new! for 2015 catalog!
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GRY361- Burial Tomb “A”-
opening 42”w x 84”h, total width 5’10”, total depth 3’4”, total height
10’0”.
GRY367- Burial Tomb Entry Gate- Elaborate Tomb
entry gate has a 48”w x 84h opening, a total width 5’10”, depth 13”, height 11’0”. Working Coach
lights & iron gates.
GRY366- Burial Tomb “F”-
opening 42”w x 92”h, total
width 5’6”, total depth 3’4”, total
height 12’0”.
GRY362- Burial Tomb “B”-
opening 42”w x 90”h, total
width 5’0”, total depth 3’0”, total
height 11’2”.
GRY363- Burial Tomb “C”-
opening 42”w x 84”h, total width 5’8”, total depth
3’10”, total height 10’6”.
GRY364- Burial Tomb “D”-
opening 42”w 84”h, total
width 5’4”, total depth 3’4”, total
height 10’0”.
GRY365- Burial Tomb “E”-
opening 42”w x 98”h, total width 5’6”, total depth
3’0”, total height 13’6”.
Outdoor Free standing Burial Tombs- Sturdy, Outdoor Free standing Burial Tombs- Sturdy, weather resistant fully enclosed outdoor Burial weather resistant fully enclosed outdoor Burial
Tombs can be used as set pieces to display Tombs can be used as set pieces to display characters/actors or you can remove the broken characters/actors or you can remove the broken away center insert to allow patrons to “pass away center insert to allow patrons to “pass
thru” the available 42”w x 84” tall center thru” the available 42”w x 84” tall center entry section of each. entry section of each.
Outdoor Free standing Burial Tombs- Sturdy, weather resistant fully enclosed outdoor Burial
Tombs can be used as set pieces to display characters/actors or you can remove the broken away center insert to allow patrons to “pass
thru” the available 42”w x 84” tall center entry section of each.
Nest them together to create the Nest them together to create the ultimate above ground tomb city of ultimate above ground tomb city of
the dead.the dead.
Nest them together to create the ultimate above ground tomb city of
the dead.
© 2015 The Scarefactory, Inc. Entire contents, all rights reserved. Visit us at www.scarefactory.com or call 614-252-8000
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GD167- Ancient Evil GD167- Ancient Evil Dining Table- Circular Dining Table- Circular Dining table top flips Dining table top flips back and Giant 11’ tall back and Giant 11’ tall Ancient Evil character Ancient Evil character springs from beneath. springs from beneath.
Character has Character has compelling upper compelling upper
torso, head and arm torso, head and arm movements.movements.
GD167- Ancient Evil Dining Table- Circular Dining table top flips back and Giant 11’ tall Ancient Evil character springs from beneath.
Character has compelling upper
torso, head and arm movements.
BEAR101- Animated Grizzly Bear- 9’6” Tall 6’ Wide Grizzly Bear ... a thousand pounds of Fur, Muscle, Claws and Teeth, rears up terrify your patrons and rip them to shreds. Movements include raise/lower at waist, multiple independent arm, head, neck and jaw movements.BEAR102- Animated Grizzly Bear- Track System- Track system for
above includes four point roller track dolly, track and pneumatics to propel Animated Grizzly 60” forward/back.
BEAR103- Animated Grizzly Bear- Breakaway Fireplace Accessory- 72” wide, 24” deep brick fireplace with mantel and Animal head
plaque, pneumatically breakaway and allow Animated Grizzly to break thru wall and travel into scene and then automatically reset.
WOLF110- Static Giant WereWolf- Non-animated version of WOLF110- Static Giant WereWolf- Non-animated version of Highly detailed Giant WereWolf stands 9’ Tall. Movements include Highly detailed Giant WereWolf stands 9’ Tall. Movements include multiple violent independent arm, head, neck and jaw movements.multiple violent independent arm, head, neck and jaw movements.WOLF111- Economy Attacking Giant WereWolf- Highly detailed WOLF111- Economy Attacking Giant WereWolf- Highly detailed Giant WereWolf stands 9’ Tall. Simplified economical Head, Jaw Giant WereWolf stands 9’ Tall. Simplified economical Head, Jaw and arm movements.and arm movements.WOLF112- Standing Attacking Giant WereWolf- Highly detailed WOLF112- Standing Attacking Giant WereWolf- Highly detailed Giant WereWolf stands 9’ Tall. Movements include multiple violent Giant WereWolf stands 9’ Tall. Movements include multiple violent independent arm, head, neck and jaw movements.independent arm, head, neck and jaw movements.WOLF113- Rearing Attacking Giant WereWolf- Giant WereWolf WOLF113- Rearing Attacking Giant WereWolf- Giant WereWolf starts on all fours and then rears ups to stand pivoting at the starts on all fours and then rears ups to stand pivoting at the waist.waist.WOLF114- Track System for Rearing Attacking Giant WereWolf- WOLF114- Track System for Rearing Attacking Giant WereWolf- Track system for above includes four point roller track dolly, Track system for above includes four point roller track dolly, track and pneumatics to propel Giant WereWolf 60” track and pneumatics to propel Giant WereWolf 60” forward/back.forward/back.
