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NORTHCENTRAL UNIVERSITYASSIGNMENT COVER SHEET
Learner: Melissa Webb Earnest
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<Course ID Number> EL 7003 <Faculty Mentor> Dr. Jason Crittenden
<Course Title> Instructional Design and <Assignment Number or Title> Activity 8Engaging E-Learning Activities
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Online Learning Activities in World Civilizations
Many generations have been taught world history, but usually through the Socratic
method of questioning or from reading and discussing what has been printed in a textbook. No
more are students limited by the few resources at their disposal in a traditional classroom with
lines of desks pointed at blackboard. With the Internet and the World Wide Web and multiple
desktop, laptop and mobile devices at their fingertips, students can learn in ways not imaginable
even a few years ago. Taking an online class is now a reality for many, whether it is completed
as part of a designed course of study on a traditional classroom site or at home individually at
night or on the weekend. What sets the online classroom apart from the traditional classroom is
the way the students interact to learn the world civilizations curriculum. There are so many
topics in a world studies course it is difficult for most students to grasp the concepts individually,
therefore interactive online activities must be selected to enhance the learning and give students a
method of cooperating, creating, and collaborating to gain the knowledge of the scope of world
civilizations from the beginning of time to the present day and beyond.
Selecting world civilizations as the basic course for the focus of designing online learning
activities means the instructor should have knowledge not only of the course material but also of
the students involved in such a course. World civilizations is a course usually taught to high
school students in their sophomore or junior year. In the state of Kentucky, a curriculum
framework was developed for the anticipated national common core standards in social studies,
which includes world civilizations. “Trends in culture, religion, government, economics, and
other elements of civilization will be examined from multiple perspectives as they relate to the
development of the modern world.” (KSSTN World Civilizations Draft Curriculum
Frameworks, p. 4). This framework should form the basis of any online course development and
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should be the focus of any online learning activities, especially those which utilize the multiple
perspectives of the students enrolled in the course.
Since there is so much to cover in a world civilizations course, keeping the interest at a
high level, especially for high school students, is imperative. Utilizing online content, which
should keep the information fresh and relevant, should help students retain the knowledge gained
in the course. Using different methods online, the use of these types of activities could give the
students auditory, visual and even kinesthetic methods of learning, which should reach more of
them because all students definitely do not learn in the same way. Giving them multiple ways to
learn and engaging them in online discussions along the way can only enhance the learning
process.
With the content of a high school world civilizations course in hand and keeping in mind
the students who come to the course with different backgrounds and prior knowledge, the
following activities developed for an online version of the course should be a good start for any
history teacher wishing to embrace online learning. These activities could not only be used
within an exclusive online course, but could be integrated into a traditional classroom as well.
For this purpose, one introductory activity, one collaborative activity, one content activity and
one interactive activity have been selected which could be easily utilized even for a teacher who
is just beginning to delve into the area of educational technology.
One issue identified by Bond, Fevyer and Pitt (2004) in a study on using online tools was
the problem of locating good quality information. The same study also raised the concern about
students lacking the skills to critically analyze the information they discover online and how to
properly credit online sources. Assuming the students and instructor have already completed the
typical introductory activities, such as introducing each other with some background information,
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this activity brings the students right into the scope of the world civilizations course. The
introductory activity selected requires students to take on the role of a historical figure, which
should help students gain a taste of what they will be learning in the course and some of the
important figures of history they will encounter. This activity gives students a chance to start
researching information online right up front in the course so they may become more comfortable
with the process, as well as bearing in mind evaluating and documenting their sources.
For this introductory activity, students will be assigned a historical figure by the
instructor. The student’s task is to research and learn about their assigned person and then
assume the person’s identity for the remainder of the activity. Once all students have been given
ample time to research their person, a couple of days at the most, everyone will be allowed time
to ask each other questions about their assigned figure to try and determine who they are. Rules
of the activity are to give only assigned responses such as the following suggested by Watkins
(2005): Yes, No, Irrelevant, Probably, Doubtful, Sometimes, Usually, Rarely, or Unknown. Yes
or no answers are relatively straightforward and irrelevant means the question asked has no
bearing on the figure at all. Probably means the student is not sure, but thinks the answer might
be yes, while doubtful means the student is not sure, but thinks the answer might be no.
