na naomh uile iom á n a ío cht na n Ó g
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Na Naomh Uile Iom á n a ío cht na n Ó g. Coaching Plan 2009. Contents. Code of behaviour (3) Hurling - key elements (5) Position (6) - PowerPoint PPT PresentationTRANSCRIPT
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Na Naomh Uile Iománaíocht na nÓg
Coaching Plan
2009
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Contents
• Code of behaviour (3)• Hurling - key elements (5)• Position (6)• Possession skills (12)• Extra skills (19)• Skills training plan (20)• Teaching the skills (21)• Drills and fun games (33)
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Code of BehaviourPlayer• Be properly attired• Be punctual• Attend regularly• Inform if unavailable to play• Abide by rules• Respect: fellow players,
opponents, mentors, officials and property
• No tantrums• No bad language• No foul play• Try your best• Enjoy your game
Coach• Prepare well• Be properly attired• Be punctual • Be patient• Be enthusiastic• Be fair• Inculcate: dedication, pride,
honest endeavour, discipline, loyalty, love of game, respect
• No sarcasm• No favourites• No abuse• No bad language• Make it fun
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Code of BehaviourParents• Encourage practice• Be supportive• Emphasise participation• Help with transport• Respect: players, mentors,
officials, rules, club• No bad language• No abuse• No pressure• Children first winning second
Club• Be supportive• Show leadership• Guide members• Be organised• Provide: a safe environment,
adequate facilities, qualified coaches, equal opportunities, coaching courses
• Uphold discipline• Impose sanctions• No exceptions • No excuses
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Hurling - Key Elements
Position
Options
Possession
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Position
.
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Position – Holding the Hurley
Ready
LockLift
Options
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Body Position
Think Feet First
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Body Position
Head
Shoulders
ElbowsFingers
&Thumbs
Hands
Hips
Knees
Feet
Balance
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Position on Team
Substitute
Forward Midfield
Back
Goalkeeper
Team
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Possession
.
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Possession Skills – 4 Components
• Gaining Possession
• Maintaining Possession
• Releasing Possession
• Contesting Possession
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Gaining Possession
• Stopping
• Catching
• Lifting
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Maintaining Possession
• Dribbling
• Protecting the ball
• Solo Run
• Evasion
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Releasing Possession
• Striking on the ground
• Striking from the hand
• Hand Pass
• (Kick)
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Gaining and Releasing Possession (Combined Skills)
• Doubling back
• Doubling Forward
• Batting • Overhead Strike
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Contesting Possession• Shoulder Clash
• Frontal Ground Block
• Hook
• Frontal Block
• Checking
• Flick
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Extra Skills• Puck out
• Free puck
• Sideline cut
• Penalty puck
• Stopping a ball (saving a goal)
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Possession Skills Training PlanU8 U10 U12
Gaining Possession
•Stop a ground ball•Chest catch
•Roll lift•Jab lift•Eye level catch•Overhead catch•Control moving ground ball•Block overhead ball
•Control a moving ball (first touch)•Low catch
Maintaining Possession
•Dribble•Protecting a ball (on the ground)•Side Step
•Protecting a ball (in hand)•Roll off
•Solo Run•Feint
Releasing Possession
•Strike on ground•Underarm throw
•Ground strike on run•Strike from hand•Hand pass
•Doubling back•Doubling forward•Batting•Overhead strike
Contesting Possession
•Shoulder clash•Frontal ground block•Hooking
•Frontal block•Checking
•Flick
Develop the Skill → → → → → → →
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Teaching the Skills
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Teaching Objectives
1. Proper technique
2. Speed of thought
3. Speed of action
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Plan the Session• Start and finish time
• Know what you want to teach
• Have equipment ready
• Create variety Include a skill from each category Vary drills - line, triangle, circle, square, diagonal
• Include fun or conditioned games
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Suggested Coaching Session1. Warm up – with ball
2. Stretching
3. Skill revision
4. Demonstrate a new skill
5. Practise skill unopposed
6. Practise under pressure
7. Drills to emphasise skill
8. Conditioned game
9. Small sided game
10. Cool down
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Teaching a New Skill
• Describe – key points, how skill is used in a match
• Demonstrate - normal speed →slow motion →normal speed
• Practise with drill – keep it simple and easy • Positive feedback – give encouragement
• Fun game – opportunity to experiment with skill
• Homework – practise at home
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Teaching Skills to Young Children
• Step by step
