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  • 8/13/2019 OGRE3K

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    Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    3000 Pts - Ogre Kingdoms - OGRE3K

    Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

    Mournfang Cavalry (4 , 340 pts) Ogre Mournfang Cavalry 4 MC 6 3 2 4 4 3 2 3 7 2+ 6+* 340

    Composition: Special

    Impact Hits(D3); Standard Bearer ; Hand Weapon; Ironfist; Heavy Armour; Causes Fear;

    Impact Hits; Stomp Mournfang 4 - 8 3 - 5 4 3 2 4 5 - [0]

    Thick-skinned; Causes Fear; Stomp Dragonhide Banner 1 Magic BannerAll models in unit can re-roll To-Hit, To-Wound and saving rolls of a 1 on

    turn it charged. In addition, has Strength 3 Breath Weapon. A unit wounded

    has Always Strikes Last until end of it's next turn.

    [50]

    Grimhorn Rhinox Riders (4 , 480 pts) Grimhorn Rhinox Riders 4 MC 6 4 4 5 4 3 3 4/5 8 1+ 6+* 480

    Composition: Special

    Impact Hits(D3+1); Beserk Rage; Broad Backed; Standard Bearer ; - Equipment -; Hand

    Weapon; Ironfist; Heavy Armour; Frenzy; Stubborn; Swiftstride Grimhorn Rhinox 4 - 7 3 - 5 - 4 2 4 - - [0]

    Iron Skinned; Causes Fear; Stomp Banner of Eternal Flame 1 Unit has flaming attacks [10]

    Leadbelchers (8 , 354 pts) Leadbelchers 8 MI 6 3 3 4 4 3 2 3 7 6+ 354

    Composition: Special

    Ogre Charge; Bellower ; Hand Weapon; Leadbelcher Gun; Light Armour; Causes Fear;

    Stomp

    Sabertusks (1 , 21 pts) Sabretusks 1 WB 8 4 - 4 4 2 4 3 4 - 21

    Composition: Special

    Running With the Pack; Their Master's Voice; Causes Fear

    Sabertusks (1 , 21 pts) Sabretusks 1 WB 8 4 - 4 4 2 4 3 4 - 21

    Composition: Special

    Running With the Pack; Their Master's Voice; Causes Fear

    Sabertusks (1 , 21 pts) Sabretusks 1 WB 8 4 - 4 4 2 4 3 4 - 21

    Composition: Special

    Running With the Pack; Their Master's Voice; Causes Fear

    Sabertusks (1 , 21 pts) Sabretusks 1 WB 8 4 - 4 4 2 4 3 4 - 21

    Composition: Special

    Running With the Pack; Their Master's Voice; Causes Fear

    Sabertusks (1 , 21 pts) Sabretusks 1 WB 8 4 - 4 4 2 4 3 4 - 21

    Composition: Special

    Running With the Pack; Their Master's Voice; Causes Fear

    Ogres (18 , 606 pts) Ogres 17 MI 6 3 2 4 4 3 2 3 7 5+ 6+* 606

    Composition: Core

    Ogre Charge; Bellower ; Standard Bearer ; Hand Weapon; Ironfist; Light Armour; Causes

    Fear; Stomp Crusher 1 MI 6 3 2 4 4 3 2 4 7 5+ 6+* [42]

    Ogre Charge; Hand Weapon; Ironfist; Light Armour; Stomp

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    Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

    Slaughtermaster (1 , 335 pts) Slaughtermaster 1 MI 6 4 3 4 5 5 3 4 8 - 4 335

    Composition: Lord

    General; Immune to Poison; Ogre Charge; Level 4 Upgrade; Bloodgruel; Hand Weapon;

    Causes Fear; Stomp Bloodgruel 1 Roll a D6 after successfully casting a spell from the Lore of the Great Maw.

    On a 2+ the Wizard that cast the spell regains a lost Wound (up to startiing

    amount), and adds +1 the next time he attempts to cast or dispel a spell. On

    the roll of 1 he instead suffers a S6 hit.

    [0]

    0. Spinemarrow 1 6+ Cast. Augment, Range 12"Target is Stubborn until start of the caster's next Magic phase.

    9+ Cast. Increase range to 24"

    [0]

    1. Bonecrusher 1 8+ Cast. Magic Missile, Range 18"2D6 S2 hits with no armour saves.

    11+ Cast. Increase range to 36"

    [0]

    2. Bullgorger 1 7+ Cast. Augment, Range 12"Target has +1 S until start of caster's next Magic phase.

    14+ Cast. Targets all friendly units within 12"

    [0]

    3. Toothcracker 1 8+ Cast. Augment, Range 12"Target has +1 T until start of caster's next Magic phase.

    16+ Cast. Targets all friendly units within 12"

    [0]

    4. Braingobbler 1 9+ Cast. Hex, Range 18"Target must take Panic test. Units that are Immune to Psychology cannot be

    targeted.

