oeo2 - cavalier paladin & squire
TRANSCRIPT
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Original EditionOptions
Cavalier, Paladin & Squire
John Adams, Steve Robertson & Andy Taylor
Brave Halfling Publishing
Character Classes for Original Edition RPGs
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The Cavalier
Cavaliers are professional soldiers who, from an early
age, are trained in all aspects of the art of warfare,
including mounted and siege warfare. They often
come from nobility and this is reflected by the large
amounts of gold that are required to properly equipthem. Cavaliers seek to own and use the finest
quality (protective & decorative) armor available for
themselves, their mounts and their troops. or
e!ample, they will always choose ordinary (non"
magical) plate mail over a magical set of chain mail.
Cavaliers refuse to use armor below their station,
such as any kind of leather armor. #s a matter of
honor, in personal combat they will not use weapons
that deal out damage from a distance. #lthough the
use such weapons in siege warfare is quite
acceptable. $n addition, cavaliers must live by a
strict Code of Chivalry. ailure to do so warrants the
disrespect of all other cavaliers and a loss of honoralong with all of its benefits.
Cavalier Abilities
Mounted Combat% #s e!perts in mounted warfare,
cavaliers receive a ' bonus to hit and damage
when attacking while mounted. hen attacking a
non"cavalier with a lance, cavaliers get a bonus
to hit. *pon a successful hit, they inflict double
damage.
Parrying:Cavaliers may announce at the beginning
of a round that they are going to parry the attacks of
those with whom they engage in personal combat.hen a cavalier parries, their opponents receive a "'
to "+ penalty to their attack roll. The penalty is based
upon the level of the cavalier% "' for levels '", " for
levels +"-, " for levels "/ and "+ for levels '0"'.
Immunity to Fear:Trained to face any situation with
courage, cavaliers are immune to all non"magical
fear, and receive a bonus to all saving throws
versus magical fear.
Establish Stronghold/Receive itle !"th#: #ny time
after fourth level, a cavalier's honor and service to
their lord may be rewarded with a land grant andpossibly a title of nobility. These land grants (royal
charters) usually involve the service of the cavalier to
the one granting the land (vassalage). $ndeed, the
land still belongs to their lord, but the cavalier is
empowered to administer the land on their lord1s
behalf. $n return, the cavalier is e!pected to raise,
equip and maintain a small military force to defend
the area and to serve in the lord1s army when called.
$n addition, a percentage of the local harvest and
ta!es must also be passed on from the cavalier to
their lord. #t the lower levels (2"), such land grants
usually consist of little more than a single, fortified
tower or manor house along with a hamlet. #t
higher levels (3), land grants may include a number
of manors, hamlets, villages, fortifications and even a
castle. hile titles of nobility vary with each area, a
typical list includes (in ascending order)% 4night,
5aron, 6arl, 7uke and 4ing. 8espectable andhonorable cavaliers may attract and keep up to
twice the number of typical followers and men"at"
arms. (For all kinds of information about land grants,
manors, vassals, etc. see Expeditious Retreat Press',
A agical edieval !ociet"# $estern Europe.%&
Multiple $ttac%s: #s a sub"class of the fighter,
cavaliers can also make one attack per level each
round against creatures with less than one full hit die.
&ospitality ' Respect:Cavaliers faithful to their Code
of Chivalry can e!pect the hospitality of lawful
nobles, the respect of fellow cavaliers and the
obedience of those in their service.
Hit Dice: 'd- per level
Prime Requisite
(Attribute)
!nus ("# $% b!nus)
6ither 9trength or
Constitution at '
ea%!ns All!ed: #ny weapon (see te!t)
Arm!rShield All!ed: #ny armor or shield
(see te!t)
evel *$%erience Hit Dice (d+-)
' 0 '
,20
+,200
+ /,000 +
2 '3,000 2
- -,000 -
,000
3 '++,000 3
/ +3,000 /
'0 +0,000 /
'' ''2,000 for each
level beyond '0
/ (:lus for
each level beyond
'0)
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Cavalier Attac. Table#ttack 8oll (d0) to hit ;pponentive by honor and for glory
7isdain monetary reward
ight for the welfare of all
:ersevere to the end in any task
#nd never refuse a challenge
from an equal
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Squire Class (=er!0evel)hile most cavaliers come from the nobility, there
are accounts of those of lower station working their
way up into the profession. $f a player declares to
the 8eferee they want their character to be a
cavalier, but the character does not belong to the
nobility in the game setting, the 8eferee may require
them to first progress through a ?ero level sub"class
before becoming a cavalier. This class, appropriately
entitled @9quireA, is intended to simulate the
character1s quest to find a cavalier to serve under for
a period of time, in order to be mentored in the ways
of the profession. $t is highly recommended that thisrelationship actually be reflected in some way during
the character1s first few gaming sessions. ;nce the
period of apprenticeship has been completed, the
squire will receive their first suit of armor and mount
from their mentor, lord or other sponsoring noble.
