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1 | P UNIVERSITI TEKNOLOGI MALAYSIA SCHOOL OF COMPUTING SESSION 2019/2020 SEMESTER 1 Code & Subject : SCSV 2113 – Human Computer Interaction Name of Lecturer : Nor Anita Fairos binti Ismail Submission Date : 14 November 2019 (Week 10) ASSIGNMENT 3 (Group of NEMESIS) 25 marks HYBRIDPLAY©: A Case Study Your task is to analyze HYBRIDPLAY© from Interaction Design perspective. References for the product are given below. Please write substantial discussion for your report and provide annotated pictures wherever needed. (*You don't need to download the app) If you were appointed as the Project Manager for developing HYBRIDPLAY©, based on your opinion and experience (what you have learned in class), please discuss the 5 practical issues of ID lifecycle model in doing so. The FOUR (4) questions that you should try to answer are; 1. Who are the users? (3m) a) Discuss who are the target users/stakeholders for HYBRIDPLAY©. Are there any categories of users? How do you approach the users/stakeholders in order to obtain needs and requirements? 2. What are needs? (10m) a) Establishing requirements from target users. For scenario "Children using HYBRIDPLAY to play on the swing in the playground". Suggest the key requirements in the scenario above for the product. functional requirement non-functional requirement

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UNIVERSITI TEKNOLOGI MALAYSIA

SCHOOL OF COMPUTING SESSION 2019/2020 SEMESTER 1

Code & Subject

: SCSV 2113 – Human Computer Interaction

Name of Lecturer

: Nor Anita Fairos binti Ismail

Submission Date

: 14 November 2019 (Week 10)

ASSIGNMENT 3 (Group of NEMESIS) 25 marks

HYBRIDPLAY©: A Case Study

Your task is to analyze HYBRIDPLAY© from Interaction Design perspective. References for the product are given below. Please write substantial discussion for your report and provide annotated pictures wherever needed. (*You don't need to download the app)

If you were appointed as the Project Manager for developing HYBRIDPLAY©, based on your opinion and experience (what you have learned in class), please discuss the 5 practical issues of ID lifecycle model in doing so. The FOUR (4) questions that you should try to answer are;

1. Who are the users? (3m)

a) Discuss who are the target users/stakeholders for HYBRIDPLAY©. Are there any categories of users? How do you approach the users/stakeholders in order to obtain needs and requirements?

2. What are needs? (10m)

a) Establishing requirements from target users.

For scenario "Children using HYBRIDPLAY to play on the swing in the playground". Suggest the key requirements in the scenario above for the product.

· functional requirement

· non-functional requirement

· data requirement

· environmental requirement

· user characteristics

3. Where do alternatives come from? (2m)

a) Think of how the interaction designer team come out with ideas for the product. Did they start something new?

b) If not, what similar products/really different products that inspire them in their design?

4. How to choose between alternatives? (10m)

a) From the videos and article, determine one example of each usability criteria for HYBRIDPLAY© in evaluating quality thresholds. If you cannot find any from the videos and article given, please suggest suitable usability criteria examples. Please elaborate your answers.

(1 | P a g e)

· safety - any feature that promote safety/error control in HYBRIDPLAY©?

· effectiveness - how is HYBRIDPLAY© effective in supporting what the product hopes to achieve?

· efficiency - how does HYBRIDPLAY© provide high level of productivity after users have learned how to use it?

· learnability - any learning curve to operate HYBRIDPLAY©?

· memorability - how does HYBRIDPLAY© help the users/stakeholders remember how to carry out tasks?

Please prepare all your answers in a Microsoft Word document with appropriate pictures/images in your discussion for better illustration. Submit your work through the UTM e-learning and select “Submission – T3 Group Assignment 3”. Please use the template assignment cover given before.

