusade
makes great use of it's new core of Dark Pegasus
M WS BS S T W I A Ld
Bruder 4 4 3 3 4 2 4 1 8
Captain 4 4 3 3 4 2 4 2 8
Dark Pegasus 8 3 0 4 4 2 4 1 6
FliegenBruderFliegenBruder
17
Special Rules:Wave of Steel and Iron, Fear, Flying Cavalry,
Crusader, Horned Dark Helms.
-
7/31/2019 Order of Solland Edition 1.1
22/48
The final stage of the orders knights is the Terrifying
RitterBrder. Originally it was tradition in Solland's royalty
for their oldest sons to be sent off to learn amongst the
fabled dark knights, when Solland fell only a single
RitterBrder remained out of what was once possibly a
thousand. This RitterBrder, named Gerath, was one of thefounding members of the Order of Solland and he worked
diligently to rebuild it's primary knightly Order. When hedied he had succeeded in training no less than ten men into a
new generation of the RitterBrder.
Centuries past and the RitterBrder became strong once
again. The Vampire wars in Which The Order played a part
of where instrumental in generating a real challenge to could
uphold the standards of quality the RitterBrder set for
themselves. As the First great war against Chaos erupted,
The RitterBrder road side by side with Kislev's BearCavalry and the Empires Reiksguard at the Siege of Kislev,
and together the armies of Asvar Kul are defeated.
The aftermath of that war began an event with many names,Kislev calls it the 'Orders Betrayal', the Order calls it
'Darak's Betrayal' and the RitterBrder call it the 'Beginning
of the end'. Darak-kal, A RitterBrder, was requested to aid
the Kislevites in restoring peace to a war-torn nation. At
first Darak lead his men with honor. But after uncovering anaxe of chaos which possessed with a spirit of the earth,
Darak claimed this Terralith and began to slaughter in the
lands he had so recently saved. After devestating the
Kislevites, The Norse, and even northern lands of the
Empire, A skaven army from Hell-pit managed to defeat
Darak.
For the longest of time, Darak hid in the Borderlands,
gaining power he planned to gather a new army and continue
his campaign of death.
Huhn-Reiten M WS BS S T W I A Ld
Bruder 4 5 3 4 4 3 4 2 8
Dark Rider 4 5 3 4 4 3 4 3 8
Dark Demi-Griffon 8 4 0 5 4 3 4 3 6
Regular M WS BS S T W I A LdBruder 4 5 3 4 4 1 4 2 8
Dark Rider 4 5 3 4 4 1 4 3 8
Dark Horse 8 3 0 4 3 1 3 1 5
Demontiert M WS BS S T W I A Ld
Bruder 4 5 3 4 4 1 4 2 8
Dark Captain 4 5 3 4 4 1 4 3 8
The Crusade did eventually find and Kill Darak. The
Ritterbrder, Disgusted by his betrayal to chaos, took
his helm and the helms of his followers and wore them
to taunt the forces of chaos and their dark gods. More
modernly the Ritterbrder are a dieing bread as more
and more men turn towards Crusading. But those thatremain are stronger than ever.
RitterbrderRitterbrder
18
Special Rules:Wave of Steel and Iron, Fear, Devastating Charge,
Crusader, Horned Dark Helms.
Special Rules:Wave of Steel and Iron, Fear, Devastating Charge,
Crusader, Horned Dark Helms, Armor Piercing
(Dark Demi-Griffon only)
Special Rules:Wave of Steel and Iron, Fear, Devastating Charge,
Crusader, Horned Dark Helms, Stubborn
-
7/31/2019 Order of Solland Edition 1.1
23/48
M WS BS S T W I A LdGreth 4 7 3 5 5 3 7 5 10
Abyss 8 3 3 4 3 1 3 2 5Ares 6 5 0 6 5 5 4 4 7
Greth Ultigen was a descendant of Gerath Ultigen, a
founder of the Order. As a direct descendant the Order
attempted to promote him straight away to a position of
command in the council. Greth refused and insteadworked his way up through the ranks of the
Ritterbrder like every other member. When Tyra
threatened succession the knights decided it was time
for more definitive leadership not seen since the
original founders and so Greth became the first
Hochmiester of the order of Solland for having
achieved great prestige and honor for the Order with his
previous exploits against Vlad von Carstein. Greth
took to his command well and managed to settle thedebate over Tyra's independence by instating the "free
territories" pact which allowed Tyra to run itself in
whatever way it saw fit so long as the Hochmiester still
had the power to command its military. Shortlyafterward Greth found himself battling Konrad von
Carstein in the empire helping to defeat his army of
necromancers. Finally at the old age of 78 he resigned
his command electing Tolo Dnavo to succeed him. Herode off with any knights who would follow to do battle
with Manfred von Carstein and it is uncertain if he died
at the Battle of Hel-Finn
Hochmiester Gerath von Greth UltigenHochmiester Gerath von Greth Ultigen
19
Special Rules:Wave of Steel and Iron, Terror, Stubborn, Hatred
(undead) Ares (Fly, Terror, Large Target)
The Sword of Gerath and the Armor of the
Hochmiester: The sword of the greatest knight in theorder and dwarven forged plate enchanted with runes
these tools grant Greth the Killing Blow special rule as
well as a 5+ wardsave.
