ogre3k
TRANSCRIPT
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3000 Pts - Ogre Kingdoms - OGRE3K
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Mournfang Cavalry (4 , 340 pts) Ogre Mournfang Cavalry 4 MC 6 3 2 4 4 3 2 3 7 2+ 6+* 340
Composition: Special
Impact Hits(D3); Standard Bearer ; Hand Weapon; Ironfist; Heavy Armour; Causes Fear;
Impact Hits; Stomp Mournfang 4 - 8 3 - 5 4 3 2 4 5 - [0]
Thick-skinned; Causes Fear; Stomp Dragonhide Banner 1 Magic BannerAll models in unit can re-roll To-Hit, To-Wound and saving rolls of a 1 on
turn it charged. In addition, has Strength 3 Breath Weapon. A unit wounded
has Always Strikes Last until end of it's next turn.
[50]
Grimhorn Rhinox Riders (4 , 480 pts) Grimhorn Rhinox Riders 4 MC 6 4 4 5 4 3 3 4/5 8 1+ 6+* 480
Composition: Special
Impact Hits(D3+1); Beserk Rage; Broad Backed; Standard Bearer ; - Equipment -; Hand
Weapon; Ironfist; Heavy Armour; Frenzy; Stubborn; Swiftstride Grimhorn Rhinox 4 - 7 3 - 5 - 4 2 4 - - [0]
Iron Skinned; Causes Fear; Stomp Banner of Eternal Flame 1 Unit has flaming attacks [10]
Leadbelchers (8 , 354 pts) Leadbelchers 8 MI 6 3 3 4 4 3 2 3 7 6+ 354
Composition: Special
Ogre Charge; Bellower ; Hand Weapon; Leadbelcher Gun; Light Armour; Causes Fear;
Stomp
Sabertusks (1 , 21 pts) Sabretusks 1 WB 8 4 - 4 4 2 4 3 4 - 21
Composition: Special
Running With the Pack; Their Master's Voice; Causes Fear
Sabertusks (1 , 21 pts) Sabretusks 1 WB 8 4 - 4 4 2 4 3 4 - 21
Composition: Special
Running With the Pack; Their Master's Voice; Causes Fear
Sabertusks (1 , 21 pts) Sabretusks 1 WB 8 4 - 4 4 2 4 3 4 - 21
Composition: Special
Running With the Pack; Their Master's Voice; Causes Fear
Sabertusks (1 , 21 pts) Sabretusks 1 WB 8 4 - 4 4 2 4 3 4 - 21
Composition: Special
Running With the Pack; Their Master's Voice; Causes Fear
Sabertusks (1 , 21 pts) Sabretusks 1 WB 8 4 - 4 4 2 4 3 4 - 21
Composition: Special
Running With the Pack; Their Master's Voice; Causes Fear
Ogres (18 , 606 pts) Ogres 17 MI 6 3 2 4 4 3 2 3 7 5+ 6+* 606
Composition: Core
Ogre Charge; Bellower ; Standard Bearer ; Hand Weapon; Ironfist; Light Armour; Causes
Fear; Stomp Crusher 1 MI 6 3 2 4 4 3 2 4 7 5+ 6+* [42]
Ogre Charge; Hand Weapon; Ironfist; Light Armour; Stomp
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Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Slaughtermaster (1 , 335 pts) Slaughtermaster 1 MI 6 4 3 4 5 5 3 4 8 - 4 335
Composition: Lord
General; Immune to Poison; Ogre Charge; Level 4 Upgrade; Bloodgruel; Hand Weapon;
Causes Fear; Stomp Bloodgruel 1 Roll a D6 after successfully casting a spell from the Lore of the Great Maw.
On a 2+ the Wizard that cast the spell regains a lost Wound (up to startiing
amount), and adds +1 the next time he attempts to cast or dispel a spell. On
the roll of 1 he instead suffers a S6 hit.
[0]
0. Spinemarrow 1 6+ Cast. Augment, Range 12"Target is Stubborn until start of the caster's next Magic phase.
9+ Cast. Increase range to 24"
[0]
1. Bonecrusher 1 8+ Cast. Magic Missile, Range 18"2D6 S2 hits with no armour saves.
11+ Cast. Increase range to 36"
[0]
2. Bullgorger 1 7+ Cast. Augment, Range 12"Target has +1 S until start of caster's next Magic phase.
14+ Cast. Targets all friendly units within 12"
[0]
3. Toothcracker 1 8+ Cast. Augment, Range 12"Target has +1 T until start of caster's next Magic phase.
16+ Cast. Targets all friendly units within 12"
[0]
4. Braingobbler 1 9+ Cast. Hex, Range 18"Target must take Panic test. Units that are Immune to Psychology cannot be
targeted.
