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SWEETNESS OF A JOURNY USING GAME BASED LEARNING
NURUL AIN SYAFIQAH BINTI MAT DESA
BACHELOR OF INFORMATION TECHNOLOGY (INFORMATICS
MEDIA) HONOURS
UNIVERSITI SULTAN ZAINAL ABIDIN
2018
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SWEETNESS OF A JOURNY USING GAME BASED LEARNING
NURUL AIN SYAFIQAH BINTI MAT DESA
Bachelor of Information Technology (Informatics Media) honours
Faculty of Informatics and Computing
Universiti Sultan Zainal Abidin, Terengganu, Malaysia
DECEMBER 2018
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APPROVAL
I declare that this report entitled “Sweetness of a Journey Using Game Based Learning”
is my own work except as cited in the references. The report has not been accepted for any
degree and is not being submitted concurrently in candidature for any degree or another
award.
Signature: _____________________
Name: NURUL AIN SYAFIQAH BINTI
MAT DESA
Date: ________________________
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ACKNOWLEDGMENTS
First, I would like to extend my sincere thanks and deepest appreciation to my
supervisor, Dato’ PM Dr Mohd Hafiz Bin Yusof who guide me and give any suggestions
to encounter any problems when I doing this project. Without her, I could not finish my
project.
Besides, I would like to express my sincere thanks to my panels and fellow lecturers
who also had given me some idea to develop my project.
Finally, I would like to say thanks to my parents and my friends for their love and
support. They give me some advice to solve my problems and encourage me during the
period of developing Final Year Project.
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CHAPTER 1
INTRODUCTION
This chapter will present an introduction to the project proposal. It about the background
of the project and goes to the problem statement. In this chapter, you also will know about
the objective that wants to achieve in this project. Besides, the project scope also will
present and you will know the limitation of the work. At the end of this chapter, the
expected result will know from this project proposal.
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1.1 BACKGROUND
Nowadays, in the world of teaching and learning are full of challenges that must
go through. Challenges to students and educators, where at this time student are attracted
to entertainment and they feel bored when they are in class. Educators are faced with
problems to attract students interested in the classroom. In a technology-filled world, there
are too many ways and choices that can be chosen and done among them by providing
exposure through online television, online gaming and all sort of things over the net, so
students are fun and interested in playing an app.
Role-Playing Game (RPG) is a game where gamer takes over the role of avatars
or character and follow along and/or create a story [2]. In other words, gamer allows them
to consider the character role in the game world and to determine the action of their
character-based characterization. This will provide interesting and teach them how
problem-solving skills that they have learned.
Application game "Sweetness of a Journey (RPG Game Based Learning)" is an
app that combines Entertainment and Education in a game. This app is a game that affects
the journey of Prophet Muhammad SAW from the beginning of birth to his death. The
purpose of this application is to see how far the student understands the history of the
Prophet Muhammad SAW. Study findings have shown that the study of the history and the
civilization of Islam in the formation of Muslim teenage identity in school is moderate [1].
So, with the application of this game, it can attract students to know the head of the Prophet
Muhammad and the civilization of Islam.
Application of this game has three levels of the game, first level that is an easy
level. This stage tells about the early head about the birth of the prophet Muhammad so the
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prophet was appointed to be the Messenger. In the second stage, it gives exposure to the
prophecies of Muhammad's prophet in the spread of Islam. At the last level of the game, he
told about the war that was led by the prophet Muhammad until his death. At each level, it
has 10 questions that need to be cleared before the player goes to the next level and each
level measures the speed of the game in answering the questions given.
So, this application can facilitate the learning process for a student and easy for
educators in delivering it. This is the best way to provides interactivity, enjoyment,
communication, criticality required think and practice.
1.2 PROBLEM STATEMENT
The game app is one of the additional tools that many teens use it. In education,
this game app can be used as an effective teaching aid tool as students are now more
exposed to the digital gaming world. To play the game app requires expertise in controlling
the controls in the app. There are various problems that can be solved when looking at the
youth situation in this era of modernization.
1) Manual learning
Conventional learning methods are just texts and full of training. By
using a method of linear learning, students can only accept and digest all input
without being able to respond and interact with it.
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2) Lack of Islamic game.