The Holy Shield: Taken long ago in crusade against
Araby, the holy shield belonged to Eldrad the last countof Solland, after his death his shield was recovered and
placed with other artifacts in the orders holds. Grethwas the only one to use it in battle and it was shattered
whilst fighting Konrad. The holy shield grants +2 to
Greths armor save. In addition, if Greth should be killed
the shield shatters and he ignores the wound and any
others suffered and for the rest of the phase.
-
7/31/2019 Order of Solland Edition 1.1
24/48
M WS BS S T W I A Ld
Darak 5 8 3 4 4 3 6 5 10
Onyx 6 6 3 6 6 6 3 5 8
Darak-kal was descendant of a great noble family in the
empire. He joined the order at a young age and
eventually entered into the ranks of the fabled
Ritterbrder. when the great storm of chaos erupted
Darak was in the forefront of the armies charging thechaos lines at Kisliev. Darak was left behind with aunit of knights to help Kisliev defend herself from
further intrusions. The Kislievits gave him any land he
freed from the marauding forces of evil and so land he
acquired. massive amounts of open country and forests.
However his constant victories lead him only to seek
more conquest and so he lead his men north into the
Norse-lands and later the chaos wastes. It was here he
found the great axe known as the Terralith. a behemoth
with a blade almost more like a halberd. The power of
chaos within the axe corrupted Darak and when hereturned to Kisliev he began systematically slaughtering
everything in his path. He rampaged through theEmpire, the Norse-lands, dwarf holds, Kisliev, goblin
strongholds and more. He captured and tamed the Black
Dragon Onyx and with it rode to war for many decades.
however an army of numberless skaven from Hell-pit
finally stopped his army and he fled to the border
princes. there he spent many centuries trying to buildup a force again but was finally rooted out and slain by
the order. His dark helm and those of his followers are
now worn by the Ritterbrder in remembrance of this
betrayal.
M WS BS S T W I A LdWillhelm 4 6 3 4 4 3 6 4 9
Darak-kal the DarkDarak-kal the Dark
20
The Dark Betrayer:Darak must be the armies general, in addition, any order
army may not use the following units; Pikemen of Tyra,
Arbalists of Venitzia, Macemen of El-Doro, Sword
Brethren of Solland, Archer militia, Solland Zealots,Pilgrims of Pfeildorf, and no other named characters.
However Dismounted Ritterbrder are now 1+ and a
core unit and Ritterbrder are now specials with 0-2
choice
Butcher: Darak slaughtered countless persons on his
rampage. most would like revenge.
Darak-kal has the Hatred rule and all units in his army
gain hatred, in addition, Empire, Order of Solland,
Kisliev, Norse, Chaos (deamons, warriors, dwarves,
beastmen), Dwarves, Skaven, and Orcs & Goblins all
hate Darak and his army.
The Terralith:Darak didn't start out evil. but with the
power of the Terralith flowing through him he was
unstoppable when he became so.
The Terralith grants Darak +2 strength. no armor saves
may be taken against wound suffered from the Terralith
and each wound is multiplied by d3.
Darak's Horrifying helm: +1 to Darak's armor save,
Daraks helm causes Terror, in addition, any unit chargedby Darak must take their terror test at -2 leadership.
Units that are immune to psychology take a terror test as
well but do not suffer the leadership penalty. Undead
units charged by the wearer crumble as per the rules in
their rulebook.
Chaos Armor: The chaos armor grants Darak a 4+ save,
in addition it grants him a 4+ ward save.
Special Rules:Stubborn, Wave of Steel and Iron, Onyx:(Fly, Terror,
Large Target, Breathe Fire [S4], Scaly Skin [3+])
-
7/31/2019 Order of Solland Edition 1.1
25/48
For many years Willhelm has sailed out of the ports of the
old world with armies at his command. empires, ruins,
nations, and common folk fear the sight of the black ships.Ind has felt the tread of his boots, Cathey has tasted he edge
of his sword, Nippon has known the wrath of his coming.
Countless treasures and artifacts have been stolen and he
returns countless riches to the order headquarters.
Considered the Leader of all crusaders and a great warrior,
Willhelm takes up Erebus to go treasure seeking once more.
M WS BS S T W I A Ld
Willhelm 4 6 3 4 4 3 6 4 9
Crusader Lord WillhelmCrusader Lord Willhelm
21
Enchanted plate: 3+ armor save, 5+ ward save
Treasures untold:Having traveled and looted items
from every possible place looting can occur. Willhelm
gives out much of his wealth to the crusade as well as
blessings and enchanted blades. Any unit within 12"
of Willhelm may chose to take a gift of treasure at the
start of the player that controls him's turn. Roll on thefollowing table for each unit that does. at the start of
any following turn of the player the controls him the
unit may chose to exchange for another treasure. Thismay not be done if the unit is in combat or if Willhelm
is in combat and any unit that does so may not move
the turn it exchanges.
1: nothing, the unit is stupid for the duration of the
turn (and counts as having failed their stupidity test)
2: Cathey long sword: these elegant blades allow for
greater swordsmanship. Grants +1 WS, +1I and +1S.
3: Nippon Kami Shrines: The small carry able shrinesconfer a blessing to the holder, grants a 6+ ward save.
