noise & dynamic range
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INTRO: Noise is generally more obvious with headphones than
speakers and a relatively common complaint among headphone
aficionados. There’s a lot of confusion about sources of noise,
specifications, and how to make valid comparisons.
NOISE DEFINED: Technically noise is anything present that’s not
related to the desired audio signal. We usually only care about noise
within the audible range of 20 h to 20 !h. "nd within that range, the
ear is more sensitive to noise at some fre#uencies than others. The most
common audible noise is relatively random in nature and heard as a
broadband $hiss%. &ow fre#uency hum at power line fre#uencies is also
sometimes audible. "nd digital devices, especially computers and
mobile phones, can generate noises at specific fre#uencies that are heard
as whines, chirps, clicks, bues, etc.
SOURCES OF NOISE: Noise can, and often does, invade the signal
chain in audible ways starting at the microphones used during recording.
'ere are some common sources(
• Recordings ) *icrophone preamps and other gear used during
recording often have audible noise. +ut lots of techni#ues are usedto reduce the audibility of such noise. Noise gating, for eample, is
used to cut noise when there’s no sound from a given microphone
or instrument. Nearly all recordings before the early -0’s were
mastered on analog tape which has significant amounts of tape
hiss. "nd even digital recordings can have noise from all the
electronics in the signal path. "nd, of course, vinyl has lots of
noise.
• DAC ) n theory a perfect / bit 1" has a 3 d+ signal4to4noise
ratio but some fall well short of full / bit performance. 25 bit
1"s often only manage approimately / bit performance and
the very best reach 2/ bit 67N8+9 performance. This is especially
true of 1"s inside a computer. :ome 1"s also produce
significant amounts of their own noise such as as modulation and
http://en.wikipedia.org/wiki/Noise_(electronics)http://en.wikipedia.org/wiki/Effective_number_of_bitshttp://en.wikipedia.org/wiki/Effective_number_of_bitshttp://en.wikipedia.org/wiki/Noise_(electronics)
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#uantiation noise 6although these can also be considered forms of
distortion as they are only present with a signal9.
• Headphone Amp ) 7ven a laptop or portable player has a
headphone amp in it although it might be built into the same chipas the 1". "ny amplifier adds noise, it’s ;ust a #uestion of if it’s
audible or not. 7ven some fairly epensive stand4alone headphone
amps can have significant amounts of noise. They can also further
amplify whatever noise is $upstream%.
• Noise is Cumulatie ) While sometimes there’s an obviously
dominant source of noise it can ;ust as easily be a little from here
and little from there. Noise adds up.
NOISE !EASURE!ENTS: There are two basic kinds of noise
measurements. 8ne is a an absolute measurement of ;ust the noise and
the other is a measurement of the noise relative to some known signal
level. The decibel 6d+9 was partly developed as it more closely follows
sub;ective human hearing. " one d+ change in level is about the smallest
change most people can detect. " /0 d+ change is perceived as being
roughly twice as loud 6or soft9. f
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+oth are reasonable listening levels for many full sie headphones
such as the :ennheiser '100.
• Signal to Noise Ratio #SNR or S$N% ) This is a more open ended
method where both the noise figure and the reference signal levelmust be provided for it to be a meaningful number. The correct unit
is d+r where the $r% means $relative% but it’s often ;ust given in
d+. @nfortunately, many manufactures don’t specify the reference
level. When ;ust :N> is specified with no reference you should
assume it’s referenced to whatever the absolute maimum output
level is for the device44the same as a 1ynamic >ange
measurement. :adly, that’s often not specified either 6see( *ore
Aower 9.
• &olts s d' s d'u s d'r ) *easuring noise in volts only
works for absolute noise measurements. *easurements in d+v are
referenced to / volt which makes the math much easier and they’re
commonly used in professional audio. 0 d+v B / volt. n consumer
e#uipment d+u is more common and referenced to 0.==? volts
making the math more awkward. *easurements in d+r can be
referenced to anything including each other.
