nwod mass effect mod
TRANSCRIPT
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[ARMORY]
[Ranged Weapon Traits]
[The following Traits appear on weapon tablesthroughout this chapter. In some cases, theTraits supplement or supersede the genericTraits given in the World of DarknessRulebook.]
[DamageThe number of bonus dice addedto a characters dice pool when using theweapon. A notation of 9 again or 8 againindicates that the appropriate systempermutation applies(see p. 134, the World ofDarkness Rulebook).]
[RangesThese numbers are the weaponsshort/medium/long ranges in yards. Attacks atmedium range suffer a 2 penalty, while thoseat long range suffer a 4.]
[CapacityThe amount of rounds a gun canfire with before needing to replace their thermalclip. if a full thermal clip is not fully used in ascene, it's not expended, and the weapon mayfire full capacity before requiring a new thermalclip during the next scene.]
[StrengthThe minimum Strength required touse the weapon effectively. For rangedweapons, this factors in both the weaponsrecoil and its physical bulk. If a charactersStrength is lower than this requirement, shesuffers the difference as a penalty to her attackrolls. For example, a character with Strength 1trying to fire a gun with a minimum Strength 4suffers a 3 penalty. Some guns are capableof automatic fire, which is harder to controlthan single shots. For such a weapon, a
parenthetical set of three additional valuesindicates the weapons Strength requirementsfor short, medium and long bursts forexample, 2 (2/3/4). This score is reducedbased on a characters race and class choices]
[SizeThe weapons Size, per the World ofDarkness Rulebook (p. 135). As Sizecategories are fairly broad, an additionalnotation after the Size of each item with Size 1or 2 indicates the amount of clothing underwhich a normal- sized character can concealthe gun: P (Palm/Pocket), S (Shirt), J (Jacket),L (Long coat) or N (Not concealable). SeeWeapon Concealment on in the World ofDarkness Armory (p. 198) for more informationabout these categories.]
[CostThe minimum dots in the ResourcesMerit usually required to purchase thisweapon.]
[Assault Rifles]
[Assault rifles are a class of rapid firing rangedweapons, which also encompasses battlerifles, marksman rifles and light machine guns.The design philosophy behind the assault rifleis to give the individual infantryman an easilyhandled weapon with a large capacity, fullyautomatic capability and lightweight, high-velocity rounds. All Assault rifles dealaggravated damage to barriers]
[M-8 AvengerA common, versatile, military-grade assault rifle. Accurate when fired inburst shots, and deadly when fired on full auto.The modular design and inexpensivecomponents of the Avenger make it a favoriteof military groups and mercenaries alike. The
Avenger has a reputation for being tough,reliable, easy to use, and easy to upgrade.]
[M-18 VindicatorA battle rifle favored byassassins and elite mercenaries that fires inhighly accurate three-round bursts and can bepulsed for rapid fire.]
[M-76 RevenantUnleash a storm of deadlyhigh velocity slugs. Less accurate than anassault rifle, but has a high ammo capacity anddeals much more damage. This custom-mademachine gun features technology not widelyavailable. Protected against replication bysophisticated Fabrication Rights Management
(FRM) technology, only the richest and mostpowerful warlords can afford this weapon.]
[M-96 MattockThe Mattock is a semi-automatic hybrid weapon with an assault rifle'slow heat production and a sniper rifle's punch.Though it does not have a sniper rifle'sprecision scope, marksmen favor its increasedpower over that of an assault rifle to bringdown hardened targets. Its lack of a full-autosetting is advertised as a feature rather than ashortcoming since it curbs a soldier's tendencyto spray inaccurate fire under stress. Due toits design the Mattock has Armor Piercing 1]
[ASSAULT RIFLES]
[Type] [Damage] [Ranges] [Capacity] [Strength] [Size] [Cost]
M-8 Avenger 2 150/300/600 30 --(2/3/4) 3
M-18 Vindicator 3 (9 again) 150/300/600 60 --(3/4/5) 3
M-76 Revenant 4 (8 again) 175/350/700 120 --(--/4/5) 4M-96 Mattock 3 200/400/800 24 3(3/--/--) 3
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[PISTOLS][Type] [Damage] [Ranges] [Capacity] [Strength] [Size] [Cost]
M-3 Predator 1 40/80/160 20 1 1/P
M-5 Phalanx 2 (9 again) 70/140/280 15 2 1/S
M-6 Carnifex 4* 100/200/400 10 3 1/L
[Pistols]
[Pistols are close to mid-range weaponsdesigned for a variety of situations, particularlyshooting on the move. They lack the automaticfire of assault rifles, and do less damagecompared to shotguns or sniper rifles. Theyare an invaluable backup weapon, and are stillhighly accurate at mid ranges.]
[M-3 Predator][Manufactured by Elanus Risk Control, thePredator is valued as a powerful, deadly, andrelatively inexpensive weapon. While it is notgenerally deployed in the military, due tocommonality of kinetic barriers, its still verypopular in the Terminus Systems where thesedefenses are less common.]
[M-5 Phalanx][The M-5 Phalanx is the product of theAlliance's Offensive Handgun Project thatdeveloped a close-in weapon to be used onarmored or shielded targets with no loss ofstopping power in comparison to the soldier'sassault rifle. The Phalanx enjoys a ballisticsadvantage even over most "hand cannons"and features an integral laser sight which ishighly visible even in bright lighting conditions.Civilian variants are often purchased bycolonists on planets that have particularlydangerous big game animals.]
[M-6 Carnifex][The Carnifex is a favored sidearm ofmercenary leaders and Eclipse mercenary techspecialists. An expensive but powerfulweapon. Its marketing materials feature acharging krogan with the slogan, "Don't youwish Carnifex was at your side?" Highlyaccurate and effective against armor theCarnifex has Armor Piercing 1.]
[Shotguns]
[Shotguns are the predatory reptiles of thefirearm world, direct modern evolutions ofcenturies-old designs. Shotguns feature large-bore barrels and use heavy, low-velocityrounds, making them brutal at close range butineffective over distance.]
[M-22 Eviscerator][The Lieberschaft 2180 shotgun, or"Eviscerator," is of human civilian design andhas a unique ammunition generator. Wheremost modern firearms shave off chips orpellets from an ammunition block, the M-22shaves off serrated metal edges designed tofly aerodynamically. This dramatically improvesits accuracy, and its tight grouping helps
wound ballistics at longer ranges thanstandard shotguns. This design also violatesseveral intergalactic weapons treaties, so theM-22 is not distributed to militaries.]