4: Indish Silks: Fine silks allow for greater haste to be
made, +1M
5: Lustrian Artifacts: The gold makes men fight
vigorously, the model gains frenzy
6: Araby Incense: Inhaled deeply the incense inspires
supreme confidence, the model gains unbreakable.
Lord of Crusaders: Willhelm has the Inspire rule asa Crusader Champion. however this rule is extended
to all friendly models within 6"In addition, Crusaders
within this area are stubborn.
In addition, If Willhelm must be the armies general.
His army gains hatred of the following armies: Araby,Tomb Kings, Nippon, Cathey, Ind, Lizardmen, and
Amazons. these armies also hate Willhelm's army as
well as fear Willhelm.
Despised:For all his glory and riches, Willhelm is
shunned by all true knights of the order. As Willhelm
failed the trial of the RitterBrder and never returnedto test his faith again, the sacred knights truly hateand despise him.
If Willhelm is in the army no RitterBrder of any type
(this includes dismounted and Fliegen) may be taken
as well.
Special Rules:Wave of Steel and Iron, Unbreakable (he may only pass
this on to a unit of crusaders),
Erebus:Erebus is a true claymore. over 5 feet long and
serrated with barbs and spikes, the weapon is more blunt
than blade. However because of sacred enchantments it cuts
threw protective magics.
Erebus is a great weapon, in addition, any successful ward
save made by a model wounded by Erebus must be rerolled.
-
7/31/2019 Order of Solland Edition 1.1
26/48
Marius, while not a member of the order originally, was
a priest located in the rebuilding city of Pfeildorf. Helived his life in peace and harmony until the faithful day
an orc Waaagh was spotted less than a weeks travel
from the struggling community. As the city began an
evacuation Marius began to work. he spent hours in the
forge smelting iron and hammering at steel until he hadfashioned for himself a crude set of armor. Taking up a
farmers scythe he began to preach to the men of the
city, speaking of the bravery of men and the city itself.
Slowly but surely a band of followers crowded around
him, until before long he had no less than half the city
roaring at his sermons. He gave the common man hope
and even managed to convince the mayor to requisition
aid rather than flee. As the orc horde approachedMarius and the people of Pfeildorf manned the walls
with every ranged devise they could muster, and as the
sea of green crashed into the walls the men held for
three weeks before being forced to retreat into the city
itself. Bitter street fighting erupted and people could not
run for fear of slipping on the blood washed pavement.
Marius himself rallied men at his church and there they
held the line on top of a wooden cart. But just as the
men prepared to make a final stand horns were heard
and the Order of Solland entered the city through secretways only they knew of. The bewildered orcs, caught
between the citizens of the city and the heavily armored
foot knights were all but annihilated.
Marius was offered a position of high Marshal in the
Order but declined in favor of remaining in Pfeildorf to
continue his services as a priest. This would have beenthe end of Marius military career had he not awoken
from a nightmare the next morning. He has never said a
word of what transpired in his dream but it is rumored
that Eric the young showed him a vision of what would
come of a world without his intervention. Marius
repaired the cart he had stood on his own, working in
grim silence. eventually he brought out the shields of
those who had fallen at his side and added them to the
woodwork, naming it his "Shrine of the Fallen Saints"this wooden carriage has been pushed from one corner
of the old world to the other by the men who defended
Pfeildorf, and to this very day Marius can be heard
giving sermons to his troops from on top the rickety
structure.
M WS BS S T W I A Ld
Marius 4 4 3 4 4 3 4 3 9
Marius, Patriarch ofMarius, Patriarch ofPfeildorfPfeildorf
22
Special Rules:Wave of Steel and Iron
Leader of the masses: Any army that has Marius as the
general reverses the effect of "Sollanders" and "Crusaders".
Meaning that any unit you take with the "Sollander" trait
allows you to take a single "Crusader" unit of equal or lessmodels. Crusader units may not be fielded otherwise.
Roaring Constitution:Marius commands his men with his
booming voice from afar. his men are never unable to hear
his orders.
Marius' Black monk bound spells; "For Solland!", "Sigmar
Protects You!", "For Gerath!", "For Death and Glory!", aswell as his Warcry, affect all units within 12" of Mariusrather than a single unit.
The Book of Solland: this book narrates all the great deeds
of the men of Solland, it is her that Marius both recollects
past deeds and writes in new ones as he preaches. Marius
gets +1 on any attempts to cast Black monk bound spells.
-
7/31/2019 Order of Solland Edition 1.1
27/48
M WS BS S T W I A Ld
Shrine 4 4 - 5 5 5 4 - -
23
Special Rules:Unbreakable, Large Target, Impact hits (d6)
Blessing of the Righteous:
The Shrine of the Fallen Saints gives Marius a sixth
bound spell.
"Epic Speech"
Bound level 22, all units within 12" gain the
"Righteous fury" special rule.
Protection of the Saints:The Shrine has a 4+ ward save and conveys a 5+
ward save to Marius. in addition, he, the shrine, and
his unit all have MR2
Exemplar guard:
The Shrine muse be pushed by a unit of "OrderSoldiers". This unit gains the "Sollander" trait and
loses its "Crusader" trait. It also gains unbreakable
but may never leave the Shrine of the Saints for any
reason. Other characters may be deployed in this unit
but may not leave the unit for any reason, nor may
any character join the unit later in the game.
