noor hafizah binti sabri · that courseware. unfortunately for religion subject, for example...
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PI PT3 (IBADAH) MOBILE APP
NOOR HAFIZAH BINTI SABRI
BACHELOR OF INFORMATION TECHNOLOGY
(INFORMATIC MEDIA) WITH HONOURS
FACULTY OF INFORMATIC AND COMPUTING
UNIVERSITI SULTAN ZAINAL ABIDIN
2018
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DECLARATION
I, Noor Hafizah Sabri declare that this report is based on my original work except for the quotation
and citation, which have duly acknowledged. I also declare that it has not been previously or
concurrently submitted for any other degree at Universiti Sultan Zainal Abidin or other institutions.
Signature:________________________
Name : Noor Hafizah Binti Sabri
Date:____________________________
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CONFIRMATION
This is to confirm that this project report entitle PI PT3 (IBADAH) MOBILE APP was prepared
and submitted by Noor Hafizah Binti Sabri, matric number BTDL16044045 was under my
supervision.
Signature:_________________________
Name: Encik Tolahah Bin Muda
Date:____________________________
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DEDICATION
Bismillahirrahmanirrahim, Alhamdulillah, Thanks to Allah, for giving me an opportunity to complete
my Final Year Project entitle PI PT3 (IBADAH) MOBILE APP. Firstly, I would like to thank to my
supervisor, Encik Tolahah Bin Muda for his guidance and support. I also want to thank to all
panels for the comment and suggestion on this project. Lastly, I want to thank my parent and
friend that support and helping me in completing this project.
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ABSTRACT
Nowadays, the use of technology in learning is very important for every student to understand
and remember in their learning. However, there are lack of use technology in the subject of
Islamic education is specific to form 3 students for students to better understand the subject.
However, Islamic Education subjects are very important for form 3 students to face PT3
examinations and at the same time they can apply the learning in their daily lives. This application
development uses adobe flash, adobe photoshop, adobe audition and so on.
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ABSTRAK
Pada masa kini, penggunaan teknologi dalam pembelajaran sangat penting bagi setiap pelajar
untuk pelajar lebih memahami dan mengingati dalam pembelajaran mereka. Namun kurangnya
penggunaan teknologi dalam subjek pendidikan islam khusus untuk pelajar tingkatan 3 untuk
pelajar lebih memahami subjek tersebut. Walau bagaimanapun, subjek Pendidikan Islam amat
penting bagi para pelajar tingkatan 3 untuk mereka menghadapi peperiksaan PT3 dan pada masa
yang sama juga supaya mereka dapat aplikasikan pembelajaran tersebut dalam kehidupan
harian mereka. Pelbagai software yang digunakan dalam membangunkan aplikasi tersebut
antaranya ialah adobe flash, adobe photoshop, adobe audition dan banyak lagi.
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Contents CHAPTER 1 ............................................................................................................................... 1
INTRODUCTION .................................................................................................................... 1
1.1 Background……………………………………………………………...…………………...1
1.2 Problem Statement………………………………………………………………………….2
1.3 Objectives…………………………………………………………………………………….2
1.4 Scope………………………………………………………………………………………....3
1.5 Activities and Milestone.…………………………………………………………………….4
1.6 Expected Result….………………………………………………………………………….5
CHAPTER 2 ............................................................................................................................... 6
LITERATURE REVIEW .......................................................................................................... 6
2.1 Introduction…………………………………………………………………………………..6
2.2 Project and Research……………………………………………………………………….7
CHAPTER 3 ..............................................................................................................................12
METHODOLOGY ..................................................................................................................12
3.1 Introduction…………………………………………………………………………..……..12
3.2 ADDIE Model……………………………………………………………………………….13
3.3 Application Requirement………………………………………………………………….15
3.4 Application Design…………………………………………………………………………16
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CHAPTER 1
INTRODUCTION
1.1 Background
The use of technology nowadays has so much attention in our society. This is
because, technology plays an important role for every individual in their daily lives. However,
in terms of its use it is up for the individual whether to use it towards the benefit or vice versa.
For students, the use of technology in learning can attract student's interest in a subject as
well as students can better understand in any of these subjects. Technology can be one of
the teaching material that can help the teacher to teach their student using that thing.
Mostly for academic subject, for example Mathematic, Science and so on, there are so
many courseware to help the student for that subject while they can release their stress using
that courseware. Unfortunately for religion subject, for example Pendidikan Islam, there are
lack of courseware that focus on that subject that can attract the student to enjoy and study
through an application. Mostly the existing application, it just scan the content on the book
and put that in the application. There is problem also in application where the information
given are not based on the syllabus that they study and it can make the student confuse with
that information.
