neflin 13: maker spaces and fab labs: designing interactive library spaces

65
Presented by: Brian Pichman of Evolve Project Evolveproject.org NEFLIN 2013: Maker Spaces and Fab Labs: Designing Interactive Library Spaces Wednesday, June 19 th , 2013

Upload: brian-pichman

Post on 24-Jan-2015

980 views

Category:

Technology


1 download

DESCRIPTION

What does it mean to Evolve? Why do Libraries need to Evolve? Through this session Brian Pichman of the Evolve Project discusses the importance of redesigning library spaces to make them more interactive and collaborative. The Evolve Project is a collaborative platform that aims to change the way people see libraries through the injection of technology that fosters collaboration and exploration. These technologies include laser tag, Sphero Balls, Sifteo Cubes, interactive Legos, and so much more! Also, discover what other libraries have done to build maker spaces, fab labs, and other creative concepts that you can start today!

TRANSCRIPT

Page 1: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Presented by: Brian Pichman of Evolve Project

Evolveproject.org

NEFLIN 2013: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Wednesday, June 19th , 2013

Page 2: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Things We Will Discover

Main Themes around Engagement Design Concepts Fab Labs & Maker Spaces Promotion of New Space Funding

Page 3: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

LIBRARIES NEED TO EVOLVE

http://www.bilinguallibrarian.com

Page 4: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Dangers Facing Libraries

Page 5: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Dangers Facing Libraries

Page 6: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Dangers Facing Libraries

Page 7: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Create a Public VALUE

Not be a “process” but an experience Move from physical to digital Create new ways to learn and explore Libraries should be creating stories Libraries HAVE TO BE ENGANGING! Shift Focus To

Innovation, Interaction, Discovery, Collaboration and Invention

Page 8: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

What Does Your Community Ask For?

Study Rooms / Homework Area Open Areas Tech (Computers) Business Centers MakerSpaces ?Others?

What do these things have in common?

Page 9: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Libraries need to find ways to engage their patrons…a redesign of your library is one way to accomplish this.

Page 10: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Libraries Have To Be Engaging Encourage Creativity and Invention Allow Discovery Increase Collaboration Generate Interaction Foster Innovation

Page 11: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Creation and Inventions

Page 12: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Discovery

Page 13: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Collaboration

Page 14: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Interaction

Page 15: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Innovation

Page 16: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Key Design Concepts

Page 17: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Key Design Concepts

Adding Color Art Have Open Areas Furniture Modularity

Page 18: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Adding Color

White = Boring Teens/kids are in white schools. How do

they see your library? Parks are typically colorful Painting walls is an inexpensive redesign Use Fun Colors

Be Bold! Children Areas should use bright attractive

areas.

Page 19: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Art

Have patrons create the art Donate it to the library Mix it up as often as you like. There is no

cost.

Page 20: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Open Areas

Open Space! Seating Tables Multi Functional Areas

Less Closed Rooms Activity Rooms, Meeting Rooms, etc

Page 21: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
Page 22: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
Page 23: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
Page 24: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Furniture

Fun Colors

Page 25: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Modularity

Allows you to always change your environment

Put things on wheels Desks …No Need For Shelves To Be On Wheels

Don’t fasten furniture to floor… no one will be stealing a desk

Page 26: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Collection Concepts

Rotating Collection Provides an “always new” environment

Child Friendly Shelves Bin style shelving, so children can “flip” through books

Props to show collection (not books) Interactive Book Ends

Allow children to find, discover, and hear reviews of books, all via a touch screen computer mounted at the end of a the shelf

End Caps Displays / Shelf Displays Use different colored books to reflect seasonal themes

(Green and Red = Christmas) Merging Easy Readers with Junior Books

Most children have to go back and forth between the sections finding the books they like. Not many other libraries separate like this. We can still maintain the J and E labeling though.

Page 27: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Workflow Concepts

Self Check Out Units Even children are highly receptive to the ability to

do things on their own and utilize technology Mobile Check Out / Catalog Units

Allow people to use an iPad to either search or check out material

Standing “Help Desk” Have one or two people at a single circulation desk

The rest are out on the floor to offer suggestions, help, and guidance

Have Children/Youth Libraries in an easily accessible area.

Page 28: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
Page 29: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Evolve: A Library Playground Fab Lab / “Hackerspace”

A location where people with common interests (usually in computers, technology, science, or digital or electronic art) meet, socialize and/or collaborate.

Can be viewed as open community labs incorporating elements of workshops and/or studios where people can come together to share resources and knowledge to build and make things and ideas.

Combining the positive & fun aspects of schools, museums, and playgrounds into one “entity”.