WOLF110- Static Giant WereWolf- Non-animated version of Highly detailed Giant WereWolf stands 9’ Tall. Movements include multiple violent independent arm, head, neck and jaw movements.WOLF111- Economy Attacking Giant WereWolf- Highly detailed Giant WereWolf stands 9’ Tall. Simplified economical Head, Jaw and arm movements.WOLF112- Standing Attacking Giant WereWolf- Highly detailed Giant WereWolf stands 9’ Tall. Movements include multiple violent independent arm, head, neck and jaw movements.WOLF113- Rearing Attacking Giant WereWolf- Giant WereWolf starts on all fours and then rears ups to stand pivoting at the waist.WOLF114- Track System for Rearing Attacking Giant WereWolf- Track system for above includes four point roller track dolly, track and pneumatics to propel Giant WereWolf 60” forward/back.
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RCH104- Giant Ceiling Roach w. Victim- Giant Roach has come down from hole in ceiling to RCH104- Giant Ceiling Roach w. Victim- Giant Roach has come down from hole in ceiling to capture human victim whose entire head is now in the jaws of the Giant Roach. When capture human victim whose entire head is now in the jaws of the Giant Roach. When
activated Roach and human victim are lifted into the air as roach tries to drag victim up thru activated Roach and human victim are lifted into the air as roach tries to drag victim up thru hole in ceiling, victim thrashes wildly, contorting torso, legs kicking, as he tries to escape.hole in ceiling, victim thrashes wildly, contorting torso, legs kicking, as he tries to escape.
RCH104- Giant Ceiling Roach w. Victim- Giant Roach has come down from hole in ceiling to capture human victim whose entire head is now in the jaws of the Giant Roach. When
activated Roach and human victim are lifted into the air as roach tries to drag victim up thru hole in ceiling, victim thrashes wildly, contorting torso, legs kicking, as he tries to escape.
RCH105- RoachMan- Roachman, crouches collapsed like a pile of
discarded clothes, when activated character springs up violently to a height
of 7’6” with crazy arm and head movements.
RCH103- Giant Roach Trashcan- RCH103- Giant Roach Trashcan- Giant Roach flies up & out of Giant Roach flies up & out of metal trash can with airblast metal trash can with airblast
tentacles.tentacles.
RCH103- Giant Roach Trashcan- Giant Roach flies up & out of metal trash can with airblast
tentacles.RCH102- Ceiling Roach Flipdown- Giant Roach sits mounted to ceiling or wall,
when activated flips back revealing underbelly/legs with airblast tentacles.
RCH101- Giant Roach (static)- highly detailed Giant Roach
measures 36”w x 56”l.
CHR524- SlenderMan Reanimator- SlenderMan, crouches collapsed CHR524- SlenderMan Reanimator- SlenderMan, crouches collapsed like a pile of discarded clothes, when activated character springs up like a pile of discarded clothes, when activated character springs up
violently to a height of 7’6” with crazy arm and head movements. violently to a height of 7’6” with crazy arm and head movements.
CHR524- SlenderMan Reanimator- SlenderMan, crouches collapsed like a pile of discarded clothes, when activated character springs up
violently to a height of 7’6” with crazy arm and head movements. Page 3
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Servo Zombies- For years we have created high-end servo driven Zombie characters for film and television. We are now making an inexpensive version of these metal
geared servo driven characters to the themed entertainment industry. These characters all feature
compelling x and y axis proportional eye, jaw, head and articulating movements. Because they are electrical- standard characters are portable, plug & play and
require no air hookups.
SERV101- Dr. Tongue- Servo Zombie- SERV101- Dr. Tongue- Servo Zombie- Dr. Tongue character features Dr. Tongue character features
compelling x and y axis proportional compelling x and y axis proportional eye and tongue movements with added eye and tongue movements with added super fast pneumatic forward lunge, super fast pneumatic forward lunge, crazy arm/head movements, air blast crazy arm/head movements, air blast
from mouth.from mouth.