This PI Form 3 Ibadah (Solat- Solat Sunat) courseware can help the student especially
form 3 that take the subject Pendidikan Islam for more understanding on the topic Ibadah
where this topic is one of the syllabus for their learning. This application also have
entertainment where the student can play the audio or video that are given and also play
games to test their knowledge on this topic. Besides student, teacher also can using this
application as one of their learning materials to teach their student with more fun.
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1.2 Problem Statement
There are not many applications that provide information on the teaching and syllabus
contained in the learning.
Students are less interested in just reading through textbooks
Difficult for student to search information about the learning via smartphone.
1.3 Objectives
The main objectives of this project are:
To study the syllabus in their lesson for information in that application.
To develop courseware that can help the student in their learning.
To design interesting application that can attract the user to use that application.
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1.4 Scope
The main scopes of the application:
1. Platform
just use the mobile phone platform (android)
2. Target user
Form 3
Teacher who need guidance to teach the student
3. Content
Focus on chapter Ibadah in Pendidikan Islam Form 3
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1.5 Activities and Milestone
Table 1.1 : Activities and Milestone
No. ACTIVITIES WEEK
1 2 3 4 5 6 7 8 9 10
11
12
13
14
15
1 Topic Confirmation & Discussion with Supervisor
2 Project Title Proposal
3 Submission of proposal
4 Preparation of Chapter1 1.1 Background 1.2 Problem Statement 1.3 Objectives 1.4 Scope 1.5 Limitation of work 1.6 Activities 1.7 Milestone 1.8 Expected result
5 Preparation of Chapter2 2.1 Introduction 2.2 Literature review 2.3 Research comparison
6 Proposal Progress Presentation & Evaluation
7 Discussion & Correction Proposal
8 Proposed Solution Methodology (Chapter 3) 3.1 Problem identification 3.2 Design conceptual model 3.2.1 Process model 3.2.2 Data model 3.3 Method 3.3.1 Formula/ Algorithm / technique
10 Proof of Concept– Develop prototype
11 Drafting Report of the Proposal
12 Submit draft of report to supervisor
13 Seminar Presentation & Final presentation
14 Correction Report
15 Final Report Submission
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1.6 Expected Result
To help teachers to make references so that the app becomes a teaching and
learning tool
Helping the student that not understand about their learning
So that the objective is to be achieved
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CHAPTER 2
LITERATURE REVIEW
2.1 Introduction
Literature Review is a survey of an previous works such as research, website, application
or article that related to answer the related problems need to be introduced. A work should
be in the context of the project scope that covers on two perspective; application problem and
solution approach such as the theory (i.e. algorithm) or practice (i.e. tool). In this project, the
topic related are the application about education and their content design and so on.
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2.2 Project and Research
2.2.1 Research on application Waktu Solat Malaysia
Figure 2.1 : Application Waktu Solat Malaysia
This application is developed to give a notification of adhan prayer for muslims
especially muslims in Malaysia. The user just need to turn on the GPS to detect the
location of the user due to different time of prayer for the application to give the notification
and information for the user.
There is advantage where the user can know the time of prayer through the
notification without need to check on the calendar. However, there is also disadvantages
for using this application where the notification sometimes not working, and the user not
know what time for prayer.
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2.2.2 Research on application Memrise
Figure 2.2 : Application Memrise
This application is developed for those who want to learn new language. There are
many languages that the user can learn through that application as we can see on the
picture. To use this application, user need to register their account to collect the point that
they get through the activity that are given for the user.
The advantage for the user is they can learn many languages using this
application. Learning basic languages can help them to know the meaning of that word
and so on. there is also disadvantage which is in this application, they don’t use video to
explain the meaning of some word to give user more understanding and also can give
entertainment for user to use that application.
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2.2.3 Research on application Bank Soalan PT3
Figure 2.3 : Application Bank Soalan PT3
This application are develop especially for student PT3, where in that application
there are all subject for student that take for PT3 examination. The content on this
application is short note every topic on the subject and also it have the question that may
be asking in the examination with the answer that can help the student for their
examination.
The advantage for the user to use this application is the student can get the
information through this application for each subject without using text book or any book
that are related. But there is also disadvantages where this application don’t use a lot of
interactive that can attract the student interest to use the application. And also, in this
application they just give information based on the scan from the book without any
interaction on it.