D(NA!IC RAN)E: "s eplained above, 1ynamic >ange is really the
same as the :ignal4to4Noise >atio 6:N>9 using the maimum possible
signal. t’s the ratio between the loudest undistorted output of the device
and what’s left over when nothing is playing and is usually a positive
number instead of a negative one. The theoretical dynamic range of /
bit digital audio is 3 d+ so that’s often used a benchmark for dynamic
rangeCideally you don’t want the playback hardware to be worse than
the recording format. With higher output gear it’s not uncommon to seedynamic range measurements well above that value so it’s not an
unrealistic target. :tudies, such as the one conducted by *eyer and
*oran, have shown 3D d+ of dynamic range is transparent for any
normal listening conditions. The only way to epose the noise floor is to
crank up the volume to unrealistic levels. @sing a digital 6software9
http://en.wikipedia.org/wiki/Signal-to-noise_ratiohttp://nwavguy.blogspot.com/2011/09/more-power.htmlhttp://nwavguy.blogspot.com/2011/09/more-power.htmlhttp://en.wikipedia.org/wiki/Dynamic_range#Audiohttp://en.wikipedia.org/wiki/Audio_bit_depthhttp://en.wikipedia.org/wiki/Audio_bit_depthhttps://secure.aes.org/forum/pubs/journal/?ID=2https://secure.aes.org/forum/pubs/journal/?ID=2http://en.wikipedia.org/wiki/Signal-to-noise_ratiohttp://nwavguy.blogspot.com/2011/09/more-power.htmlhttp://nwavguy.blogspot.com/2011/09/more-power.htmlhttp://en.wikipedia.org/wiki/Dynamic_range#Audiohttp://en.wikipedia.org/wiki/Audio_bit_depthhttp://en.wikipedia.org/wiki/Audio_bit_depthhttps://secure.aes.org/forum/pubs/journal/?ID=2https://secure.aes.org/forum/pubs/journal/?ID=2
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volume ahead of a / bit 1" and leaving the volume after the 1"
cranked way up may epose the / bit noise floor. n these applications
//0 d+ of dynamic range should be sufficient to keep the noise below
ambient levels.
&O*U!E SETTIN): There are some interesting twists with volume
settings some of which are not intuitive(
• Upstream Noise 4 "ny noise that’s $upstream% of the volume
control will be more audible as you turn the volume up assuming
the music doesn’t mask it. The absolute noise is worse at higher
volume settings but the :N> stays about the same because you’re
also increasing the signal by the same amount as you turn up the
volume.
• Ampli+ier Noise ) 1epending on where the volume control is
located within the gear it may or may not significantly alter the
noise. " digital volume control, for eample, will only affect the
noise in the recording itself 6and not change :N> at all9.
nterestingly some devices with analog volume controls have the
most noise at half volume— such as the Eii8 73. This is usually
because you’re hearing the Fohnson Noise of the volume controlitself where half volume is the worst case situation. This is typical
when the volume control is before the gain stage. When the
volume is after the gain stage, most everything becomes @pstream
Noise 6see above9 and is reduced at lower volume settings.
• Fi,ed Noise ) "mps have a certain amount of noise that’s present
at any volume setting. This is usually noise that’s from the circuitry
after the volume control and, in a properly designed amp, it’sentirely possible to have it always be inaudible.
-ORST CASE NOISE AUDI'I*IT(: :ome define audible noise as
anything you can hear under worst case conditionsCi.e. nothing
playing, the worst case volume and gain settings, a very #uiet room, and
http://nwavguy.blogspot.com/2011/05/fiio-e9-headphone-amp.htmlhttp://en.wikipedia.org/wiki/Johnson_noisehttp://nwavguy.blogspot.com/2011/05/fiio-e9-headphone-amp.htmlhttp://en.wikipedia.org/wiki/Johnson_noise
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using etremely sensitive headphones. "n easily accepted guideline is )
3 d+ un4weighted referenced to a realistic maimum listening level
6see 1ynamic >ange above9 as that’s the maimum dynamic range of /
bit digital audio. :o whatever level produces around //0 d+ peak :A&
6see my Aower article9 should be the reference value and as long as thenoise is about 3 d+ below that it will be entirely inaudible. That’s
achievable with less sensitive headphones but difficult with ultra
sensitive 7*s. :ome eamples
• HD.// ) 2.G H for //0 d+ gives G uH or )-- d+v of noise
• )RADO SR0/ ) 0.= H for //0 d+ gives // uH or )33 d+v of
noise
• U1E1 TripleFi 2/ ) 0./ H for //0 d+ gives /. uH or )// d+v of
noise
3RACTICA* NOISE AUDI'I*IT(: n reality, testing shows that -?