12+ Cast. Range 36"
[0]
5. Trollguts 1 12+ Cast. Augment, Range 12"Target has Regeneration until start of caster's next Magic phase.
{macro Casting 20} Targets all friendly units within 12"
[0]
6. The Maw 1 15+ Cast. Direct DamagePlace small round template anywhere within 18" of caster. Roll Artillery and
Scatter dice. Unless a Hit! is rolled, move template distance shown.
If Misfire rolled, opponent places template anywhere on battlefield. Roll for
scatter again (re-roll misfires).
All models under template must take Initiative test. Models that pass suffer
S3 hit. Models that fail suffer S7 hit with Multiple Wounds(D6).
{macro Casting 21} Use large template.
[0]
Grut's Sickle 1 Arcane ItemAt start of Magic Phase, can inflict single Wound on unit he has joined. If hedoes, adds +2 to casting rolls made this turn. Wound inflicted is distributed as
a shooting attack and cannot be saved. Roll 2D6 at end of Magic Phase in
which it is used. On a double 1, wielder is removed as casualty
[50]
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Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Firebelly (1 , 180 pts) Firebelly 1 MI 6 3 2 4 5 4 2 3 7 - 2 180
Composition: Hero
Blessing of the Volcano God; Fire Breath; Ogre Charge; Level 2 Upgrade; Hand Weapon;
Kindleflame; Causes Fear; Flaming Attacks; Stomp Dispel Scroll 1 Once per battle, automatically dispels an enemy spell. [25] Kindleflame 1 All spells are flaming attacks. Direct Damage or Magic Missiles cast at a spell
that has already been hit by a Damage or Magic Missiles from the Lore of
Fire in the same magic phase the casting Wizard adds +3 to his casting total
[0]
0. Fireball 1 Magic Missile.5+ Cast. 24" Range, D6 S4 hits.
10+ Cast. 36" Range, 2D6 S4 hits.
18+ Cast. 48" Range, 3D6 S4 hits.
[0]
1. Cascading Fire-Cloak 1 Augment.Remains in Play.
5+ Cast. Enemy Unit in base contact with target at the end of the magic
phase takes 2D6 Strength 4 hits
[0]
2. Flaming Sword of Rhuin 1 Augment.+1 when rolling to wound until next magic phase. Gains magical attacks and
flaming
8+ Cast. 24" Range
11+ Cast. 48" Range
[0]
3. The Burning Head 1 Direct Damage.Shoots from the caster in a straight line. Each model in its path suffers an S4
hit. Any unit suffering casualties must take a Panic test.
10+ Cast. 18" Range
13+ Cast. 36" Range
[0]
4. Piercing Bolts of Burning 1 Magic Missile.D3 S4 hits per rank of 5 in target unit
10+ Cast. 24" Range
13+ Cast. 48" Range
[0]
5. Fulminating Flame Cage 1 Hex.D6 Str 4 hits, if the target moves every model takes a Str 4 hit and the spell
ends. If it doesn't move spell ends at the beginning of caster's next magic
phase
11+ Cast. 24" Range
14+ Cast. 48" Range
[0]
6. Flame Storm 1 Direct Damage.13+ Cast.Place the small template anywhere withing 30" scatter D6". Anymodels hit suffer Str 4 hit.
16+ Cast.Place the large template anywhere withing 30" scatter 2D6". Any
models hit suffer Str 4 hit.
[0]
Bruiser (1 , 198 pts) Bruiser (Battle Standard Bearer) 1 MI 6 5 3 5 5 4 3 4 8 4+ 6+* 198
Composition: Hero
Ogre Charge; Hand Weapon; Ironfist; Heavy Armour; Battle Standard Bearer; Causes Fear;
Stomp Rune Maw 1 Magic Standard
When any spell targetting unit is successful, roll a D6. On a 2+, caster must
choose new target. If none available, spell is wasted but counts as being cast.