SERV101- Dr. Tongue- Servo Zombie- Dr. Tongue character features
compelling x and y axis proportional eye and tongue movements with added super fast pneumatic forward lunge, crazy arm/head movements, air blast
from mouth.
SERV102- Mr. Ghouly Sign/TV Holder- Servo Zombie- SERV102- Mr. Ghouly Sign/TV Holder- Servo Zombie- We tried to give Mr. Ghouly a purpose, as he is We tried to give Mr. Ghouly a purpose, as he is
designed to hold a sign/plaquard or a framed LED TV to designed to hold a sign/plaquard or a framed LED TV to display signage or advertisement for your display signage or advertisement for your
attraction/coming event or display instructions or rules attraction/coming event or display instructions or rules of the “House”. Character features compelling x and y of the “House”. Character features compelling x and y
axis proportional eye, jaw open/close, jaw side/side, axis proportional eye, jaw open/close, jaw side/side, head pan/tilt/turn. Separate electric motor makes him head pan/tilt/turn. Separate electric motor makes him
sway side to side, so he is all electrical...so simply place sway side to side, so he is all electrical...so simply place him where you want him and plug him into a wall outlet him where you want him and plug him into a wall outlet
for full function.for full function.
SERV102- Mr. Ghouly Sign/TV Holder- Servo Zombie- We tried to give Mr. Ghouly a purpose, as he is
designed to hold a sign/plaquard or a framed LED TV to display signage or advertisement for your
attraction/coming event or display instructions or rules of the “House”. Character features compelling x and y
axis proportional eye, jaw open/close, jaw side/side, head pan/tilt/turn. Separate electric motor makes him
sway side to side, so he is all electrical...so simply place him where you want him and plug him into a wall outlet
for full function.
SERV101- Dr. Tongue- SERV101- Dr. Tongue- Servo Zombie- Servo Zombie-
SERV101- Dr. Tongue- Servo Zombie-
SERV103- Mr. Rotten- Servo Zombie- SERV103- Mr. Rotten- Servo Zombie- Most of Mr. Rotten has rotten away Most of Mr. Rotten has rotten away and it is wonder he can still stand as and it is wonder he can still stand as
more of him is missing than there. more of him is missing than there. Character is a completely Character is a completely
proportional servo driven character proportional servo driven character featuring compelling x and y axis featuring compelling x and y axis
proportional eye, jaw open/close, jaw proportional eye, jaw open/close, jaw side/side, head pan/tilt/turn, torso side/side, head pan/tilt/turn, torso
turn, torso tilt, leg lift, & independent turn, torso tilt, leg lift, & independent arm movements.arm movements.
SERV103- Mr. Rotten- Servo Zombie- Most of Mr. Rotten has rotten away and it is wonder he can still stand as
more of him is missing than there. Character is a completely
proportional servo driven character featuring compelling x and y axis
proportional eye, jaw open/close, jaw side/side, head pan/tilt/turn, torso
turn, torso tilt, leg lift, & independent arm movements.
SERV103- Mr. Rotten- SERV103- Mr. Rotten- Servo Zombie- Servo Zombie-
SERV103- Mr. Rotten- Servo Zombie-
SERV102- Mr. Ghouly Sign/TV Holder- SERV102- Mr. Ghouly Sign/TV Holder- Servo Zombie- Servo Zombie-
SERV102- Mr. Ghouly Sign/TV Holder- Servo Zombie-
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CHR523- Female Zombie- CHR523- Female Zombie- Thrashing up wall- Crazy possessed Thrashing up wall- Crazy possessed female thrashes and contorts wildly female thrashes and contorts wildly as she slides up/down the wall to a as she slides up/down the wall to a
height of 8’.height of 8’.
CHR523- Female Zombie- Thrashing up wall- Crazy possessed female thrashes and contorts wildly as she slides up/down the wall to a
height of 8’.
CHR522- Flying Siren- CHR522- Flying Siren- An electric motor An electric motor
makes Siren float/hover makes Siren float/hover in the air, when in the air, when
activated Siren flies up activated Siren flies up and over patrons and over patrons
heads, stabbing wildly heads, stabbing wildly with independent arm with independent arm
and crazy head and crazy head movements.movements.
CHR522- Flying Siren- An electric motor
makes Siren float/hover in the air, when
activated Siren flies up and over patrons
heads, stabbing wildly with independent arm
and crazy head movements.
