night stalker house

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  • 8/3/2019 Night Stalker House

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    Living Room

    Bedroom

    Kitchen

    Closet

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    1st 1 2 2 0

    2nd 2 3 3 0 - Wild Empathy +4

    3rd 3 3 3 1 Wild Empathy +5

    4th 4 4 4 1 -

    5th 5 4 4 1 -

    6th 6 6 6 1

    7th 7 7 7 1 -

    8th 8 7 7 2 -

    9th 9 8 8 2

    10th 10 8 8 2 -

    11th 11 9 9 3 Improved Trip

    12th 12 9 9 3

    13th 13 10 10 4 -

    14th 14 10 10 4 -

    15th 15 11 11 4

    16th 16 13 11 4 -

    17th 17 14 11 9 - Stance (Bolstering Voice)

    18th 18 15 12 9

    19th 19 15 12 10 -

    20th 20 16 13 10 -

    NightstalkerRanger 5, Animal Lord 5

    Medium Humanoid (human)

    Hit Dice: 5d8+5 + 5d10+5 (59 hp)

    Initiative: +0

    Level Class BABFort

    SaveRef Save

    WillSave

    Skills Feats Class Features

    Ranger 1

    Handle Animal +4, Heal +4, Knowledge(nature) +2, Listen +4, Ride +4, Spot +4,Survival +4, Use Rope +2

    Combat Reflexes,Mounted Combat,Track

    Fast Movement (+10 feet),Favored Enemy (animals), WildEmpathy +3

    Ranger 2

    Handle Animal +5, Heal +5, Knowledge(nature) +3, Listen +5, Ride +5, Spot +5,Survival +5, Use Rope +3

    Ranger 3

    Handle Animal +6, Heal +6, Knowledge(nature) +4, Listen +6, Ride +6, Spot +6,Survival +6, Use Rope +3

    Endurance, Vexing Fl

    Ranger 4

    Handle Animal +7, Heal +6, Knowledge(nature) +4, Listen +7, Ride +7, Spot +7,Survival +7, Use Rope +5

    Animal Companion, Ranger Spells,Wild Empathy +7

    Ranger 5

    Handle Animal +8, Heal +7, Knowledge(nature) +5, Listen +8, Ride +8, Spot +7,Survival +8, Use Rope +5

    Favored Enemy (shapechangers),Spells, Wild Empathy +8

    AnimalLord 1

    Handle Animal +9 (+13 canines), Heal +7,Knowledge (nature) +6, Listen +9, Ride+8, Spot +8, Survival +9, Use Rope +5

    Natural BondAnimal Bond (wolflord), DetectAnimals (canines), Wild Empathy+9 (+13 canines)

    AnimalLord 2

    Handle Animal +10 (+14 canines), Heal+8, Knowledge (nature) +7, Listen +10,Ride +8, Spot +10, Survival +13, UseRope +5

    Low-light Vision, Wild Empathy+10 (+14 canines)

    AnimalLord 3

    Handle Animal +11 (+15 canines), Heal+9, Knowledge (nature) +8, Listen +10,Ride +8, Spot +10, Survival +13, UseRope +8

    Wild Aspect 1/day (Scent - 30mins.), Wild Empathy +11 (+15canines)

    AnimalLord 4

    Handle Animal +12 (+16 canines), Heal+9, Knowledge (nature) +9, Listen +11,Ride +9, Spot +11, Survival +14, UseRope +8

    Practiced SpellcasterSpeak With Animals 1/day, WildAspect 1/day (Scent - 40 mins.),Wild Empathy +12 (+16 canines)

    AnimalLord 5

    Handle Animal +13 (+17 canines), Heal+10, Knowledge (nature) +10, Listen +12,Ride +9, Spot +12, Survival +15, UseRope +8

    Summon Animal (1d4+1 direwolves) 1/day, Wild Aspect 1/day(Scent - 50 mins.), Wild Empathy+13 (+17 canines)

    AnimalLord 6

    Handle Animal +14 (+18 canines), Heal+10, Knowledge (nature) +11, Listen +12,Ride +11, Spot +12, Survival +15, UseRope +10

