nintendo power 1988 - 2004 - internet archive...how n64's responsive analog control stick lets...

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Page 1: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

!u/ jJii/ii jj'j i ijj i jjjJjJJ/ '

JjjXmmm, ^ |

WW p s ~1!

lilMH ?t

Page 2: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 3: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

J WgWjVjjSAMi

tfeac^tanil ’’ - > iVAiVj .. j .jjirjii wkwaBia-M»•«•»!««»»mi i That's why you need Nintendo Power! Every

of secrets and strategies that can save your I,I

your own tour guide to point out road hazards and oscaparouWv,,^-, ,

After reading monthly features like Classified Information drill : 1

Counselors' Corner, you'll be playing with more power fhapVyer •

before! Just look at all the special tips and tricks inside this issue.

Not only will Nintendo Power give you maps and moves td,irnPft^e|,j[|l

your play, you'll get the latest reports on Nintendo 64. , ,i<i

Find out how N64 lets you watch Mario from any angle. Just a tags';1 j1 j

of your finger on the controller and you're zooming in antfp’ijf„tr/,||i j|i

pulling a 360 to see if Bowser is sneaking up from behind! Discover.1 . I

how N64's responsive analog control stick lets you make Mario tip- y i I

toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus you'll ,

get reviews, previews, and rankings of games for all Nintendo systems.*11

A full year is just $19.95* (That's a savings of $40 off the cover Y| j (I

price!) Subscribe now and you'll get your choice of one of three till

Player's Guides—a $11 value. Just call 1-800-255-3700 to subscribe.

Or send in the card that's stuck in the middle of this ad. Don't wait, i

if you miss the bus, you'll have to hitch a ride. And there’s no telling

who, or what, may stop for you.

Page 4: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

Donkey Kong Country 3: Dixie Kong's Double Trouble

Dixie pairs up with an unlikely simian sidekick. 11-t t j and the result is double trouble.

|\i

Page 5: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 6: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 7: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 8: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 9: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 10: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 11: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 12: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 13: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

•$/#/;#

Page 14: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

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ini BUI

Page 15: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 16: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 17: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

Ghost Firebrll

Body Double

Teleport

Trident Invisibility

high-tech '

Page 18: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

10 Grand Prizes include!

1st Prizes: One free Nintendo 64 rental package with

One fr( of Nint

Page 19: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 20: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 21: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

VOLUME 89 Q;

Page 22: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

onuff

Q> mnmpoMit

Page 23: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

ifjSj NINTENDO64

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Page 24: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

0 mmopomii'

Page 25: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 26: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 27: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 28: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 29: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

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Page 30: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

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. - xw**' Awv^=B HinH WWx0 vJ^M' ^ -.

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Page 31: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 32: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

rnj&m

Page 33: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

THE BEAR MECESmiEf

Page 34: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

BANANA BlRDf

Page 35: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

DONKEYl

THE ARMY OF KAOS

Page 36: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 37: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

pipeline peril/

Page 38: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

H) UNCHARTED WATERS: Y NEW HORIZONS HOW CAN I AVOID A BATTLE?

O NINTENDO POWER

Page 39: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

0 OGRE BATTLE

I HOW DO I REMOVE OR TRANSFER AN ITEM?

HOW DO I GET TRISTAN TO JOIN MY ARMY?

Page 40: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 41: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

QR A FAST FACTS Ssbu 111 tes^rrr

££SFu™:*LhK-

the end of the fight. MEGS are the same

Page 42: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

The series that jump- started the street fighting

WHO NEEDS A NUMBER THREE!

y --...._

j| \ iffl

Page 43: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 44: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

Jaguar Revolver Jaguar Variable Assault ADON

Bull Revenger

Page 45: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

CHARLIE

i,FP, ©Charge, ©+

Jump in, WP, ©+WK,@+FK

DAN

Hissho-buraiken ©©©©©©+K

:,©®*+wp'

Lup to 25% of your e

Page 46: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

KATANA

Page 47: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

Aura Assault

Soul Illusion

Page 48: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

senpu-kyaku

KEN

Sho-ryu-reppa CHUN-L1

ump in, WK, WR ©®@+WP

umpin, MK.© + MK, ®@©+SK

DHALSIM

Yoga Strike

i, SK, ©MP, ©+SK

Page 49: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 50: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 51: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

lilt

/I • IT TAKES TWO [ ■ TO TAWOLE- •

FOUR MAZE- MODES

Page 52: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

5UL? DO'i'Jtt Or OiJOjSj

Page 53: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

{ MIND-YOUR MAZES

Page 54: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 55: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

B-T1 □ARK CAVE |f

JS|y||

Page 56: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 57: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

MECA HAWK AGAIN

Page 58: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

1IXIEIK0NG8

Page 59: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 60: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

