neck and neck with 3ds max and maya
DESCRIPTION
The two giant software tools of 3D modeling, design and animation are obviously 3ds Max and Maya, from the same house Autodesk. Though it seems that there is no fundamental big difference between them, there is some significant difference.TRANSCRIPT
![Page 1: Neck and Neck with 3ds Max and Maya](https://reader034.vdocuments.us/reader034/viewer/2022052321/55640a1ed8b42aa9518b53e4/html5/thumbnails/1.jpg)
Neck and Neck with
3DS Max and Maya
![Page 2: Neck and Neck with 3ds Max and Maya](https://reader034.vdocuments.us/reader034/viewer/2022052321/55640a1ed8b42aa9518b53e4/html5/thumbnails/2.jpg)
3D modeling, design and animation is closed connected with
multiple software tools that are designed to ease the process of
creation of 3D artworks. The two giants of software tools are
obviously 3ds Max and Maya, from the same house Autodesk.
Though it seems that there is no fundamental big difference
between them, there is some significant difference.
![Page 3: Neck and Neck with 3ds Max and Maya](https://reader034.vdocuments.us/reader034/viewer/2022052321/55640a1ed8b42aa9518b53e4/html5/thumbnails/3.jpg)
Different user interface
![Page 4: Neck and Neck with 3ds Max and Maya](https://reader034.vdocuments.us/reader034/viewer/2022052321/55640a1ed8b42aa9518b53e4/html5/thumbnails/4.jpg)
History/operator stack of both software work quite similar
![Page 5: Neck and Neck with 3ds Max and Maya](https://reader034.vdocuments.us/reader034/viewer/2022052321/55640a1ed8b42aa9518b53e4/html5/thumbnails/5.jpg)
Both software tools have all important tools for
Modeling Texturing Rigging Animation Rendering and Dynamics
![Page 6: Neck and Neck with 3ds Max and Maya](https://reader034.vdocuments.us/reader034/viewer/2022052321/55640a1ed8b42aa9518b53e4/html5/thumbnails/6.jpg)
Some animators agree that Maya can handle higher level of complexityE.g. high end character-rigs
where 3ds Max tend to get unstable
![Page 7: Neck and Neck with 3ds Max and Maya](https://reader034.vdocuments.us/reader034/viewer/2022052321/55640a1ed8b42aa9518b53e4/html5/thumbnails/7.jpg)
3ds Max has got a lot of small tools that make the job done faster
![Page 8: Neck and Neck with 3ds Max and Maya](https://reader034.vdocuments.us/reader034/viewer/2022052321/55640a1ed8b42aa9518b53e4/html5/thumbnails/8.jpg)
There are some nice plugin renderers available for 3ds Max
![Page 9: Neck and Neck with 3ds Max and Maya](https://reader034.vdocuments.us/reader034/viewer/2022052321/55640a1ed8b42aa9518b53e4/html5/thumbnails/9.jpg)
Some artists swear by the poly tools in Maya. It fits well for organic modeling, whereas there are more precision tools in 3ds Max
![Page 10: Neck and Neck with 3ds Max and Maya](https://reader034.vdocuments.us/reader034/viewer/2022052321/55640a1ed8b42aa9518b53e4/html5/thumbnails/10.jpg)
Maya is great with tasks that involve character rigging and animation superimposing
![Page 11: Neck and Neck with 3ds Max and Maya](https://reader034.vdocuments.us/reader034/viewer/2022052321/55640a1ed8b42aa9518b53e4/html5/thumbnails/11.jpg)
Maya has a huge advantage over 3ds Max when it comes to modeling nurbs as it uses different approach and is more user friendly
![Page 12: Neck and Neck with 3ds Max and Maya](https://reader034.vdocuments.us/reader034/viewer/2022052321/55640a1ed8b42aa9518b53e4/html5/thumbnails/12.jpg)
Many 3D animators consider Maya a better software for creating 3D animation as it has
greater capacity for simulating realistic animations and effects
![Page 13: Neck and Neck with 3ds Max and Maya](https://reader034.vdocuments.us/reader034/viewer/2022052321/55640a1ed8b42aa9518b53e4/html5/thumbnails/13.jpg)
3ds Max is well optimized for architectural visualization
![Page 14: Neck and Neck with 3ds Max and Maya](https://reader034.vdocuments.us/reader034/viewer/2022052321/55640a1ed8b42aa9518b53e4/html5/thumbnails/14.jpg)
3ds Max has strong rendering capabilities, improved interoperability with industry-
standard products as well as additional time-saving animation and mapping workflow tools
![Page 15: Neck and Neck with 3ds Max and Maya](https://reader034.vdocuments.us/reader034/viewer/2022052321/55640a1ed8b42aa9518b53e4/html5/thumbnails/15.jpg)
Maya is widely used for film making and TV production
![Page 16: Neck and Neck with 3ds Max and Maya](https://reader034.vdocuments.us/reader034/viewer/2022052321/55640a1ed8b42aa9518b53e4/html5/thumbnails/16.jpg)
To make a conclusion, both 3ds Max and Autodesk Maya are not too different and it is just a matter of taste
what software to work with.
![Page 17: Neck and Neck with 3ds Max and Maya](https://reader034.vdocuments.us/reader034/viewer/2022052321/55640a1ed8b42aa9518b53e4/html5/thumbnails/17.jpg)
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