njedge summer luncheon july 21, ,2016
TRANSCRIPT
From Tech Savvy to Digitally Literate
Mark Frydenberg
Computer Information Systems Department
Bentley University Waltham, MA 02452
From Tech Savvy to Digitally Literate: Apps and Activities for Social Learning
Today's students live in a world where being tech-savvy, constantly-connected multi-taskers is the norm. How can educators incorporate some of the latest social and digital media tools into the student learning experience to promote digital literacy and critical thinking skills?
Charge up your mobile device and bring it with you to participate in a fast-paced hour of apps and activities that will keep your students connected and engaged with technology and each other.
Install a QR Code Reader App for your phone
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Agenda
Engaging Students
Digital Literacy
Becoming Content Creators
Who are today’s students?
Most of us experienced formal learning in an authority-based, lecture-oriented school. Now, with incredible amounts of information available through the Web, we find a “new” kind of learning assuming pre-eminence—learning that’s discovery based.
Engage Me or Enrage Me
it’s not relevance that’s lacking for this generation, it’s engagement
Minds on Fire / JS Brown
The most profound impact of the Internet is its ability to support and expand the various aspects of social learning.
Engaged?
Rethink Learning Spaces
Agenda
Engaging Students
Digital Literacy
Becoming Content Creators
May 2011
The natives are revolting
children may have skills in the use of technology, but teachershave the skills and knowledge to create engaging and exciting learning opportunities and environments
What are today’s students concerned about?
NCTE’s 21st Century Literacies Framework
Literacy has always been a collection of cultural and communicative practices shared among members of particular groups. As society and technology change, so does literacy. Because technology has increased the intensity and complexity of literate environments, the 21st century demands that a literate person possess a wide range of abilities and competencies, many literacies.
Active, successful participants in this 21st century global society must be able to:
• Develop proficiency and fluency with the tools of technology;
• Build intentional cross-cultural connections and relationships with others so to pose and solve problems collaboratively and strengthen independent thought;
• Design and share information for global communities to meet a variety of purposes
• Manage, analyze, and synthesize multiple streams of simultaneous information;
• Create, critique, analyze, and evaluate multimedia texts;
• Attend to the ethical responsibilities required by these complex environments.
JISC
Digital Literacy
Share ContentSocial
NetworkingSelf
Presentation
Create Content
TransliteracyIdentity
Management
Filter and Select Content
Reuse /Remix / Repurpose
Privacy Maintenance
(Steve Wheeler http://steve-wheeler.blogspot.co.uk/ )
Digital Literacy
Share ContentSocial
NetworkingSelf
Presentation
Create Content
TransliteracyIdentity
Management
Filter and Select Content
Reuse /Remix / Repurpose
Privacy Maintenance
(Steve Wheeler http://steve-wheeler.blogspot.co.uk/ )
KN
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SOCIAL
Agenda
Engaging Students
Digital Literacy
Becoming Content Creators
What can students create?
Cell phones in school
Periscope Live Streaming
TalkTech Project
Project Goals
• Work with students from another country to research a technology topic and present those results using collaborative multimedia tools
• Identify and use both synchronous and asynchronous tools to communicate with international partners
• Produce a tangible work product within a designated period of time
• Develop and demonstrate digital literacy skills
Topics 2015
• How is augmented reality being used in various businesses or industries?
• How does social media influence customer experiences?
• What are the most popular messaging apps, and who uses them?
• What are the biggest cybersecurity threats facing Internet users today?
• How does streaming audio and video impact the entertainment industry?
• How do mobile technologies and the Internet enable new business models through crowd sourcing?
• Are MOOCs threatening the future or value of a traditional university education?
• Are wearable devices a fad, or the future direction for staying healthy?
• Should you license your photos using Creative Commons on media sharing sites?
• Does information privacy matter in the age of big and open data?
• When it comes to the Internet of Things, are we there yet? If not, what is possible in the future?
• How smart are Virtual Personal Assistant apps such as Siri and Cortana?
• What factors are most important in increasing the adoption of mobile payment technologies?
• How do personal live streaming video apps change the way information is shared over the Internet?
• What features do open-source mapping apps have over Google or Bing Maps?
By the numbers
• 75 participants
• 68 of them created micro videos
• 21 used YouTube because they did not have a smartphone that could run the Vine app
• All had experience using some online collaboration or digital media tools
Tools UsedTask Tools
align time zones timeanddate.com
chat Facebook Messenger, WhatsApp, Google Hangouts, WeChat
create and host audio SoundCloud
create and host video Vine, Periscope, YouTube, PoowToon
create interactive images ThingLink
edit audio Sound Forge
edit images PhotoShop, Paint.net
edit video Windows Live Movie Maker
email Gmail, Outlook
hold video conferences Google Hangouts, Skype
record video mobile phone camera apps
schedule meetings Doodle
search the web Google, Bing
share photos Flickr, Tumblr
share screens join.me, Google Hangouts
Constraint inspires Creativity
Vine Usage among Teens
Creativity in Micro Videos
• Poulaki (2015) • Looping background vs foreground videos
• Background videos have "less creative potential"
• Foreground Videos "reproduce a gesture or incident, an event, contain a distinctive action, or a curious object and its transformation."
• Redi, O'Hare, Schifanella, Trevisiol, & Jaimes (2014)• A creative video is "unique in a significant way, or it expresses ideas in an
unexpected or surprising manner.“
• “Creative videos are novel and have aesthetic value”
Categorizing Micro-videos
Category Number
Definition Selfie 14
Slide Show 6
Demonstration 29
Skit 16
Removed 3
TalkTech Results
• TalkTech introduced the task of creating micro-videos to illustrate technology concepts
• Capturing and conveying the essence of a technology concept in six seconds proved to be a challenging exercise in critical thinking and planning.
• Students created a vines in a variety of styles, from simply reading to presenting their research in a creative way
• Exercise exposed students to new ways to express themselves and think creatively
• Students demonstrated abilities to research, collaborate, and communicate online
• All groups completed the project successfully
Digital Literacy Revisited
Share ContentSocial
NetworkingSelf
Presentation
Create Content
TransliteracyIdentity
Management
Filter and Select Content
Reuse /Remix / Repurpose
Privacy Maintenance
(Steve Wheeler http://steve-wheeler.blogspot.co.uk/ )
Game Changers: Internet, Mobile, Immersive
Augmented and Virtual Reality
• Cardboard Camera App
• Google Cardboard App
Facebook 360 Pictures
• Google Cardboard App
• Google Cardboard Camera (or any 360 camera app)
• Post to Facebook
360 Photos Provide an Immersive Experience
Huffington Post
http://goo.gl/hrKxDG