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Nintendo VALIANT FEATURING EXCLUSIVE SCENES FROM THE HOTTEST GAME EVER! SUPER MRio

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Page 1: Nintendo Comics System Book Collection - Archive · pow't think that's going to be a pxosl&h.* so,a/ohy what po wepo?) /)= . riis werea wishing mentionwell t'p wish rwas . now that

Nintendo

VALIANT FEATURING EXCLUSIVE SCENES FROM THE

HOTTEST GAME EVER!

SUPER

M Rio

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VALIANT. i

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(Nintendo) COITIICS SVSTEIT1 STRRT

(^omics for Nintendo players!

Now there's an idea! They'd have to be fast-paced. Intelligent.

Sophisticated. Literate. Intriguing. Involving. Funny. Why?

Because Nintendo players are smart, discerning, tasteful people, with a sense of humor.

Lots of companies would have loved to have published comics for Nintendo players. But the nice people at Nintendo picked us-VALIANT. They thought we'd do the best job. We will.

So here it is, the moment we've all been waiting for. Welcome to Nintendo Comics System #1.

Please let us know what you think. Is this the moment you've all been waiting for? Got any comments? Suggestions? Ideas? Write to: Voyager Communications Inc., 132 West 21 st Street, New York, NY 10011.

And, from all of us at VALIANT, the comics publishing part of Voyager Communications Inc., thanks for being along on this, our first "voyage."

Nintendo Comics System™ Vol. 1. No. 1, 1990. (ISSN: 1049-149X) Published by VALIANT, adivislon of Voyager Communications Inc., James Shooter. President; Steven J. Massarsky, Secretary: J. Winston Fowlkes, Treasurer. Office of Publication: 132 West 21st Street. New York. NY 10011. ©1990 Nintendo of America Inc. and ©1990 Voyager Communications Inc. All characters featured herein, and the distinctive likenesses thereof, are trademarks of Nintendo of America Inc. All rights reserved. $9.95 per copy. Printed in the U.S.A. No similarity between any of the names, characters, persons and/or institutions in this magazine with those of any person living or dead, or any institution, is intended and any such similarity which may exist is purely coincidental.

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(Nintendo) COmiCS SMSTEITI

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'Burr&N/i 17n hungry/ can we stop . ATTHe "M?r-0&6 ZZ/X'f

on the way home ?

$08! ffiy BEAUTIFUL FORTRESS' ) X DON'T 6ET IT^ COOP THINS I SAVED A LITTLE

SOUVENIR..^ AND I WAS SON6 7D CONQUER THE WORLD ON TUESPAV'

^THE FORTRESS WAS A MIRAGE,

SILLV.' DON'TyOU know anvthing

ABOUT "W6H^ r.nrteLPPT"'

THE MIRAGE CONTROL/

/t/MWMYS THIS, IS /MORE LIKE IT,'

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Y THAT'S 7M4T/ NOW/ALL WE HAVE TO PO IS FINPTHE WELL • IT MUST

^BEAROunPhERE.

f ... somehow r POW'T THINK THAT'S GOING TO BE A PXOSL&H.*

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SO,A/OHY WHAT PO WEPO?) /)= . r IIS WERE A WISHING WELL T'P WISH r WAS

NOW THAT you) MENTION IT, MAYBE XPO^J

X CANT USE THE Z4RRER ON the imps, rr might pestroy the STP/RMAy. KIP, P>0 YOU HAYEANY ARROWS FOR A , SITUATION LIKE / ^ THIS? >/■

yyOUR ARROWS PIPN'T PO' YOUPl’

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(Nintendo) COmiCS SVSTEfTl

. _ __ HgAVY- WZI6HT COHTBHPER SACXIKHUE SO'5/ VOU WERE TUE BEST'

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OWLV THE BEST MAKE IT IN THEBING' IT'S A HARP CLIMB TO THE TOP/ IT’S A

„BATTLE JUST TO SURVIVE!