Reference for HYBRIDPLAY©

· YouTube channel https://www.youtube.com/channel/UCvedYx61RV7iUZnCcSM6BcA

· Article to read https://www.indiegogo.com/projects/hybridplay-engaging-fitness-gaming-on-playgrounds#/

Reference Lecture: TOPIC 04 - Interaction Design Process and TOPIC 05 - Establishing Requirements

UNIVERSITI TEKNOLOGI MALAYSIA

SCHOOL OF COMPUTING SESSION 2019/2020 SEMESTER 1

SUBJECT

SCSV 2113 – Human Computer Interaction

SECTION

06

LECTURE’S NAME

Nor Anita Fairos Binti Ismail

ASSIGMENT 3 (T3)

TITLE

HYBRIDPLAY©: A Case Study

GROUP MEMBER’S NAME

MATRIC CARD NO.

NAMA.

A18CS0162

Muhammad Syukran Syahiran

A18CS0008

Afif Hafizin bin Hamizan

A18CS0082

Jasmin Farena binti Muhammad Kamarul

A18CS0041

Azmil Azizi bin Nordin

A18CS0094

Lee Chen Hong

1. Who are the users?

· Children:

HYBRIDPLAY© mainly focuses on children entertainment. Children are known to enjoy talking and learning new fun things. The HYBRIDPLAY© is very suitable for developing a child’s personality. Just by looking at its color, we know that every color chosen for the product is highly concerning on children’s attraction. Its simple and significant design makes it convenient and efficient for a child’s play.

· Senior Citizen:

Compared to the young individuals, senior citizens are generally less healthy and very frequently doesn’t have the mobility to do exercises. The HYBRIDPLAY© provides such adequate requirements for elderly people to stay healthy. Easy and untiring games is fit for elderly people. The games it includes doesn’t require much effort to play, nonetheless it is sufficient to make muscles move and build up brain coordination.

· Adult Citizen:

The HYBRIDPLAY© games consist of mainly two roles. Children and senior citizens will be the player whereas adult citizen will usually be representing player-coach. As far as we are concerned, adult citizens are widely known to be matured and more decision-wise beings. HYBRIDPLAY© is a game system concerning teamwork to get play it fun. Adults do what they do best which is monitoring the games and tell the players how good are they doing.

2. What are needs?

· Functional Requirement

HYBRIDPLAY© console is created for make a revolution in a new inclusive fitness game device for every user target especially children. This sensor console is focusing in physical activity by playing video games outdoor to approach children to make a physical movement or exercise rather than sit on the house playing games on phone and tablets. As we all know, video games are a fun and enriching tool, but to create a new generation with a healthy mind plus strong physical attributes, we have to bringing back children’s excitement for the outdoors activity. With HYBRIDPLAY©, everyday objects such as swings, slides, see-saws, spring rider and playground climbers or door, chairs and bicycle can become interfaces for a virtual world. Action on the playground directly determine what happens in the game, connecting the real and virtual worlds in an amazing experience. User also can make their own game with this HYBRIDPLAY©, so kids and adults can play, enjoy and learn outdoors based on what they created in their interfaces.

This console is easy and intuitive to setting up the console and apps with only requiring three simple steps. First, user have to put the sensor console to any object that can move and interact with the kids or people. For example, slide, see-saws or swings. This sensor will act as a console that control the movement in the application games. If user put the sensor into a spring rider, any user that ride on the spring rider can control the movement in the games whether they can move forward with leaning onward or move backward with leaning backward with the spring rider. Next step is user have to install apps called HYBRIDPLAY© in any resources either Playstore for android or Appstore for iPhone user. After install the apps, user need to make a registration before they can proceed with games. This application will help user to connect their phone with the sensor console in addition their Bluetooth have to switch ‘on’ during playing session. Lastly, user can start having their adventure in a new virtual world that connect with reality.

· Non-Functional Requirement

1. Platform

This interface only focused on the phone and tablet only. It might be can run on a variety of phone and tablet as long as the platform contain Playstore or Appstore to download and install the HYBRIDPLAY© application. Plus, the apps only run on the platform that can connect with Bluetooth and a screen that contain touch sensor for any setting and choosing games to be play.