Furthermore, the "Order Soldiers" in the unit are
veterans of many battles. They may choose toincrease their weapon skill by 1 for 1 point per
model if they wish.
Pushed into Battle:The Shrine is deployed inside a
single unit of "Order Soldiers". Place the shrine at the
front of it's unit,as centrally as possible. Accordingly,
the following rules apply.
Moving the Shrine of the Fallen Saints:
The unit the Shrine has joined marches, charges, andpursues normally so long as it has at least 10 models.For every model the unit drops below 8, the unit
deducts 1" from its move. So, if there were 7 men in the
unit, they would have a movement of 3, 6 would have a
movement of 2, (etc.). If the unit is reduced to 4 or less
models, it cannot move.
Terrain:
The shrine treats terrain as if it were a chariot.
Shooting at the Shrine:An enemy can choose to target either the unit pushing
the Shrine or the Shrine of the Fallen Saints itself. Hitsagainst the unit are resolved as normal, but hits against
the Shrine are randomized - hitting the Shrine on a 1-4
and Marius on a 5-6
The Shrine in combat:
The Shrine does d6 impact hits when it charges, Mariusmay attack anyone in base contact with the Shrine.
Enemy models in base contact may choose to attack the
Shrine or Marius himself. Attacks against the Shrine
must roll to hit as normal.
The different sized base of the Shrine means some
extrapolation must be done to work out the rank bonus.
Count the model as the same number of Men that wouldnormally occupy that space (usually 10)Destroying the Shrine
If the Shrine itself is destroyed, remove the model and
place Marius where it was. He will join the unit. This is
the Only way Marius can leave the Shrine of the Fallen
Saints.
-
7/31/2019 Order of Solland Edition 1.1
28/48
M WS BS S T W I A LdRath 4 5 3 4 4 2 5 3 8
Rath was a fighter. He joined the order for the soulpurpose of seeking out an opponent who could best him
in battle. Eventually this did come to pass as during a
battle in Ind he was defeated by a champion of their
people. Taken prisoner, Rath managed to escape and he
made his way across Ind back towards the new world.
Along the way he met Tash'Timosen, a wandering
Nipponease swordsman who he learned new arts and
techniques from. As he came into the dwarf holds heforged for himself a new weapon named Fangrr, "The
gods Thumb" which was a mighty longsword that waslighter than most of it's size. Traveling next to Araby to
attempt to find a ship to take him to Tilea where he
would make his way into the empire. While there he
encountered yet another master of blades who told him
he must become one with his blade. Rath took a literal
meaning to this and seeking out a sorcerer, had his soul
transferred into Fangrr.
Arriving in the empire Rath began to enter contests of
battle, winning each and every fight without a scratch
on his body. The Order welcomed him back into their
ranks with open arms and even offered to promote himto the rank of Marshal. Rath refused but continued
joining crusades in an effort to find the man who had
bested him in battle. Until he does, Rath is trulyunstoppable on the field and battle and he carves
through men like a hot knife threw butter.
Rath, Armsman ofRath, Armsman ofSollandSolland
24
Special Rules:Immune to Psychology, Stubborn, Wave of Steel
and Iron
Fangrr:
The great longsword designed by Rath himself,designed to be effortlessly handed with perfected
balance and a decapitating edge. capable of beingwielded with either one or two hands and both
equally deadly, this truly is a legendary sword.
Fangrr is a hand weapon. in addition it confers +1 to
hit.
Blademaster:
The perfect swordsman, it is said, must be one with
his blade, it must be an extension of his body andmust never leave his hand. Rath has taken this ideal
to the farthest extent, binding his very soul within
his sword.
Rath may parry even though he does not have a
shield.
In addition, each round of combat Rath participates
in increases his adaption to his foe. Each round of a
combat after the first, Rath gains +1 to the following
stats cumulatively. WS, S, I, A. He also increases hischance to parry. on the second round of combat
Rath's parry save becomes a 5+, on the third round a
4+ and so on.
Decapitating Strike:
Rath has worked long and hard at killing his foes
with single elegant blowsRath has the killing blow rule. in addition, he maytrade each set of 2 attacks for 1 attack with heroic
killing blow. EX, Rath has 5 attacks in his 3rd round
of combat. he may trade 4 of them for 2 attacks with
the heroic killing blow rule.
-
7/31/2019 Order of Solland Edition 1.1
29/48
M WS BS S T W I A Ld
Seth 4 5 3 4 4 2 5 0 8Warhorse 8 3 0 3 3 1 3 1 5
the Grand standard bearer from the Orders fortress in
Ostland, Seth has born Solland's tattered Standard from
one corner of the world to the other, defending his
commanders and never retreating from a battle.
Seth of OstlandSeth of Ostland
25
Special Rules:Wave of Steel and Iron
Unwavering:As Seth has fought in every War so
has he endured. Should Seth's unit break, Seth is notremoved as a casualty and his unit remains
unbroken. Instead He is wounded for each point ofcombat resolution his unit looses by. He may take
both armor and ward saves against these wounds.
The Tower shield: The great tower shield that Sethcreated himself was a fantastic success and offers
the greatest protection for a battle standard known
to men. Seth adds 2 to his armor save against attacks
in his front. (for a 3+ armor save) however themassive shield requires that he not fight while
holding it.