[60]
Gnoblars (10 , 50 pts) Gnoblar 10 In 4 2 3 2 3 1 3 1 5 - 50
Composition: Core
Beneath Contempt; Gnoblar Trappers; Hand Weapon; Throwing Weapons
Gnoblars (10 , 50 pts) Gnoblar 10 In 4 2 3 2 3 1 3 1 5 - 50
Composition: Core
Beneath Contempt; Gnoblar Trappers; Hand Weapon; Throwing Weapons
Gnoblars (10 , 50 pts) Gnoblar 10 In 4 2 3 2 3 1 3 1 5 - 50
Composition: Core
Beneath Contempt; Gnoblar Trappers; Hand Weapon; Throwing Weapons
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Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Stonehorn (2 , 250 pts) Stonehorn 1 Mo 7 3 - 6 6 6 2 5/6 5 4+ 250
Composition: Rare
Natural Armour; Beserk Rage; Earth-shattering Charge; Hunting Beast; Stone Skeleton;
Causes Terror; Frenzy; Large Target; Thunder Stomp Ogre Beast Rider 1 - - 3 3 4 - - 2 3 7 - [0]
Beast Rider; Chaintrap
Total Cost: 2998
Option Footnotes
Options
Bellower +1 to combat resolution in a tie
Chaintrap R12", S6, Killing Blow
Gnoblar Trappers Every model in an enemy unit that successfully charges the Gnablar's front must take a Dangerous Terrain
test. as soon as charge is completed.
Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
Heavy Armour 5+ Armour save.
Ironfist +1 Armour save bonus. 6+ Parry Save (even when mounted).
Leadbelcher Gun R24", S4, Armour Piercing, Multiple Shots(D6), Slow to Fire.
Ignore modifiers to hit for Moving and Shooting, and Multiple Shots.
Light Armour 6+ Armour save.
Standard Bearer +1 to Combat Resolution; Standard can be captured if unit Flees.
Throwing Weapons 6" Range, Strength as per user Quick to Fire
Special
Beast Rider The monster and Beast Rider have their own profiles, but are treated as single model. If the monster is
removed as aa casualty, so is Beast Rider. They use their own WS, S, I an A for close combat. All hits
against model use the monster's T and W. Close Combat attacls use the monster's WS. Always use Beast
Rider's Ld.
Beneath Contempt Units of Gnoblars do not cause Panic. Ogre characters may not join units.
Beserk Rage Must declare charge if able to unless a Leadership test is passed. Cannot choose to restrain pursuit.
Blessing of the Volcano
God
4+ Ward Save against attacks with Flaming Attacks rule.
Broad Backed Rider may use additional hand weapon at no penalty.
Earth-shattering Charge If it makes a successful charge, it inflicts 3D3 Impact Hits instead of normal attacks. In addition, if total
rolled for charge distance is 10 or greater, +1 is added to each dice roll, for a total of 3D3+3. Can still
Thunderstomp, and crew attack normally.Fire Breath Strength 4 Breath Weapon with Flaming Attacks.
Flaming Attacks Causes fear in War Beasts, Chariots and Cavalry.
Re-roll failed wounds when assaulting a building
Hunting Beast If a Hunter is rider, any shooting attacks will hit him on a 5+.
Immune to Poison Poisoned Attacks cannot wound automatically.
Ogre Charge Each MI unit on foot with this rule has Impact Hits(1). Units add their Rank Bonus to Strength.
In addition, if when calculating charge distance, the two highest rolls total 10 or more, this becomes Impact
Hits(D3).
Running With the Pack If a Hunter character joins the pack, he has Swiftstride for as long as he remains. In addition, if he deploys
with unit, they have Vanguard.
Stomp 1 automatic hit at creature's strength, Always strikes last
Stone Skeleton If an attack with Multiple Wounds hits, halve number of wounds (rounding up).
Swiftstride When charging / fleeing, units made entirely of models with Swiftstride roll 3D6 and discard the lowest
instead of 2D6 for distance.Their Master's Voice Cannot be joined by characters other than Hunters. Neither Sabretusks, or the Hunter, may use Inspiring
Presence or Hold Your Ground.
Thunder Stomp D6 automatic hits at creature's strength, Always strikes last
Validation Report
Edition: 8th Edition; Game Type: Normal Game; Army Subtype: Ogre Kingdoms Army; Special Rules: Forbid Special Characters,
Forbid Regiments of Renown, Allow Warhammer Forge
Roster satisfies all enforced validation rules
Roster Statistics
General's Ld: 8
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# Models: 74
Total Characters: 713
Total Core: 756
Total Magic Items: 195
Total Rare: 250
Total Special: 1279
% Characters: 23.8
% Core: 25.2
% Magic Items: 6.5
% Rare: 8.3
% Special: 42.7
Group Min Max Used
Points of Lords 0 750 335
Points of Heroes 0 750 378
Points of Core 750 Unlimited 756
Points of Special 0 1500 1279
Points of Rare 0 750 250