Does not have a game app that gives exposure to the history of a Prophet
Muhammad SAW.
3) Lack of motivated.
Most students are interested in learning but they prefer to ask or forced
by each other.
1.3 OBJECTIVE
The objective or this project have been defined as we can know whether the goals
of the system have been achieved. There is the following objective the determine the
success of the system:
1) To develop interesting applications using RPG Game-Based Learning and
accelerate the learning process of students into a particular syllabus.
2) To purpose an app that can help educators in the teaching process of a subject
Pendidikan Islam and facilitate the teaching of the students.
3) To test the functionality of the game using window platform and benefit to
the user.
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1.4 SCOPE
Gaming application is an application that gives a new trend in the education
world. This game will ensure the student has the necessary skills and student need
understand the fact and theories of the game and comprehend into an interesting
storyline. The storyline that can help the student to solve the problem and challenges
arise as they play the game.
With this game, the student needs to complete the challenge either with a
time limit or by fulfilling the limitation of the challenge. It can know the level of an
understanding student about this topic. The usual method of learning and teaching
can be applied in this game, where the educator remark and advise the correct
evaluate and apply the best skills and fact during the gameplay.
1.4.1 TARGET USER
The target user of the application Sweetness of a Journey (RPG Game Based
Learning) is the student and educator of the subject Pendidikan Islam. The range of
student is around 13-17 years old. The contains in this game are follow the syllabus
in the textbook that provides from the Ministry of Education Malaysia and uses a
book from Rusydi Ramli Al-Jauhari as a reference about the history of Prophet
Muhammad SAW.
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1.4.2 LIMITATIONS OF WORK
As by doing this project, I found there are several limitations of the work
1) This game using windows platform only
2) The user can control this game using console or keyboard
3) This game limit for 3 levels only
4) This game focus on Sirah Nabi Muhammad SAW
1.5 EXPECTATION RESULT
1) Allows educators to teach Islamic education easily and effectively.
2) More interesting using RPG Game-based learning the concept.
3) Functionality in the game can be used properly by using the window platform.
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1.6 GANTT CHART
Activity
Month
(week)
September
October
November
December
1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4
Topic Discussion
and Determination
Project Title
Proposal
Proposal Writing -
Introduction
Proposal Writing –
Literature Review
Proposal Progress
Presentation and
Evaluation
Discussion and
Correction
Proposal and
Proposed Solution
Methodology
Proposed Solution
Methodology
Proof of Concept
Drafting Report of
the Proposal
Submit Draft of
Report to
Supervisor
Seminar
Presentation
Correction Report
Final Report
Submission
Table 1.1: Gantt Chart
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1.7 REPORT STRUCTURE
The first chapter of the report is the introduction to the project which includes an
introduction, problem statement, objective, scope, limitation of the works and planning for
the project. The overall logic of the system is stated here. The second chapter is a literature
review. This chapter provides better understanding based on the explanation of related
research done in the related field. The third chapter describes the methodology used in this
game. It discusses the project and requirement of software and hardware that guide the
system development, it deals with the game design and modeling which is the core part of
the development process. The navigation map and storyboard for this game shown. The
fourth chapter will explain the function and the flow of the game with the interface provided
and a few tests are done. In the last chapter which is the conclusion, the result has been
discussed concluded and summarized.
1.8 CHAPTER SUMMARY
This chapter basically deliver the early stages about project development. It
explains more about the initial project development process.
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CHAPTER 2
LITERATURE REVIEW
2.1 LITERATURE REVIEW (BASED ON JOURNAL)
2.1.1 Role-Playing Games-Based Learning in Mathematics
Math Quest has been developed using the role-playing game. This game
incorporates the RPG genre with the teaching of a mathematics subject for a primary
student. According to Mitchell, A., and Smith (2004), a computer game can be
divided into six key elements, when the six elements combine into a game, that can
strongly engage with the player. This element rule, conflict, goal and objective,
interaction, outcome, and feedback, representation or story.
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In designing based on learning, is very important to an educator with
learning material in form of narrative and storytelling. With the narrative, the gamer
can learn through the game and study the properties and behavior of in-game
component and at the same time gamer can able to solve the problem in the game.
