new features in physics of unity 5.3+
TRANSCRIPT
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PHYSICS IN UNITY 5.3+
Anthony YakovlevUnity Technologies, Core Team
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WHAT’S NEW IN 5.3
COMING REAL(TM) SOON
INSIGHT INTO 2016
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WHAT’S NEW IN 5.3
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HTTPS://WWW.YOUTUBE.COM/WATCH?V=KJXVCIFN3MAUNITE’15 BOSTON
HTTPS://WWW.YOUTUBE.COM/WATCH?V=WGVUP6VV6J4UNITE’15 AMSTERDAM
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Physics.BoxCast, Physics.BoxCastAll, Physics.OverlapBox
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ABOUT 10 SMALL FEATURES>23 REGRESSION BUGS FIXED
LEARN MORE:HTTPS://UNITY3D.COM/UNITY/WHATS-NEW/UNITY-5.3
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COMING REAL(TM) SOON
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INSIGHT INTO 2016
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https://unity3d.com/unity/roadmap
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DEVELOPMENTIN-PROGRESS, TIMELINES LONG OR UNCERTAIN
Physics: Collision Geometry Visualization
Physics: Optional PhysX debug configuration
Physics: Update PhysX to 3.3.3
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RESEARCHINVESTIGATIONS & DESIGN WORK
Physics: Cloth Improvements
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CURRENT STATE
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PAINT CONSTRAINTS
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• LOD'ing. • Self collision. • Cloth-cloth collision. • Adding additional collider types. • Generating colliders from a mecanim avatar.
MORE
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GARMENT MAKING
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STAY WITH US AND SEE MORE:
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