• Remember - the first step onto a ladder is the ground
• Remember - Feet, Hands, Head
• Left and Right side
• Unopposed →Under Pressure →Token opposition →Opposition
• Increase the Pressure – against the clock (stopwatch)
Seek improvement - not perfection
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Speed of Thought and ActionChallenge players to step out of their comfort zone:
• Impose time limits
• Give targets and goals – most in a minute etc
• Reduce space
• Introduce opposition
• Promote automatic reactions by reducing time to react
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Be Ready for Action• Stay alert
• On balls of feet
• Ready to pounce
• Core stability – tight midriff
• Head up and eyes scanning
• Controlled breathing
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Principles of Attack• Keep your eye on the ball
• When possession is won, move into space and release ball quickly
• If in support, create space and options for the player in possession
• When possession is lost, close down opposition immediately
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Principles of Defence• Stay alert – concentrate on the game and be aware
where your opponent is
• Be ready to attack the loose ball
• If your opponent gets possession – close him down immediately
• Be decisive when tackling
• When possession is won, counter attack quickly
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Examples of Fun GamesGrab the donkey’s tail
Turn the cone over
Over, Under, Sideways
Grid transfer
Magpies (steal the eggs)
Hit the target
Mini All Ireland
Last man standing
Clear the circle
“Musical chairs”
“Tennis”
Into the fence
Gladiators
Relay race
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Tips for Conditioned Games • Keep games short and appropriate to age (young children have loads of energy but little stamina and tire easily)
• Concentrate on the skill you are teaching
• Allocate general positions i.e. goal, forward, back
• Rotate positions
• Young children tend to flock – small flocks are easier to handle:
2 x (4 v 4) may be better than 1 x (8 v 8)
• Introduce competition – Mini All Ireland
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Drills and Fun Games
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Warm Up – Shuttle Runs
Carry ball and place on lineDouble back to original line Run forward – lift ball and place on next line
Catching shuttle – toss and catch ball at each line
Start
Finish
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Warm Up Relay Races - Maintaining Possession
(1) On whistle players dribble ball around a coloured cone and back to start.
(2) On whistle players run, lift ball and solo around a coloured cone. Return to start, dropping ball en route for next player to lift etc.
Coach calls out colours. Winners are first team back to base.
Promotes speed of thought and decision making.
Pick ball from one cone. Transfer to next cone. Use non dominant hand. 4 steps between cones. Repeat in opposite direction Balls must not be dropped, but placed on top of cones.
Promotes player to reach down low by bending his back and knees.
Warm up Shuttle - Gaining Possession (lifting)
(1) (2)
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Gaining / Releasing Possession and Positional Drills
(1) Shuttle runs Work the man in the middle(2) Goal to goal
Pass and move 90 degree Turns Diagonals (lift-carry-drop / strike and catch / hand pass)
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2
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Possession and Positional Drills
Piggy in the middle Work the middle man
Run, catch, move and pass Star Drill Criss Cross Shuttle
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Evasion skills (maintaining possession)
Hustle and Bustle (2) Players solo from red cone around a green cone, through a central zone before passing the ball to a player at the next red cone.Start with two balls at opposite red cones, introduce four balls when a rhythm is established.Clockwise and anticlockwise
Hustle and Bustle (1) Two teams, four sliotars. Players run through central zone and pass ball to team mate at opposite cone. Central Zone - players from same team evade each other, players from opposing teams check and shoulder each other. Degree of physicality determined according to age
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Fun Games: (1) releasing possession (striking) (2) maintaining possession (dribble, solo)
Skittles - hit the target
Relay race Players take turns to dribble or solo a sliotar from one grid to the next. First team to clear one grid and fill the next grid wins.
Magpies (steal the eggs) 4 teams of 4 – each have a “nest” with 4 sliotars. On whistle, players run to opponents’ nests and “steal” a sliotar by dribbling or soloing back to their own nest. Players are not allowed to guard their nest and can only steal one sliotar at a time Winners are team with most sliotars in their nest after one minute
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2
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Fun Games: gaining and releasing possession
Clear the Circle Teams of two to three players.Each team takes turns in the centre (1 – 2 minutes).Players at cones feed balls into centre.Team in centre keep circle clear by striking balls out. Team that finishes with the least number of balls win.
