neflin 13: maker spaces and fab labs: designing interactive library spaces
DESCRIPTION
What does it mean to Evolve? Why do Libraries need to Evolve? Through this session Brian Pichman of the Evolve Project discusses the importance of redesigning library spaces to make them more interactive and collaborative. The Evolve Project is a collaborative platform that aims to change the way people see libraries through the injection of technology that fosters collaboration and exploration. These technologies include laser tag, Sphero Balls, Sifteo Cubes, interactive Legos, and so much more! Also, discover what other libraries have done to build maker spaces, fab labs, and other creative concepts that you can start today!TRANSCRIPT
Presented by: Brian Pichman of Evolve Project
Evolveproject.org
NEFLIN 2013: Maker Spaces and Fab Labs: Designing Interactive Library Spaces
Wednesday, June 19th , 2013
Things We Will Discover
Main Themes around Engagement Design Concepts Fab Labs & Maker Spaces Promotion of New Space Funding
LIBRARIES NEED TO EVOLVE
http://www.bilinguallibrarian.com
Dangers Facing Libraries
Dangers Facing Libraries
Dangers Facing Libraries
Create a Public VALUE
Not be a “process” but an experience Move from physical to digital Create new ways to learn and explore Libraries should be creating stories Libraries HAVE TO BE ENGANGING! Shift Focus To
Innovation, Interaction, Discovery, Collaboration and Invention
What Does Your Community Ask For?
Study Rooms / Homework Area Open Areas Tech (Computers) Business Centers MakerSpaces ?Others?
What do these things have in common?
Libraries need to find ways to engage their patrons…a redesign of your library is one way to accomplish this.
Libraries Have To Be Engaging Encourage Creativity and Invention Allow Discovery Increase Collaboration Generate Interaction Foster Innovation
Creation and Inventions
Discovery
Collaboration
Interaction
Innovation
Key Design Concepts
Key Design Concepts
Adding Color Art Have Open Areas Furniture Modularity
Adding Color
White = Boring Teens/kids are in white schools. How do
they see your library? Parks are typically colorful Painting walls is an inexpensive redesign Use Fun Colors
Be Bold! Children Areas should use bright attractive
areas.
Art
Have patrons create the art Donate it to the library Mix it up as often as you like. There is no
cost.
Open Areas
Open Space! Seating Tables Multi Functional Areas
Less Closed Rooms Activity Rooms, Meeting Rooms, etc
Furniture
Fun Colors
Modularity
Allows you to always change your environment
Put things on wheels Desks …No Need For Shelves To Be On Wheels
Don’t fasten furniture to floor… no one will be stealing a desk
Collection Concepts
Rotating Collection Provides an “always new” environment
Child Friendly Shelves Bin style shelving, so children can “flip” through books
Props to show collection (not books) Interactive Book Ends
Allow children to find, discover, and hear reviews of books, all via a touch screen computer mounted at the end of a the shelf
End Caps Displays / Shelf Displays Use different colored books to reflect seasonal themes
(Green and Red = Christmas) Merging Easy Readers with Junior Books
Most children have to go back and forth between the sections finding the books they like. Not many other libraries separate like this. We can still maintain the J and E labeling though.
Workflow Concepts
Self Check Out Units Even children are highly receptive to the ability to
do things on their own and utilize technology Mobile Check Out / Catalog Units
Allow people to use an iPad to either search or check out material
Standing “Help Desk” Have one or two people at a single circulation desk
The rest are out on the floor to offer suggestions, help, and guidance
Have Children/Youth Libraries in an easily accessible area.
Evolve: A Library Playground Fab Lab / “Hackerspace”
A location where people with common interests (usually in computers, technology, science, or digital or electronic art) meet, socialize and/or collaborate.
Can be viewed as open community labs incorporating elements of workshops and/or studios where people can come together to share resources and knowledge to build and make things and ideas.
Combining the positive & fun aspects of schools, museums, and playgrounds into one “entity”.