    12+ Cast. Range 36"

    [0]

    5. Trollguts 1 12+ Cast. Augment, Range 12"Target has Regeneration until start of caster's next Magic phase.

    {macro Casting 20} Targets all friendly units within 12"

    [0]

    6. The Maw 1 15+ Cast. Direct DamagePlace small round template anywhere within 18" of caster. Roll Artillery and

    Scatter dice. Unless a Hit! is rolled, move template distance shown.

    If Misfire rolled, opponent places template anywhere on battlefield. Roll for

    scatter again (re-roll misfires).

    All models under template must take Initiative test. Models that pass suffer

    S3 hit. Models that fail suffer S7 hit with Multiple Wounds(D6).

    {macro Casting 21} Use large template.

    [0]

    Grut's Sickle 1 Arcane ItemAt start of Magic Phase, can inflict single Wound on unit he has joined. If hedoes, adds +2 to casting rolls made this turn. Wound inflicted is distributed as

    a shooting attack and cannot be saved. Roll 2D6 at end of Magic Phase in

    which it is used. On a double 1, wielder is removed as casualty

    [50]

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    Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

    Firebelly (1 , 180 pts) Firebelly 1 MI 6 3 2 4 5 4 2 3 7 - 2 180

    Composition: Hero

    Blessing of the Volcano God; Fire Breath; Ogre Charge; Level 2 Upgrade; Hand Weapon;

    Kindleflame; Causes Fear; Flaming Attacks; Stomp Dispel Scroll 1 Once per battle, automatically dispels an enemy spell. [25] Kindleflame 1 All spells are flaming attacks. Direct Damage or Magic Missiles cast at a spell

    that has already been hit by a Damage or Magic Missiles from the Lore of

    Fire in the same magic phase the casting Wizard adds +3 to his casting total

    [0]

    0. Fireball 1 Magic Missile.5+ Cast. 24" Range, D6 S4 hits.

    10+ Cast. 36" Range, 2D6 S4 hits.

    18+ Cast. 48" Range, 3D6 S4 hits.

    [0]

    1. Cascading Fire-Cloak 1 Augment.Remains in Play.

    5+ Cast. Enemy Unit in base contact with target at the end of the magic

    phase takes 2D6 Strength 4 hits

    [0]

    2. Flaming Sword of Rhuin 1 Augment.+1 when rolling to wound until next magic phase. Gains magical attacks and

    flaming

    8+ Cast. 24" Range

    11+ Cast. 48" Range

    [0]

    3. The Burning Head 1 Direct Damage.Shoots from the caster in a straight line. Each model in its path suffers an S4

    hit. Any unit suffering casualties must take a Panic test.

    10+ Cast. 18" Range

    13+ Cast. 36" Range

    [0]

    4. Piercing Bolts of Burning 1 Magic Missile.D3 S4 hits per rank of 5 in target unit

    10+ Cast. 24" Range

    13+ Cast. 48" Range

    [0]

    5. Fulminating Flame Cage 1 Hex.D6 Str 4 hits, if the target moves every model takes a Str 4 hit and the spell

    ends. If it doesn't move spell ends at the beginning of caster's next magic

    phase

    11+ Cast. 24" Range

    14+ Cast. 48" Range

    [0]

    6. Flame Storm 1 Direct Damage.13+ Cast.Place the small template anywhere withing 30" scatter D6". Anymodels hit suffer Str 4 hit.

    16+ Cast.Place the large template anywhere withing 30" scatter 2D6". Any

    models hit suffer Str 4 hit.

    [0]

    Bruiser (1 , 198 pts) Bruiser (Battle Standard Bearer) 1 MI 6 5 3 5 5 4 3 4 8 4+ 6+* 198

    Composition: Hero

    Ogre Charge; Hand Weapon; Ironfist; Heavy Armour; Battle Standard Bearer; Causes Fear;

    Stomp Rune Maw 1 Magic Standard

    When any spell targetting unit is successful, roll a D6. On a 2+, caster must

    choose new target. If none available, spell is wasted but counts as being cast.