Battle Standard Bearer: Seth is the Battle Standardbearer. In addition he grants his unit +2 to their
combat resolution rather than the normal +1
A Flag for Every Occasion:
Seth may choose one of the following banners to
unfurl at the start of any battle that he takes part in.
The Banner of Solland's Crown:All friendly unit within 12" gain +1 to their combat
resolution (this is cumulative with Seth's bonuses to
his unit, giving them +3 to their combat resolution
total). His unit gains hatred
The Banner of the Great Crusade:
All units with the "Crusader" rule within 12" Rally
automatically. He also has the Inspiring presence
rule (+1WS within 3")
The Banner of Lightning:
All units within 12" gain +1 movement. He may cast
Chain Lightning on a bound level 10 once per game
(this does not require dice)
The Battle Standard of Pfeildorf:
All units with the "Sollander" rule are considered to
be in range of the Battle Standard for the purposes ofre-rolling leadership tests. His unit also gains "Wave
of Steel and Iron" even if they would not normally
be able to have this rule.
-
7/31/2019 Order of Solland Edition 1.1
30/48
26
-
7/31/2019 Order of Solland Edition 1.1
31/48
CHOOSING AN ARMYEvery miniature in the Warhammer range has a points
cost assigned to it. This reflects how effective the
model is on the battlefield. For example, a Order
Soldier costs just 6 points while a mighty Hochmeister
costs 110 points!
Most of the time, both players choose armies to the
same agreed points total. You can, of course, spend lesspoints, and you may find it impossible to use up every
last point. Most 2000 point armies, for example, willbe something like1,998 or 1,999 points.
To form your miniatures into an army, look up the
relevant army list entry for the first troop type. This tells
you the points cost to add each unit of models to your
army and any options or upgrades the unit may have.
Then select your next unit, calculate its points cost and
so on until you reach the agreed points total. In additionto the points, there are other rules that govern which
units you can include in your army, as detailed under
Characters and Troops.
ARMY LIST ENTRIESProfiles: The characteristic profiles for the model(s) in
each unit is provided as a reminder. Where severalprofiles are required, these are also given even if they
are optional.
Unit Sizes: Each entry specifies the minimum size for
each unit, which is the smallest number if models
needed to form the unit. In some cases, units may also
have a maximum size.
Equipment: Each entry lists the standard weapons and
armor for that unit type. The value of these items isincluded in the basic points value.
Options: Each entry lists any available upgrades to theunit, together with their points cost.
Special Rules: Many troops have special rules which
are described in their relevant Bestiary entry
With the points total agreed, players need to pick theirforces using the army list in the relevant Warhammer
Armies book, and the system presented here.
THE GENERALAn army must always include at least one
Lord or Hero to be its General. Every army must have a
General to lead it into battle. The General represents
you on the field he issues the orders that lead to the
moves, shots, spells and attacks that your troops make.
MINIMUM THREE UNITSAn army must always include at least three units in
addition to any Lords and Heroes. An army just isn't an
army unless it has plenty of warriors in its ranks.
UNIT CATEGORIESEach army list divides the forces available into severalcategories. In a standard game, players are limited as to
how many of their points can be spent from any
particular category.
LORDSYou can spend up to 25% of your points on Lords.
Lords are the most powerful characters in your army,individuals possessed of fearsome martial or magical
might.
HEROES
You can spend up to 25% of your points on Heroes.Heroes are lesser characters, not as intrinsically deadly
as Lords, but still worth a score of ordinary warriors.
WIZARDS AND SPELL LORESSome Lords and Heroes are Wizards, and have access
to one or more spell lores. Although you won't generate
the spells that your Wizards know until you start to
play your game you do need to make a note in your
army roster of which spell lore each of your Wizards
will use. If you have a Wizard that is allowed to choose
specific spells, you must select which spells they are at
the time you pick your army.
CORE UNITSYou must spend a minimum of 25% of your points on
Core units.
Core units are the heart of your army, the iconic troops
who make up the bulk of every warband and warhost.
Unlike other types of unit, there is no maximum to the
proportion of your points that you can spend on Coreunits.
This army list enables you to turn your miniatures collection into an army ready for tabletop
battle. As described in the Warhammer rulebook, the army list is divided into four sections:
Characters (including Lords and Heroes), Core Units, Special Units and Rare Units.
27
-
7/31/2019 Order of Solland Edition 1.1
32/48
Some Core units do not count towards the minimum
points you must spend on Core units (sometimes
written as 'do not count towards the minimum number
of Core units you must include' or variations thereof) or
indeed the minimum number of units you must include
in your army. In fact, such units don't count towards
any category, just the points value of the army.
SPECIAL UNITSYou can spend up to 50% of your points on Special
units. Special units are invariably elite troops, capable
of anchoring a battleline of lesser warriors, or
performing great deeds in their own right.
RARE UNITSYou can spend up to 25% of your points on Rare units.Rare units are the most unusual warriors in your army,
mighty monsters, weird war machines and elite soldiersof unsurpassed skill. Rare units are often fantastically
powerful, but often require a canny general to get the
most from them.
DUPLICATE CHOICESAn army cannot contain more than 3 Special choices of
the same type and 2 Rare choices of the same type.To further represent the scarce nature of Special and
Rare choices there is a limit on how many duplicates of
each troop type you can include in your army.