[M-23 Katana][Common military shotgun. Deadly at shortrange, but ineffective at long range.Manufactured by Ariake Technologies, theKatana is a common mercenary weapon, andis also popular on colonies with Varreninfestations.]
[M-27 Scimitar][An elite military shotgun capable of rapid fire,
this weapon is deadly at short range butineffective at long range. Manufactured byAriake Technologies, the Scimitar featurestwin mass effect generators, giving it a morerapid rate of fire than a traditional shotgun.When firing a medium burst the Scimitarconsumes an entire thermal clip.]
[M-300 Claymore][Very rare krogan shotgun. Deals high damageat short range; less effective at long range. It isof human design but is primarily used bykrogan, due to the fact that the kickback from asingle shot has enough force to break aweaker beings arm. Protected by Fabrication
Rights Management (FRM) technology, thisweapon is nearly impossible to reproduce andis prohibitively expensive. The Claymore mustbe manually cooled after each shot]
[SHOTGUNS]
[Type] [Damage] [Ranges] [Capacity] [Strength] [Size] [Cost]
M-22 Eviscerator 4 (9 again) 35/70/140 8 4 3
M-23 Katana 4 (9 again) 15/30/60 4 3 3
M-27 Scimitar 3 (9 again) 15/30/60 12* 3(4/5/--)* 3M-300 Claymore 5 (8 again) 20/40/80 4 5 4
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[SUBMACHINE GUNS][Type] [Damage] [Ranges] [Capacity] [Strength] [Size] [Cost]
M-4 Shuriken 1 30/60/120 50 --(2/3/--) 1/L
M-9 Tempest 1 (9 again) 20/40/80 100 --(2/3/4) 2
M-12 Locust 3 50/100/200 40 3(3/--/--) 2
[Submachine Guns]
[Submachine guns (SMGs) are compromisesbetween handguns and assault rifles, fullyautomatic firearms using light rounds. With theirlarge thermal clip sizes and total ammocapacity, they fill the role of a backupsuppressive weapon, while retaining moderateaccuracy. All Submachine Guns dealaggravated damage to Barriers]
[M-4 Shuriken][A common but effective submachine gun.Fires three-round bursts, and can be pulsedfor a higher rate of fire at the expense ofaccuracy. As kinetic barriers have grown inpopularity, so has the popularity of submachineguns. Manufactured by the Elkoss Combine,
the Shuriken machine pistol has a reputationfor being deadly and easy to use.]
[M-9 Tempest][This submachine gun fires in long deadlybursts. Inaccurate at long range. Thecommonality of kinetic barriers has led toincreased demand for rapid-fire weapons likethe Tempest. Produced by Elanus RiskControl Services for the Eclipse mercenaryband, the Tempest is an expensive but deadlyaddition to anyones personal arsenal.]
[M-Locust][The Kassa Fabrications Model 12 Locust is
a compact submachine gun developed for theAlliance but now favored by gang enforcersand hitmen. Featuring a complex recoil-reducing mechanism and high-grade autotargeting software, the Locust delivers longer-range, more accurate fire than others in itsclass.]
[Sniper Rifles]
[Sniper Rifles are incredibly accurate longranged weapons that can be used to dealmassive damage. All sniper rifles lessen thepenalty of called shots by 2 and must be
properly braced for a shooter to manage itsrecoil. If a character fires from a position inwhich the stock isnt securely tucked into hisshoulder and he hasnt set himself to handle]-
-[the gun, the rifles Strength requirementincreases by 1 then Roll the rifles Damagerating as an attack dice pool against the
character that inflicts bashing damage and hasthe Knockdown effect (see the World ofDarkness Rulebook, p. 168).]
[M-29 Incisor][The Incisor is one of a new wave of militaryand police sniper rifles designed to overloadactive defenses such as shields. Firing threeshots with each pull of the trigger, the Incisor'sburst is so fast that all three rounds will be inthe target by the time the barrel has moved amillimeter. The Incisor deals aggravateddamage to barriers and has Armor Piercing 3]
[M-92 Mantis][Manufactured by Devlon Industries, theMantis is primarily used by police andplanetary militia groups. The prevalence ofkinetic barriers has made this weapon lesspopular with the military, but it is used morefrequently in the Terminus system wherethese defenses are less common. The Mantishas Armor Piercing 3 and must manuallycooled after each shot.]
[M-97 Viper][Incredibly accurate and deadly at long range,these weapons are popular amongst infiltratorsand assassins. Developed in response to therising prevalence of kinetic barriers. Its sheer
power and rapid rate of fire make it capable ofquickly killing almost any target, regardless ofits defenses. The Viper deals aggravateddamage to Barriers and has Armor Piercing 1]
[M-98 Widow][An accurate and deadly anti-material rifleweighing in at 39 kilograms, the Widow Anti-Material Rifle is primarily used by sniper teamsin assault missions against armored vehicles orkrogan. The Widow was never designed tobe carried and fired and it's recoil is evenstronger than that of a normal Sniper Rifle.The same recoil rules for firing from a badposition apply, but, with the Widow, the only
position that is considered good is a pronestance with the bipod deployed. The Widowdeals aggravated damage against barriers, hasArmor Piercing 6 And must be manuallycooled after each shot]
[SNIPER RIFLES]
[Type] [Damage] [Ranges] [Capacity] [Strength] [Size] [Cost]
M-29 Incisor 3* 250/500/1000 18 2(3/--/--) 3
M-92 Mantis 3 (9 again)* 250/500/1000 6 3 3
M-27 Viper 2* 200/400/800 12 2 3M-98 Widow 5 (9 again)* 300/600/1200 4 4 4
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[ASARI]
[Asari are a race of social creatures.Every asari is female and has anatural ability to manifest Biotics.]
[Asari live an exceptionally long time.given their ability to meld with otherraces the asari are fairly empathic.]
[Asari may choose from the Adept,Sentinel, or Vanguard classes.]
[AsariAdepts are some of the mostpowerful biotics in the galaxy.]
[AsariSentinels make great leadersand support troops.]
[AsariVanguards make exceptional
commandos and are known for theirunmatched combat prowess.]