    Wild Aspect 2/day (Scent - 60mins.), Wild Empathy +14 (+18canines)

    AnimalLord 7

    Handle Animal +16 (+20 canines), Heal+10, Knowledge (nature) +12, Listen +13,Ride +12, Spot +13, Survival +16, UseRope +10

    Chain SpellAnimal Growth 1/day, Wild Aspect2/day (Scent - 70 mins.), WildEmpathy +16 (+20 canines)

    Ranger 6

    Handle Animal +17 (+21 canines), Heal+11, Knowledge (nature) +13, Listen +14,Ride +13, Spot +14, Survival +16, UseRope +11

    Wild Empathy +17 (+21 canines),Wild Shape 1/day

    Range

    r 7

    Handle Animal +18 (+22 canines), Heal+12, Knowledge (nature) +14, Listen +15,

    Ride +14, Spot +15, Survival +17, UseRope +11

    Wild Empathy +18 (+22 canines),Wild Shape 2/day, Woodland

    Stride

    Ranger 8

    Handle Animal +19 (+23 canines), Heal+12, Knowledge (nature) +15, Listen +16,Ride +15, Spot +16, Survival +17, UseRope +12

    Animal DefianceWild Empathy +19 (+23 canines),Wild Shape 3/day, Swift Tracker

    Crusader 1

    Balance +2, Handle Animal +21 (+25canines), Heal +12, Knowledge (nature)+15, Listen +16, Ride +17, Spot +16,Survival +17, Use Rope +12

    Furious Counterstrike, Maneuvers(Charging Minotaur, Crusader'sStrike, Douse the Flames, StoneBones, Vanguard Strike) &Stances (Iron Guard's Glare),Steely Resolve

    Crusader 2

    Balance +5, Handle Animal +22 (+26canines), Heal +12, Knowledge (nature)+15, Listen +16, Ride +19, Spot +16,

    Survival +17, Use Rope +13

    AnimalLord 8

    Balance +5, Handle Animal +23 (+27canines), Heal +12, Knowledge (nature)+15, Listen +16, Ride +19, Spot +16,Survival +17, Use Rope +13

    Animal ControlAnimal Telepathy (100 ft.), WildAspect 2/day (Scent - 80 mins.),Wild Empathy +20 (+24 canines)

    AnimalLord 9

    Balance +5, Handle Animal +24 (+28canines), Heal +12, Knowledge (nature)+15, Listen +19, Ride +20, Spot +19,Survival +17, Use Rope +13

    Wild Aspect 3/day (Scent - 90mins.), Wild Empathy +21 (+25canines)

    AnimalLord10

    Balance +5, Handle Animal +25 (+29canines), Heal +13, Knowledge (nature)+15, Listen +20, Ride +20, Spot +20,Survival +17, Use Rope +13

    Wild Aspect 3/day (Scent - 100mins.), Wild Empathy +22 (+26canines)

    Speed: 40 ft. (8 squares)

    Armor Class:10 (), touch, flat-footed

    Base Attack/Grapple:+10/+13

    Attack: Harpoon +16 melee/ranged (1d10+7)

    Full Attack: Harpoon +16/+11 melee/ranged (1d10+7)

    Space/Reach: 5 ft./5 ft. (10 ft. with harpoon)Special Attacks: Favored Enemy (animals), Favored enemy (shapechanger), ranger spells, summon animal 1/day, wild aspect 1/day

    Special Qualities: Animal bond (wolflord), detect animals (canines), speak with animals 1/day, wild empathy +13 (+17 canines)

    Saves: Fort +9, Ref +8, Will +4

    Abilities Str 16, Dex 10, Con 12, Int 10, Wis 14, Cha 17

    Skills: Handle Animal +13 (+17 canines), Heal +10, Knowledge (nature) +10, Listen +12, Ride +9, Spot +12, Survival +15, Use Rope +8