d+ below //0 d+ :A& is sufficiently #uiet for most people 6noise of 2?
d+ :A&9. That puts the limit at )/0? d+v, 64/02.- d+u9 or ?. uH for
sensitive 7*s. With the most sensitive 7*s in a really #uiet room
someone might still hear some noise at that level, but being realistic, it’slikely $good enough%. f you want to be assured of silence with even the
most sensitive 7*s, aim for )//0 d+v 64/0=.- d+u9.
NOISE 4 )AIN: 'eadphone amps have varying amounts of gain44the
maimum amount they can amplify the input signal. :ome have multiple
gain settings. The higher the gain the more they will amplify upstream
noise. "nd, typically, the higher the gain the higher their own noise. This
is one reason you ideally want to use the lowest amount of gain re#uired.
:ee( "ll "bout
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• Noise d' &olume 2//6 ) The 82 measures )//2 d+v un4
weighted and )//? d+v "4Weighted. This is well below the )/0?
d+v guideline and means the 82 will be silent in use.
• SNR Re+erenced to Full Output ) The 82 referenced to = volt>*: 6full output9 measures )/G0 d+r unweighted and )/GG d+r
"4Weighted. These numbers are etremely impressive but also
unrealistic for most users who will never need even close to =
Hrms of output.
HEAD3HONE SENSITI&IT(: 'eadphones vary widely in their
sensitivity. *any assume a headphone that’s /0 d+ more sensitive will
make the :N> /0 d+ worse but that’s often not true. "s headphones become more sensitive, you need less gain, andIor use lower volume
settings. +oth of those typically lower noise :o the ratio of the signal to
the upstream noise, and hence the :N>, stays about the same. 8nly
fied noise 6see above9 is directly related to the headphone sensitivity.
Fohnson Noise from the volume control can complicate this a bit but as
headphones become more sensitive the fied noise becomes much more
important. :ee Noise "udibility Worst ase above for eamples of three
different headphones.
NOISE S3ECTRU!S: :ometimes you will see a spectrum graph for
noise measurements. The approimate $noise floor% in these graphs is
much lower than the actual noise specification. n the graph to the right
the overall noise is about )//2 d+v but the noise floor is down around )
/?0 d+v in the graph. This huge difference is because the )//2 d+
number is the sum of all the noise from 20h to 20 !h. Think of
spreading a cup of sugar out across the floor. t would barely change the
height of the floor. +ut if you gather all the sugar up in a measuring cup,you can know how much total sugar there isCmuch like the noise
measurements shown in the boes in the graph. lick the graph for a
larger version.
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NOISE 'AND-IDTH AND
-EI)HTIN): Typically noise is the sum
of all energy within the audio band. deally
the bandwidth is specified for un4weighted
measurements. "4Weighting is often usedwhich ad;usts the measurement for the
relative sensitivity of the ear at different
fre#uencies and also limits the bandwidth.
"nother weighting standard is T@4> 5-. Eor gear that’s prone to a lot
of out4of4band ultrasonic noise, such as lass41 amplifiers and digital
e#uipment, a wideband noise measurement up to about /00 !h can also
sometimes be useful in addition to weightedIlimited measurements.
CO!3ARIN) NOISE !EASURE!ENTS: Jou can only directly
compare noise measurements given in d+u, d+v, or d+r at the same
reference level. "nd they must use a similar bandwidth and all be either
unweighted or weighted the same way. 8therwise, you can’t compare
the numbers without at least doing some math and sometimes you can’t
compare them at all. 'ere are some eamples(
• R!AA 7 @nfortunately >*"" has no concept of absolute levels.
:o it can’t calculate noise levels referenced to any known value. tattempts to calculate dynamic range against 9 d+E: 6the clipping
level of the 1" itself9 but even that is sub;ect to wide variations
in the device settings 6i.e. volume, $record% level, etc.9, calibration
settings, etc. +asically >*"" noise measurements are nearly
worthless and the noise of the A sound hardware might be worse
than whatever you’re trying to measure anyway. :ome >*""
results are comparatively arbitrary and this is one of them.