Figure 2. 1: Main interface
The purpose that game development is to introduce a supplementary
material in teaching mathematics subject in particular topic based on mathematics
primary school syllabus. In this game, a gamer is given the main mission to bring
peace to the land by bringing back the knowledge of Mathematics. The player also
needs to master at each aspect of Mathematics throughout the journey inside the
game. This game gets positive feedback from the heuristic evaluation. This game
also has the improvements that are suggested to develop better games such as single
player will be extended to multiplayer.
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2.1.2 Students Perceptions of Using Educational Games to Learn Introductory
Programming
Educator believes educational game (EG) can give a lot of benefits for the
student based on motivating nature of the computer games because of the behavior
of the generation of learners (Chang & Chou, 2008), (Rajaravivarma,2005). Using
educational games, a learning approach can enhance a student’s learning of various
learning domain: namely cognitive, effective as well as psychomotor skills (Garris,
Ahlers & Driskill, 2002). According to them, game motivates learning, offer
feedback, support skills and influence change in behavior and attitude. Thus, the
motivation provided by game should be taken the opportunity to further explore in
education.
Programming is among the most important subject for computer science
students. A group of researchers found the reason why students always failed in
subject programming. The reasons stated by the student are: did not understand
lecturer’s explanation and copying from a friend
Based on this study about the lack of motivation to study programming and
high motivation to play the game. So, the purpose to develop this game is to
understand user invitational perception regarding the use of the game in the student
learning.
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Figure 2. 2: Example game interface
This educational game is the best game for self-study of the subject of
Introduction to Programming. These characteristics are then combined with the
Input Process Output Model by Garris et al (2002) to encourage motivational factors
into educational games. Findings show that most students are keen to use the game
as one of their learning approaches as this may be due to interactivity as well as
game design features embedded with scaffolding concept that offers instant
feedback to students. In addition, this is an entirely new experience for them like us
never introduce games to complement their usual way of learning in the past.
Furthermore, Programming Subjects are found to be difficult and boring subjects;
Therefore, learning with the game seems to develop students, motivation on this.
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2.1.3 Framing Islamic History through Interactive Game (Case Study: Ibn Battuta
Game)
The game becomes an interesting phenomenon not only because of its
ability to create a fantasy world but it also potential to be learning media for various
activities form the simulation game. The game is not only about entertainment value
but it’s a media platform to improve the user’s knowledge and skill in every aspect.
Ibn Battuta game in RPG genre (Role-Playing Game), which designed in
detail way, including narration idea, characterization, gameplay, and audiovisual
based on the journey of Ibn Battuta. The character, social arrangement, building
form and also map used in the game based on the history of Ibn Battuta, taken from
the various resource. The purpose of Ibn Battuta game development is to represent
history through interactive multimedia. In Ibn Battuta games, the gamer is
positioned to experience a piece of history of the Ibn Battuta journey.
Figure 2. 3: The interface of Ibn Battuta Game.
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A history-themed game like Ibn Battuta game is like a trip through the
debris of the past and a combination of various aspects of aesthetic and imagination
that can be accepted by the ability of the human mind. Game developer intentionally
combines fiction and reality elements in order to present a world that can fulfill the
desire of the player in time traveling, exploring Ibn Battuta and 14th-century virtual
world that probably has existed only in our imagination when we read the history
books of Ibn Battuta. This game is the best because this game is the best game, in
which this game gives a revealing of the history left by Ibn Battuta. this game
provides solutions to the problems of people who do not care about history and say
history is a boring subject.
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2.1.4 Comparison of the Existing Project (Based on Journal)
No Title Author Year Method Discussion
1 Role-Playing
Games-Based
Learning in
Mathematics
Wan Fatimah Bt Wan Ahmad,
Afza Bt Shafie,
Mohd Hezri Amir Bin Abd
Latif
2009 Spiral
methodology
Positive feedback has
been obtained from
the heuristic
evaluation. For
further
recommendation, the
game which is
currently single
player will be
extended to multi
players. The storyline
will also consider
using a nonlinear
rather than a linear
structure.