----[Asari-Adept]----
[Attributes MPS 5(Social)/4/3+1 Social]----[Skills10(Social)/6/4 1-Empathy1-Expression]----[Specialties2-Expression 2-Empathy]----[Talents6-biotics]----[Merits7]----[HealthStamina + Size]----
[WillpowerResolve + Composure]----[Size5]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----[SpeedDexterity + Presence + 5]----[Starting Morality7]----[Max Thermal ClipsStrength + Size]----[Starting Potential1]----[Starting Vitality and Thermal Clips5]----[Weapon Strength ReductionPistols -2SMGs -2]----
----[Asari-Sentinel]----
[Attributes
MPS
5(Social)/4/3
+1 Resistance]----[Skills10(Social)/6/4 1-Medicine1-Persuasion]----[Specialties1-Medicine 1-Empathy 1-Expression1-Persuasion]----[Talents3-biotics 2-Tech 1-Any]----[Merits7]----[HealthStamina + Size]----[WillpowerResolve + Composure]----[Size5]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----[SpeedDexterity + Presence + 5]----[Starting Morality7]----
[Max Thermal ClipsStrength + Size]----[Starting Potential1]----[Starting Vitality and Thermal Clips5]----[Weapon Strength ReductionPistols -1SMGs -1 Assault Rifles -1]----
----[Asari-Vanguard]----
[Attributes MPS 5(Social)/4/3+1 Power]----[Skills10(Social)/6/4 1-Brawl 1-Intimidate]----[Specialties1-Brawl 1-Empathy 1-Expression1-Intimidate]----[Talents3-biotics 2-Combat 1-Any]----[Merits7]----[HealthStamina + Size]----[WillpowerResolve + Composure]----[Size5]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----[SpeedDexterity + Presence + 5]----[Starting Morality7]----[Max Thermal ClipsStrength + Size]----[Starting Potential1]----[Starting Vitality and Thermal Clips5]----[Weapon Strength ReductionPistols -1SMGs -2 Shotguns -1]----
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[BATARIANS]
[Batariansare a race of mostlymisunderstood individuals. Most havea skewed sense of morality.]
[Batarians live an average life span.given their affinity to ignoreconventional morality they come off asmore abrasive than other races.]
[Batarians may choose from theEngineer, Sentinel, or Soldier classes.]
[BatarianEngineers are exceptionalmechanics and are adept a jerry-riggingelectronics.]
[BatarianSentinels make great troopcommanders.]
[BatarianSoldiers make exceptionalMercenaries and are known for theirBrutal Combat tactics.]
----[Batarian-Engineer]----
[Attributes PFR 4/4/4+1 Mental]----[Skills7/7/7 1-Computers 1-Science]----[Specialties1-Computers 1-Science 1-Mental1-Physical 1-Social]----[Talents5-Tech]----[Merits8]----[HealthStamina + Size]----
[WillpowerResolve + Composure]----[Size5]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----[SpeedStrength + Dexterity + 5]----[Starting Morality6]----[Max Thermal ClipsStrength + Size]----[Starting Potential1]----[Starting Vitality and Thermal Clips5]----[Weapon Strength ReductionPistols -2SMGs -1 Shotguns -1]----
----[Batarian-Sentinel]----
[Attributes
PFR
4/4/4
+1 Resistance]----[Skills7/7/7 1-Medicine 1-Persuasion]----[Specialties1-Medicine 1-Persuasion 1-Mental1-Physical 1-Social]----[Talents2-Biotics 2-Tech 1-Any]----[Merits8]----[HealthStamina + Size]----[WillpowerResolve + Composure]----[Size5]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----[SpeedStrength + Dexterity + 5]----[Starting Morality6]----[Max Thermal ClipsStrength + Size]----[Starting Potential1]----
[Starting Vitality and Thermal Clips5]----[Weapon Strength ReductionPistols -1Shotguns -1 Assault Rifles -1]----
----[Batarian-Soldier]----
[Attributes PFR 4/4/4+1 Physical]----[Skills7/7/7 1-Athletics 1-Firearms]----[Specialties1-Athletics 1-Firearms 1-Mental1-Physical 1-Social]----[Talents5-Combat]----[Merits8]----[HealthStamina + Size]----[WillpowerResolve + Composure]
----[Size
5]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----[SpeedStrength + Dexterity + 5]----[Starting Morality6]----[Max Thermal ClipsStrength + Size]----[Starting Potential1]----[Starting Vitality and Thermal Clips5]----[Weapon Strength ReductionPistols -2Shotguns -2 All Others -1]----
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[DRELL]
[Drellare a race displaced reptilians.They prefer dry climates more akin totheir lost home world.]
[Drell live an average life span. All drellhave perfect memory recollection sovivid they sometimes forget what isand isn't a memory.]
[Drell may choose from the Adept,Infiltrator, or Vanguard classes.]
[DrellAdepts are powerful biotics witha knack tactics.]
[DrellInfiltrators are the deadliestassassin in the known Galaxy.]
[DrellVanguards make formidable frontline troops.]
----[Drell-Adept]----
[Attributes PFR 5(Resistance)/4/3+1 Social]----[Skills7/7/4 1-Investigation 1-Stealth1-Empathy 1- Expression]----[Specialties 1-Investigation1-Stealth 1-Empathy1- Expression]----[Talents5-Biotics]----[Merits6 + Eidetic Memory]----[HealthStamina + Size]----[WillpowerResolve + Composure]----[Size5]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----[SpeedStrength + Dexterity + 6]----[Starting Morality7]----[Max Thermal ClipsStrength + Size]----[Starting Potential1]----[Starting Vitality and Thermal Clips5]----[Weapon Strength ReductionPistols -1SMGs -2 Sniper Rifles -1]----
----[Drell-Infiltrator]----
[Attributes PFR 5(Resistance)/4/3+1 Finesse]----[Skills7/7/4 2-Investigation 2-Stealth]----[Specialties2-Investigation 2-Stealth]----[Talents2-Combat 2-Tech 1-Any]----[Merits6 + Eidetic Memory]----[HealthStamina + Size]----[WillpowerResolve + Composure]----[Size5]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----[SpeedStrength + Dexterity + 6]----[Starting Morality7]----[Max Thermal ClipsStrength + Size]
----[Starting Potential1]----[Starting Vitality and Thermal Clips5]----[Weapon Strength ReductionPistols -1SMGs -1 Sniper Rifles -2]----
----[Drell-Vanguard]----
[Attributes PFR 5(Resistance)/4/3+1 Power]----[Skills7/7/4 1-Investigation 1- Brawl1-Stealth 1-Intimidate]----[Specialties1-Investigation 1- Brawl 1-Stealth1-Intimidate]----[Talents2-Biotics 2-Combat 1-Any]----[Merits6 + Eidetic Memory]
----[HealthStamina + Size]----[WillpowerResolve + Composure]----[Size5]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----[SpeedStrength + Dexterity + 6]----[Starting Morality7]----[Max Thermal ClipsStrength + Size]----[Starting Potential1]----[Starting Vitality and Thermal Clips5]----[Weapon Strength ReductionSMGs -2Shotguns -1 Sniper Rifles -1]----
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[GETH]
[Gethare a race of SyntheticHumanoids. They are responsible for
the exile of the Quarians and arefeared by all races.]
