never ask directions 5e

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N N e e v v e e r r A A s s k k D D i i r r e e c c t t i i o o n n s s A A S S i i d d e e t t r r e e k k A A d d v v e e n n t t u u r r e e f f o o r r C C h h a a r r a a c c t t e e r r L L e e v v e e l l s s 2 2 4 4

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Page 1: Never Ask Directions 5E

NNeevveerr AAsskk DDiirreeccttiioonnss

AA SSiiddeettrreekk AAddvveennttuurree ffoorr CChhaarraacctteerr LLeevveellss 22 ­­ 44

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NNeevveerr AAsskk DDiirreeccttiioonnss

AA SSiiddeettrreekk AAddvveennttuurree ffoorr CChhaarraacctteerr LLeevveellss 22 ­­ 44

Never AskDirections

A Sidetrek Adventurefor Character Levels 2 ­ 4

Written byJohn "Ross" Rossomangno

Layout & Design byJohn "Ross" Rossomangno

Cartography byJohn "Ross" Rossomangno

Artwork & TexturesMárton Gyula Kiss (Kimagu),

public domain resources

Special Thanks toDamian Smart

Never Ask Directions is published by John Rossomangno under the Open Game License version 1.0a Copyright 2000Wizards of the Coast, Inc.Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version

1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, etc.),dialogue, plots, storylines, locations, and characters. Elements that have previously been designated as Open Game Contentare not included in this declaration.Open Content: Except for material designated as Product Identity (see above), the game mechanics of this game product

are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other thanthe material designated as Open Game Content may be reproduced in any form without written permission.Never Ask Directions© 201 2 John Rossomangno, All Rights Reserved

"The quickest road to adventure? Why, stepping offthe road, ofcourse!"

-Yoris Kemsa, retired adventurer and innkeep

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NEVER ASKDIRECTIONS

BACKGROUND

SYNOPSIS

HOOKS

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RUNNING THEADVENTURE

PLACEMENT

Using a Sidetrek

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LOCATION 1:CARUM’S COTTAGE

CARUM HALF­HAND

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CARUM HALF-HANDSmall humanoid (halfling), chaotic neutral

Armor Class 15 (leather armor)

Hit Points 55 (10d6 + 20)

Speed 25 ft.

STR DEX CON INT WIS CHA10 (+0) 18 (+4) 14 (+2) 13 (+1) 14 (+2) 14 (+2)

Skills Deception +6, Perception +4, Sleight of Hand +6,

Stealth +8

Senses passive Perception 14

Languages Common, Halfl ing, Thieves' Cant

Challenge 4 (1,100 XP)

Cunning. Carum can take the Dash, Disengage, or Hide

action as a bonus action on each of his turns.

Lucky. If Carum rol ls a 1 on an attack rol l , abil ity check, or

saving throw, he can rerol l the die and must use the new

result.

Nimble. Carum can move through the space of any

creature larger than him.

Sneak Attack (1/Turn). Carum deals an extra 7 (2d6)

damage when he hits a target with a weapon attack and

has advantage on the rol l , or when the target is within 5

feet if an al ly of his that isn't incapacitated and Carum

doesn't have disadvantage on the attack rol l .

Multiattack. Carum makes two shortsword attacks. If he

has a dagger drawn, he can also make a dagger attack.

Shortsword. Melee Weapon Attack: +6 to hit, reach: 5 ft.,

one target. Hit: 7 (1d6 + 4) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach:

5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing

damage.

Sling. Ranged Weapon Attack: +6 to hit, range 30/120 ft.,

one target. Hit: 6 (1d4 + 4) bludgeoning damage.

CARUM'S COTTAGE

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DEVELOPMENT An Untimely Death

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LOCATION 2:BANDIT OUTPOST

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BANDIT SCOUT (2)Medium humanoid (human), neutral evil

Armor Class 13 (leather armor)

Hit Points 16 (3d8 + 3)

Speed 30 ft.

STR DEX CON INT WIS CHA12 (+1) 14 (+2) 12 (+1) 11 (+0) 12 (+1) 10 (+0)

Skills Perception +3, Stealth +4

Senses passive Perception 13

Languages Common

Challenge 1/2 (100 XP)

Opportunistic Hunter. The bandit scout has advantage on

a ranged attack rol l against a creature if at least one of the

scout's al l ies is within 5 feet of the creature and the al ly

isn't incapacitated.