2 Students
Perceptions
of Using
Educational
Games to
Learn
Introductory
Programming
Roslina Ibrahim
Rasimah Che Mohd Yusoff
Hasiah Mohamed@Omar
Azizah Jaafar
2010 Input-
Process-
Outcome
Game Model
This game is the best
solution for students
to learn. With this
game, students show
positive feedback
using this game as
critical thinking and
challenging
themselves to
understand the
subject
3 Framing
Islamic
History
through
Interactive
Game (Case
Study: Ibn
Rahina Nugrahani
Wandah Wibawanto
2017 - This game represents
the nonlinear history,
the narrative
becomes very
dependent on which
route is selected by
the players and
climactic factors they
face. Players are not
treading on the real
history, but running
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Battuta
Game)
over the course of
history
Table 2.1: Comparison of Existing Project
2.2 LITERATURE REVIEW (BASED ON EXISTING PRODUCT)
2.2.1 Yash Math Adventure Elementary
Figure 2. 4: Interface Yash Math Adventure
Yash Math Adventure is an educational math game to encourage kids to practice
their arithmetic skills while taking a hero into an adventure through an exciting jump and
run 2D platform game. The player must find their way out by using logic, solving math
puzzles and collecting coins. This innovative game is designed to be a fun learning
experience for kids from ages 6 and up and aligns to the Common Core Mathematics
Standards for 1st, 2nd, and 3rd grade.
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2.2.2 Super Jim Jump
Figure 2. 5: Pixel Style Platform Game Super Jim Jump
The best platform game Super Jim Jump in a pixel style, jump to have a great
adventure! From the developer game, one of super jabber jump Pixel Style Platform
Game Super Jim Jump is ready to surprise you! Are you ready to take an adventure in
this side-scrolling game Super Jim Jump? Brave boy Jim’s hometown was invaded and
destroyed by some unexpected monsters. They rob Jim’s ancestral gem. Jim gets angry fire
into his mind, then goes deep into the cave and strive to take it back! Jim needs your
assistance badly. Help him to become the real SUPER JIM! Control buttons to run, jump
blocks and explore the arcades. Travel across the dangerous jungle, desert, machinery base,
Collect coins, gold, acceleration props to help you defeat the Monster!.
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2.2.3 Kangaroo Run: Wild Jungle Adventure Platform Game
Figure 2. 6: Interface Kangaroo Run
Kangaroo Run is an amazing 2D side-scrolling runner and platformer game where
you take the role of an Australian Kangaroo and hop your way over exciting hurdles in your
path. Run, Jump, Bounce and Dash your way through numerous hurdles and wild animal
enemies. This game brings back the memories of old school retro arcade games filled with
amazing adventures. If you are a 2D platformer games lover, then this is just the right game
for you. The world of this 2D game is set in the vast land of wild African jungles and the
scorching deserts of Australia. Take control of a wild kangaroo who got separated from its
family and herd. The goal of the game is to reach your family while avoiding obstacles and
enemy predators in your way. Experience the Super adventure in this fun land of wild
animals. Tap on the screen to Jump over obstacles. Hop along the way as you face mega
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animal predators, try your best to evade them. Bounce from one platform to another while
collecting coins and crushing the high scores. Smash hit the boxes for some extra loot along
the way. It is one of the best 2D side-scrolling platformer jumps and runs game experience
you can find on google play store for free. It is a super addictive non-stop old school arcade
jungle adventure game.
2.2.4 Comparison of Existing Project (Based on Multimedia Elements)
No Title Text Image Audio Animatio
n
Video
1 Yash Math Adventure
Elementary
2 Super Jim Jump
3 Kangaroo Run: Wild Jungle
Adventure Platform Game
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Table 2. 2: Comparison of Existing Project
2.3 CHAPTER SUMMARY
this chapter discussed literature review that has been reviewed during feasibility
studies. the literature review helps a developer to discover the problem of the previous
research or exciting project which is needed to improve and overcome in this game
development. furthermore, it also helps to gain understanding about the game that
undergoes the development process.
As a conclusion, the Game Development Life Cycle (GDLC) is the most suitable
method to use in developing this game. GDLC is new methodology to implement in the
game industry. GDLC has 2-time maintenance it helps to fix al the problem in the game.
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CHAPTER 3
METHODOLOGY
3.1 INTRODUCTION
In this chapter, we will discuss the methodology that will be used in developing the
game. The methodology is an important element because its act as a guide throughout the
game development to produce a complete and functional game. There are several
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methodology models that can use when to develop a game such as ADDIE and waterfall
model.