Page 30: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Collaborative Areas (Either Network Based or In A Room)

Provide Tools (Hardware and/or Software)

Learning Labs or Training Centers

Types of MakerSpaces

Page 31: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
Page 32: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
Page 33: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Music / Graphic Design / Video Editing

Page 34: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

3D Printing

Page 35: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Allen County Public Library

Page 36: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Multimedia Room

Room Set Up Features: Clickers

Allows for jeopardy style gaming Smart Board (interactive white board) Full DVD/BluRay/Sound System Easy to use and start (Touch Panel System)

You Can Use This Room For Jeopardy Movie Nights Presentations / Interactive Style Board Game Night Create a Business Plan, Project Plan, etc

Page 37: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
Page 38: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Fill The Space With Fun Interactive Technology

Allow People to CHECK THINGS out

INTERACTIVE TECHNOLOGY

Page 39: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

How will you start funding your next project?

Funding

Page 40: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Crowdfunding

Page 41: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
Page 42: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

http://www.indiegogo.com/

Page 43: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Social Media

Page 44: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Just Ask

Page 45: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Libraries have to be engaging.

Libraries need to find ways to engage their patrons, both while at the library and away from library. ..introducing innovative technology and services is one of these ways.

Final Thoughts

Page 46: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Building That Public ValueLibraries can no longer be just about “books”; instead they must position themselves as community anchors; providing for the general needs as well as the endless learning possibilities.

Page 47: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Contact Me

@bpichman 815.534.0403 bpichman@evolveproje

ct.org

Brian Pichman

Credits:Photography: Joni Kat Anderson | [email protected] | 773.357.PICS (7427)Graphic Art Design: Michael Porter Library Designs/Library Furniture: Scott Fairbanks | LFI | libraryfurniture-intl.com

Page 48: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Smart Tables

Interactive Touch Table Top

Easy to load and install games

Up to 8 children can play, 100 finger touches

Page 49: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Laser Tag (Yes inside the library) Ubisoft Laser Tag

System Up to 8 can play Multiple different

game scenarios

Page 50: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Meet Sphero.

Page 51: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Creation Station – Sifteo Cubes

Small LCD screens that can sense when there are nearby cubes and react accordingly

Page 52: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Creation Station – Lego We-DoRobotic Legos that move; teaches how to program through a GUI interface

Page 53: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Creation Station - Why

Creation: Allows children to learn in new exciting

ways This type of environment will encourage

more families to come into the library with their children

Design Concept Six Touch Screen Computers so children can

learn, build, share , and interact with the creation sets

Page 54: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Little Bits

littleBits is an opensource library of electronic modules that snap together with tiny magnets for prototyping, learning, and fun.

Page 55: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
Page 56: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Gaming Stations

Kiosks setup with: Xbox 360 Kinect and Wii

No Time Limits This will encourage kids to learn to share and

maintain the open environment Limiting Heavy Users: Librarian asks: “would

you mind letting someone else play… here let me show you something else”

Gaming stools next to the Kiosk so children can make it their own friendly environment

“Sound Proof” Felt Barriers

Page 57: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Gaming Stations - Why

Involvement and communication Attract new target audiences Economy makes it hard for kids to

experience gamification Gamification is the use of game design

techniques and mechanics to solve problems and engage audiences

Video Games are actually “stories” with a plot and theme.

Encourages kids to come to the library familiarity.

Page 58: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

The Menageri-E

A “Digital Petting Zoo” or “E-Bar”

Page 59: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

The Menageri-E – Why?

Low Pressure, No Sale Environment Allows people to learn and interact with

technology without having a sales person Leads to discovery of new technology

and ability to make comparisons A great way to offer training and learning

of existing devices so patrons can decide what technology best suits their needs

A great community addition

Page 60: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

The Open Play Coliseum

Imagination Board Allow children to submit reviews of books using a

giant white board as the backdrop. Kids can draw on white board to tell a story

Play A Movie…All Day. Include related books -> with a “map” to find

them All day activities that are related to the

playing movie providing a story hour all day Display a child driven art gallery – children

can opt to make them “circulating”

Page 61: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
Page 62: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

The Open Play Coliseum – Why?

Encourages creativity The imagination board allows children to tell other

children (in their own words) what they think of a book Crafts are fun, engaging, and helps children learn White board allows for fun and interaction Building a review with video is helpful to a child’s

development (telling a story) The “story all day” motto allows people regardless of

work schedule to come in with their children to participate in craft building and fun

The art gallery idea would allow children to express themselves and take pride in their work as family and friends “check out” their material

Page 63: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Music Station

Page 64: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Music Station - Why

Interactive and Fun Music is an exploration, and listening to

new music genres/styles expands their knowledge

Reflects the interest of the community

Page 65: NEFLIN 13: Maker Spaces and Fab Labs: Designing Interactive Library Spaces

Children’s Collection Rotating Collection

Provides an “always new” environment Child Friendly Shelves

Bin style shelving, so children can “flip” through books

Bright, Fun, Attractive Colors.