[Geth have a collective hive mindwhich they share from platform toplatform. Most have no ability tocommunicate properly with organicsbut a few high performance and rareplatforms have been appearing in theGalaxy.]
[Geth may choose from the Engineer,Infiltrator, or Soldier classes.]
[GethEngineer platforms have theprimary function of upkeep on keyGeth interests.]
[GethInfiltrator platforms are agile andused to collect data.]
[GethSoldier platforms are large andhighly destructive.]
----[Geth-Engineer]----
[Attributes MPS 5/5/2(Social) +1 mental]----[Skills9/9/3 (Social) 1-Computers1-Science]----[Specialties3-Computers 1-Science]----[Talents6 tech]----[Merits8 non social]----[HealthIntelligence + Size -1]----
[WillpowerResolve + Wits]----[Size5]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Wits]----[SpeedStrength + Dexterity + 5]----[Starting Morality5]----[Max Thermal ClipsIntelligence + Size]----[Starting Potential1]----[Starting Vitality and Thermal Clips5]----[Weapon Strength Reduction Pistols -2SMGs -2 All Others -1]----
----[Geth-Infiltrator]----
[Attributes MPS 5/5/2(Social) +1 Finesse]
----[Skills9/9/3 (Social) 1-Investogation1-Stealth]----[Specialties1-Computers 1-investogation2- stealth]----[Talents3 in tech 3 in Combat]----[Merits6 non social]----[HealthIntelligence + Size -1]----[WillpowerResolve + Wits]----[Size5]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Wits]----[SpeedStrength + Dexterity + 7]----[Starting Morality5]----[Max Thermal ClipsIntelligence + Size]----[Starting Potential1]----[Starting Vitality and Thermal Clips5]----[Weapon Strength Reduction Pistols -2Sniper Rifles -2 All Others -1]----
----[Geth-Soldier]----
[Attributes MPS 5/5/2(Social) +1 Physical]----[Skills9/9/3 (Social) 1-Fitness 1-Firearms]---[Specialties1-Computers 1-Fitness 2-Firearms]----[Talents5 Combat 1 Tech]----[Merits6 non social]----[HealthIntelligence + Size -1]----[WillpowerResolve + Wits]----[Size6]----
[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Wits]----[SpeedStrength + Dexterity + 4]----[Starting Morality5]----[Max Thermal ClipsIntelligence + Size]----[Starting Potential1]----[Starting Vitality and Thermal Clips5]----[Weapon Strength ReductionAll -2]----
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[HUMANS]
----[Human-Adept]----
[Attributes 12+1 Social]----[Skills20 1-Empathy 1-Expression]----[Specialties4 1-Empathy 1-Expression]----[Talents5-Biotic]----[Merits7]
----[Health
Stamina + Size]----[WillpowerResolve + Composure]----[Size5]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----[SpeedStrength + Dexterity + 5]----[Starting Morality7]----[Max Thermal ClipsStrength + Size]----[Starting Potential2]----[Starting Vitality and Thermal Clips5]----[Weapon Strength ReductionPistols -2SMGs -2 All others -1]----
----[Human-Engineer]----
[Attributes 12+1 Mental]----[Skills20 1-Computers 1-Science]----[Specialties4 1-Computers 1-Science]----[Talents5-Tech]----[Merits7]----[HealthStamina + Size]----[WillpowerResolve + Composure]----[Size5]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----[SpeedStrength + Dexterity + 5]----[Starting Morality7]----[Max Thermal ClipsStrength + Size]----[Starting Potential2]----
[Starting Vitality and Thermal Clips
5]----[Weapon Strength ReductionPistols -2SMGs -2 All others -1]----
----[Human-Infiltrator]----
[Attributes 12+1 Finesse]----[Skills20 1-Investigation 1-Stealth]----[Specialties4 1-Investigation 1-Stealth]----[Talents2-Combat 2-Tech 1-Any]----[Merits7]----[HealthStamina + Size]----[WillpowerResolve + Composure]----[Size5]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----[SpeedStrength + Dexterity + 5]----[Starting Morality7]----[Max Thermal ClipsStrength + Size]----[Starting Potential2]----[Starting Vitality and Thermal Clips5]----[Weapon Strength ReductionPistols -2Sniper Rifles -2 All others -1]----
[Character Building Guide]
----[Human-Sentinel]----
[Attributes 12+1 Resistance]----[Skills20 1-Medicine 1-Persuasion]----[Specialties4 1-Medicine 1-Persuasion]----[Talents2-Biotic 2-Tech 1-Any]----[Merits7]
----[Health
Stamina + Size]----[WillpowerResolve + Composure]----[Size5]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----[SpeedStrength + Dexterity + 5]----[Starting Morality7]----[Max Thermal ClipsStrength + Size]----[Starting Potential2]----[Starting Vitality and Thermal Clips5]----[Weapon Strength ReductionAssaultRifles-2 All others -1]----
----[Human-Soldier]----
[Attributes 12+1 Physical]----[Skills20 1-Athletics 1-Firearms]----[Specialties4 1-Athletics 1-Firearms]----[Talents5-Combat]----[Merits7]----[HealthStamina + Size]----[WillpowerResolve + Composure]----[Size5]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----[SpeedStrength + Dexterity + 5]----[Starting Morality7]----[Max Thermal ClipsStrength + Size]----[Starting Potential2]----
[Starting Vitality and Thermal Clips
5]----[Weapon Strength ReductionAll -2]----
----[Human-Vanguard]----
[Attributes 12+1 Power]----[Skills20 1-Brawl 1-Intimidate]----[Specialties4 1-Brawl 1-Intimidate]----[Talents2-Biotics 2-Combat 1-Any]----[Merits7]----[HealthStamina + Size]----[WillpowerResolve + Composure]----[Size5]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----[SpeedStrength + Dexterity + 5]----[Starting Morality7]----[Max Thermal ClipsStrength + Size]----[Starting Potential2]----[Starting Vitality and Thermal Clips5]----[Weapon Strength Reduction SMGs -2Shotguns -2 All others -1]----
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[KROGANS]
[Krogans are a race of Hardy Warriors.Their society is focused almost solely oncombat prowess and strength.]