3.2 THE METHODOLOGY
The method that can use in game development life cycle followed by a different
individual to meet their requirements. In general, GDLC is iterative in nature and GDLC
focus on the quality of the product as their prime focus. There is a great area of intersection
between SDLC and GDLC, so the benefits provided by SDLC are implicitly inherited by
GDLC models. (Patel, 2017)
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Figure 3.1: Game Development Life Cycle (GDLC) Model
GDLC Model is divided into six different phases:
3.2.1 Initiation
In this process which involves drafting a high level of the game concept. This
phase processes involved:
A. Building a story and script
A theme or concept of the game will revolve is defined here. The theme or
concept is targeted to an audience of the specific age group. The main and side
characters are decided after the plot is defined for every state of the game. The plots
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of the game divided into the script and it is made there is a continuation of the game
from one level to another.
B. Feasibility Study
A feasibility study is the possibility to develop the defined game above
within the give constraints. All the requirement is gathered such as scope, platform,
interface and other.
3.2.2 Pre- Production Phase
Pre-production is the first phase of the production cycle. It involves mainly game
prototyping and game design. A working prototype of the game is created using the design
concept which involves the core feature of the game such as fun elements, layouts, texture,
and animation. Various tools used to create design elements are Adobe Photoshop and
Adobe Illustrator.
A. Character Design
It is important to design a strong and convincing character that is suitable
for the given context and looks visually appealing. Expressions and posture should
also match with the theme of the game, especially role-playing game. In this project,
the character of the game is drawn manually and traced by using adobe illustrator
software to get the character line to facilitate the texturing process and simplify the
process of character development.
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B. Set and Props Design
Set and Props designs include materials other than characters that should be
displayed on the screen at a right away. This corresponds to the time and place
where the game story was modeled. In the design and design of props in this game
use pyramids and Arabic designs to reveal the concept of this game.
C. Background Designing
It is important to keep the background as possible so that the attention of the
player remains on the gameplay without any distraction. A good background design
will convey the context very easily and may sometimes show a 3D effect on a 2D
screen. The background of this game uses the elements of the desert and the pyramid
to give a sense to the user in playing this game. Among the props used in developing
this game are deserts, camels, old paper and wood elements that show the desert
environment. If the element is used up to the user, the game developer can attract
users to play.
Figure 3.2: Designing background gameplay
D. Texturing
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It is the process of adding minute details and providing the surface
texture to the characters, props, and sets so that the game looks realistic. In this
game, character dresses are colored with white and green because these two colors
are The Prophet Muhammad favorite colors and the colors used are the colors that
bring the mood of Islam in this game.
Figure 3.3: Character design
E. Animation
The animation is a process of giving a sequence of action of the character of
the game. The flow of the game is not linear mesh methodology is used to give the
animation, with the animation we can show the deformations like rib movement,
Animation is further classified as motion capture animation and keyframe
animation.
F. Music and Sound
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Apart from animation, music, and tone play a great role in enhancing the
overall gameplay. The sound is used to show exaggerate the effect shown in the
motion.
3.2.3 Production
Production phase comes when the prototype is already designed and approved. It is
a process where the actual back end, as well as fronts, end programming is done, game
assets are created and merge are together. Here the previously test interfaces are used and
if they are not available then they create and add to the existing repository of the interface.
The game is actually in a Game Engine which is general purpose game development tools
to assist rapid game development. We need to decide which is the programming language
and game engine to use in order to implement the code and develop the game. Usually, the
game engine that used in game developing is Unity and Adobe Flash, the programming
language used in that game engine is C# and Java. The production phase is also an iterative
process in which after each iteration the formal detail like game balancing is refined by
adding new features, resolving bugs and improving overall performance. Apart from that
game is constantly polished to make it more challenging and fun elements are enhanced.
3.2.4 Testing
Testing is an integral part of the software development life cycle and it becomes of
utmost importance when it comes to game development. As it has shown from past
experience that games are the only software’s in which major bug fixes are reported. Due
to the complex nature of the game would run perfectly but when played with intense care
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it would affect the gameplay. Game testing is performed in a well-structured manner for
each and every games ranging from small games to a multiplayer game.