    [60]

    Gnoblars (10 , 50 pts) Gnoblar 10 In 4 2 3 2 3 1 3 1 5 - 50

    Composition: Core

    Beneath Contempt; Gnoblar Trappers; Hand Weapon; Throwing Weapons

    Gnoblars (10 , 50 pts) Gnoblar 10 In 4 2 3 2 3 1 3 1 5 - 50

    Composition: Core

    Beneath Contempt; Gnoblar Trappers; Hand Weapon; Throwing Weapons

    Gnoblars (10 , 50 pts) Gnoblar 10 In 4 2 3 2 3 1 3 1 5 - 50

    Composition: Core

    Beneath Contempt; Gnoblar Trappers; Hand Weapon; Throwing Weapons

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    Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

    Stonehorn (2 , 250 pts) Stonehorn 1 Mo 7 3 - 6 6 6 2 5/6 5 4+ 250

    Composition: Rare

    Natural Armour; Beserk Rage; Earth-shattering Charge; Hunting Beast; Stone Skeleton;

    Causes Terror; Frenzy; Large Target; Thunder Stomp Ogre Beast Rider 1 - - 3 3 4 - - 2 3 7 - [0]

    Beast Rider; Chaintrap

    Total Cost: 2998

    Option Footnotes

    Options

    Bellower +1 to combat resolution in a tie

    Chaintrap R12", S6, Killing Blow

    Gnoblar Trappers Every model in an enemy unit that successfully charges the Gnablar's front must take a Dangerous Terrain

    test. as soon as charge is completed.

    Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.

    Heavy Armour 5+ Armour save.

    Ironfist +1 Armour save bonus. 6+ Parry Save (even when mounted).

    Leadbelcher Gun R24", S4, Armour Piercing, Multiple Shots(D6), Slow to Fire.

    Ignore modifiers to hit for Moving and Shooting, and Multiple Shots.

    Light Armour 6+ Armour save.

    Standard Bearer +1 to Combat Resolution; Standard can be captured if unit Flees.

    Throwing Weapons 6" Range, Strength as per user Quick to Fire

    Special

    Beast Rider The monster and Beast Rider have their own profiles, but are treated as single model. If the monster is

    removed as aa casualty, so is Beast Rider. They use their own WS, S, I an A for close combat. All hits

    against model use the monster's T and W. Close Combat attacls use the monster's WS. Always use Beast

    Rider's Ld.

    Beneath Contempt Units of Gnoblars do not cause Panic. Ogre characters may not join units.

    Beserk Rage Must declare charge if able to unless a Leadership test is passed. Cannot choose to restrain pursuit.

    Blessing of the Volcano

    God

    4+ Ward Save against attacks with Flaming Attacks rule.

    Broad Backed Rider may use additional hand weapon at no penalty.

    Earth-shattering Charge If it makes a successful charge, it inflicts 3D3 Impact Hits instead of normal attacks. In addition, if total

    rolled for charge distance is 10 or greater, +1 is added to each dice roll, for a total of 3D3+3. Can still

    Thunderstomp, and crew attack normally.Fire Breath Strength 4 Breath Weapon with Flaming Attacks.

    Flaming Attacks Causes fear in War Beasts, Chariots and Cavalry.

    Re-roll failed wounds when assaulting a building

    Hunting Beast If a Hunter is rider, any shooting attacks will hit him on a 5+.

    Immune to Poison Poisoned Attacks cannot wound automatically.

    Ogre Charge Each MI unit on foot with this rule has Impact Hits(1). Units add their Rank Bonus to Strength.

    In addition, if when calculating charge distance, the two highest rolls total 10 or more, this becomes Impact

    Hits(D3).

    Running With the Pack If a Hunter character joins the pack, he has Swiftstride for as long as he remains. In addition, if he deploys

    with unit, they have Vanguard.

    Stomp 1 automatic hit at creature's strength, Always strikes last

    Stone Skeleton If an attack with Multiple Wounds hits, halve number of wounds (rounding up).

    Swiftstride When charging / fleeing, units made entirely of models with Swiftstride roll 3D6 and discard the lowest

    instead of 2D6 for distance.Their Master's Voice Cannot be joined by characters other than Hunters. Neither Sabretusks, or the Hunter, may use Inspiring

    Presence or Hold Your Ground.

    Thunder Stomp D6 automatic hits at creature's strength, Always strikes last

    Validation Report

    Edition: 8th Edition; Game Type: Normal Game; Army Subtype: Ogre Kingdoms Army; Special Rules: Forbid Special Characters,

    Forbid Regiments of Renown, Allow Warhammer Forge

    Roster satisfies all enforced validation rules

    Roster Statistics

    General's Ld: 8

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    Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    # Models: 74

    Total Characters: 713

    Total Core: 756

    Total Magic Items: 195

    Total Rare: 250

    Total Special: 1279

    % Characters: 23.8

    % Core: 25.2

    % Magic Items: 6.5

    % Rare: 8.3

    % Special: 42.7

    Group Min Max Used

    Points of Lords 0 750 335

    Points of Heroes 0 750 378

    Points of Core 750 Unlimited 756

    Points of Special 0 1500 1279

    Points of Rare 0 750 250