[Krogans live an exceptionally long time.given their Redundant organic systemsthey are the hardiest beings in thegalaxy.]
[Krogans may choose from the Sentinel,Soldier or Vanguard classes.]
[KroganSentinels Are generally smarter
and more tactical that other Krogan.]
[KroganSodiers are savage a ruthless.They are the most feared warriors in thegalaxy.]
[KroganVanguards embody the height ofKrogan power. They are the greatestbattle masters and have the respect oftheir people.]
----[Krogan-Sentinels]----
[Attributes MPS 6(Physical)/3/3+1 Resistance]----[Skills11(Physical)/5/4 1-Medicine1-Persuasion]----[Specialties1-Medicine 1-Brawl1-Firearms1-Intimidation 1-Persuasion]----[Talents2-Biotics 2-Tech 1-Any]----[Merits4 + Quick Healer]----[HealthStamina + Size +1]----[WillpowerResolve + Composure]----[Size6]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----[SpeedStrength + Dexterity + 5]----[Starting Morality6]----[Max Thermal ClipsStrength + Size]----[Starting Potential1]----[Starting Vitality and Thermal Clips5]----[Weapon Strength ReductionShotguns -1Assault Rifles -2]----
----[Krogan-Sodier]----
[Attributes MPS 6(Physical)/3/3+1 Physical]----[Skills11(Physical)/5/4 1-Athletics1-Firearms]----[Specialties 1-Athletics 1-Brawl2-Firearms1-Intimidation]----[Talents5-Combat]----[Merits4 + Quick Healer]----[HealthStamina + Size +1]----[WillpowerResolve + Composure]----[Size6]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----[SpeedStrength + Dexterity + 5]
----[Starting Morality
6]----[Max Thermal ClipsStrength + Size]----[Starting Potential1]----[Starting Vitality and Thermal Clips5]----[Weapon Strength ReductionShotguns -2Assault Rifles -2 All Others -1]----
----[Krogan-Vanguards]----
[Attributes MPS 6(Physical)/3/3+1 Power]----[Skills11(Physical)/5/4 1-Brawl1-Intimidation]----[Specialties2-Brawl1-Firearms 2-Intimidation]----[Talents2-Biotics 2-Combat 1-Any]----
[Merits4 + Quick Healer]----[HealthStamina + Size +1]----[WillpowerResolve + Composure]----[Size6]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----[SpeedStrength + Dexterity + 5]----[Starting Morality6]----[Max Thermal ClipsStrength + Size]----[Starting Potential1]----[Starting Vitality and Thermal Clips5]----[Weapon Strength ReductionSMGs -1Shotguns -2 Assault Rifles -1]----
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[Name] [Concept] [Race]
[Player] [Virtue] [Class]
[Chronicle] [Vice] [Organization]
[ATTRIBUTES][Mental] [Physical] [Social]
[Power] [Intelligence] [Strength] [Presence][Finesse] [Wits] [Dexterity] [Manipulation][Resistance] [Resolve] [Stamina] [Composure]
[SKILLS] [TRAITS]
[Mental][Academic]------------------------
[-3 unskilled]
[Computers]----------------------[Crafts]------------------------------[Investigation]--------------------[Medicine]-------------------------[Occult]------------------------------[Politics]-----------------------------[Science]---------------------------
[Physical]
[Athletics]--------------------------
[-1 unskilled]
[Brawl]------------------------------
[Firearms]--------------------------[Larceny]--------------------------[Pilot]---------------------------------[Stealth]-----------------------------[Survival]--------------------------[Weaponry]-----------------------
[Social]
[Animal Ken]---------------------
[-1 unskilled]
[Empathy]--------------------------[Expression]---------------------[Intimidation]-----------------------[Persuasion]---------------------[Socialize]-------------------------
[Streetwise]----------------------[Subterfuge]----------------------
[MERITS]
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[Flaws]_______|_______
[Defense]
_______|_________
[Size]
________
[Initiative]
___________
[Speed]
____________________
[Weapons][Type] [Damage] [Range] [Clip] [Strength] [Size]
__________________________________________
____________________________
[Equipment][Type] [Dice Mod.]
__________________________________________
[EXP]______
[Barriers]
[Armor][Type] [Points]
________|__
[Health]
[Willpower]
[Vitality]
[Thermal Clips]
[Potential]
[TALENTS]
[Alteration]------------------[BIOTIC]
[Focus]-----------------------[Manipulation]------------
[Armor]-----------------------[COMBAT]
[Fitness]---------------------[Weaponry]----------------
[Decryption] --------------[Electronics]---------------
[TECH]
[Fabrication]---------------
13121110987654321
[Morality]
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[NEW TERMS]
[Race]----------------------------------------------------------------
[Asari] [Baterian] [Drell] [Human] [Krogan]
[Quarian] [Salerian] [Turian]
[Class]---------------------------------------------------------------
[Adept] [Engineer] [Infiltrator] [Sentinel]
[Soldier] [Vanguard]
[ATTRIBUTES]
[MPS]---------------------------------------------------------------
In reference to the standard Mental-Physical-Social attribute groupings.
[PFR]----------------------------------------------------------------
In reference to non-standard Power-
Finesse-Resistance attribute groupings
[Barriers]-----------------------------------------------------------
The Amount of Kinetic and/or Biotic Barrier
a character has. Barriers Absorb Damage
and eventually fail. Barriers do not protect
against Bashing damage.
[Vitality]--------------------------------------------------------------
Characters use Vitality to power their
Abilities.
[Thermal Clips]
Characters use Thermal clips to fire
weapons and power some abilities.
[Potential]----------------------------------------------------------
This trait is added to many rolls and dictates
many traits.
[ABILITIES]
[Biotic - Alteration]--------------------------------------------
Alteration focuses in the manipulation of
Mass Effect fields to create micro
singularities, warp fields, or stasis fields.
[Biotic - Focus]-------------------------------------------------
Focus is the ability to channel biotics directlythrough the body. This effects barriers and
the generation of close range biotic abilities.