/VOW/ PUT i ^ AWAY/

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The story beginning on the next page is a special one. It was created on stage in front of the news and TV cameras during a press conference at wh ich the N intendo Com ics System was announced to the world. In order to make their work easier to photograph, the artists drew the pictures at a larger size than usual and used darker ink to draw in the backgrounds.

"The Fish That Should've Gotten Away" is the first story ever created forthe Nintendo Comics System. Wethoughtyou'd like to know that you're reading a piece of comics history!

The press conference took place at New York's glitzy Palladium last January, and was attended by scores of media people!

Artists at work. A special guest drops by.

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X THINK SHE LI KEG 1 41E... BUT POEG SHE

OF COURSE, T AM KlNOjA CUTE PON'T'CHATHlNK?

\C%ON^AMAGOOP^ looking gut, right? XTW/N/kT VQU'fiE* i

\600P-L00KING GUY...yz

< yOU’RE A F/6H.WH4T P0 >C?U KNOW/ABPUT

L 66tfP LPOK6?^J

SAIP/A MOUTHFUL.

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(Nintendo) COmiCS SVSTEm mSm

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(Nintendo) COIT1ICS SVSTEITI

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(Nintendo) COmiCS SVSTEm ZELDA ALOrVO T/MSA60.

ipl

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AMP TMUS W£ L ££t . AMP TM£ APi/£MTMP£ 0£6WS.. ■

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■you pipnt even gooa/ to see IF I WAS OUT OP RANGE OP FLYING PEBRIS-/ BASH/ RIGHT

THROUGH THE WALL/ ^

' 0t/CW/0e/CAf/EASV,MIFF/ GASV'z Thought zeloa MIGHT BE IN HERE/ WHEN ZELPA'S IN PANGER, TGET-

WELL... CARREP AWAY.. >

STOP CHARGING AROUNP WITHOUT THINKING,LINR/ WHAT IF IT HAP BEEN y

A 77?AP*

HEY, LIGHTEN UP, MlFF/I&CrrUS PAST THOSE AfOLBa/VS ANO

yeah/ yEAH/ J~UST SHOW IT TO ME ANP I'LL SLICE IT UP/.

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SOON, PRl NCESS ZELPA, X MILL APP '/OUR 77P/FORC£OA 1M/SPOH TO MV T£/FORC£OF POH/£R— ANp RULE HYRULE

I-Z'M SORRY, MASTER! THE ADVENTURER, LISIK, PASSED MY OUTPOST. X TRIED TO DESTROY HIM, BUT RAILED/_

HE SMASHED /AT ENTIRE N** • PACK OF BROTHERS IN ) | !• • ' MOMENTS/AND 1,1 ALONE ESCAPED TO TELL ) ' HL

’yOU'

ARISE, FAITHFUL MOLBUN t X for&ive you for not

DESTROYING LINK. .

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A/O/ HE & POUMP THE HlPPEM EXIT' X

huh? Ymoviisi&-tue pillar MUST HAVE OPEMEP

x^^^A SECRET POOR' , AMP HE’LL PIMP ' A WAV TO PEPEAT VOU AS WELL.' A

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PON'T WORRv, PRINCESS' ^ WHENJ X RETURN, >©^ WILL,

ggJPIM/AJg HIM/ ^

NO TELL IN& HOW X H4ve to woi?^ k^st- MUCH TIME X HAVE USE ALLTHE MA&IC BEFORE HE , /MPA TAU&hTMEON

^RETURNS... y\TOeSE OHAINS /

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*//).'&ANON WILL RBWARP N\£ w£ll POR

THIS! y

YAAAAAAAAam*»sJ

POIV/'T COUNT VOUR nueies ver, PARKNUT.

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fTpuT&E LAX ' WH£M WE PINP

PRINCESS v ZELPA/ J

THE TRlFORCE OR WISDOM .

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AH... MV FVOUSh PRINCESS'X KNEW TH/S IS WHERE VOU'P

AFTER ESCAPING ME.

