oeo2 - cavalier paladin & squire

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  • 8/13/2019 OEO2 - Cavalier Paladin & Squire

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    Original EditionOptions

    Cavalier, Paladin & Squire

    John Adams, Steve Robertson & Andy Taylor

    Brave Halfling Publishing

    Character Classes for Original Edition RPGs

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    Original Edition Options Cavalier, Paladin & Squire

    The Cavalier

    Cavaliers are professional soldiers who, from an early

    age, are trained in all aspects of the art of warfare,

    including mounted and siege warfare. They often

    come from nobility and this is reflected by the large

    amounts of gold that are required to properly equipthem. Cavaliers seek to own and use the finest

    quality (protective & decorative) armor available for

    themselves, their mounts and their troops. or

    e!ample, they will always choose ordinary (non"

    magical) plate mail over a magical set of chain mail.

    Cavaliers refuse to use armor below their station,

    such as any kind of leather armor. #s a matter of

    honor, in personal combat they will not use weapons

    that deal out damage from a distance. #lthough the

    use such weapons in siege warfare is quite

    acceptable. $n addition, cavaliers must live by a

    strict Code of Chivalry. ailure to do so warrants the

    disrespect of all other cavaliers and a loss of honoralong with all of its benefits.

    Cavalier Abilities

    Mounted Combat% #s e!perts in mounted warfare,

    cavaliers receive a ' bonus to hit and damage

    when attacking while mounted. hen attacking a

    non"cavalier with a lance, cavaliers get a bonus

    to hit. *pon a successful hit, they inflict double

    damage.

    Parrying:Cavaliers may announce at the beginning

    of a round that they are going to parry the attacks of

    those with whom they engage in personal combat.hen a cavalier parries, their opponents receive a "'

    to "+ penalty to their attack roll. The penalty is based

    upon the level of the cavalier% "' for levels '", " for

    levels +"-, " for levels "/ and "+ for levels '0"'.

    Immunity to Fear:Trained to face any situation with

    courage, cavaliers are immune to all non"magical

    fear, and receive a bonus to all saving throws

    versus magical fear.

    Establish Stronghold/Receive itle !"th#: #ny time

    after fourth level, a cavalier's honor and service to

    their lord may be rewarded with a land grant andpossibly a title of nobility. These land grants (royal

    charters) usually involve the service of the cavalier to

    the one granting the land (vassalage). $ndeed, the

    land still belongs to their lord, but the cavalier is

    empowered to administer the land on their lord1s

    behalf. $n return, the cavalier is e!pected to raise,

    equip and maintain a small military force to defend

    the area and to serve in the lord1s army when called.

    $n addition, a percentage of the local harvest and

    ta!es must also be passed on from the cavalier to

    their lord. #t the lower levels (2"), such land grants

    usually consist of little more than a single, fortified

    tower or manor house along with a hamlet. #t

    higher levels (3), land grants may include a number

    of manors, hamlets, villages, fortifications and even a

    castle. hile titles of nobility vary with each area, a

    typical list includes (in ascending order)% 4night,

    5aron, 6arl, 7uke and 4ing. 8espectable andhonorable cavaliers may attract and keep up to

    twice the number of typical followers and men"at"

    arms. (For all kinds of information about land grants,

    manors, vassals, etc. see Expeditious Retreat Press',

    A agical edieval !ociet"# $estern Europe.%&

    Multiple $ttac%s: #s a sub"class of the fighter,

    cavaliers can also make one attack per level each

    round against creatures with less than one full hit die.

    &ospitality ' Respect:Cavaliers faithful to their Code

    of Chivalry can e!pect the hospitality of lawful

    nobles, the respect of fellow cavaliers and the

    obedience of those in their service.

    Hit Dice: 'd- per level

    Prime Requisite

    (Attribute)

    !nus ("# $% b!nus)

    6ither 9trength or

    Constitution at '

    ea%!ns All!ed: #ny weapon (see te!t)

    Arm!rShield All!ed: #ny armor or shield

    (see te!t)

    evel *$%erience Hit Dice (d+-)

    ' 0 '

    ,20

    +,200

    + /,000 +

    2 '3,000 2

    - -,000 -

    ,000

    3 '++,000 3

    / +3,000 /

    '0 +0,000 /

    '' ''2,000 for each

    level beyond '0

    / (:lus for

    each level beyond

    '0)

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    Original Edition Options Cavalier, Paladin & Squire

    Cavalier Attac. Table#ttack 8oll (d0) to hit ;pponentive by honor and for glory

    7isdain monetary reward

    ight for the welfare of all

    :ersevere to the end in any task

    #nd never refuse a challenge

    from an equal

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    Original Edition Options Cavalier, Paladin & Squire