[Biotic - Kinesis]----------------------------------------------
Kinesis is the ability to manipulate objects at
a distance with biotics. Includes: lifts, pulls,
slams, and throws.
[Combat-Armor]------------------------------------------------
Armor dictates Kinetic barrier strength as
well as the type of armor your character
wears effectively.
[Combat-Fitness]----------------------------------------------
Fitness effects a characters health as well
as combat awareness.
[Combat-Weaponry]-----------------------------------------
Weaponry focuses in weapon effects such
as powerful shots or modified ammunition.
Effects thermal clip capacity.
[Tech-Decryption]--------------------------------------------
Decryption is the understanding of software
and how to alter it.
[Tech-Electronics]--------------------------------------------
Electronics is the ability to modify Hardware
and mechanics.
[Tech-Fabrication]--------------------------------------------
Fabrication is the art of using omnitool hard
light holographics to create constructs.
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[QUARIANS]
[Quariansare a race of nomads. Due tocompromised Immune systems they arestuck inside their enviro-suits.]
[Quarians have an uncanny afinity fortechnology as they spend their wholelifes abord ships.]
[Quarians may choose from theEngineer, Infiltrator, or Soldier classes.]
[QuarianEngineers are the best techsin the galaxy.]
[QuarianInfiltrators are some of themost capable operatives around.]
[QuarianSoldiers focus in upgradingand modifying weaponry.]
----[Quarian-Engineer]----
[Attributes MPS 5(Mental)/4/3+1 Mental]----[Skills10(Mental)/5/5 1-Computers1-Science]----[Specialties2-Computers 2-Science 1-Pilot]----[Talents6-Tech]----[Merits7 No Wealth]----[HealthIntelligence + Size - 2]----
[WillpowerResolve + Composure]----[Size5]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----[SpeedStrength + Dexterity + 5]----[Starting Morality7]----[Max Thermal ClipsStrength + Size]----[Starting Potential1]----[Starting Vitality and Thermal Clips5]----[Weapon Strength ReductionPistols -1SMGs -1 Shotguns -1 Sniper Rifles -1]----
----[Quarian-Infiltrator]----
[Attributes
MPS
5(Mental)/4/3
+1 Finesse]----[Skills10(Mental)/5/5 1-Stealth1-Investigation]----[Specialties1-Computers 1-Investigation1-Science 1-Pilot 1-Stealth]----[Talents2-Combat 3-Tech 1-Any]----[Merits7 No Wealth]----[HealthIntelligence + Size - 2]----[WillpowerResolve + Composure]----[Size5]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----[SpeedStrength + Dexterity + 5]----[Starting Morality7]----[Max Thermal ClipsStrength + Size]
----[Starting Potential1]----[Starting Vitality and Thermal Clips5]----[Weapon Strength ReductionPistols -1Shotguns -1 Sniper Rifles -2]----
----[Quarian-Soldier]----
[Attributes MPS 5(Mental)/4/3+1 Physical]----[Skills10(Mental)/5/5 1-Athletics1-Firearms]----[Specialties1-Computers 1-Science 1-Athletics1-Firearms 1-Pilot]----[Talents5-Combat 1-Tech]----[Merits7 No Wealth]----[HealthIntelligence + Size - 2]----[WillpowerResolve + Composure]----[Size5]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----[SpeedStrength + Dexterity + 5]----[Starting Morality7]----[Max Thermal ClipsStrength + Size]----[Starting Potential1]----[Starting Vitality and Thermal Clips5]----[Weapon Strength ReductionShotguns -2Sniper Rifles -2 All Other -1]----
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Asar i:
Att ribu tes: MPS> 5(Social)/4/3
Skills: 10(Social)/6/4
Specialties: 1-Empathy 1-Expression
Merits: 6
Talents: 1 in biotics
Speed: Dexterity + Presence
WSR: Pistols/SMGs
Batarian:
Att ribu tes: PFR> 4/4/4
Skills: 7/7/7
Specialties: 1 in each Grouping
Merits 8
WSR: Shotguns/Pistol s
Drell:
Att ribu tes: PFR> 5(Resitance)/4/3
Skills: 1 point and one specialty each in Stealth and Investigation
7/7/4
Merits 7
WSR: Sniper Rifles/SMGs
Human:
Att ribu tes: 12
Skills 20 - 4 specialties
Merits 7
Potential: 2
WSR: All
Krogan:
Att ributes: MPS> 6(Physical )/3/3
Skills 11 (Physical)/5/4
Specialties: Firearms, Brawl, Intimidation
Merits 4 + quick healer
Health +1
Size 6
Morality 6
WSR Shotguns Assault r ifles
Quarian:
Att ributes: MPS> 5(Mental)/4/3
Skills: 10 (Mental)/6/4
Specialties: 1 Each in Computers, Science, and Pilot
Merits 7 (no wealth)
Health: Intelligence+Size-2
Talents: 1 in tech
WSR: Sniper Rifles Shotguns
Salarian:
Att ribu tes: PFR> 5(Resistance)/4/3
Skills: 10/6/6
Specialties: 2 in any Skill
Merits 9
WSR: Pistols SMGs
Turian:
Att ribu tes: PFR> 5(Power)/4/3
Skills 8(Physical)/8/4
Specialties: 2 in Firearms
Merits 6
Talents: 1 in Combat
Max Thermal Clips +2
WSR: Asult Rifles Sniper Rifles
Adep t:
Att ribu tes: +1 Social
Skills/Specialties: 1 each in Expressio n and Empathy
Talents: 5 In Bioti cs
WSR: Pistols SMGs
Engineer:
Att ribu tes: +1 Mental
Skills/Specialties: 1 each in Computers and Science
Talents: 5 In Tech
WSR: Pistol s Sub-Machine guns
Infiltrator:
Att ributes: +1 Finesse
Skills/Specialties: 1 each in Stealth and Investigation
Talents: 2 In Combat, 2 in Tech, 1 in any
WSR: Snipers Pistols
Sentinel:
Att ributes: +1 Resis tance
Skills/Specialties: 1 each in Medicine and Persuasion
Talents: 2 In Biotics, 2 in Tech, 1 in Any
WSR: Assault Rifle
Soldier:
Att ributes: +1 Physi cal
Skills/Specialties: 1 each in Fir earms and Athletics
Talents: 5 In Combat
WSR: All
Vangaurd:
Att ribu tes: +1 Power
Skills/Specialties: 1 each in Brawl and Intimidate
Talents: 2 In Biot ics, 2 in Combat, 1 in Any
WSR: Shotgun SMGs
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Asari: Maiden: +1 to social rolls involving species last
melded with
Melded: Gain 1 dot merit of "father" species
orPureblood: +1 to all rolls in one biotic talent.