X MUST THANKVOU.'/Ou HAVE REMOVE? THE /H4GIC.SS41- PSOV1 AROUNP THE TPIFORCE/

^NOW ITS /HWE fiPg THE TaKlNfe,'

the little pool, means it/ she woi/lp SACRIFICE HEPSElF' AUP THAT WEAPON

CAN PESTROyME

LMK.

fjf .J/,

8rf jJ0 ■ggQf WlMrl/tAv\l

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u=k

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HEY. PRINCESS S£ A PAL ANP SCARE ME. UP SOME SOOA ANPCHiPS.WILL j

^ WHILE yOU'PB^ AT IT, PICK UP A BOTTLE OF TUMMY-TIME

. FORME/ J

' I 'M SOIMSTO^ GET PLAQUE,.. X JUST KNOW IT.

' WHAT SCARES ME IS THAT I’M THE BRAINS

OF THIS s,OUTFIT;

■ nsveyoutousht"

ImrruAl^am .JiiffiHfiMtNcfyer?

SX'M JVST SAYING X HAP A PIECE OFCAKE

LAST TIMEX WAS IN WORLP S-1.

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REMIKlPS ME OP PIRK PRAlM-HEAP ISSUE PSPS. "THE

'uonep prom tears op JV)£tP)M6 \MREMCHES._..',

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yeah?/ what ABOUT 01.0 PlRK

YPRAINEP-HEAPJs

( ACTUALLY, X UNPERSTANO THAT A LON6 VPROP CAM BE SCOP FOR THE complexio

—yOU'P REALIZE YOU'RE ABOUT TO TUMP ONTOAV

shv&uy, you know of any QUIET LITTLE ALCOVE WHERE _A&UYCAN REAP IN PEACEJ/^.

BY THE WAY, PIP r EVER TELL YOU ABOUT THE TIRELESS ENERGY THAT PIRK PRAIN-HEAP INSPIRES IN HIS CLOSE -- YET HEARTY 8anp of rogue plumbers? y

'SPEAKING of hurt*1 60 A LITTLE LIGHTER ON THE PASTA,HUH,

FELLA?/

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' HAH! PATHETIC PLUMBERS ARE NO MATCH FOP ANCIENT

sNlWJ"! TRAINING*.

I'M SLAP THAT MAGAZINE ONLY COMES OUT

v QUARTERLY.

HA! NONE PAPE TARRY WITH THE CRONIES OF PIRR PRAIN-HEAP!’ ,

' WELL, IN OUR TRAINING*, WE PONT USE AN SISSY PIPE

V WRENCHES!

^ HEY, MY TOOTH'S LOOSE! WHAT'S THE PEPUCTlBLE

ON OUR MUTUAL OF YOOPA pental insurance plant-

' THIS REMINPS ME OF THE TIME THE NEGATIVE-ENERGY ROBOTS FROM GALAXY F8 PAREPTO SPOIL PlRK'S SURPRISE PARTY. ,

\ WHAT A BROUHAHA--.' y.

MARIO, HAVE X EVER TOLP YOU THAT YOU

V'PRlVg MECRAZYTy

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X HATS. HIM,THE KING KATES KIM,THE PRINCESS THINKS HE'S SILLY ANP WE ALL

^JTHINK LESS OP YOU FOR REAPING THIS/

v' ' ( XV£ COMB TO i \£C0NCLUSION...

/ J [ ... XV£ ALWAYSHATEO^i ® 1 V_PI UK

8%^

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WHAT?

Page 87: Nintendo Comics System Book Collection - Archive · pow't think that's going to be a pxosl&h.* so,a/ohy what po wepo?) /)= . riis werea wishing mentionwell t'p wish rwas . now that
Page 88: Nintendo Comics System Book Collection - Archive · pow't think that's going to be a pxosl&h.* so,a/ohy what po wepo?) /)= . riis werea wishing mentionwell t'p wish rwas . now that
Page 89: Nintendo Comics System Book Collection - Archive · pow't think that's going to be a pxosl&h.* so,a/ohy what po wepo?) /)= . riis werea wishing mentionwell t'p wish rwas . now that