notes from picnic 08
DESCRIPTION
From Simeon at www.hyperhappen.comTRANSCRIPT
PICNIC2008
MULTI TOUCH AD WALL
www.multitouchadvertising.com
The multi touch ad-wall allows people to navigate maps, seek out in-depth advertising & editorial information and organise content in real time…
AUGMENTED REALITY
Trai
lers
Ad placements
Editorial
eART
UBIQUITOUS COMPUTING
Adam Greenfield: The long here and the big now
Ubiquitous technology denoted by ‘U’
U = capable of receiving, sending & processing
U is being embraced by SE Asian countries, South Korea in particular
S. Korea already have a uSewerage Pipe and are building ‘uSongdo’ – the world’s first fully U town
RFID driven
http://www.new-songdocity.co.kr/
UBIQUITOUS COMPUTING (continued)
People less influenced by physical space, moreso by the networks laid over these spaces
Evidence of this in geotagging: nobody is unique
Twittr helps us visualise all of the possibilities of the universe at once: Schroedinger’s cat
Currently too many grey areas
Though data is constantly mapped and visualised, we don’t yet have it HERE and NOW
Ubiquitous Computing will be realised when everybody and everything Twittrs
http://infovore.org/archives/2008/02/28/making-bridges-talk/
CeNSE: CENTRAL NERVOUS SYSTEM OF THE EARTH
HP working on nanotechnology that senses *everything*
Yes, everything
Not only will this technology act as the catalyst for Ubiquitous Computing, but it will extend our own senses too
SMS MAPPING
www.currentcity.org
http://uk.youtube.com/watch?v=JkMZH_VZ3WE
DATA MAPPING IN ART
https://www.mturk.com/mturk/welcomehttp://uk.youtube.com/watch?v=8nTFjVm9sTQ
www.aaronkoblin.com
VIRTUAL HAPPINESS PROJECT
www.virtualhappiness.org
BLOF
Holland’s most successful band over last decade have bucked the trend for declining music sales. Lessons they have learnt:
Extra content doesn’t work
New formats don’t work
Higher quality doesn’t work
…but creating a story around albums does work. Latest album: ‘Umoia’ involved collaberating with international artists for each song in their native country. Then content was created throughout the process around this. Result: 2 TV documentaries, cd, dvd, live album, restaurant, live VJ tool at Pickering House, CO2 offset company…
SLOW COMMUNICATION
The mobile phone is like the fast food of technology: convenient and useful, but a rubbish experience. MIT’S distance lab predicts a return to slow communication.
SOCIAL OBJECTS
“Facebook has led us to take two steps backwards” – Linda Stone
Importance of Social Objects
Dopplr is a good example of how it should be done
Social objects that exist in a mobile space will prosper most
URBAN PLAY
Control and ownership of urban and physical spaces
Non invasive, surprising
www.droog.com
Attempted ARG equivalent: ilovebees
TRENDS
“One person’s romance is another’s affair”
Generation Xtacy
First time research shows people valuing time over money
Coffee is now an $80bn/year industry
Energy drinks didn’t exist before 1996; 250 introduced in 2006 alone
Business opportunities in trends
www.letitloose.comhttp://younghee.com/
TRENDS (CONTINUED)
Africa as key area for investment; noted by Chinese companies already
Rise of ‘Africa 2s’
Mobile phone as cash equivalent for safe credit transfers
Mobiles responsible for Mugabe’s power share
Mobiles used as immobilisers
Interesting ground for research into needs and wants
http://www.safaricom.co.ke/index.php?id=228www.afrigadget.com
SUMMARY / THEMES
Mobiles as a utility. All data and platforms have to become mobile. Mobile as a sensory tool.
True interaction to occur in slower environments.
Tampering with reality to steal attention increasingly important – on or offline. (particularly in environments where people are so controlled by networks)
Comms to be increasingly data driven (artistically or not)
Need to explore possibility of moving RFID into realms of experiential play
Simple is good
We’re on the right track. And a long way ahead of a lot of the field.