Matron: +1 to all opposed rolls involving Asari
Batarian:
Defector: your morality can be considered both oneabove and one below your current rateing.
Separatist: +1 to physical rolls involving Humans.
orMercenary: +1 to all rolls in one combat talent.
Commander: +2 to rolls involving those under yourcommand.
Drell: Displaced: +1 to first roll in a scene
Integrated: +1 to social rolls involving one species or
Enkindled: +2 to all rolls involving Hanar
Aco lyte: +1 to all mental rolls involving drell
Krogan:
Clansman: +1 to physical rolls involving krogan.
Berserker: +1 to physical rolls while at half bashingdamage
or
Battle Master: +1 to all attack rolls in one talent.
Clan Leader: +1 to all opposed rolls involving Krogan
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[SALARIANS]
[Salariansare a race of short livedeccentrics. They seem to talk and act
quick than most races due to theirshorter lifespan.]
[Salarians are great innovators knownfor their sometimes radical ideas. Theytend to accomplish more in a shorteramount of time than most other races inthe Galaxy.]
[Salarians may choose from theEngineer, Infiltrator, or Sentinelclasses.]
[SalarianEngineers are expert hackers
and researchers.]
[SalarianInfiltrators make some of themost lethal and successful operatives.]
[SalarianSentinels seem to be good atanything they attempt to do.]
----[Salarian-Engineer]----
[Attributes PFR 5(Resistance)/4/3+1 Mental]----[Skills10/6/6 1-Computers 1-Science]----[Specialties2 1-Computers 1-Science]----[Talents5-Tech]----[Merits9]----[HealthStamina + Size]----
[WillpowerResolve + Composure]----[Size5]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----[SpeedStrength + Dexterity + 5]----[Starting Morality7]----[Max Thermal ClipsStrength + Size]----[Starting Potential1]----[Starting Vitality and Thermal Clips5]----[Weapon Strength ReductionPistols -2SMGs -2]----
----[Salarian-Infiltrator]----
[Attributes
PFR
5(Resistance)/4/3
+1 Finesse]----[Skills10/6/6 1-Investigation 1-Stealth]----[Specialties2 1-Investigation 1-Stealth]----[Talents2-Combat 2-Tech 1-Any]----[Merits9]----[HealthStamina + Size]----[WillpowerResolve + Composure]----[Size5]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----[SpeedStrength + Dexterity + 5]----[Starting Morality7]----[Max Thermal ClipsStrength + Size]----[Starting Potential1]----
[Starting Vitality and Thermal Clips5]----[Weapon Strength ReductionPistols -2SMGs -1 Sniper Rifles -1]----
----[Salarian-Sentinel]----
[Attributes PFR 5(Resistance)/4/3+1 Resistance]----[Skills10/6/6 1-Medicine 1-Persuasion]----[Specialties2 1-Medicine 1-Persuasion]----[Talents2-Biotics 2-Tech 1-Any]----[Merits9]----[HealthStamina + Size]----[WillpowerResolve + Composure]
----[Size
5]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----[SpeedStrength + Dexterity + 5]----[Starting Morality7]----[Max Thermal ClipsStrength + Size]----[Starting Potential1]----[Starting Vitality and Thermal Clips5]----[Weapon Strength ReductionPistols -1SMGs -1 Assault Rifles -1]----
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Talents Conceptual Overview
Dots in talents grant powers and most powers are
activated using barriers, vitality, or thermal clips.
Powers are single events or last for a scene save for
all 4th dot powers, the basic, combat, and tactical
armor powers, and Thermal capacity; which are
passive and always active.
Talents are primarily combat focused.
Ammo modifications have been forgone for powers
and instead going to be one time use equipment.
Medi-gel will be one time use equipment
Biotics:
Alteration
Biotic Barrier - Add Ateration to barriers
Warp - Ranged attack that can detonate biotic effects
Singularity - Lifts and Damages unshielded Targets
Stasis - Holds Target in Place Extended Biotics - Double duration of Biotic powers
Reave - Drain Health
Focus
Biotic Speed - Add Focus to speed
Biotic Strike - Add Composure to brawl and weaponry rolls
Biotic Charge - Teleport equal to speed & free melee attack
Shock wave - Knock over object and damage barriers
Extra Biotics - Biotic powers that use barriers use one less
Nova - Make a biotic strike attack in a radius
Manipulation
Biotic Strength - Increase the weight of objects biotics effect
Throw - push things away from you
Pull - bring Things to you
Lift - suspend things in the air
Expanded Biotics - double range and radius of biotics
Slam - shove things into the ground detonating biotic effects
Combat:
Armor
Power Servos - Add Armor to strength
Basic Armor - Decrease Str. req. and pen. of armor
Tactical Cloak - Gain Concealment with no penalty
Tactical Armor - Decrease Str. req. and pen. of armor
Cyclonic Modulator - Combat powers that use barriers use less
Combat Armor - Decrease Str. req. and pen. of armor
Fitness
Stempack - Add Fitness to stamina
First Aid - Double the effects when using Medi-gel
Adrenaline Rush - Gain a second initiative equal to half yours
Thermal Conversion - Convert thermal clips to vitality
Marksmanship - 2x the range of weapons and combat powers
Unity - Medi-gel can effect multiple targets at range
Weaponry
Thermal Capacity - Add Weaponry to thermal clip count
Thermal grenade - use expended thermal clip to make attack Concussive shot - bashing knockback attack
Armor Piercing - Add armor piercing to attacks
Extended Clip - Double Capacity of firearms
Carnage - attacks deal aggravated damage
Tech:
Decryption Systemic V.I. - Add Decryption to wits
Sabotage - jam technical equipment
Overload - Damage barriers and synthetics
A.I. Hacking - Control synthetics Tactical V.I. - Double range and radius of tech powers
Energy Drain - repair barriers by using overload
Electronics
Dynamic V.I. - Add Electronics to Intelligence
Bypass - use crafts instead of computers when hacking
Combat drone - self explanatory
Shield Boost - repair shields
Efficiency V.I. - tech powers that use barriers use one less
Assault Drone - upgrades combat drone
Fabrication
Fortification - Barriers have armor equal to Fabrication
Cryo blast - Freeze or slow targets
Tech Armor - Gain Armor
Thermal fabrication - convert vitality into thermal clips
Cyclonic V.I. - Double duration of tech powers
Incinerate - attack deals aggravated damage
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[Turians]
[Turiansare a race of militaristic peacekeepers. They are responsible for thefoundation of C-Sec.]