Sometimes would indicate the answer could be yes or no, depending on other factors. Usually
means most of the time the answer would be yes while rarely means most of the time the answer
would be no. Of course, if the student has no idea how to answer the question, they could use the
unknown designation, which would indicate an answer had not been discovered as yet. This
might be a further way to continue the activity into the course itself, having students find the
answers to those questions in this introductory activity which were designated as unknown.
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Given a specific amount of time designated by the instructor, students would be required
to login to a discussion board to ask the questions of each other and to make educated guesses as
to the identity of the different historical figures. Once students begin to post names of fellow
students in the course and the historical persons they believe to be represented, everyone across
the course could then crosscheck each other’s thoughts with their own. At the end of the activity,
the instructor should post the accurate listing of the students, along with their designated
historical figure. At this point, students should also list the resources they used to learn about
their person and include a summary of what they discovered. As part of this final portion of the
activity, the instructor should note how, and perhaps when, the students will encounter these
historical figures later in the course.
Advantages to this type of introductory activity include the fact these students should
become relative experts on their assigned person which can become an asset later in the course
and they should begin to learn the importance of finding reliable online resources and how to cite
them in the correct manner. Another advantage would be the activity should extend into the
course and not just be a simple introductory activity which is completed and over in a few hours
or perhaps a day and then forgotten. With the perspective of world civilizations in mind, it is
important to use at least one introductory activity in an online course which starts students
thinking about the course content. Because the answers include an unknown possibility, students
should not feel pressured and the activity should give them a chance to interact with each other
without the fear of being uncomfortable due to not knowing the correct answer to another
student’s question.
When selecting a team style activity, it is important to first decide, as the instructor, how
to divide the students into teams or groups for the assignment. Students in an online environment
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do not have the advantage of face-to-face body language as students in a traditional classroom.
With online learning, it is more difficult to establish some style of collaborative learning.
Selecting activities which promote cooperation and shared learning, especially in the beginning
of an online course, should be geared toward the success of all students and provide them with a
safe and comfortable environment for such activities.
Setting ground rules for collaborative activities should be a priority for the instructor.
Just as a teacher in a traditional classroom uses different methods to bring students to a focus, the
online teacher must do the same. With online courses, use of traditional methods may not
translate very well, so the instructor must develop other methods of keeping groups on task.
Designing a group activity must ensure there is active engagement of the students, building of
interpersonal skills, understanding of multiple perspectives and allow students the opportunity to
tackle a large issue as a group. (Oldfield, 2004).
Introducing a collaborative activity in the beginning of a world civilizations course should
set the tone for the remainder of the course and all other collaborative assignments. The first
issue is to set group member responsibilities and establish how the group will engage in
discussions and teamwork throughout the course. Watkins (2005) suggests selecting a number of
behaviors which would exemplify a successful learning experience and posting these behaviors
on a discussion board. For high school students, giving them a list of twenty such items should
be a good starting point. Items might include logging in to the group meeting on time, keeping
records of any discussion or decisions made, evaluating the group effort constructively, keeping
discussions focused, celebrating successes of the group, completing tasks as asked, following the
group’s communication method and not stopping communicating without sound reason, and
avoiding sarcasm or slang others in the group may not understand.
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Once such a list has been posted for the students, the instructor should establish a timeline
for students to be broken into groups and discuss the various points. Once the groups were
engaged, they would be asked to rank the list in order of importance, according to the majority of
their group members. This could be done through an online voting method or simply by having
the students number the list and then reordering the numbers in their preferred rank. Starting
with small groupings, this should not be a difficult task to have students come to a consensus on
the ranking of the list.
Once the student groups have had a chance to discuss and post their list in preferred
order, then the instructor could bring the entire class back together to see how the different
groups have prioritized the list. Then the whole group would become collaborative in developing
a final listing in a priority order. With this discussion taking place amongst students in the
course, the activity should open the door for civil discussions with the instructor overseeing the
process and establishing ground rules for the course participants. This priority list of important
online behaviors could then be referred to throughout the course as needed to ensure students
were being civil, courteous and remain on task.
So many options are available for teachers, especially those with broad curriculums like
world civilizations. Often faced with multiple selections of resources and materials when
planning lessons for students, it is difficult to decide what to use and what to discard. For
students, conducting a simple search on the Internet for a particular period or person in history
yields hundreds of sites for them to access. The same is true for instructors. Being able to
discriminate between sites and evaluate which ones are appropriate for a course are skills which
come with time, practice and training. For many teachers, the first thought is to take a traditional
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classroom lesson and simply place it inside a technology template and call it online learning. But
this is not the optimum method for designing online activities.