    Squire Class (=er!0evel)hile most cavaliers come from the nobility, there

    are accounts of those of lower station working their

    way up into the profession. $f a player declares to

    the 8eferee they want their character to be a

    cavalier, but the character does not belong to the

    nobility in the game setting, the 8eferee may require

    them to first progress through a ?ero level sub"class

    before becoming a cavalier. This class, appropriately

    entitled @9quireA, is intended to simulate the

    character1s quest to find a cavalier to serve under for

    a period of time, in order to be mentored in the ways

    of the profession. $t is highly recommended that thisrelationship actually be reflected in some way during

    the character1s first few gaming sessions. ;nce the

    period of apprenticeship has been completed, the

    squire will receive their first suit of armor and mount

    from their mentor, lord or other sponsoring noble.

    hile a character can rise to cavalier status from the

    squire class, they may still be looked down upon by

    other cavaliers until they have proven themselves in

    both dedicated service and in battle. hile a squire,

    characters do not receive any

    of the benefits of the cavalier class and are

    considered ?ero"level humans in every respect.

    *$%erience Hit Dice Savin< Thr!

    "200 'd+ '

    Bouse 8ule% ero >evel Charactershen players start their character in a 0 level class

    and then successfully rise to a regular class, a

    8eferee may choose to allow them to add ' to their

    character1s prime requisite ability, if so doing does

    not raise the ability above '3.

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    Paladin

    :aladins are a rare type of fighter (or cavalier). These

    holy warriors dedicate all they have and all they are

    to living, supporting and defending all that is lawful

    and good. # paladin may serve one particular god,

    a pantheon of gods, or Dust the ideals of law andgood. Eany are part of a religious order of paladins

    that live and train in an almost monastic community.

    ;ther paladins are much more loosely affiliated,

    mentoring potential recruits individually and only

    gathering together when occasion calls for it.

    Bowever, paladins of any faith, deity or pantheon

    recogni?e each other as brothers and sisters who

    share a common calling and will often support and

    work together. They usually follow the direction of

    higher level paladins and clerics of good gods " even

    a god or gods other than their own.

    :aladins may never have more weapons or armorthan they can personally use in combat at one time.

    They must also give at least '0F of all they earn to

    their religion. $n addition, after taking care of all of

    their living and working e!penses (including the

    maintenance of their stronghold and followers),

    paladins must give away /0F of their remaining

    wealth to their religion or another worthy charity.

    Gote that none of these tithes or offerings can be

    given to another player1s character in the

    adventuring party.

    :aladins begin play with at least one primary

    weapon, a set of armor including a shield (if they useone), possibly a horse, etc., as gifts from the

    members of their order or from their mentor and the

    local faithful.

    # paladin who commits (willingly or not) an evil act

    will have their paladin status stripped away, leaving

    them as a fighter or a cavalier of the same level.

    hether or not any sort of atonement or quest can

    restore their paladin status is up to the 8eferee.

    Bouse 8ule% :aladins as a 9ub"Class of the

    Cavalier

    # 8eferee may allow for some paladins to be a sub"class of the cavalier rather than the fighter. hen this

    is done, paladins must embrace all of the

    requirements of a cavalier as well as a paladin.

    Paladin Abilities

    (etect Evil: :aladins may (etect Evil Dust like the

    cleric spell of the same name. $f they spend an entire

    round concentrating and performing no other

    actions, a paladin can sense the presence of evil

    intentions, whether from a living being or an obDect

    enchanted for evil purposes. 9uch obDects or

    creatures within -0< will appear to magically glow to

    the paladin. Hust like the spell, the referee must

    decide what is @evilA, and some things may be

    potentially harmful, like traps and poison, but are not

    @evil>?This ability does not grant the capacity to read

    minds, but only grants a general sense of evil intent.#s a divine gi)t*paladins receive a ' to all saving

    throws.

    (ivine &ealing::aladins are blessed with the ability

    to lay their hands once per day upon one person

    (including themselves) and heal points of damage

    per level. :aladins are personally immune to all

    diseases, both ordinary and magical.

    Protection )rom Evil: ;nce per day, paladins can

    radiate a Protection )rom Evilaura as per the cleric

    spell of the same name. #t /th level, this ability is

    e!tended to '0< around the paladin.

    (ispel Evil:*pon reaching 3th level, a paladin may

    cast the cleric spell, (ispel Evilonce per day.

    Hit Dice: 'd- per level

    Prime Requisite

    (Attribute)

    !nus ("# $% b!nus)

    6ither 9trength or

    Charisma at '

    ea%!ns All!ed: #ny weapon

    Arm!rShield All!ed: #ny armor or shield

    evel *$%erience Hit Dice (d+-)

    ' 0 '

    ,200

    2,000

    + '0,000 +

    2 0,000 2

    - +0,000 -

    30,000

    3 '-0,000 3

    / 0,000 /

    '0 ++0,000 /

    '' '0,000 for each

    level beyond '0

    / (:lus for

    each level beyond

    '0)

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    Original Edition Options Cavalier, Paladin & Squire

    Paladin Attac. Table#ttack 8oll (d0) to hit ;pponent

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    Original Edition Options Cavalier, Paladin & Squire

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