    http://www.realmshelps.org/cgi-bin/feats.pl?Vexing_Flankerhttp://www.realmshelps.org/cgi-bin/feats.pl?Natural_Bondhttp://www.realmshelps.org/cgi-bin/feats.pl?Practiced_Spellcasterhttp://www.realmshelps.org/cgi-bin/feats.pl?Chain_Spellhttp://www.realmshelps.org/cgi-bin/feats.pl?Animal_Defiancehttp://www.realmshelps.org/cgi-bin/feats.pl?Animal_Controlhttp://www.realmshelps.org/cgi-bin/feats.pl?Animal_Controlhttp://www.realmshelps.org/cgi-bin/feats.pl?Animal_Defiancehttp://www.realmshelps.org/cgi-bin/feats.pl?Chain_Spellhttp://www.realmshelps.org/cgi-bin/feats.pl?Practiced_Spellcasterhttp://www.realmshelps.org/cgi-bin/feats.pl?Natural_Bondhttp://www.realmshelps.org/cgi-bin/feats.pl?Vexing_Flanker
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    Challenge Rating: 10

    Pack Size

    (not including wolves or fox)

    40 warbred riding dogs (6,000 gp) + Animal companion

    i Against creatures with the shapechanger subtype these bonuses are doubled.

    i

    Sample Prepared Spells

    1st - Animal Friend, Longstrider

    ii

    CompanionWarbeast Riding Dog

    Medium Animal

    Hit Dice: 9d8+36 (76 hp)

    Initiative: +4

    Speed: 50 ft. (8 squares)

    Armor Class: 24 (+4 Dex, +10 natural), touch 14, flat-footed 20

    Base Attack/Grapple: +6/+11Attack: Bite +11 melee (1d6+7)

    Full Attack: Bite +11/+6 melee (1d6+7)

    Space/Reach: 5 ft./5 ft.

    Special Attacks:

    Special Qualities: Devotion, evasion, link, low-light vision, scent, share spells

    Saves: Fort +10, Ref +10, Will +5

    Abilities: Str 21, Dex 18, Con 18, Int 2, Wis 14, Cha 8

    Skills: Balance +1, Jump +13, Listen +9, Spot +9, Swim +8, Survival +4*

    Challenge Rating: 2

    *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.

    Warbeast Riding DogMedium Animal

    Hit Dice: 3d8+12 (25 hp)

    Initiative: +2

    Speed: 50 ft. (8 squares)

    Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14

    Base Attack/Grapple: +2/+6

    Attack: Bite +6 melee (1d6+4)

    Full Attack: Bite +6 melee (1d6+4)

    Space/Reach: 5 ft./5 ft.

    Special Attacks:

    Special Qualities: Low-light vision, scent

    Saves: Fort +7, Ref +5, Will +3

    Abilities: Str 18, Dex 15, Con 18, Int 2, Wis 14, Cha 6

    Skills: Jump +10, Listen +7, Spot +7, Swim +5, Survival +2*

    Feats: Alertness, Combat Reflexes, Track (B),

    Challenge Rating: 1

    Combat

    If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). A riding dog can fight while carrying a rider, but the rider cann

    *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent

    Feats: Combat Reflexes(HumB), Endurance(RangB), Mounted Combat, Natural Bond, Practiced Spellcaster, Track (RangB), Vexing Flanker

    Organization: Animal Companion

    Possessions: +3 Harpoon (9015 gp), Armor, masterwork studded Leather (175 gp), Boots of the Winterlands (2,500 gp), Collar of Healing (5,000 gp), Enemy Spirit P

    Favored Enemy (Ex): Brolly gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against animals. Likewise, he gets a +

    Ranger Spells: Caster level 6th. (Spells per day: (2); Save DC 12 + spell level)

    Feats: Alertness, Combat Reflexes, Darkstalker, Run, Track (B)

    Devotion (Ex): An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.

    Evasion (Ex): If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes

    Link (Ex): Brolly can handle his animal companion as a free action, or push it as a move action, even if he doesnt have any ranks in the Handle Animal ski

    Share Spells (Ex): Brolly may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companio

    Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provok

    Skills: Riding dogs have a +4 racial bonus on Jump checks.

    Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provok

    Skills: Riding dogs have a +4 racial bonus on Jump checks.

    http://www.realmshelps.org/cgi-bin/feats.pl?Darkstalkerhttp://www.realmshelps.org/cgi-bin/feats.pl?Darkstalker
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    animal companion can share spells even if the spells normally do not affect creatures of the companions type (animal).