netease game project management expert/president...
TRANSCRIPT
Session Title
Speaker NameSpeaker Title & Company
More agile than the Agility:The secrets of weekly iteration during
of the development of mobile game
Fantasy Westward Journey
Wen FujunNetease Game Project Management Expert/President
of Netease Game Academy
Session Title
Speaker NameSpeaker Title & Company
内容
Presented by
The secrets of weekly iteration during of the development of mobile game
01 R & D process
02 Iteration of weekly version
03 Iteration of daily version
04 Experience and lessons05 Q&A
Session Title
Speaker NameSpeaker Title & Company
R & D process
Lasted about14months
From development to release 2013.12~2015.3
Planning, Programming, Art, UI/GUI
Totally finished over4000tasksFixed nearly2000BUGs
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Speaker NameSpeaker Title & Company
TeamIncluding mainly 30+ main team members
7planners 12programmers
7QAs 4UI/GUI designers
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Magnitude Of R & D content
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Speaker NameSpeaker Title & Company
Gameplay System
Major and minor systems
Fairylan
d
Battle
Tournament Event
Arena
Character attributes Facti
on
Package
Task
Spirit
Enchantment
Chat
Magic practice
Main interface
Pet
Friend
Mall
Partner
Team
Settings
Skill
Dyeing+
Faction Test
World trials
Hanging
Personal
space
Trade
LBS
Equipment
Beginner guidance
Dungoen
Achievement
Vitality
Imperial Examina
tion
Ghost hunt
Digging treasure
Fortune
escort
>50+
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Art Resources
More than12000artist/day
Re-design and re-make all the art resources of the mobile game
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Character More than 130+
More than4000artist/day
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Speaker NameSpeaker Title & Company
Scene 30+,>180screens
More than3000artist/day
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Speaker NameSpeaker Title & Company
Fairyland5+
Battle5+
Tournament5+
Event10+
Arena 10+
Character attributes
10+
Faction15
+Packa
ge10+
Task15+
Spirit10+
Enchantment25+
version
Chat30+
version
Magic practice
30+ version
Main interface20+
version
Pet30+
version
Friend30+
version
Mall30+
version
Partner40+
version
Team25+
version
Settings
20+ versio
n
Skill20+
Dyeing 5+
Interface 250+,multiple iterations
More than1500people/day
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Speaker NameSpeaker Title & Company
How to improve the quality and control the development progress?
How to continually iterate and polish the game?
So,the questions are
During the limited development cycle:
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Speaker NameSpeaker Title & Company
Traditional Agile practices - in Scrum Case
Session Title
Speaker NameSpeaker Title & Company
• Core elements of weekly iteration: Every weekly version has an authenticated
version of game experience
Continue to iterate based on the previous weekly version
Clear weekly goals for the team: cooperate to complete the weekly version
Weekly
version
Management of weekly version (requirement locking, resource locking, adding and removing
requirements)
Content
Creation
TestAcceptance
Product Milestone Plan
Weekly
version
content
1 week Wee
kly Review
Branch
Manageme
nt
Rapid communication based on the Kanban
Weekly Version Iteration
System Requirements1Functional Requirements2Art Requirements3UI/GUI Requirements 4Programming Requirements 5
Weekly version
1
Weekly version
2
Other RequirementsLong-term Requirements
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Speaker NameSpeaker Title & Company
Product iteration based on weekly version
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Speaker NameSpeaker Title & Company
Weekly Iteration - Kanban
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Weekly Iteration - Art Production Plan
Matching weekly art production plan (visualization)
Weekly visible art resources:
Such as alternative sources, original paintings, models, barrier and mask versions
Art internal production, art outsourcing production platforms
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Speaker NameSpeaker Title & Company
Weekly Iteration - Requirement management
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Speaker NameSpeaker Title & Company
Weekly Iteration - Requirement management
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Speaker NameSpeaker Title & Company
Weekly Iteration - Conditions for implementation
Experienced product producer
Mature product team
Specialized product PM and art PM
Supporting project management and collaboration platform
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Speaker NameSpeaker Title & Company
Is weekly version agile enough?
Can it be faster ?
Can weekly version
fully meet the product demand?
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Speaker NameSpeaker Title & Company
Supplementation of weekly iteration: daily version/two-day version
During the final stage, the expectations of the team for version iteration include: Can experience the change everyday Can see the results of iteration everyday (can’t ensure stable
quality)
Session Title
Speaker NameSpeaker Title & Company
Weekly version iteration –Experience and Lessons
Efficiency: steady output VS explosive output
Iteration cycle is not the shorter, the betterHigher management expense
Higher intensity of work
Sometimes you need time to think
Weekly iteration practice also needs continuous iterationCautiously move forward like
walking on the thin ice.
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THANKS
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Speaker NameSpeaker Title & Company
Q&A