nuln

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 Nuln The city of Nuln trails only Altdorf in terms of size and population. Famous for its ancient academies and its industry, Nuln is the home of vast forges and the Imperial Gunnery School. The uniforms of soldiers from Nuln are black, although whether this is by age- old design or more practical needs to hide the soot from fighting alongside so many cannons (or from the polluted city itself) is uncertain. The city banner of Nuln depicts a golden lion holding the scales of  judgment  a symbol of Verena, goddess of learning. A blindfolded maiden carrying scales is another popular motif amongst many units of Nuln. Other symbols which appear frequently on regimental shields and banners are cannons, the famous bridge of Nuln, and variations of the lion. Special Rules The soldiers of Nuln carry world renown for their use of firearms, and no graduate of the Imperial Gunnery School would prefer any other weapon type. To represent this, members of a Nuln warband can only use Blackpowder Missile Weapons. In addition, the Captain and Champions benefit from a +1 to all injury roles caused by the model in shooting. Choice of Warriors A Nuln warband must include a minimum of three models. You have 500 gold crowns available to spend. The maximum number of warriors in the warband may never exceed 15. Captain: Each Nuln warband must have one Captain; no more, no less! Champion: Your warband may include up to two Champions. Youngblood: Your warband may include up to two Youngbloods. Warriors: Your warband may include any number or Warriors. Marksmen: Your warband may include no more than seven Marksmen. Sniper: Your warband may include no more than five Sniper. Starting Experience The Captain starts with 20 experience. Champions start with 8 experience. Youngbloods start with 0 experience. Henchmen start with 0 experience. Imperial Gunnery School: Nuln

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Page 1: Nuln

8/3/2019 Nuln

http://slidepdf.com/reader/full/nuln 1/4

 

NulnThe city of Nuln trails only Altdorf in terms of size

and population. Famous for its ancient academies and

its industry, Nuln is the home of vast forges and the

Imperial Gunnery School. The uniforms of soldiers

from Nuln are black, although whether this is by age-

old design or more practical needs to hide the soot

from fighting alongside so many cannons (or from

the polluted city itself) is uncertain. The city banner

of Nuln depicts a golden lion holding the scales of 

 judgment – a symbol of Verena, goddess of learning.

A blindfolded maiden carrying scales is another

popular motif amongst many units of Nuln. Other

symbols which appear frequently on regimental

shields and banners are cannons, the famous bridge

of Nuln, and variations of the lion.

Special Rules

The soldiers of Nuln carry world renown for their use

of firearms, and no graduate of the Imperial GunnerySchool would prefer any other weapon type. To

represent this, members of a Nuln warband can only

use Blackpowder Missile Weapons. In addition, the

Captain and Champions benefit from a +1 to all

injury roles caused by the model in shooting.

Choice of Warriors

A Nuln warband must include a minimum of three

models. You have 500 gold crowns available to

spend. The maximum number of warriors in the

warband may never exceed 15.

Captain: Each Nuln warband must have one

Captain; no more, no less!

Champion: Your warband may include up to two

Champions.

Youngblood: Your warband may include up to two

Youngbloods.

Warriors: Your warband may include any number or

Warriors.

Marksmen: Your warband may include no morethan seven Marksmen.

Sniper: Your warband may include no more than

five Sniper.

Starting Experience

The Captain starts with 20 experience.

Champions start with 8 experience.

Youngbloods start with 0 experience.

Henchmen start with 0 experience.

Imperial Gunnery School: Nuln

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Hand-to-Hand Combat WeaponsDagger ………………………. 1st Free/2 gc

Mace ………………………… 3 gc 

Hammer ……………………... 3 gc 

Axe ………………………….. 5 gc 

Sword ……………………….. 10 gc 

Morning Star ………………... 15 gc 

Double-Handed Weapon …… 15 gc 

Spear ………………………... 10 gc

Halberd …………………...… 10 gc 

Missile Weapons Pistol ……………………….. 15 gc (30 for a brace) 

Duelling Pistol ……………... 25 gc (50 for a brace) 

Handgun …………………… 35 gc 

Double-Barreled …………… 2x Price 

Repeater …………………… 3x Price 

ArmorLight Armor ………………. 20 gc 

Heavy Armor ……………... 50 gc 

Shield ……………………... 5 gc Buckler …………………… 5 gc 

Helmet …………………… 10 gc 

Marksman Equipment ListThis list is for Marksmen only

Hand-to-Hand Combat WeaponsDagger ………………… 1

stFree/2 gc

Mace …………………... 3 gc 

Hammer ……………….. 3 gc 

Axe ……………………. 5 gc 

Sword …………………. 10 gc 

Missile WeaponsPistol …………………... 15 gc (30 for a brace) 

Blunderbuss …………… 30 gc 

Handgun ………………. 35 gc 

Hochland Long Rifle ….. 200 gc 

ArmorLight Armor ……………. 20 gc 

Shield …………………... 5 gc 

Helmet …………………. 10 gc 

Nuln skill tables

Combat Shooting Academic Strength Speed

Captain

Champions

Youngbloods

Nuln Equipment ListThe following lists are used by Nuln warbands to pick their weapons:

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Heroes

1 Mercenary Captain60 gold crowns to hire

Profile M WS BS S T W I A Ld

4 4 4 3 3 1 4 1 8

Weapons/Armor: The Captain may be equipped

with weapons and armor chosen from the Nuln

Equipment List.

Special RulesLeader: Any warrior within 6” of the Nuln Captain

may use his Leadership characteristics when taking

Leadership tests.

0-2 Champions35 gold crowns to hire

Profile M WS BS S T W I A Ld

4 3 4 3 3 1 3 1 7

Weapons/Armor: Champions may be equipped with

weapons and armor chosen from the Nuln Equipment

List.

0-2 Youngbloods15 gold crowns to hire

Profile M WS BS S T W I A Ld

4 2 2 3 3 1 3 1 6

Weapons/Armor: Youngbloods may be equipped

with weapons and armor chosen from the Nuln

Equipment List.

Henchmen(Bought in groups of 1-5)

Warriors

25 gold crowns to hireProfile M WS BS S T W I A Ld

4 3 3 3 3 1 3 1 7

Weapons/Armor: Warriors may be equipped with

weapons and armor chosen from the Nuln Equipment

List.

0-7 Marksmen

25 gold crowns to hireProfile M WS BS S T W I A Ld

4 3 3 3 3 1 3 1 7

Weapons/Armor: Marksmen may be equipped with

weapons and armor chosen from the Marksmen

Equipment List.

0-5 Sniper

35 gold crowns to hireProfile M WS BS S T W I A Ld

4 3 4 3 3 1 3 1 7

Weapons/Armor: Marksmen may be equipped with

weapons and armor chosen from the Marksmen

Equipment List.

Special Rules

Hunter: The warrior is an expert at getting his

weapon loaded and ready. He may fire each turn with

a handgun or Hochland Long Rifle.

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Gun Upgrades:

Double-Barreled Upgrade:A warband member equipped with a double-barreled

weapon of any type may fire twice in the shooting

phase (though note that normal reloading rulesapply), or he may fire each turn with a single pistol,

handgun, or Hochland Long Rifle.

(Rare 8, 2x Price) 

Repeater Upgrade:A weapon with the Repeater Upgrade gains the Fire

Twice special rule (See Repeater Crossbow pg. 30).

(Rare 10, 3x Price)

Possible Restrictions:Blackpowder Weapons Only

Weapons Expert Skill Needed

Experimental Weapon (Gets Hot?)

Can’t Use Upgrade: Hochland Long Rifle

Blunderbuss