nercomp - interactive fiction workshop.docx

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Interactive Fiction: A Daylong Workshop Schedule Activity 7:30 - 8:30 Registration and Welcome Breakfast 8:30- 9:00 Presentation: What Is Interactive Fiction? History & Practice in Higher Education Presentation 9:00- 9:30 Play an Interactive Fiction Game Play 9:30- 11:00 Design 1: Topics & Elements of Storytelling, Images & Sound Active Learning 11:00- 12:30 Design 2: Build IF Wireframes Project Development 12:30- 1:30 Lunch Socialize 1:30- 3:30 Program IF Games Code in Twine or Inform7 3:30- 4:30 Demo & Critique IF Games Presentations & Peer Review 4:30- 5:00 Assessments: Develop a Lesson Plan & Rubric Conclusion: Survey & Action Plans Not sure how to choose a topic? Here are some published IF storylines to get you inspired: DISCIPLINE SUMMARY OF GAME Architecture An eerie exploration of an abandoned historic house. Acquire pictures with your trusty camera to get paid and search for evidence of the 2nd unit crew who is supposed to be there with you. Someone is definitely making those

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Interactive Fiction: A Daylong Workshop

ScheduleActivity

7:30 - 8:30Registration and Welcome Breakfast

8:30-9:00Presentation: What Is Interactive Fiction? History & Practice in Higher EducationPresentation

9:00-9:30Play an Interactive Fiction GamePlay

9:30-11:00Design 1: Topics & Elements of Storytelling, Images & SoundActive Learning

11:00- 12:30Design 2: Build IF WireframesProject Development

12:30-1:30LunchSocialize

1:30-3:30Program IF GamesCode in Twine or Inform7

3:30-4:30Demo & Critique IF GamesPresentations & Peer Review

4:30-5:00Assessments: Develop a Lesson Plan & RubricConclusion: Survey & Action Plans

Not sure how to choose a topic? Here are some published IF storylines to get you inspired:

DISCIPLINESUMMARY OF GAME

ArchitectureAn eerie exploration of an abandoned historic house. Acquire pictures with your trusty camera to get paid and search for evidence of the 2nd unit crew who is supposed to be there with you. Someone is definitely making those sounds in the dark.(Transparent)

Corporate TrainingCorporate Training: Do you have what it takes to be an Associate Information Management Consultant with one of the world's largest information management companies? Can you leverage synergies with the best to operationalize our global market traction?(AlethiCorp)

Corporate Training in Paradox Management: You have fifteen minutes before the Principal expels you from the cozy world of academia and into the cold harsh reality of the real world. You really should do something about it.(Fifteen Minutes)

Health SciencesTrace the day in the life of a molecule inside of the human body

HistoryWWI introduced some of the most devastating and horrific weapons not to mention the brutality of both the allies and the Germans. You and your outfit have to fight several battles and get to and infiltrate a German castle to find out the plans of the enemy and hopefully terminate the conflict as soon as possible (Hill 160).

It is 1630's Florence, and you are an assistant to Galileo. Galileo is under house arrest from the Church, who do not wish for him to have his views in the public eye. He has tasked you with smuggling his book out of the country to get it published. (And Yet It Moves)

Gender/ LGBT StudiesHas a happily married gay PC. The game includes references to the repeal of the United States Defense of Marriage Act and other LGBTQ concerns, but the plot does not revolve around the PC's orientation. You play as Mr. Mark Ginsberg, an elementary school teacher at a military base. The game opens as an unknown assailant bombs the base (and consequently the school). At least one teacher is killed and the PC is severely injured as the students scatter in terror. Upon awakening, your goal is to locate and rescue your students

LiteratureA short horror story about magic both fake and real, on the stage of Victorian England. The curtain lifts to a torrent of applause, as the city's gents and ladies lose their decorum for a just few moments in anticipation of something magical. The spotlights drown the glitter of sequins and pearls, the metal cane-tops and the shining buttons on the waistcoats. From where you are, centre of the boards, behind nothing but a baize table with nothing but the clothes you stand in, you are quite alone in the blinding white light. (The Act of Misdirection)

MythologyThe first part of the story of the Vlsunga saga, a Norse myth similar to King Arthur.

Political ScienceEach settlement has a certain cost of living. If you are not able to make enough money by nightfall, you will be forced to sleep in the street. If this occurs three nights in a row, you will die; a shorter period, and you will be reduced to a weakened state, from which you will slowly recuperate if you get food and board. Every morning, you have the choice to stay or move on (or will be expelled by the townspeople). There is no way of knowing whether the next town will have cheaper or more expensive costs of living. You have to take your chances, and there is even a slight random risk of an event during your travel impacting your health. Figuring out when leaving is worth the risk is the strategy that will keep you alive.(Begscape)

PsychologyEyes can see, and a mind can think. Insanity is just one step away. You are in a room. That's where you are, and you know exactly what is going on. But the truth is hard to take. Exploring a memory may let you perceive things more clearly. Exploring a perception may trigger a memory. On occasion, a threshold can be reached that allows a kind of breakthrough into new conceptual spaces. Sometimes memories or perceptions will be enhanced, providing a more connected impression over which to mull, so you must return to a topic to see how new scraps of information fit into it.(Enigma)

SociologyWhy is it that a bright young interstellar diplomat like you keeps getting the jobs no one else seems to want? Okay, so maybe you spent a little more time partying than studying when you were at the academy... and, sure, your work has been a little lackluster... and, fine, maybe you shouldn't have said that about the ambassador's mother... all right, so you know exactly why you keep getting the scut work. (Tea Ceremony)

UrbanismA story of the individual, potentially convergent paths of two people making their way through Pittsburgh. There are two available modes, a "myopic" view wherein the player controls a single character's choices (but the consequences of both characters' actions are still shown); and an "omniscient" view, where both characters' choices are available. The story is rendered in an experimental multi-pane hypertext format. (Origins)