no show 2012 - robert yang - a people's history of the fps

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A People's History of the First Person Shooter Robert Yang @radiatoryang Parsons the New School for Design

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In his book “A People’s History of the United States,” Howard Zinn argues for an alternate (but just as valid) historical narrative that put common people at the core of its story rather than the powerful political / economic figures that “inevitably” wielded control in a historical trajectory. The truth, however, is that their power and legitimacy was disputed at every step. Much like US history, the history of game development is largely dominated by the powerful — large international publishers and industry developers dominate the conventional narrative and are its heroes. This talk will not argue whether the industry is good or evil, but the truth is always more complicated than that.The history of the first person game genre, then, can be read as a narrative arc with three eras: a “Doom” era with lots of modder / industry symbiosis, a “console” era that forced these modders to consolidate with indies, and now an “indie FPS” era that seems poised to takeover popular discourse of the genre. Today, “modding” as we understood it 10 years ago, is now dead.In this talk, attendees will hear about the rise and fall of the many modding city-states, several general critiques of the console military manshooter market, and a critical survey of over a dozen experimental indie FPS games you’ve probably never heard of.

TRANSCRIPT

Page 1: No Show 2012 - Robert Yang - A People's History of the FPS

A People's History of the First Person Shooter

Robert Yang@radiatoryang

Parsons the New School for Design

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Some storylines:- FPS as institution

- console FPS market- the death of modding

- eclectic indie scene

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“... a game that weaves together image, sound and narrative into a new form of experience.”

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“... a game that weaves together image, sound and narrative into a new form of experience.”

– “A New Art Form May Arise From the 'Myst'”, 12/4/1994

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CD-ROM

~6 million sold

(1993-2003)

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ART TECHNOLOGY

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1993 1993

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DISRUPTIVE TECHNOLOGY

DISRUPTIVE INNOVATION

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1972 2010

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FIRST PERSON FIRST PERSON

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HARD-CODED MODULAR

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CD-ROM The “Internet” (?)

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INNOVATIVE INNOVATIVER

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DEAD ALIVE

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DEAD ALIVE

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Some storylines:- FPS as institution

- console FPS market- the death of modding

- eclectic indie scene

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Mods!

(modifications)

“UGC” (user-generated content)

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Total Conversion(“the moddiest”)

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Total Conversion(“the moddiest”)

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Graphics “upgrade”

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Map pack / map

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Maps are mods.

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Maps are mods.

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Trends / waves

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Trends / waves

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Trends / waves

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Trends / waves

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Trends / waves

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Mods were...- new rules / content

- free, nonprofit- existing assets, engine

- required retail copy

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Mods were...- new rules / content

- free, nonprofit- existing assets, engine

- required retail copy

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Mods meant- a way to “break in”

- a commentary- a “default audience”

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DEAD

MODSTOTAL CONVERSIONS

NON PROFIT

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DEAD ALIVE

MODS MODS

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Garry's Mod

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2009 2010

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Some storylines:- FPS as institution

- console FPS market- the death of modding

- eclectic indie scene

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THE INDIE FPS

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MADE INDIE FIRST PERSON GAMESMADE INDIE FIRST PERSON GAMES

BEFORE IT WAS COOLBEFORE IT WAS COOL

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Sense of embodiment

“At A Distance”

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Sense of embodiment

“Fotonica”

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Sense of embodiment

“Hockey”

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Sense of embodiment

“Valentinel Hopes”

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Vision / camera

“MirrorMoon”

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Vision / camera

“I Can't Find My Glasses”

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Vision / camera

“Unmanned”

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Vision / camera

“Perspective”

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Perspective / understanding

“Cities of Day and Night”

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Perspective / understanding

“TRAUMA”

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Perspective / understanding

“TRIP”

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Perspective / understanding

“Kairo”

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Soundscapes

“Proteus”

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Soundscapes

“FRACT OSC”

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Digital mediation

“Dirac”

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Digital mediation

“Memories of a Broken Dimension”

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“There's sort of this zeitgeist

of people saying the first-person

perspective is really interesting. What happens if you take out shooting?”

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MADE INDIE FIRST PERSON GAMESMADE INDIE FIRST PERSON GAMES

BEFORE IT WAS COOLBEFORE IT WAS COOL

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Some storylines:- FPS as institution

- console FPS market- the death of modding

- eclectic indie scene

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TAKEAWAYS

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a takeaway:

the revengeof Myst

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a takeaway:

the mod scene was a proto-indie scene

fragmented by engine-tech fundamentalism

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a takeaway:

the “mod” “died” because engine

licensing and modes of distribution changed

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a takeaway:

the indie fpsscene is HUGE and

ADVANCED.

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THE takeaway:“Amateur” game

developers have been deeply involved in the

first person genre since it first began.

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NO

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Game dev history...●Tech / engine?

●Distribution model?●Geographic location?

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WHO WILLWRITE OURWIKIPEDIA

PAGE?

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Thanks.

Robert Yang@radiatoryang