This limit applies only to duplicate Special or Rare unit
choices of the same type, not to the total number of
Special and Rare units overall.
Note that this limit applies to the basic troop type and
isn't dependent on the size of the unit or optional war
gear.
Two Units For One ChoiceSome units are listed as taking up a single choice. As
implied, this means that these two units count only as
one choice.
GRAND ARMYIn a grand army, you can include up to 6 duplicate
Special choices and 4 duplicate Rare choices.If choosing an army of 3,000 points or more, it is
considered to be a 'grand' army, with enoughpatronage, cash or muscle to get a larger supply of
scarce units: up to 6 duplicate Special choices, and up
to 4 duplicate Rare choices.
ARMY SELECTION SUMMARY TABLEYou must always include at least three non-character
units, plus one Lord or Hero to be your General.
28
-
7/31/2019 Order of Solland Edition 1.1
33/48
M WS BS S T W I A LdGreth 4 7 3 5 5 3 7 5 10
Abyss 8 3 3 4 3 1 3 2 5
Ares 6 5 0 6 5 5 4 4 7
M WS BS S T W I A Ld
Darak 5 8 3 4 4 3 6 5 10
Onyx 6 6 3 6 6 6 3 5 8
M WS BS S T W I A Ld
Willhelm 4 6 3 4 4 3 6 4 9
Hochmiester Gerath von Greth Ultigen
Points/model: 300
Darak-kal the Dark
Points/model: 305
Crusader Lord Willhelm
Points/model: 225
29
Equipment:
Sword of Gerath
Armor of the Hochmeisters The Holy Shield
Special Rules:
Terror
Wave of Steal and Iron Stubborn
Hates Undead (any modellisted as undead counts)
Options:
Mount (one choice only):
Abyss
AresYou may only include one Greth in your army.
Equipment:
Terralith
Darak's Horrifying Helm
Shield Chaos armor
You may only include one Darak in your army.
Special Rules:
Stubborn
Wave of Steal and Iron
The Dark Betrayer Butcher
Options:
Mount:
Onyx
Special Rules (Ares):
Fly
Large Target Terror
30 pts
200 pts
320 pts
Special Rules (Onyx):
Fly
Terror
Large Target
Breathe Fire (S4)
Scaly Skin (3+)
You may only include one Willhelm in your army.
Equipment:
Treasures untold!
Enchanted plate
Erebus
Special Rules:
Unbreakable (he may only pass this on to a unit of crusaders)
Lord of Crusaders
Despised
Wave of Steal and Iron
-
7/31/2019 Order of Solland Edition 1.1
34/48
M WS BS S T W I A Ld
Marius 4 4 3 4 4 3 4 3 9Shrine 4 4 - 5 5 5 4 - -
M WS BS S T W I A Ld
Grokompters 4 6 3 4 4 3 6 4 9
M WS BS S T W I A Ld
Black Griffon 6 5 0 5 5 4 5 4 7
Dark Pegasus 8 4 0 4 4 3 4 2 6
Warhorse 8 3 0 3 3 1 3 1 5Dark Horse 8 3 0 4 3 1 3 1 5
Marius, Patriarch of Pfeildorf
Points/model: 165
Grokompter
Points/model: 110
Character Mounts
30
You may only include one Marius in your army.
Equipment:
Full Plate Armor
Scythe
The Book of Solland
Special Rules:
Leader of the masses
Roaring Constitution
Options:
Mount:
Shrine of the fallen Saints 200 pts
Special Rules (Shrine):
Special Rules:
Unbreakable
Blessing of the Righteous Protection of the Saints
Pushed into Battle
Exemplar guard
Impact hits (d6)
Large Target
Equipment:
Hand Weapon
Heavy Armor
Special Rules:
Horned Dark Helm
Wave of Steel and IronOptions:
Mount (one choice only):
WarhorseBarded Warhorse
Barded Darkhorse
Dark Pegasus
Griffon
15 pts21 pts
24 pts50 pts
200 pts
Close Combat Weapon (one choice only):
Spear (mounted only)
Lance (mounted only)
Great Weapon
Halberd
Armor:
Full plate armor
Shield
Magic Items:
Up to a total of
3 pts
6 pts
6 pts
6 pts
8 pts
3 pts
100 pts
Special Rules:
Black Griffon: Fly, Large Target, TerrorDark Pegasus: Fly
-
7/31/2019 Order of Solland Edition 1.1
35/48
M WS BS S T W I A Ld
War-mage 4 4 3 3 4 3 4 2 8
War-Mage
Points/model: 210
31
Equipment:
Hand Weapon
Heavy Armor
Special Rules:
Horned Dark Helm
Wave of Steel and Iron
Magic:
A War-mage is a Level 3
Wizard and knows spells from
the following lores: Shadow,
Beasts, Death, and Terror
Options:
Magic:Upgrade to a level 4 Wizard
Mount (one choice only):
Warhorse
Barded Warhorse
Dark Pegasus
Armor:Shield
Magic Items:
May take up to
35 pts
15 pts
21 pts
50 pts
3 pts
100 pts
-
7/31/2019 Order of Solland Edition 1.1
36/48
M WS BS S T W I A Ld
Marshal 4 5 3 4 4 2 5 3 8
M WS BS S T W I A LdSeth 4 5 3 4 4 2 5 0 8Warhorse 8 3 0 3 3 1 3 1 5
Rath, Armsman of Solland
Points/model: 150
Seth of Ostland
Points/model: 180
Marshal
Points/model: 65
32
M WS BS S T W I A Ld
Rath 4 5 3 4 4 2 5 3 8
You may only include one Rath in your army.Equipment:
Fangrr
Full Plate Armor
Special Rules:
Immune to Psychology
Stubborn Decapitating Strike
Blademaster
Equipment:
The Tower shield
Heavy Armor
You may only include one Seth in your army.