Multiattack. The bandit scout makes two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach: 5 ft.,

one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, range

150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

BANDIT RUFFIAN (4)Medium humanoid (human), neutral evil

Armor Class 12 (leather armor)

Hit Points 11 (2d8 + 2)

Speed 30 ft.

STR DEX CON INT WIS CHA12 (+1) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 10 (+0)

Senses passive Perception 10

Languages Common

Challenge 1/4 (50 XP)

Pack Tactics. The bandit ruffian has advantage on an

attack rol l against a creature if at least one of the ruffian's

al l ies is within 5 feet of the creature and the al ly isn't

incapacitated.

Longsword. Melee Weapon Attack: +3 to hit, reach: 5 ft.,

one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10

+1) slashing damage if used in two hands.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320

ft., one target. Hit: 4 (1d6 + 1) piercing damage.

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ROCKSLIDE

DEVELOPMENT

Extra Hook: Familiar Face

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LOCATION 3:BANDIT CAMP

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BANDIT RUFFIAN (5)Medium humanoid (human), neutral evil

Armor Class 12 (leather armor)

Hit Points 11 (2d8 + 2)

Speed 30 ft.

STR DEX CON INT WIS CHA12 (+1) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 10 (+0)

Senses passive Perception 10

Languages Common

Challenge 1/4 (50 XP)

Pack Tactics. The bandit ruffian has advantage on an

attack rol l against a creature if at least one of the ruffian's

al l ies is within 5 feet of the creature and the al ly isn't

incapacitated.

Longsword. Melee Weapon Attack: +3 to hit, reach: 5 ft.,

one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10

+1) slashing damage if used in two hands.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320

ft., one target. Hit: 4 (1d6 + 1) piercing damage.

BANDIT SCOUT (3)Medium humanoid (human), neutral evil

Armor Class 13 (leather armor)

Hit Points 16 (3d8 + 3)

Speed 30 ft.

STR DEX CON INT WIS CHA12 (+1) 14 (+2) 12 (+1) 11 (+0) 12 (+1) 10 (+0)

Skills Perception +3, Stealth +4

Senses passive Perception 13

Languages Common

Challenge 1/2 (100 XP)

Opportunistic Hunter. The bandit scout has advantage on

a ranged attack rol l against a creature if at least one of the

scout's al l ies is within 5 feet of the creature and the al ly

isn't incapacitated.

Multiattack. The bandit scout makes two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach: 5 ft.,

one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, range

150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

HEDRUN TULLMedium humanoid (half-orc), chaotic evil

Armor Class 15 (studded leather, shield)

Hit Points 58 (9d8 + 18)

Speed 30 ft.

STR DEX CON INT WIS CHA14 (+2) 12 (+1) 14 (+2) 10 (+0) 13 (+1) 12 (+1)

Skills Athletics +4, Insight +3, Intimidation +3, Stealth +3

Senses darkvision 60 ft., passive Perception 10

Languages Common, Orc

Challenge 1 (200 XP)

Savage Blow. When Hedrun Tul scores a critical hit with a

melee weapon attack, he can rol l one of the weapon's

damage dice one additional time and add it to the extra

damage of the critical hit.

Multiattack. Hedrun Tul makes two melee attacks.

Battleaxe. Melee Weapon Attack: +4 to hit, reach: 5 ft., one

target. Hit: 5 (1d8 + 2) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range

100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

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HEDRUN TUL

Goat Herder's Ring

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FURTHER HOOKS

CONCLUSION

DEVELOPMENT

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SUPPLEMENTYOUR ADVENTURES...THE BLACKSMITH'S BURDEN

THE ETERNAL REST

THESE PRODUCTS & MORE AVAILABLE ONDRIVETHRURPG.COM!

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OPEN GAME LICENSE VERSION 1 .0AThe following text is the property of Wizards of the Coast, Inc.

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Open Game License v 1.0a Copyright 2000, Wizards of theCoast, Inc.System Reference Document Copyright 2000­2003, Wizards of

the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, SkipWilliams, Rich Baker, Andy Collins, David Noonan, Rich Redman,Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt,based on original material by E. Gary Gygax and Dave Arneson.Never Ask Directions. Copyright 2012, John Rossomangno.

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