Las Positas College (2012) created a helpful document for the development of online
courses and activities. Three sections are included: course introduction, course organization and
design, and instructional design. The first section has been covered with the two activities
already mentioned, an early activity which introduces students to some of the historical figures
they will meet throughout the course and a team style activity which sets the ground rules for
discussion and progress through the course. Course organization and design is often provided for
the instructor due to the purchase of some online program and training for the school district or
the college or university. Most institutions want all online courses to remain similar in design
and organization and this is understandable given the variety of technological backgrounds and
access for instructors and students alike. The last piece of the document deals with instructional
design, which includes an overview of the topic and specific objectives for the course and the
activities. All assignments should be designed to nurture student to instructor, student to student,
and student to content interaction. The document suggests instructors should post information in
manageable pieces, with activities using online resources, crediting them appropriately and
having available models of submissions or grading rubrics so students know exactly what is
expected of them.
For high school students, most instructors are engaged in helping them build skills they
will use later in life, especially in higher education. One skill which is needed is the ability to
evaluate Websites. With the Internet being so wide open and allowing anyone to post anything,
students must learn to be very selective in what they research and find on the Web. Considering
the wide range of information available online for the decade of the 1940’s, this particular
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timeframe is an excellent world civilizations content area. During this time period, many events
were taking place, which involved practically the entire known world. History is often written by
the victors and what has been published in textbooks is not necessarily the full truth and nothing
but the truth. Victims now have a voice online and are giving first-person accounts of what truly
happened during a period of history. It is fairly easy to find information about the World War II
era and the aftermath. What is important here is guiding students through all the available
information and teaching them what is valid and reliable and how to cite the sources correctly, a
skill which will take them far beyond the 1940’s era.
For this content-related activity, students should be divided into small groups. For a
typical class size of 30 students, the students could be grouped into five teams of six students
each. The instructor should have a discussion board or chat area ready for students to discuss and
post questions as the assignment progresses. The instructor should start the activity by posting
various Websites for students to evaluate, along with questions to answer in their group
discussion. The three areas suggested by Watkins (2005) for this activity are looking for the
quality of the information, the reliability of the information, and the usefulness of the
information. Simply put, students should be asked questions to guide them through the process
of evaluating whether or not a Website is a valid and reliable source of information. After an
appropriate period of time for evaluating, student groups will be asked to come to a consensus to
make a final determination as to whether or not the site is indeed valid and reliable and to state
their reasoning as to why or why not. Of course, the instructor should use a variety of Websites
for this activity, including some which are obviously not valid or reliable sources.
Once the student groups have come to a consensus about the posted sites, the instructor
should open the results to the entire class. Seeing what other groups have stated about certain
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sites is also a learning experience. Multiple perspectives may come into play for this activity and
the instructor should be quick to point out the differences in how students perceive certain sites
and their usefulness in research. Of course, an extension of this activity would be to have
individual students then take what they have learned about sites concentrating on the 1940’s in
world history and apply their knowledge to find a new site to evaluate according to the guidelines
and questions provided for this activity. Very quickly, the instructor should be able to utilize this
extension activity to find where certain students are having difficulty and help guide them to
become successful evaluators. Another plus to this type of activity would be leaving students
with a Webliography of sorts of valid and reliable sources about the 1940’s. Having the link to
the various sites and the reasoning behind their reliability and usefulness would be a great start
for students building a base resource for future reference.
Online courses can be much more engaging and exciting than traditional classrooms with
textbooks as the main source of information. Online activities can be interactive and actually
come alive for the student, which enhances their ability to gain and retain the knowledge of the
multitude of content in a world civilizations course. Within the scope of world history, many
students will find controversies throughout the content. Students should learn fairly quickly they
will not always agree with their classmates nor will they always agree with their teachers.
Having a lively debate in a traditional classroom setting can be interesting and stimulating, but
there is no reason the same type of activity cannot take place online. The structured
controversies activity designed by Watkins (2005) allows the learners the chance to debate
positions on topics within the course content. The ultimate goal for this activity would be for the
student to examine multiple perspectives and begin to understand the viewpoints of others in a
safe setting.