2. Sensors

For the device, it contains a sensor which help to scan any motion or movement that happen on the console itself. They using 6-axis IMU (internal magnetic unit), comprised of an accelerometer so the device can detect proximity and the device includes an infrared sensor to scan object motion.

3. Processing

Processor that been used in this device is ATMEGA328P high-performance microcontroller. With this processor, response time will be decreased, and any interaction between consoles and the apps in the platform will be faster. This consoles also compatible with Arduino which help programmer to setup the program or any action on the consoles.

4. Connectivity

This device also installs with Bluetooth dual (2.0 y 4.0) so it can connect the device with the platform that been used by the user. With this Bluetooth equipment, it helps the device and smartphone are paired the first time, and from then on the connection will be automatic.

5. Power

This device is using Li-polymer 3.7V 2000MAH Battery pack which is it can long last until a day without recharge it. It also came with a micro USB rechargeable for user to charge the battery without having to take out the battery on the devices. With this USB charge, user can also use any android USB cable in any case the cable provide is missing or broken.

· Data Requirement

For the HYBRIDPLAY© application, the data that need to be stored can be classified into two group. One is data information of user and another one is data programming for the game interface. As been explained above, this programmed ask user to register their information in the application system before can proceed to playing the game or setup the setting. This data is used for the development use, so they can keep update on what news in the system to the user and also help them if any report is made by the user based on the device model been used. Next is data programming of the device, this data is used to interact the model or do an action based on the program that have been created by the programmer. This data also give user to modify or created a new game on the interface with all their idea and creativity. All their drawing can be scan using scanner and put in the system so that can play with their drawing in the game. They also can modify the games to make it more interesting and creative with different movement for the scanner device to scan.

For the first data stored which is data information of the user, the data will be save on the cloud memory database after the user or customer register their information on the system. With this method, their information will be more secure and only can be access by the developer or person in charge in the development only. It also saves memory used to the customer platform. Next for the data programming, this data is store in the processor or Arduino brain. Arduino brain allow structuring the programs in segments of code to perform individual tasks. It also gives a simple programming so the user can easy understand and make any modification or creating a new program for a new games.

· Environmental Requirement

1. Physical

Based on the HYBRIDPLAY© devices, it was an economic device which contain no harmful to any environment especially on the object been used as a controller like swing or see-saw. As we know, the device is small and not heavy, so it gives no harmful to any object used. The device has a smooth grip that give device to hold the object strongly and gently without give any harmful or dusty to the object. It also contains no light or produce any heat on the environment, so it will be safe to use by any user target especially for the children.

2. Social

For social aspect, the sharing data is happening during registration progress of the user information in the application to be store in the memory and can be access by people in charge. The interface of the program also gives a good display which is give children more interesting to use the apps and easy to understand with the symbol given for each button or action. Security system also provided in the memory system so it will give privacy to clients or user. It also has a good interaction because of the good sensor used in the device, so user can play the game while the device is controlled by a long distance.

3. Organizational

The Hybrid Play consoles have been tested by 1000 kids in dozens of workshops all around the world including Brazil in Sao Paolo, Austria in Linz, Turkey in Istanbul, Athens in Greece and Spain. It also received an incredible idea from expert during the presentation in the USA (Baltimore), China in Beijing and many more country. For created a good device which give a big impact to a new generation, few staff comprised a small team of passionate people striving to transform the cities and the way of our children interact with them. Among them that give a contribution is the lead artist-new media artist and designer. Next is the programmer that created a code to the project. After that, Graphic artist which design the good interface which suitable to all user target. Product designer who created product with an economic system and Game artist who painting big wall and also digital wall in videogames. Furthermore, software developer gives an interactive design tools for artist and Campaign Manager who interested in tech education and crowdfunding.