CHR528- Crypt Reanimator- Corpse
crouches folded up on itself, when activated
character reanimates to jump up and startle
patrons.
CHR526- Female Lunger- CHR526- Female Lunger- Female character stands with Female character stands with head lowered, when activated head lowered, when activated
lunges forward throwing lunges forward throwing arms wildly with crazy head arms wildly with crazy head
movements.movements.
CHR526- Female Lunger- Female character stands with head lowered, when activated
lunges forward throwing arms wildly with crazy head
movements.
CHR529- Econo Thrashing CHR529- Econo Thrashing Hanger- Rotting corpse of Hanger- Rotting corpse of hung female victim hangs hung female victim hangs
motionless, when activated motionless, when activated character comes to life to character comes to life to thrash wildly flailing arms, thrash wildly flailing arms,
legs, head and torso.legs, head and torso.
CHR529- Econo Thrashing Hanger- Rotting corpse of hung female victim hangs
motionless, when activated character comes to life to thrash wildly flailing arms,
legs, head and torso.
CHR527- 6’6” Lunging Ghoul- CHR527- 6’6” Lunging Ghoul- Tall Male Zombie stands with Tall Male Zombie stands with head lowered, when activated head lowered, when activated lunges forward throwing arms lunges forward throwing arms
wildly with crazy head wildly with crazy head movements.movements.
CHR527- 6’6” Lunging Ghoul- Tall Male Zombie stands with head lowered, when activated lunges forward throwing arms
wildly with crazy head movements.
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FLY1400- Computer FLY1400- Computer Controlled Flyline- Controlled Flyline-
Cable/Pulley Flyline system Cable/Pulley Flyline system allows Ghostly characters allows Ghostly characters to fly between two points to fly between two points over 100’. Cables are over 100’. Cables are DC current energized DC current energized
facilitating characters to facilitating characters to have LED lit eyes as they have LED lit eyes as they travel. System includes: travel. System includes: dc motor/speed controls, dc motor/speed controls, limit switches, mounts, limit switches, mounts, cables, and character if cables, and character if
choosing.choosing.
FLY1400- Computer Controlled Flyline-
Cable/Pulley Flyline system allows Ghostly characters to fly between two points over 100’. Cables are DC current energized
facilitating characters to have LED lit eyes as they travel. System includes: dc motor/speed controls, limit switches, mounts, cables, and character if
choosing.
FLY1401- Hallway Ceiling FLY1401- Hallway Ceiling Flyer- Track mounted Flyer- Track mounted
character flies flailing its character flies flailing its arms and head as it flies arms and head as it flies over your patrons heads over your patrons heads
down hallway. Designed to down hallway. Designed to accommodate 48” wide accommodate 48” wide
hallway, character travels hallway, character travels 60”... longer traveling 60”... longer traveling versions available upon versions available upon
request.request.
FLY1401- Hallway Ceiling Flyer- Track mounted
character flies flailing its arms and head as it flies over your patrons heads
down hallway. Designed to accommodate 48” wide
hallway, character travels 60”... longer traveling versions available upon
request.
FLY1402- Ceiling Panner- FLY1402- Ceiling Panner- Ghostly character on Ghostly character on
ceiling pans left and right ceiling pans left and right flailing its arms and head. flailing its arms and head.
Corner wall mounted Corner wall mounted mechanics secure pivoting mechanics secure pivoting
system that allows system that allows character to play the character to play the
room, allowing patrons to room, allowing patrons to pass underneath screaming pass underneath screaming
character.character.
FLY1402- Ceiling Panner- Ghostly character on
ceiling pans left and right flailing its arms and head.
Corner wall mounted mechanics secure pivoting
system that allows character to play the
room, allowing patrons to pass underneath screaming
character.
FIX729- Boogie Man out FIX729- Boogie Man out of Closet- Closet doors fly of Closet- Closet doors fly open as 8’ tall Boogie Man open as 8’ tall Boogie Man stands up and thru opened stands up and thru opened
doors from crouched doors from crouched position, flailing arms and position, flailing arms and head movements. Includes head movements. Includes character, Pneumatics and character, Pneumatics and mechanized closet doors.mechanized closet doors.
FIX729- Boogie Man out of Closet- Closet doors fly open as 8’ tall Boogie Man stands up and thru opened
doors from crouched position, flailing arms and head movements. Includes character, Pneumatics and mechanized closet doors.