[Turians live an average life span.Most are taught basic military tacticsand are considered loyal troops.]
[Turians may choose from theInfiltrator, Sentinel, or Soldier classes.]
[TurianInfiltrators make some of thebest Investigators in the Galaxy.]
[TurianSentinels are powerful andspecialized warriors.]
[TurianSoldiers embody the higheststandard of military prowess.]
----[Turian-Infiltrator]----
[Attributes PFR 5(Power)/4/3+1 Finesse]----[Skills8(Physical)/8/4 1-Investigation1-Stealth]----[Specialties1-Investigation 2-Firearms 1-Stealth]----[Talents3-Combat 2-Tech 1 Any]----[Merits7]----[HealthStamina + Size]----
[WillpowerResolve + Composure]----[Size5]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----[SpeedStrength + Dexterity + 5]----[Starting Morality7]----[Max Thermal ClipsStrength + Size + 2]----[Starting Potential1]----[Starting Vitality and Thermal Clips5]----[Weapon Strength ReductionPistols -1Sniper Rifles -2 Assault Rifles -1]----
----[Turian-Sentinel]----
[Attributes
PFR
5(Power)/4/3
+1 Resistance]----[Skills8(Physical)/8/4 1-Medicine1-Persuasion]----[Specialties1-Medicine 2-Firearms 1-Persuasion]----[Talents2-Biotic 1-Combat 2-Tech 1-Any]----[Merits7]----[HealthStamina + Size]----[WillpowerResolve + Composure]----[Size5]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----[SpeedStrength + Dexterity + 5]----[Starting Morality7]----[Max Thermal ClipsStrength + Size + 2]
----[Starting Potential1]----[Starting Vitality and Thermal Clips5]----[Weapon Strength Reduction Sniper Rifles -1Assault Rifles -2]----
----[Turian-Soldier]----
[Attributes PFR 5(Power)/4/3+1 Physical]----[Skills8(Physical)/8/4 1-Athletics1-Firearms]----[Specialties1-Athletics 3-Firearms]----[Talents6-Combat]----[Merits7]----[HealthStamina + Size]----[WillpowerResolve + Composure]----[Size5]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----[SpeedStrength + Dexterity + 5]----[Starting Morality7]----[Max Thermal ClipsStrength + Size + 2]----[Starting Potential1]----[Starting Vitality and Thermal Clips5]----[Weapon Strength Reduction Sniper Rifles -2Assault Rifles -2 All Others -2]----
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Volas
Attributes MPS 5/5/2(phsycal)
Skills 9/9/4(physical)
Specialties: Crafts computers Science
Health: Intelgence + Size -2
Merits 7
Abilities 2 in tech
Size: 4
WSR: Pistols
Vorcha
Attributes: PFR 3 Stamina 4/3/2
Skills 3 survival7/6/5
specialties 2 survival
Merits: 5 + quick healer
WSR: SMGs
Geth
Attributes MPS: 5/5/2(socail)
Skills: 8/8/4 (Socail)
Specalties: 2 Computers
Health: Itelligence + size
Merits: 8 non social
Abilities 1 in tech no biotics
WRS: All
Adept:
Attributes: +1 Social Skills: 1 each in
Expression and Empathy Specialties: 1 each in
Expression and Empathy Abilities: 5 In Biotics
WSR: Pistols SMGs
Engineer:
Attributes: +1 Mental Skills: 1 each in
Computers and Science Specialties: 1 each in
Computers and Science Abilities: 5 In Tech
WSR: Pistols Sub-Machine guns
Infiltrator:
Attributes: +1 Finesse Skills: 1 each in Stealth
and Investigation Specialties: 1 each in Stealth
and Investigation Abilities: 2 In Combat, 2 in
Tech, 1 in any WSR: Snipers Pistols
Sentinel:
Attributes: +1 Resistance Skills: 1 each in
Medicine and Persuasion Specialties: 1 each in
Medicine and Persuasion Abilities: 2 In Biotics,
2 in Tech, 1 in Any WSR: Assault Rifle
Soldier:
Attributes: +1 Physical Skills: 1 each inFirearms and Athletics Specialties: 1 each in
Firearms and Weaponry Abilities: 5 In Combat
WSR: All
Vangaurd:
Attributes: +1 Power Skills: 1 each in Brawl and
Intimidate Specialties: 1 each in Brawl and
Intimidate Abilities: 2 In Biotics, 2 in Combat, 1
in Any WSR: Shotgun SMGs
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[VOLUS]
----[Volus-Engineer]----
[Attributes MPS 5/5/2(Physical)+1 Mental]----[Skills9/9/3 (Physical) 1-Computers1-Science]----[Specialties2-Computers 1- Crafts2-Science]----[Talents7 tech]----[Merits7]----[HealthIntelligence + Size -2]----[WillpowerResolve + Composure]----[Size4]----[DefenseLowest of Dexterity or Wits]
----[Initiative ModDexterity + Composure]---[SpeedStrength + Dexterity + 4]----[Starting Morality7]----[Max Thermal ClipsIntelligence + Size]----[Starting Potential1]----[Starting Vitality and Thermal Clips5]----[Weapon Strength Reduction Pistols -2SMGs -1]----
[VORCHA]
----[Vorcha-Soldier]----
[Attributes PFR 3 Stamina 4/3/2+1 Physical]----[Skills7/6/5 1-Fitness1-Firearms 3- Survival]----[Specialties1-Fitness 1-Firearms 2 Survival]----[Talents5 Combat]----[Merits5 + Quick Healer]----[HealthStamina + Size]----[WillpowerResolve + Composure]----[Size5]----[DefenseLowest of Dexterity or Wits]----[Initiative ModDexterity + Composure]----
[SpeedStrength + Dexterity + 5]----[Starting Morality6]----[Max Thermal ClipsStamina + Size]----[Starting Potential1]----[Starting Vitality and Thermal Clips5]----[Weapon Strength ReductionSMGs -2All Others -1]----