“Rounders”Two teams of five or more players.Players pass ball to team mate and move into his position as shown.Blues go clockwise, yellows go anticlockwise.Winners are team who’s last man to start is first to return to the start position.
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Fun Games: gaining possession (lifting)
Most in a Minute Multiple players and multiple sliotars.Each player lifts a sliotar, drops it and moves on.The same sliotar cannot be lifted twice in a row.Winner is the player who lifts most sliotars in a minute, or who improves the most over two turns
Musical ChairsSet up: x players, (x-1) sliotars.Sliotars scattered randomly in circle. On whistle players run into circle and lift a sliotar. The player without a sliotar steps out.Remove one sliotar and repeat. Continue until only one sliotar and two players are left. Winner is the player who picks up the last sliotar.
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Stopping and Striking Fun Game - “Tennis”10m
20m
Players at green cones strike and attempt to score into opposite goal. Players in red goals stop and control the ball and hand pass to player at adjacent green cone. Players sprint to follow ball and take up new position. Alternate between striking from left and right hand. Short stroke across, full stroke lengthwise. Clockwise and anticlockwise. Introduce two sliotars for increased pressure. Layout can be easily rearranged for a fun game of “tennis
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Gaining and releasing possession (strike, lift, catch, hand pass)
1
2 3
4
56P1 strikes low ball on RHS to P2.
P2 lifts ball and hand passes to P3.
P3 strikes ball on RHS for P4 to catch.
P4 catches and strikes low ball on LHS to P5.
P5 lifts ball and hand passes to P6.
P6 strikes ball on LHS for P1 to catch.
Players at red cones strike on RHS, those at green cones strike on LHS.
Players releasing possession sprint and follow ball to the next cone.
Once a rhythm is established introduce a second sliotar to increase pressure
Promotes left and right sided striking, ball control and stamina.
20m
7m
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Fun Games: (1) Maintaining and Contesting possession (protect and flick)
(2) Evasion skills (side step, roll off, feint)
roll off
side step
Possess and Dispossess All players enter the circle, each player has a sliotar. Players dribble their sliotars around circle. On whistle, players try to flick other players’ sliotars out of the circle while protecting their own. Any player whose sliotar is flicked out must leave the circle.
Winner is last player with a sliotar in the circle.
Gladiators (evasion skills)Player 1 (attacker) tries to get through the gauntlet as quickly as possible. Defenders block his path. Defenders must stay between cones
check
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Contesting Possession (Blocking and Hooking)
Blocking(1) Keeper passes to team mate (attacker). Attacker lifts ball, turns and strikes.
(2) Defender attempts to block.
Hooking(1) Keeper passes to team mate (attacker). Attacker lifts ball, goes past defender and attempts to score.
(2) Defender attempts to hook
1
2
1
2
Note - defenders allow attackers to get ball, providing token opposition only until attacker attempts to strike.
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Fun Game: Contesting Possession (attack the ball)
One on One
Around the cones and attack the ball
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Fun Game: Contesting Possession (attack the ball)
One on One Ball placed in centre. On whistle, a player from each team runs to the green cones, cuts back and attacks the ball. The first player to reach the ball attempts to score, the second player defends.
Two on TwoBall placed in centre.On whistle 2 players from each team run to the green cones, cut back and attack the ball.The team that gets to ball first attacks, second team defends.
Objective – to promote teamwork in attack and defence
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Striking and Clashing
Striking – “Stay Alert” Coach rolls coloured balls, red or blue, at random. Each player in turn attacks the ball and strikes it on the ground. Red ball to red goal, blue ball to blue goal.
1. Ball rolled away from player to chase.
2. Players cross to other side and repeat with ball rolled towards player to attack.
“Clash of the Ash”Coach rolls ball to centre: Two players contest ball. Blues attempt to score in red goals, yellows in blue goals.
1. Ball rolled away from players to chase.
2. Players cross to other side and repeat with ball rolled towards them to attack.
(1)
(2)
(1)
(2)
Promotes: decision making, speed of thought and action, left and right sided striking.
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Tackling - Hurling Hakka
FrontalGround Block
Flick
Hook Aerial BlockOne Handed
Aerial BlockTwo Handed
Side BlockNon
Dominant Side
Side Block Dominant Side
Ready
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Practice, Practice, Practice
Practice makes permanent
Correct practice makes perfect