3.2.5 Beta Testing
It is performed by the tester outside the development team, a few groups of end
users are given the feature complete game for beta testing and the feedback is noted to
resolves the bugs. The main feature of beta testing is that the tester can explore every part
of the game as the gameplay, music, and animation.
3.2.6 Release
In many situations due to some hard deadlines, it is possible to exhaustively test
the game. So final version of the game is sometimes released which may contain one or
two minor bugs. So the development team then solves the bugs and releases the bug fixes,
update and patches for the game that is installed by the ends.
3.3 REQUIREMENT ANALYSIS
In developing game applications, various aspects need to be addressed, among
others, in terms of project requirements for the process to run smoothly. The project
requirements are software requirements and hardware requirements.
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3.3.1 SOFTWARE REQUIREMENTS
The main software used to develop this game is Unity. This software is required to
organized, animate the image and insert coding to move the character in this game as well
as the entire game “Sweetness of a Journey”. In addition, there is other software used in the
process of developing this application. The other software used by this game is:
Table 3.1: Software Requirement
3.3.2 HARDWARE REQUIREMENTS
In the process of developing this game, the hardware requirements are also needed.
During the development process, hardware and software compatibility is important to avoid
No Software Description
1 Unity
Used to animate the game, insert coding to
the game and create the platform of the
game.
2 Adobe Photoshop
Used to edit images and graphics in this
game.
3 Adobe Illustrator
Used to illustrate, edit and texturing
images and graphics in this game
4 Adobe Audition
used to trim audio, change the audio
format and remove noise in the audio.
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undesirable problems. Among the tools that help simplify the application development
process are:
No. Hardware Description
1 Intel i5 Processor Chips
NVIDIA GEFORCE GT920M Graphics Card
CS900 SSD 120GB
DDR 8GB
Develop a game, create, edit,
view the storyboard of the
game.
2 Pen drive Apacer 8GB
External Hard Drive Touro 1 TB
Backup data
3 Printer Canon MP258 Print document
Table 3.2: Hardware Requirement
3.4 GAME DESIGN
The development of the Sweetness of a Journey game has been using various type
of approach. The approach that has been used are:
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3.4.1 INSTRUCTIONAL APPROACH
Through this approach, the instruction can give by text usage. The briefing
instruction provided to help the user understand the content of this game. The description
in this help module also uses the same method and briefly explains the mission that needs
to be done by the user.
3.4.2 HELP APPROACH
Through this approach also, users can know about this application by simply
reading on the module. In this app also, users are provided with the instruction at the
beginning of the game with this, it facilitates the user to understand the game's needs and
information.
3.5 NAVIGATION MAP
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In developing this project, a navigation map was created to illustrate the continuity
between one interface and one another. In addition, the navigation map also serves to give
you an overview of what is contained in this project.
Figure 3.4: Navigation Map
3.6 STORYBOARD / PROOF OF CONCEPT
In developing games, storyboard should be prepared in advance before the
application of this game. It is very important to facilitate the development of this application
as a reference and it is used so that it is in line with the navigation map made. The
storyboard is based on the selected topic and it does not run away from the navigation that
has been made. With this storyboard, the entire interface can be built from the beginning to
the end.
Sweetness of a Journey
Play
Level 1 (Easy)
Level 2 (Medium)
Level 3 (Hard)
Score
Leader Board
Options
Introduction
How to Play
Credit Quit
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Figure 3.5: Storyboard
Figure 3.6 Proof of concept (Loading interface)
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Figure 3.7 Proof of concept (Main menu interface)
Figure 3.8: Proof of concept (login interface)
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Figure 3.9 : Proof of concept (question interface)
Figure 3.10: Proof of concept (Score interface)
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Figure 3.11: Proof of concept (Leader board interface)
3.7 CHAPTER SUMMARY
This chapter fully describes the methodology that used to develop the game,
software and hardware requirement for this game, the approach used in this game, the
navigation map to show the continuity the interface and the storyboard to show the flow
game and the proof of the concept of this game. The GDLC is chosen based on the
complexity of the game through the developing process. In the game design, it shows the
navigation map. Navigation map used to show the flow of the game design starts from the
main menu interface.