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Session Title Speaker Name Speaker Title & Company More agile than the Agility: The secrets of weekly iteration during of the development of mobile game Fantasy Westward Journey Wen Fujun Netease Game Project Management Expert/President of Netease Game Academy

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Page 1: Netease Game Project Management Expert/President …twvideo01.ubm-us.net/o1/vault/gdcchina15/slides/Wen_Fujun_More... · Dungo en Achiev ement Vitality Imperial Examina tion ... people/day

Session Title

Speaker NameSpeaker Title & Company

More agile than the Agility:The secrets of weekly iteration during

of the development of mobile game

Fantasy Westward Journey

Wen FujunNetease Game Project Management Expert/President

of Netease Game Academy

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Session Title

Speaker NameSpeaker Title & Company

内容

Presented by

The secrets of weekly iteration during of the development of mobile game

01 R & D process

02 Iteration of weekly version

03 Iteration of daily version

04 Experience and lessons05 Q&A

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Session Title

Speaker NameSpeaker Title & Company

R & D process

Lasted about14months

From development to release 2013.12~2015.3

Planning, Programming, Art, UI/GUI

Totally finished over4000tasksFixed nearly2000BUGs

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Session Title

Speaker NameSpeaker Title & Company

TeamIncluding mainly 30+ main team members

7planners 12programmers

7QAs 4UI/GUI designers

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Session Title

Speaker NameSpeaker Title & Company

Magnitude Of R & D content

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Session Title

Speaker NameSpeaker Title & Company

Gameplay System

Major and minor systems

Fairylan

d

Battle

Tournament Event

Arena

Character attributes Facti

on

Package

Task

Spirit

Enchantment

Chat

Magic practice

Main interface

Pet

Friend

Mall

Partner

Team

Settings

Skill

Dyeing+

Faction Test

World trials

Hanging

Personal

space

Trade

LBS

Equipment

Beginner guidance

Dungoen

Achievement

Vitality

Imperial Examina

tion

Ghost hunt

Digging treasure

Fortune

escort

>50+

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Session Title

Speaker NameSpeaker Title & Company

Art Resources

More than12000artist/day

Re-design and re-make all the art resources of the mobile game

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Session Title

Speaker NameSpeaker Title & Company

Character More than 130+

More than4000artist/day

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Session Title

Speaker NameSpeaker Title & Company

Scene 30+,>180screens

More than3000artist/day

Page 10: Netease Game Project Management Expert/President …twvideo01.ubm-us.net/o1/vault/gdcchina15/slides/Wen_Fujun_More... · Dungo en Achiev ement Vitality Imperial Examina tion ... people/day

Session Title

Speaker NameSpeaker Title & Company

Fairyland5+

Battle5+

Tournament5+

Event10+

Arena 10+

Character attributes

10+

Faction15

+Packa

ge10+

Task15+

Spirit10+

Enchantment25+

version

Chat30+

version

Magic practice

30+ version

Main interface20+

version

Pet30+

version

Friend30+

version

Mall30+

version

Partner40+

version

Team25+

version

Settings

20+ versio

n

Skill20+

Dyeing 5+

Interface 250+,multiple iterations

More than1500people/day

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Session Title

Speaker NameSpeaker Title & Company

How to improve the quality and control the development progress?

How to continually iterate and polish the game?

So,the questions are

During the limited development cycle:

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Session Title

Speaker NameSpeaker Title & Company

Traditional Agile practices - in Scrum Case

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Session Title

Speaker NameSpeaker Title & Company

• Core elements of weekly iteration: Every weekly version has an authenticated

version of game experience

Continue to iterate based on the previous weekly version

Clear weekly goals for the team: cooperate to complete the weekly version

Weekly

version

Management of weekly version (requirement locking, resource locking, adding and removing

requirements)

Content

Creation

TestAcceptance

Product Milestone Plan

Weekly

version

content

1 week Wee

kly Review

Branch

Manageme

nt

Rapid communication based on the Kanban

Weekly Version Iteration

System Requirements1Functional Requirements2Art Requirements3UI/GUI Requirements 4Programming Requirements 5

Weekly version

1

Weekly version

2

Other RequirementsLong-term Requirements

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Session Title

Speaker NameSpeaker Title & Company

Product iteration based on weekly version

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Session Title

Speaker NameSpeaker Title & Company

Weekly Iteration - Kanban

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Session Title

Speaker NameSpeaker Title & Company

Weekly Iteration - Art Production Plan

Matching weekly art production plan (visualization)

Weekly visible art resources:

Such as alternative sources, original paintings, models, barrier and mask versions

Art internal production, art outsourcing production platforms

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Session Title

Speaker NameSpeaker Title & Company

Weekly Iteration - Requirement management

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Session Title

Speaker NameSpeaker Title & Company

Weekly Iteration - Requirement management

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Session Title

Speaker NameSpeaker Title & Company

Weekly Iteration - Conditions for implementation

Experienced product producer

Mature product team

Specialized product PM and art PM

Supporting project management and collaboration platform

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Session Title

Speaker NameSpeaker Title & Company

Is weekly version agile enough?

Can it be faster ?

Can weekly version

fully meet the product demand?

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Session Title

Speaker NameSpeaker Title & Company

Supplementation of weekly iteration: daily version/two-day version

During the final stage, the expectations of the team for version iteration include: Can experience the change everyday Can see the results of iteration everyday (can’t ensure stable

quality)

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Session Title

Speaker NameSpeaker Title & Company

Weekly version iteration –Experience and Lessons

Efficiency: steady output VS explosive output

Iteration cycle is not the shorter, the betterHigher management expense

Higher intensity of work

Sometimes you need time to think

Weekly iteration practice also needs continuous iterationCautiously move forward like

walking on the thin ice.

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Session Title

Speaker NameSpeaker Title & Company

THANKS

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Session Title

Speaker NameSpeaker Title & Company

Q&A