Special Rules:
Battle Standard Bearer
A flag for Every occasion
Unwavering
Wave of Steel and Iron
Options:
Mount:
May mount his Warhorse for Free. if
he does he looses the Tower Shield
Equipment:
Hand Weapon Heavy Armor
Special Rules:
Wave of Steel and Iron
2 pts
4 pts
4 pts
4 pts
6 pts
2 pts
50 pts
Close Combat Weapon (one choice only):
Spear (mounted only)
Lance (mounted only)
Great Weapon
Halberd
Armor:
Full Plate Armor
Shield
Magic Items:
Up to a total of
Options:
Mount (one choice only):
Warhorse
Barded Warhorse
Dark Pegasus
Special:
Horned Dark Helm
10 pts
14 pts
50 pts
5 pts
Army Battle Standard
One Marshal in the army may carry the Battle
Standard for +25 points. The Marshal carrying the
Battle Standard can have a magic banner (no points
limit) but if he carries a magic banner he cannot carry
any other magic items.
-
7/31/2019 Order of Solland Edition 1.1
37/48
M WS BS S T W I A Ld
Dark Mage 4 3 3 3 3 2 4 1 7
M WS BS S T W I A Ld
Black Monk 4 4 3 4 4 2 4 2 8
M WS BS S T W I A Ld
Crusader Champion 5 5 3 4 4 2 4 2 8
Dark-Mage
Points/model: 70
Black Monk
Points/model: 95
0-1 Crusader Champions
Points/model: 30
33
Equipment:
Hand Weapon
Light Armor
Magic:
A War-mage is a
Level 1 Wizard andknows spells from the
following lores:
Shadow, Beasts,
Death, and Terror
Special Rules:
Wave of Steel and Iron
Options:
Magic:Upgrade to a level 2 Wizard
Mount (one choice only):
warhorse
Barded Warhorse
Magic Items:
May take up to
35 pts
15 pts
21 pts
50 pts
Equipment:
Mace
Heavy Armor
Special Rules:
Wave of Steel and Iron
Blessing of Darkness
Warcry
Options:
Special:
may take a horned dark helm
Close Combat Weapon (One Choice Only):
Great Weapon
Halberd
Armor:
Full Plate Armor
Shield
Magic Items:
May take up to
5 pts
4 pts
4 pts
6 pts
2 pts
50 pts
Unit Size:
1-3
Equipment:
Full Plate
Shield
6+ Ward Save
Special Rules:
Unbreakable
Frenzy
Inspire
Hatred of Araby, Tomb Kings, Nippon, Cathey, Ind, Lizardmen, and Amazons
-
7/31/2019 Order of Solland Edition 1.1
38/48
M WS BS S T W I A Ld
Soldier 4 3 3 3 3 1 3 1 7Sergeant 4 3 3 3 3 1 3 2 7
M WS BS S T W I A Ld
Archer 4 2 3 3 3 1 3 1 6
Sergeant 4 2 4 3 3 1 3 1 6
M WS BS S T W I A LdPilgrim 4 2 2 3 3 1 3 1 6
Sergeant 4 2 2 3 3 1 3 2 6
Order Soldiers
Points/model: 5
Archer Conscripts
Points/model: 6
Pilgrims
Points/model: 3
34
Unit Size:
10+Equipment:
Halberds
Light Armor
Special Rules:
Crusader
Options:
Command:Upgrade one Soldier to a Sergeant
Upgrade one Soldier to a Musician
Upgrade one Soldier to a Standard Bearer
Armor:Shield
Heavy Armor
Special:
If the unit has heavy armor, they may gain
the Wave of Steel and Iron rule for
10 pts
10 pts
10 pts
1pt/model
1pt/model
30 pts
Unit Size:
5+
Equipment:
Short Bows
Hand Weapons
Special Rules:
Sollander
Skirmishers
Options:
Command:
Upgrade one Archer to a Sergeant
Upgrade one Archer to a Musician
Armor:
Light Armor
Weapons:Longbows
10 pts
10 pts
1pt/model
1pt/model
Unit Size:
10+
Equipment:
Hand Weapons
Special Rules:
Sollander
Options:
Command:
Upgrade one Pilgrim to a PreacherUpgrade one Pilgrim to a Musician
Weapons:
Scythes
10 pts10 pts
1.5pts/model
-
7/31/2019 Order of Solland Edition 1.1
39/48
M WS BS S T W I A Ld
Pikemen 4 3 3 3 3 1 3 1 7Sergeant 4 3 3 3 3 1 3 2 7
M WS BS S T W I A Ld
Macemen 4 4 3 3 3 1 4 1 7
Sergeant 4 4 3 3 3 1 4 2 7
M WS BS S T W I A Ld
Bruder 4 4 3 3 3 1 3 1 7
Captain 4 4 3 3 3 1 3 2 7
Warhorse 8 3 3 3 3 1 3 1 5
Pikemen of Tyra
Points/model: 7
Macemen of El Doro
Points/model: 7
Jngenbruder
Points/model: 20
35
Unit Size:
10+
Equipment:
Pike
Heavy Armor
Hand weapon