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For this activity, the instructors should split the class into small groups of two to four
students. This could be accomplished by a random draw, an assigned grouping, or even by the
learners separating themselves. For the purpose of designing a useable activity, the focus here
will be on the Crusades and two of the student groups. For each student group, the issue to be
studied would be stated as “The Crusades were motivated primarily by religious factors.”
(McGraw Hill Contemporary Learning Series, 2010). The teams would then have a period of
time to research support for their assigned positions, either pro (agree) or con (disagree). Giving
the students ample time to research is important for a debate style activity. In this case, two to
four days may be needed for the students to feel comfortable with the material.
Once the research period was completed, the teams would come together through a
discussion board, chat room or online interactive software such as TitanPad®
(http://titanpad.com/) to develop a short pro stance and a short con stance, both 1,000 words or
less. Once the initial two positions were posted, the teams would then have a chance to read and
discuss the other side’s position. Each team should then spend a day or two developing three to
five questions for the opposite group. These questions would be posted using the same method
as selected for the initial activity. Allow a few days for the teams to pull together answers to the
questions and to formulate a new response, limiting the entry to 500 words or less. Once these
responses were posted, read and discussed by the opposing team, the students would be given
one last chance to formulate any subsequent questions which have arisen, perhaps limited to one
or two, and to post a final, closing argument for their side of the debate.
The instructor, of course, could utilize this style of debate, giving students several days to
read, discuss and respond, but as time progresses within the course, successive debates could be
limited to a particular time period, having teams be prepared to answer questions and respond
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quickly just as they would in a face-to-face traditional debate. The use of online software to
conduct a real-time debate would make it easy for students to have side conversations while
formulating their responses.
Naturally, at the close of the interactive activity, the instructor would select a winner for
the debate and award grades accordingly, if desired. However, this could also be used as a
participatory grade instead of selecting a winner and a loser. The instructor should be familiar
with the students at this point in the course to make a decision at the beginning of the activity
whether or not to use it as a participatory style grade or as a winner-loser grade.
The four online activities selected for a high school world civilizations course were
chosen for specific reasons. The icebreaker activity not only gives students a chance to interact
with each other, but it also starts students thinking about the curriculum right away. Since there
is so much involved in a world civilizations course, this is an important point. As students begin
to interact with such an activity, the natural step to take next is setting the ground rules for future
discussions and interaction in the course. The second activity would allow students to have some
input as to the importance of online behavior and how some initial rules can help set the tone for
the remainder of the course.
With so much content to cover for world history and with so much information being
available online, it is crucial students begin learning how to discriminate between resources and
find those which are valid and reliable for the topic. The third activity allows the instructor to set
the stage for the evaluation of Websites and then ends with the extended activity of allowing the
students to select their own site, complete with the link, comments and appropriate citing. This is
definitely a skill students need to learn early in their educational career and will serve them well
in higher education. The last activity provides an unusual way for students to interact, using a
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basic debate as the premise. Most teachers would not readily accept a debate happening online,
but it can be very effective both if used over a period of days or if the research and preparation
takes place before the actual debate, which takes place online in real-time. Students usually
enjoy debating points of view and doing so online is just another method of bringing students a
way to interact with each other and learn something in the process. All four of these activities
were carefully reviewed and selected, keeping in mind the subject matter, the age of the students,
and the knowledge of the instructor. Even beginning online instructors can find success with
these activities with reasonable effort.
Designing online activities for students is not as easy as developing a PowerPoint®
presentation and running it through an online do not course template nor is it as easy as
transforming a paper and pencil quiz to an online format. Although these two items can be
performed fairly easily by a teacher, they are not necessarily the best way to engage online
students. The young people of today are truly members of a global society with multiple devices
at their fingertips. Online courses and instructors must tap into this world arena and utilize the
resources the best way possible to encourage and engage students with online learning. As
mentioned previously, instructors of online courses must consider the three basic areas for a
course to be successful. They must reflect thought about the course organization and design,
how the course will be introduced to the students, and most especially, how online activities will
be integrated into curriculum and instruction.
For a teacher just beginning to delve into the world of online learning, the four activities
suggested here are simple enough to implement. This was first and foremost the idea behind the
selection of the activities. Teachers want students to be successful in a course, but the teacher
first has to be successful and feel comfortable. Just as beginning teachers have to practice their
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craft with a student teaching experience, online instructors need the same practice online.