Collaborative Areas (Either Network Based or In A Room)
Provide Tools (Hardware and/or Software)
Learning Labs or Training Centers
Types of MakerSpaces
Music / Graphic Design / Video Editing
3D Printing
Allen County Public Library
Multimedia Room
Room Set Up Features: Clickers
Allows for jeopardy style gaming Smart Board (interactive white board) Full DVD/BluRay/Sound System Easy to use and start (Touch Panel System)
You Can Use This Room For Jeopardy Movie Nights Presentations / Interactive Style Board Game Night Create a Business Plan, Project Plan, etc
Fill The Space With Fun Interactive Technology
Allow People to CHECK THINGS out
INTERACTIVE TECHNOLOGY
How will you start funding your next project?
Funding
Crowdfunding
http://www.indiegogo.com/
Social Media
Just Ask
Libraries have to be engaging.
Libraries need to find ways to engage their patrons, both while at the library and away from library. ..introducing innovative technology and services is one of these ways.
Final Thoughts
Building That Public ValueLibraries can no longer be just about “books”; instead they must position themselves as community anchors; providing for the general needs as well as the endless learning possibilities.
Contact Me
@bpichman 815.534.0403 bpichman@evolveproje
ct.org
Brian Pichman
Credits:Photography: Joni Kat Anderson | [email protected] | 773.357.PICS (7427)Graphic Art Design: Michael Porter Library Designs/Library Furniture: Scott Fairbanks | LFI | libraryfurniture-intl.com
Smart Tables
Interactive Touch Table Top
Easy to load and install games
Up to 8 children can play, 100 finger touches
Laser Tag (Yes inside the library) Ubisoft Laser Tag
System Up to 8 can play Multiple different
game scenarios
Meet Sphero.
Creation Station – Sifteo Cubes
Small LCD screens that can sense when there are nearby cubes and react accordingly
Creation Station – Lego We-DoRobotic Legos that move; teaches how to program through a GUI interface
Creation Station - Why
Creation: Allows children to learn in new exciting
ways This type of environment will encourage
more families to come into the library with their children
Design Concept Six Touch Screen Computers so children can
learn, build, share , and interact with the creation sets
Little Bits
littleBits is an opensource library of electronic modules that snap together with tiny magnets for prototyping, learning, and fun.
Gaming Stations
Kiosks setup with: Xbox 360 Kinect and Wii
No Time Limits This will encourage kids to learn to share and
maintain the open environment Limiting Heavy Users: Librarian asks: “would
you mind letting someone else play… here let me show you something else”
Gaming stools next to the Kiosk so children can make it their own friendly environment
“Sound Proof” Felt Barriers
Gaming Stations - Why
Involvement and communication Attract new target audiences Economy makes it hard for kids to
experience gamification Gamification is the use of game design
techniques and mechanics to solve problems and engage audiences
Video Games are actually “stories” with a plot and theme.
Encourages kids to come to the library familiarity.
The Menageri-E
A “Digital Petting Zoo” or “E-Bar”
The Menageri-E – Why?
Low Pressure, No Sale Environment Allows people to learn and interact with
technology without having a sales person Leads to discovery of new technology
and ability to make comparisons A great way to offer training and learning
of existing devices so patrons can decide what technology best suits their needs
A great community addition
The Open Play Coliseum
Imagination Board Allow children to submit reviews of books using a
giant white board as the backdrop. Kids can draw on white board to tell a story
Play A Movie…All Day. Include related books -> with a “map” to find
them All day activities that are related to the
playing movie providing a story hour all day Display a child driven art gallery – children
can opt to make them “circulating”
The Open Play Coliseum – Why?
Encourages creativity The imagination board allows children to tell other
children (in their own words) what they think of a book Crafts are fun, engaging, and helps children learn White board allows for fun and interaction Building a review with video is helpful to a child’s
development (telling a story) The “story all day” motto allows people regardless of
work schedule to come in with their children to participate in craft building and fun
The art gallery idea would allow children to express themselves and take pride in their work as family and friends “check out” their material
Music Station
Music Station - Why
Interactive and Fun Music is an exploration, and listening to
new music genres/styles expands their knowledge
Reflects the interest of the community
Children’s Collection Rotating Collection
Provides an “always new” environment Child Friendly Shelves
Bin style shelving, so children can “flip” through books
Bright, Fun, Attractive Colors.