• d' to d'r ) f
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• d'u to d' ) These are close. To convert from d+v to d+u the
noise is 2.2 d+ worse. To convert the other way it’s 2.2 d+ better.
• d'r #8// m&% to d' ) updated my own noise measurements
from d+r referenced to 500 mH to d+v 6referenced to / volt9. Toconvert the old 500 mH measurement to d+v the noise improves
by - d+. To convert the other way, it’s worse by - d+.
• )eneric Conersions ) The generic math for the amount to add or
subtract is 20 K &og6 Href/ I Href29. The lower the reference
voltage the worse the noise figure. Noise can also be referenced to
power instead of voltage. n that case it’s /0 K &og 6 Aref/ I
Aref2 9.
o d+v to Holts B antilog6 d+v I 20 9
o 43 d+ in Holts B antilog 6 )3I20 9 B / uH 6 0.0000/ volts9
o Holts to d+v B 20 K log 6 Hnoise 9
• -eighting Comparisons ) t’s impossible to accurately compare
different weighting or weighted vs un4weighted as it depends onthe fre#uency distribution of the noise. "n amp with a lot of hum,
for eample, will have a proportionately lower weighted
measurement than one with only uniform hiss. n general,
however, epect an "4Weighted measurement to be about G to d+
better than an un4weighted measurement.
SOURCE I!3EDANCE: Fohnson Noise is often a dominant source of
noise in headphone amps and preamps. "nd it’s proportional to the
impedance of the input circuitry which includes the source. The higher
the source impedance, the higher the noise. :o, for eample, a given
headphone amp might be dead silent when driven from a source with a
/00 ohm impedance, but using a source with a /0! impedance could
easily produce audible noise. In this case the noise you’re hearing is
really coming from the upstream source not the amp.
http://en.wikipedia.org/wiki/Johnson_noisehttp://en.wikipedia.org/wiki/Johnson_noise
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!EASURIN) NOISE: +ecause noise measurements are a sum of the
noise across the audio band, and etremely low in value, they’re tricky
to measure accurately. The best high4end 25 bit A sound hardware may
have a low enough noise floor, but often cannot accept the full output of
the device being tested. "nd more significant, A sound hardware has noway to set or measure absolute levelsCi.e. measurements in volts, d+v,
etc. Hery few 1igital *ulti *eters 61**s9 have the resolution and low
enough internal noise to measure accurately down to a few microvolts of
" from 20 h to 20 !h. t is, in theory, possible to temporarily
calibrate a 25 bit soundcard using a known accurate meter and suitable
test tones. +ut it’s tricky to do accurately and apply to whatever software
is being used. The source impedance is also an issue. *anufactures tend
to short circuit the inputs for the best noise number, a more realistic testis to use a shunt resistance e#ual to the output impedance of a typical
source. f you try to use a real source, its noise will also be included in
the measurement 6as with >*""9. "lso, when measuring a source with
a 1" it’s necessary to use a very low level test signal as 1"s shut off
completely giving an unrealistic noise value if there is nothing to play. "
proper audio analyer can remove the low level signal from the
measurement leaving ;ust the noise.
R!AA !EASURE!ENTS( 7ven if you somehow calibrate the levels,
you still don’t know what >*"" is doing internally. t’s a magic $black
bo% with no credible documentation about how it arrives at its final
numbers. What bandwidth is being usedL s the result weighted or un4
weightedL Alus the unknown output noise of the >*"" sound
hardware is included in the measurement by design. @ltimately, the best
way to make noise measurements is with an audio analyer such as those
from "udio Arecision and Arism :ound.
'OTTO! *INE: Noise of around )/0? d+v 6referenced to / volt9 will
nearly always be inaudible. Noise around 43? d+v is probably $good
enough% for many. Noise referenced to other values must be converted
to d+v or another consistent reference before it can be fairly compared.
>*"" values are nearly useless because >*"" has no concept of
http://nwavguy.blogspot.com/2011/02/rightmark-audio-analyzer-rmaa.htmlhttp://nwavguy.blogspot.com/2011/02/rightmark-audio-analyzer-rmaa.html
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absolute levels. t can only provide dynamic range and it often gets even
that wrong because it’s difficult to set the levels properly without proper
instrumentation.