Perhaps trying these activities with colleagues in a social studies department would be a terrific
starting point for a new teacher moving into the realm of online learning. Having very little
personal experience in online learning at this point with the exception of being an online student,
it seems logical to allow the instructor time to practice the skills needed to teach online. This is
what was kept in mind as the activities were selected.
Students today are bombarded from all sides with information, some of it great and some
of it not. The main benefit students should gain from an online learning experience is being able
to complete all online activities with success, learning skills throughout the process which can be
applied to future courses, both online and in person, and to life in general. This includes the
skills of being able to discriminate between resources and evaluate them and learning how to
interact appropriately with others of differing viewpoints. No longer is the classroom limited to
the sage on the stage with students in rows and textbooks on their desks. The classroom truly is
worldwide and the students should be able to benefit from this fact.
With any assignments, there are pros and cons. Depending on the makeup of the class,
some activities will grow and evolve and be very effective, while others may be totally flat and
die. What works for one class may not work for another. The instructor has to be in tune with
the students in the course for the activities to work. With the four selected activities, the pros
have already been suggested throughout this document, however, it is important to point out any
cons, especially for beginning online instructors.
Each activity has a tendency to last longer than needed. The instructor should be on top
of time limits for the activities at all times. It might be better in the initial stages of a course to
err on the side of giving too much time for students to complete assignments. However, giving
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too much time may allow the student to procrastinate and not stay on task. Going from activity
to activity, the instructor should make adjustments accordingly as to the timeframe for the
activities.
Also, it is important for instructors to ensure a few students are not monopolizing the
conversations. Just as one or two may begin to control a face-to-face classroom, a few students
online may bully their way into controlling the online course. The instructor needs to be able to
control these students while at the same time encouraging and asking questions of those who are
not as vocal. Again, this type of skill will come with practice and time on the instructor’s part.
With online courses, instructors must be careful to monitor the students more frequently.
Instead of seeing them once a day for five days a week in person, the online student can be
available twenty-four hours a day, seven days a week. Instructors must keep on top of the course
and the activities assigned and this may take more time than a traditional classroom. Having a
variety of activities to spread across a course will help the instructor manage time more
efficiently. For example, an instructor should not plan several debate-style activities in a row.
Not only will this be redundant and perhaps a tad boring for the student, it may weigh heavy on
the instructor to keep up with the information and the students’ progress. Having a variety of
activities spread throughout the course will help alleviate this possibility and should prove to be
much more manageable for the instructor.
Just as a traditional classroom instructor has many resources to select from to teach high
school world civilizations, an online instructor has possibly even more methods at their disposal.
Utilizing online activities which promote positive interaction among the students in the course
and provide opportunities for successful learning is important to the success of the course as a
whole. Reflecting and evaluating after each activity is the best way an instructor can continue to
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be successful in an online environment. The ultimate goal, naturally, is for the instructor and the
students to feel comfortable and be successful with all their efforts. Utilizing appropriate online
activities to enhance education is just one way to encourage success for all parties involved.
References
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Bond, C.S., Fevyer, D. & Pitt, C. (2004). Student reactions to online tools for learning to use the Internet as a study tool: Outside the comfort zone? In R. Atkinson, C. McBeath, D. Jonas-Dwyer & R. Phillips (Eds), Beyond the comfort zone: Proceedings of the 21st ASCILITE Conference (pp. 134-140). Perth, 5-8 December. http://www.ascilite.org.au/conferences/perth04/procs/bond.html
Las Positas College. (2012). Best practices in designing online courses. Online Course Development Program. Retrieved July 7, 2012 from http://lpc1.clpccd.cc.ca.us/lpc/blackboard/best_practices/
McGraw Hill Contemporary Learning Series. (2010). Taking sides: Clashing views on controversial issues in world civilizations. Retrieved July 21, 2012 from http://highered.mcgraw-hill.com/sites/0076667771/student_view0/world_civilizations/2e/table_of_contents.html
Oldfield, S. (2004). Online collaborative activities: The developmental dimension. Graziadio e-Learning Wiki. Retrieved July 1, 2012 from
The Kentucky Social Studies Teacher Network. (September 5, 2008). World Civilizations. Curriculum Frameworks.
TitanPad. (2010). http://titanpad.com/
Watkins, R. (2005). 75 e-learning activities: Making online learning interactive. San Francisco: Pfeiffer.
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