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2.2.4 Research on application Cerdas Cermat Islami
Figure 2.4 : Application Cerdas Cermat Islami
This education application that contains quiz about related matters of Islamic
religion. For example quiz about prayer, fasting, zakat and many more. The question are
given with the many options of answer for the user to choose. There is only one right
answer for user need to choose. When the user get the right answer, they will get one
point for that question and then it will proceed for the next question.
The advantage for using that application can attract the user to use that application
because that application have many things about Islamic religion and user can test their
information about Islamic religion through that application. The disadvantage of that
application is just have activity on that application without give any information beforehand.
Then, the language are used in that application just Indonesian language and it hard for
other people in other country to use this application.
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2.2.5 Research on application Kuis Pendidikan Agama Islam Seputar Idul Adha:Haji
Figure 2.5 : Application Kuis Pendidikan Agama Islam Seputar Idul Adha:Haji
This application is focus on the topic about hajj, umrah, qurban and solat hari raya
Idul Adha. This application just contains quizzes about the topics that provided for this
application. The user need to answer the question in a given time for each question. The
user are given life to answer the quiz. If the time is not enough for the user to answer the
quiz, the life will decrease and it will
The advantage of using this application is it can help the user to test their
information about the topic especially hajj, umrah and so on. The disadvantage of this
application are it use just one activity which is quiz that can make the user easy to get
boring with just one activity. Then, the design of this application is just regular design that
cannot attract the user to use this application.
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CHAPTER 3
METHODOLOGY
3.1 Introduction
In this chapter consist of what method that we want to use for how to manage the project. A
methodology is a model, which project managers employ for the design, planning, implementation
and achievement of their project objectives. There are different project management
methodologies to benefit different projects. For example waterfall method, agile method, hybrid
method and many others. Therefore the model has been chosen. Each phase will be elaborated
later in this chapter.
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3.2 ADDIE Model
This model is among the instructional design models that often become the basis of other
instructional design models. The phase that were involved in the ADDIE MODEL are:
Analysis
Design
Development
Implementation
Evaluation
Figure 3.1 : ADDIE Model
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3.2.1 Analysis
Before start developing any content in any application, you should analyze the current application
in terms of knowledge gaps etc. Start with of questions to understand the current situation and to
also understand what is the goal of that application itself. This is to ensure the application of the
game to be developed meets the needs of the actual user. Therefore, in this phase several
analyze have been implemented on various aspects. Among them are analysis of user
environments, analysis of users, identifying the purpose of this application and so on.
3.2.3 Design
This phase is implemented after the requirement analysis process is completed. It explains the
overall view of the interface, structure, approach of this application, the type of media and
technology used. The development of this game application gets the right objective and can be
reached by the user after successfully completing the mission of this application. The
development of this game app also checks the way or method for this game to be easily
understood by the user.
3.2.4 Development
This game app needs to be developed based on the design that has been designated through
the design phase. Development here refers to the process of developing or producing software
using existing applications such as programmers app, authoring, graphics, audio and so on. In
this development phase also, it uses any designs or designs agreed upon in the design, for
example:
Users are provided with help to prevent users from experiencing problems using software.
Content in the game of the resulting game must be compatible with the level of ability,
age, background, user and so on.
Interesting stimuli such as multiple graphics, sound effects and so forth are provided for
users not to be tired of playing this game application.
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3.2.5 Implementation
Application game "The Game Application for Phonic Technique in English" is ready to be
presented to test the effectiveness and see the unnoticed problems during the design and
development phase that may exist. This implementation phase is implemented by presenting to
providers and partners to meet the criteria set out in the analysis phase. From the observations
performed, the repair or recovery process will be implemented before the application is actually
issued or used officially.
3.2.6 Evaluation
Evaluation involves the process of obtaining feedback from users on the content, strategies,
graphics, audio, interfaces and so forth contained in this game application either through
supervision, testing, questionnaires, and interviews and so on to ensure it is appropriate or not to
use.
3.3 Application Requirement
3.3.1 Hardware
Laptop
Printer
Android Phone
USB Cable
3.3.2 Software
Android Studio
Xampp
Java JDK
Notepad++
Adobe Photoshop
Adobe InDesign
Microsoft Office Word 2016
Microsoft Office PowerPoint 2016
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3.4 Application Design
3.3.1 Application Framework
Figure 3.2 : Framework of application
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3.3.2 Storyboard
Figure 3.3 : Interface of app
Figure 3.4 : Login
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Figure 3.5 : Register Account
Figure 3.6 : User Profile
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Figure 3.7 : List of Subtopic
Figure 3.8 : User Get Information
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Figure 3.9 First Activity
Figure 3.10 Second Activity
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Figure 3.10 : Third Activity