hile a character can rise to cavalier status from the
squire class, they may still be looked down upon by
other cavaliers until they have proven themselves in
both dedicated service and in battle. hile a squire,
characters do not receive any
of the benefits of the cavalier class and are
considered ?ero"level humans in every respect.
*$%erience Hit Dice Savin< Thr!
"200 'd+ '
Bouse 8ule% ero >evel Charactershen players start their character in a 0 level class
and then successfully rise to a regular class, a
8eferee may choose to allow them to add ' to their
character1s prime requisite ability, if so doing does
not raise the ability above '3.
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Paladin
:aladins are a rare type of fighter (or cavalier). These
holy warriors dedicate all they have and all they are
to living, supporting and defending all that is lawful
and good. # paladin may serve one particular god,
a pantheon of gods, or Dust the ideals of law andgood. Eany are part of a religious order of paladins
that live and train in an almost monastic community.
;ther paladins are much more loosely affiliated,
mentoring potential recruits individually and only
gathering together when occasion calls for it.
Bowever, paladins of any faith, deity or pantheon
recogni?e each other as brothers and sisters who
share a common calling and will often support and
work together. They usually follow the direction of
higher level paladins and clerics of good gods " even
a god or gods other than their own.
:aladins may never have more weapons or armorthan they can personally use in combat at one time.
They must also give at least '0F of all they earn to
their religion. $n addition, after taking care of all of
their living and working e!penses (including the
maintenance of their stronghold and followers),
paladins must give away /0F of their remaining
wealth to their religion or another worthy charity.
Gote that none of these tithes or offerings can be
given to another player1s character in the
adventuring party.
:aladins begin play with at least one primary
weapon, a set of armor including a shield (if they useone), possibly a horse, etc., as gifts from the
members of their order or from their mentor and the
local faithful.
# paladin who commits (willingly or not) an evil act
will have their paladin status stripped away, leaving
them as a fighter or a cavalier of the same level.
hether or not any sort of atonement or quest can
restore their paladin status is up to the 8eferee.
Bouse 8ule% :aladins as a 9ub"Class of the
Cavalier
# 8eferee may allow for some paladins to be a sub"class of the cavalier rather than the fighter. hen this
is done, paladins must embrace all of the
requirements of a cavalier as well as a paladin.
Paladin Abilities
(etect Evil: :aladins may (etect Evil Dust like the
cleric spell of the same name. $f they spend an entire
round concentrating and performing no other
actions, a paladin can sense the presence of evil
intentions, whether from a living being or an obDect
enchanted for evil purposes. 9uch obDects or
creatures within -0< will appear to magically glow to
the paladin. Hust like the spell, the referee must
decide what is @evilA, and some things may be
potentially harmful, like traps and poison, but are not
@evil>?This ability does not grant the capacity to read
minds, but only grants a general sense of evil intent.#s a divine gi)t*paladins receive a ' to all saving
throws.
(ivine &ealing::aladins are blessed with the ability
to lay their hands once per day upon one person
(including themselves) and heal points of damage
per level. :aladins are personally immune to all
diseases, both ordinary and magical.
Protection )rom Evil: ;nce per day, paladins can
radiate a Protection )rom Evilaura as per the cleric
spell of the same name. #t /th level, this ability is
e!tended to '0< around the paladin.
(ispel Evil:*pon reaching 3th level, a paladin may
cast the cleric spell, (ispel Evilonce per day.
Hit Dice: 'd- per level
Prime Requisite
(Attribute)
!nus ("# $% b!nus)
6ither 9trength or
Charisma at '
ea%!ns All!ed: #ny weapon
Arm!rShield All!ed: #ny armor or shield
evel *$%erience Hit Dice (d+-)
' 0 '
,200
2,000
+ '0,000 +
2 0,000 2
- +0,000 -
30,000
3 '-0,000 3
/ 0,000 /
'0 ++0,000 /
'' '0,000 for each
level beyond '0
/ (:lus for
each level beyond
'0)
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Paladin Attac. Table#ttack 8oll (d0) to hit ;pponent
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Original Edition Options Cavalier, Paladin & Squire
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