Special Rules:
Crusader
Options:
Command:Upgrade one Pikemen to a Sergeant
Upgrade one Pikemen to a MusicianUpgrade one Pikemen to a Standard
BearerOne Pikemen Standard Bearer in the
army may carry a Magic Standard
worth up to
Armor:
Shield
10 pts
10 pts
10 pts
50 pts
1pt/model
Special:
May have their pikes gain the armor piercing rule
against anything other than infantry or swarms
charging them for 30 pts
Unit Size:
10+
Equipment:
Mace
Heavy Armor
Special Rules:
Crusader
Wave of Steel and Iron
Options:
Command:
Upgrade one Macemen to a Sergeant
Upgrade one Macemen to a Musician
Upgrade one Macemen to a Standard
Bearer
One Macemen Standard Bearer in the
army may carry a Magic Standard
worth up to
Armor:
Shield
10 pts
10 pts
10 pts
50 pts
1pt/model
Unit Size:
5+
Equipment:
Lance
Heavy Armor
Hand weapon
Shield
Special Rules:
Crusader
Wave of Steel and Iron
Vanguard
Options:
Command:
Upgrade one Bruder to a CaptainUpgrade one Bruder to a Musician
Upgrade one Bruder to a StandardBearer
Armor:
Barding
10 pts
10 pts
10 pts
2pts/modelNote:
If the unit takes barding, they may not make use of
their vanguard special rule.
-
7/31/2019 Order of Solland Edition 1.1
40/48
M WS BS S T W I A Ld
Brother 4 4 3 4 3 1 3 1 8Captain 4 4 3 4 3 1 3 2 8
M WS BS S T W I A Ld
Arbalist 4 3 4 3 3 1 3 1 7
Sergeant 4 3 5 3 3 1 3 1 7
M WS BS S T W I A Ld
Crusader 4 4 3 3 3 1 4 1 8
Champion 4 4 3 3 3 1 4 2 8
Sword Brethren of Solland
Points/model: 11
Arbalists of Venitzia
Points/model: 11
Crusader Regiment
Points/model: 9
36
Unit Size:
10+
Equipment:
Great Weapon
Heavy Armor
Hand weapon
Special Rules:
Fear
Wave of Steel and Iron
Stubborn
Crusader
Options:
Command:Upgrade one Brother to a Captain
Upgrade one Brother to a Musician
Upgrade one Brother to a StandardBearer
One Brother Standard Bearer in the
army may carry a Magic Standard
worth up to
Armor:
Full plate
10 pts
10 pts
10 pts
50 pts
1pt/model
Unit Size:
5+
Equipment:
Crossbow
Heavy Armor
Hand weapon
Special Rules:
Crusader
Options:
Command:
Upgrade one Arbalist to a Captain
Upgrade one Arbalist to a MusicianUpgrade one Arbalist to a Standard Bearer
Armor:
Pavise
10 pts
10 pts
10 pts
1pt/model
Unit Size:
10+
Equipment:
Heavy Armor
Hand weapon
Special Rules:
Crusader
Hate Araby, Tomb
Kings, Nippon, Cathey,
Ind, Lizardmen, and
Amazons
Wave of Steel and Iron Immune to
Psychology
Options:
Command:
Upgrade one Crusader to a Champion
Upgrade one Crusader to a Musician
Upgrade one Crusader to a Standard
Bearer
One Crusader Standard Bearer in the army
may carry a Magic Standard worth up to
Exotic Collections (one choice only):
Cathey Longswords
Nippon Kami Shrines
Indish Silks
Lustrian Artifacts
Araby Incense
10 pts
10 pts
10 pts
50 pts
5pts/model
2pts/model
1pt/model
1pt/model
5pts/model
-
7/31/2019 Order of Solland Edition 1.1
41/48
-
7/31/2019 Order of Solland Edition 1.1
42/48
M WS BS S T W I A Ld
Bruder 4 5 3 4 4 1 4 2 8Dark Rider 4 5 3 4 4 1 4 3 8
Dark Horse 8 3 0 4 3 1 3 1 5
M WS BS S T W I A Ld
Bruder 4 5 3 4 4 1 4 2 8
Dark Captain 4 5 3 4 4 1 4 3 8
M WS BS S T W I A Ld
Trebuchet - - 3 3 7 4 - - -
Crew - 3 3 3 3 4 4 4 7
0-1 Ritterbrder
Points/model: 40
Demontiert Ritterbrder
Points/model: 18
Siege Trebuchet
Points/model: 110
38
Options:
Command:
Upgrade one Bruder to a Dark Rider
Upgrade one Bruder to a Musician
Upgrade one Bruder to a Standard Bearer
One Crusader Standard Bearer in the army
may carry a Magic Standard worth up to
10 pts
10 pts
10 pts
50 pts
Unit Size:
3+
Equipment:
Lance
Full Plate
Hand weapon Shield
Barding
Special Rules:
Wave of Stee