office games- jumpstart

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    Using Games to

    Jumpstart Creative TeamCollaboration

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    2011 VersionOne 2

    Steve Paro

    VersionOne Agile Coach and ProductConsultant Certified Scrum Master Led multiple adoption transitions Trained thousands of IT professionals

    Over a decade in software leadership Project Management Software Architect Director/VP Coach

    Classically trained actor Currently training for 1 st half marathon

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    2011 VersionOne 3

    The Challenge

    Meet as many newpeople and discover asmany similarities aspossible

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    2011 VersionOne 4

    The Carrot

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    2011 VersionOne 5

    The Setup

    1. Write Full name on top ofcard

    From the following, choosewhich you like most:

    1. Eagles or steelers2. Lady gaga or justin bieber

    3. Coke or pepsi

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    2011 VersionOne 6

    The Rules

    1. Points are scored for each new person you meet and each similarity

    you discover.2. You may only meet one person at a time.

    3. To meet a new person, you must first introduce yourself and shakehands.

    4. After introductions, you may discover a similar like only by engagingin conversation.

    5. If your first like is in common, you may continue the conversation todiscover more. If your like is not similar, you must move ontosomeone new.

    6. You may circle back to people youve already met, but haventdiscovered all likes by re-engaging them in conversation using their

    full name.7. The player with the most points wins. Each player is responsible for

    keeping track of their own points.

    8. The game is timed in case of tie, winner will be decided by randomtiebreaker drawing.

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    2011 VersionOne 7

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    2011 VersionOne 8

    Wired to Play

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    2011 VersionOne 9

    Not just for kids

    Photos by Norbert Rosing

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    2011 VersionOne

    Problem Solving

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    2011 VersionOne

    Creative

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    2011 VersionOne 2

    So.

    Is software

    development/IT a leftbrain or right brainactivity?

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    2011 VersionOne 3

    Creative Problem Solving

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    2011 VersionOne 4

    Stuart Brown M.D.

    http://blog.ted.com/2009/03/12/stuart_brown_play/

    State of play allowsus to explore thepossible

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    2011 VersionOne 5

    Exploring the Possible

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    2011 VersionOne 6

    Why Play is Important?

    Agriculture

    Industrial

    Information

    Conceptual

    Affluence, Technology,Globalization

    18th

    Century19 th

    Century20 th

    Century21st

    Century

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    2011 VersionOne 7

    Not just fun stuff

    1. Can someone overseas do it cheaper?

    2. Can a computer do it faster?

    3. Is what Im offering in demand in an ageof abundance?

    Daniel Pink A Whole New Mind

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    2011 VersionOne 8

    Flow State - Mihaly Csikszentmihalyi (mee-hy cheek-sent- m -hy-ee)

    C h a l l e n g e

    skill

    Boredom

    Anxiety

    Flow stateThe dude abides

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    2011 VersionOne 9

    Benefits of Flow

    Accelerated Learning

    Improved development of skills

    Motivation

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    2011 VersionOne 2

    Conditions for Flow

    One must be involved in an activity withclear goals

    One must have balance between the

    perceived challenges of the task at handand his or her own perceived skills andmust have confidence that they arecapable

    Task must have clear and immediatefeedback

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    2011 VersionOne 2

    Types of Game Play

    v a l u e

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    2011 VersionOne 22

    Solving big problems Innovation Games

    http://innovationgames.com/2011/02/san-jose-ca-community-leaders-budget-games-results/

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    2011 VersionOne 23

    Common Software Problems

    Product Visionand Strategy

    Prioritization

    Estimation

    Risk

    Team Dynamics

    Workflow

    Value

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    2011 VersionOne 24

    PLAID tastycupcakes.org

    Problem

    LearningObjectives

    Arrangement

    Debrief

    Invent

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    2011 VersionOne 25

    Problem

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    2011 VersionOne 26

    Learning Objectives

    Concrete objectives

    Target the root cause

    No more than 3

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    2011 VersionOne 27

    Arrangements

    Group Size

    Audience

    Venue

    Time

    Supplies

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    2011 VersionOne 28

    Choose your domain

    EmotionalPhysical

    Cognitive

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    2011 VersionOne 29

    Emotional

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    2011 VersionOne 3

    Physical

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    2011 VersionOne 3

    Cognitive

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    2011 VersionOne 32

    Invent

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    2011 VersionOne 33

    Principles of Invention

    Inspiration

    KISS

    Courage

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    2011 VersionOne 34

    Inspiration

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    Supplies

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    2011 VersionOne 36

    KISS

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    Courage

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    The key to Improvisation

    Yes, and

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    Debrief

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    2011 VersionOne 4

    Other Games

    Product in a box

    Buy a feature

    Marshmallow challenge

    Paper Airplane

    Prune the Product Tree

    Empathy Mapping

    Pass the ball

    59 Minute Scrum

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    2011 VersionOne 4

    Inspirations

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    2011 VersionOne 42

    Questions/Discussion

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