national e-learning laboratory

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Information evening National e-Learning Laboratory

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Page 1: National e-Learning Laboratory

Information evening

National e-Learning Laboratory

Page 2: National e-Learning Laboratory

Introduction

• Agenda– Why we want to study usability at nell– Introduction to usability research– Demonstration of systems– Questions and answers

Page 3: National e-Learning Laboratory

What is usability

Usability is the "effectiveness, efficiency and satisfaction with which a specified set of users can achieve a specified set of tasks in a particular environment."

ISO

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Why study usability?• From a user’s perspective

– The interface is the system

• From a business perspective– Critical processes are located at the human

computer interface

• From a design perspective– Early insights save €€€ over late fixes

Page 5: National e-Learning Laboratory

Some Usability Criteria

How quickly can a user learn to use a new system in order to perform tasks?

Learning

At level of organisation, structure, interface, navigation.

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Some Usability Criteria

What effort is necessary for users to perform tasks?

Efficiency/Efficacy

Page 7: National e-Learning Laboratory

Some Usability Criteria

How does a system react to errors provoked by the user and what

consequences do user errors have?

Reliability/Robustness

Page 8: National e-Learning Laboratory

Some Usability Criteria

How quickly can a user remember the way to use a rarely used system?

Recall

Page 9: National e-Learning Laboratory

Some Usability Criteria

How satisfactorily can the system be used?

Satisfaction/Completion

Page 10: National e-Learning Laboratory

Usability Testing Timeline

Planning: framing the question

Planning: target group recruitment

Session recording: n users by x sessions

Analysis

Report

Page 11: National e-Learning Laboratory

Framing the question

• Spend time on getting the right question• Pick your target group• Describe the process and behavioural indicators• Set a time frame

• A precise question will get a precise answer • Decide on how you want to report results and for

whom

Page 12: National e-Learning Laboratory

What are your users doing?• How are they using your product?

• What is their experience?

• How could it be improved?

Page 13: National e-Learning Laboratory

Web-server Logging:

navigation paths, performance, task

completion.

Server-side Logs

Page 14: National e-Learning Laboratory

Each mouse-click is recorded: time stamp, location, application

Each key-press is recorded, too.

Page 15: National e-Learning Laboratory

Example of Screen Recording

Screen behaviour: dynamic web-sites & applications, mouse clicks, keyboard use.

Page 16: National e-Learning Laboratory

Screen behaviour: dynamic web-sites & applications, mouse clicks, keyboard use.

Screen Behaviour

Server-side Logs

Page 17: National e-Learning Laboratory

Example of User Video from different Perspectives

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The remote eyetracker is hidden under the screen.

It uses infrared light to track the eyes.

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The eyetracker records the gaze position and the duration of each fixation.

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User behaviour: gesture and posture, facial

expression, off-screen activities, gaze position.

User Behaviour

and Reaction

Screen Behaviour

Server-side Logs

Page 21: National e-Learning Laboratory

User feedback: quantitative feedback,

e.g., usability questionnaire

Page 22: National e-Learning Laboratory

User feedback: qualitative feedback, e.g., open-ended questions or

interview

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User feedback: qualitative feedback, e.g., narrative over screen-recording

User Feedback

User Behaviour

and Reaction

Screen Behaviour

Server-side Logs

Page 24: National e-Learning Laboratory

Screen Behaviour

User Behaviour

and Reaction

Server-side Logs

User Feedback

Page 25: National e-Learning Laboratory

What is NELL?

• Equipment to observe and analyse learner behaviour– 4 workstations– 4 observation desks

• Analysis software

• Participant panel

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Microphone

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Dome Camera

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Observation Equipment

• Desk camera

• Dome camera

• Screen recorder

• Keyboard log

• Desk and ceiling microphones

• Remote Eye-tracker

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User workstation 3 & 4User workstation 1 & 2

Control desk

Test and Observation Rooms

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Observation Desk

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Screen Recorder Machines

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Switchboard

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Observation

• Dome camera control

• Switchboard

• Video and screen-recorder machines

• Data aggregation

• Analysis Software

Page 35: National e-Learning Laboratory

Analysis Software

• Qualitative and quantitative analyis of sequential data (Observer XT)

• Emotional expression recognition (FaceReader)

• Eye-tracking analysis (BeGaze)

Page 36: National e-Learning Laboratory

Analysis

• Qualitative & quantitative Research

Qua

litat

ive

Quantitative

Page 37: National e-Learning Laboratory

Analysis

• Qualitative & quantitative Research

• Deep Analysis of small sample

• Formative Evaluation during development lifecycle

• Analysis supported by software

Page 38: National e-Learning Laboratory

Eyetracking

Page 39: National e-Learning Laboratory

We developed a Peer Finder for on-line

learning.

Design A is straightforward: A

list of peers.

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In design B users can indicate their

preferences.

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In design C users can search for suitable peers.

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A B

CWhich works best?

A, B, or C?

Let’s explore how learners are using the

different designs.

Page 43: National e-Learning Laboratory

The remote eyetracker is hidden under the screen.

It uses infrared light to track the eyes.

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The eyetracker records the gaze position and the duration of each fixation.

Page 45: National e-Learning Laboratory

Areas of Interest

We can define Areas of Interest to track what learners look at, e.g.,

which information of a user is considered.

For example, in this area, learners can

see whether a peer is available or not.

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In fact they spent most of the time reading the

names rather than assessing their peers’

knowledge or availability.

Page 47: National e-Learning Laboratory

Usability Questionnaire Results

Design CDesign BDesign A

SU

S s

co

re

100.00

80.00

60.00

40.00

20.00

0.00

Error Bars: 95% CI

While everybody said all three designs are easy to use ... the eyetracker data revealed that ...

Page 48: National e-Learning Laboratory

0

2000

4000

6000

8000

10000

12000

14000

user

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avail

able

know

ledg

e

head

er

crite

ria

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on

ave

rag

e d

we

ll tim

e (

ms)

design A design B design C

… many users ignored the instructions and the peers’ knowledge completely.

Page 49: National e-Learning Laboratory

Further InformationAbi Reynolds

Stephan Weibelzahl

Leo Casey

www.ncirl.ie Centre for Research and Innovation in Learning and Teaching

[email protected]

+353 1 4498600