FIX730- Psycho Wheelchair Staircase- FIX730- Psycho Wheelchair Staircase- Flailing screaming Granny in a Flailing screaming Granny in a
wheelchair crashes violently down wheelchair crashes violently down staircase only to stop inches from your staircase only to stop inches from your terrified patrons and reset. Includes terrified patrons and reset. Includes
Granny in Wheelchair, staircase, Granny in Wheelchair, staircase, railings and pneumatics/mechanicals.railings and pneumatics/mechanicals.
FIX730- Psycho Wheelchair Staircase- Flailing screaming Granny in a
wheelchair crashes violently down staircase only to stop inches from your terrified patrons and reset. Includes
Granny in Wheelchair, staircase, railings and pneumatics/mechanicals.
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FRN705- Chair Wench- FRN705- Chair Wench- Female character starts with Female character starts with head down and can be placed head down and can be placed in any chair desired. When in any chair desired. When activated character jumps up activated character jumps up violently with arms and head violently with arms and head
flailing wildly.flailing wildly.
FRN705- Chair Wench- Female character starts with head down and can be placed in any chair desired. When activated character jumps up violently with arms and head
flailing wildly.
FRN706- Chair Ghost- Sheet draped winged FRN706- Chair Ghost- Sheet draped winged back chair sits harmlessly, when activated chair back chair sits harmlessly, when activated chair completely transforms into standing Ghoustly completely transforms into standing Ghoustly character with wildly flailing arm and head character with wildly flailing arm and head
movements.movements.
FRN706- Chair Ghost- Sheet draped winged back chair sits harmlessly, when activated chair completely transforms into standing Ghoustly character with wildly flailing arm and head
movements.
FRN707- Chair Reacher- Antique winged back chair sits harmlessly FRN707- Chair Reacher- Antique winged back chair sits harmlessly draped with a white sheet, when activated back of chair flips forward draped with a white sheet, when activated back of chair flips forward violently sending the upper torso of a rotting corpse lunging at your violently sending the upper torso of a rotting corpse lunging at your
patrons with wildly flailing arm and head movements.patrons with wildly flailing arm and head movements.
FRN707- Chair Reacher- Antique winged back chair sits harmlessly draped with a white sheet, when activated back of chair flips forward violently sending the upper torso of a rotting corpse lunging at your
patrons with wildly flailing arm and head movements.
FRN708- Chair Surfer- Antique FRN708- Chair Surfer- Antique winged back chair sits harmlessly winged back chair sits harmlessly draped with a white sheet, when draped with a white sheet, when
activated back of chair flips forward activated back of chair flips forward violently sending an entire standing violently sending an entire standing
rotting corpse lunging at your rotting corpse lunging at your patrons with wildly flailing arm and patrons with wildly flailing arm and
head movements.head movements.
FRN708- Chair Surfer- Antique winged back chair sits harmlessly draped with a white sheet, when
activated back of chair flips forward violently sending an entire standing
rotting corpse lunging at your patrons with wildly flailing arm and
head movements.
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COF928- Coffin Drop Panel- COF928- Coffin Drop Panel- Panel hidden in upper portion Panel hidden in upper portion
of full size coffin drops, sending of full size coffin drops, sending corpse thru opening with arms corpse thru opening with arms
reaching.reaching.
COF928- Coffin Drop Panel- Panel hidden in upper portion
of full size coffin drops, sending corpse thru opening with arms
reaching.
COF929- Coffin Peek-a-Boo- Full size clapboard coffin doors fly open as corpse lunges forward with crazy
head movement.
GRY360- Grim Reaper Reacher- GRY360- Grim Reaper Reacher- Grim Reaper stands with scythe, Grim Reaper stands with scythe, when activated character lunges when activated character lunges
over at waist to grasp at patrons. over at waist to grasp at patrons. Violent sweeping torso and arm Violent sweeping torso and arm
movements.movements.
GRY360- Grim Reaper Reacher- Grim Reaper stands with scythe, when activated character lunges
over at waist to grasp at patrons. Violent sweeping torso and arm
movements.
GRY359- Tombstone Breaker- GRY359- Tombstone Breaker- Traditional tombstone breaks in Traditional tombstone breaks in
half as Ghoul hidden behind half as Ghoul hidden behind lunges forward with crazy arm lunges forward with crazy arm
and head movements.and head movements.
GRY359- Tombstone Breaker- Traditional tombstone breaks in
half as Ghoul hidden behind lunges forward with crazy arm
and head movements.
CHR525- Impaled Flailer- Impaled character comes to life and
thrashes violently flailing legs, arms and upper torso.
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