· User Characteristic

HYBRIDPLAY© fulfills the principles of Design for all (DfA) which means it was designed for kids, adults and senior, and try to include people with all abilities to the playground. Since it the consoles that give a fun and simulating way to exercise outdoor, so it not just for a kid. It also can be play for every stage of age including senior citizen. This application has been tested all around the world, so it can be used by every country including Asia, Europe, Africa, Australia and all America. Since this console is using simple codes, so it can be easier for all user including children to learn so they can modify and created a new game in the application. No educational background is needed because the device is designed to play for every stage of age and give user a good experience to play the game without having difficult time to learn a new thing with the interface provided. It means, all user target can learn the basic direction given in the apps and system for they can start playing the game.

4. Where do alternatives come from?

In my opinion, based on what I have watched from the HYBRIDPLAY© videos, the games that they have created, the alternative comes from playground that many kids are used to play with their friends and family. The interaction designer team of HYBRIDPLAY chose playground as their main target for their interface design project because Diego Diaz, the lead developer and Clara Boj, the lead artist were really happy looking children play cheerfully at the playground. Since Diego Diaz love to coding projects, he trying to make the method of children’s play at the playground from traditional method such play swing so kids can imagine they can fly become more fun and full with adventures since HYBRIDPLAY was supported by smartphone to display the interface that have really exciting and colorful character and map, and for more information, Clara Boj are designing the games based on what are the kids imagination! The kids draw what in their imaginations on a paper then drawing will implemented to the games! HYBRIDPLAY project was a really brilliant idea because they start something new by enhanced the play method not only on reality, on the same time on virtual world!

5. How to choose between alternatives?

· Safety

Every technology or devices should promote safety into their design. In order to create a product that are useful to wide range of age many safe precautious need to be add so it would not harm the user. For this HYBRIDPLAY© app many decision and prototype have been made to adapted the strength and dimensions not only for children but also for elderly. One of the designs that promotes safety is that this HYBRIDPLAY© play can be customize and suitable for all ages.

· Effectiveness

Effectiveness is about how the product help in achieving the objective or purpose of the product at the first place. HYBRIDPLAY© believe that they can create a community that actively welcome children and adults to participate in outdoor games. Hence, HYBRIDPLAY© created a technology that can attract children and elderly to enjoy outdoors activity. Their app engages in physical activity by playing video games outdoors. As we know many kids, enjoy staying inside playing video games on phone and tablets only. Video games itself also have its own beneficial as it is fun and have enriching tools. Thus, HYBRIDPLAY© created a tool not only for children but also elderly to enjoy being outdoor while playing video games.

· Efficiency

The efficiency is about how faster the user can get the job done in the process. Firstly, HYBRIDPLAY© is high efficiency to allow user to making their own game. To give user a high efficiency way to create their HYBRIDPLAY©, HYBRIDPLAY© allow user to make their game without much programming knowledge by using Gameconomy and save the time to develop a new game engine. Besides, since users only had to move the sensor to change to another game, HYBRIDPLAY© is also make children to easily change the game whenever they want with minimal installation time, so users can maximize their time to enjoy more game beside spending on the game starting preparation.

· Learnability

Learnability is about how easy is it for users to accomplish basic tasks the first time they encounter the design? HYBRIDPLAY© had achieved that by its simple design which was only a sensor which can hold at different playground equipment at park. Since the game is developed with the interface of our surrounding things, less time is needed to spend by user to learn the game for the first time. For the game creating, since the game development platform such as Gameconomy is allowed to used, user can create their game without have an expert programming knowledge. The user without any programming background also possible to study and final create a HYBRIDPLAY game on his own.

· Memorability

Memorability is about how easily can they reestablish proficiency when users return to the design after a period of not using it? In the menu of their app, many familiar icons were been used allows the user to make a free association with the task at hand. User will automatically know what is the icon for and what should they do for what they want. The clear instructions also had provided in their game so user will know how to making score in the game.

6. Media and Picture