needfinding introduction @lecamping kickoff day
DESCRIPTION
TRANSCRIPT
Introduction to Needfinding
What’s Design Thinking ?
Before ....
... After
80 % of the companies believe they deliver a better user experience than their competitors. !Only 8 % of the clients declare they are satisfied. Source : Harvard Management
Quality of the user
experience
cost control
80% of the success of a product in its market is attributable to the initial phases ... ... And 20% stage of development *, while the costs are reversed * Source CNAM, 2005
We know already these things
but do we really apply them ?
In this approach, Prototyping is a key step
Why focusing on NEEDS ?
NEEDS LAST LONGER THAN ANY SPECIFIC SOLUTION
NEEDS ARE OPPORTUNITIES WAITING TO BE EXPLOITED, NOT GUESSES AT THE FUTURE.
NEEDS PROVIDE A ROADMAP FOR DEVELOPMENT.
NEEDS ARE OBVIOUS AFTER THE FACT, NOT BEFORE ;)
1 – Forget the product.2 – Observe the behavior.3 – Script the uses to validate the proposal.4 – Maintain the concept of relevance throughout the development.
4 Golden Rules :
Needfinding Methodologies:
hint : check ideo cards ;)
1. Two per team (different companies)
2. Choose a frequent experience (Traveling by train/going to school/sleeping.....) 3. Interview for 3 minutes your teammate
(*2)
4. Prototype a solution for him (5 min).
Let’s Get our Hands Dirty !
Frame of the interview
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Personas
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Motivations ! Excepteur sint occaecat cupidatat non. ! Sunt in culpa qui officia deserunt mollit anim id
est laborum. ! Excepteur sint occaecat cupidatat non. Goals ! Excepteur sint occaecat cupidatat non. ! Sunt in culpa qui officia deserunt mollit anim id
est laborum. ! Excepteur sint occaecat cupidatat non. Pain points ! Excepteur sint occaecat cupidatat non. ! Sunt in culpa qui officia deserunt mollit anim id
est laborum. ! Excepteur sint occaecat cupidatat non.
Name <name> Type <type> Role <role>
“Insert quote that characterises this persona in one sentence.”
Behaviours
A behaviour Opposite behaviour
Variable description
A behaviour Opposite behaviour
Variable description
A behaviour Opposite behaviour
Variable description
A behaviour Opposite behaviour
Variable description
A behaviour Opposite behaviour
Variable description
A behaviour Opposite behaviour
Variable description
<Persona name>
User Journey
The Prefect experience
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1) Choose One of your use cases for your persona. 2) Design the perfect experience he could have. 3) Find the pain points and the issues.
Thank U!
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