WfcSFKOM'

Page 61: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

VOLUMES) (

Page 62: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

POWER SOURCERS PLUG IN AGAIN

Page 63: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

ISLBCOO COOP

ts&,!ibe ’ FOI? TBS B/fiiWEdStnr

B^-poieew BooewToi^e

BUILD A

Page 64: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

NO, BUT SERIOUSLY FOLKS

THE TURTLE ROCK INN

Page 65: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 66: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 67: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 68: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

The 3 Musty Fears

1. Left-Center-Right 2. Left-Right-Center (i Loft-Riqhi

4. Center-Right-Left 5. Right-Left-Center

Page 69: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 70: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 71: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

VOLUME 89 @

Page 72: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 73: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

mime 89 Ck

Page 74: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

SpUM | f 4

Page 75: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

I

VOLUME 89 Q)

Page 76: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 77: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

PINOCCHIO

Page 78: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

Q) NINTENDO POWER

NBA HANGTIME SCORES BIG TIME!

Page 79: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

NBA HANGTIME

VOLUME 89 Q)

Page 80: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

f FACING fl&ZOtS R4WP/H5K

Page 81: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 82: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 83: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 84: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

^^^j^^SHFI|®?jRI3liRi3i'

Ill &i™N;'-S1i

Page 85: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 86: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

rj ciAssomo V UU0BMAJJON

Page 87: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 88: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 89: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

CI&&SIKF9I0 UU&UMAJJOW

Page 90: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 91: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 92: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

s gauges beside

Page 93: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

nil

..^S. PLAYERl

TirmmtcK

TWO-PLAYER

TIME TRIAL

ONE-PLAYER

ENDLESS....

TA^E CLEAR

Page 94: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 95: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

j mme mope

Puzzle S-0S HIT

Puzzle 4-0£

Page 96: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

An Early Breakthrough in 3-D Battling

The Best Way to Battle

Page 97: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

VOLUME 81 Ql

Page 98: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 99: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

VOLUME 89 Qy

Page 100: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 101: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

VOLUME 89 Q)

Page 102: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

fuil

iili

liil

lil

8

Page 103: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

.i I'll

(JB,

0 BATTLEZONE/SUPER BREAKOUT 2.8 3.3 3,0 3.3 HHH Hi l- ARCADE # DONKEY KONG '94 0 LUFIA II: RISE OF THE SINISTRALS 0: MARIO PAINT

MM hhhhi hhh wm hh ■ 3.0 3.7 4.0 HH Hi m 3.* H m HH k-a creativity

0 MORTAL KOMBAT TRILOGY 0 MS. PAC-MAN HI

3.3 3.8 2.8 *© M FIGHTING 3.3 3.8 3.0 HU’I K-A ARCADE

0) PRINCE OF PERSIA II 0 STREET FIGHTER ALPHA 2 38

■HHHH HH IS&-M 1 ACTION |' Hi H 1 .★*©☆ ■ Hi Lighting 11

01 SUPER MARIO LAND 4.0 4.1 4.1 * NA ACTION 0 TOY STORY 3.1 3.6 3.5 ☆ K-A ACTION

a five pointSouwl'l^fCwiJS fccSmge'lSTheme &Sfun

Q -m 0 -SUPER NES [0H|—GAME BOY

If you like the same types of games as ou

Fighting, Action, Sports

Fighting, Sports, Simulations

gories include: EC=Early Childhood, K-A=Kids to Adults, T=Teen |13+), M=Mature (17+), A=Adult (18+), NR=No Rating. To contact the IDSA regarding the rating system, call 1-800-771-3772.

VOLUME 89 Q

Page 104: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

liar

j A* aJ J ■

Page 105: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

h®tf< JHW-J,

Page 106: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 107: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 108: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 109: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 110: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

center tOO COLD COIN?

AND WIN

YOUR OWN f TAR!

Page 111: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 112: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

Coming Next Issue..... Volume 90, November 1996

Page 113: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

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Page 114: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus
Page 115: Nintendo Power 1988 - 2004 - Internet Archive...how N64's responsive analog control stick lets you make Mario tip-y i I toe, crawl, jump, swim, fly, or sprint out of harm's way. Plus

* etroAIa1 s, 6/*^

Our goal is to try and preserve classic videogame magazines from years gone by before they are lost forever.

Thanks goes out to all the people who make this possible. From the original editors and writers,

to everyone involved in acquiring and digitizing these magazines.

People interested in helping us out, in whatever way possible. Either by donating classic magazines, scanning, editing or distributing them,

visit us at http://www.retromags.com

We are only interested in preserving classic magazines that are at least 5 years out of print.

We have no desire or intention to profit from these in any way. So please, if you come across people trying to sell these releases, don't support them!

Thank You and ENJOY!

4