mymaxso part 1
TRANSCRIPT
8/4/2019 MyMaxSo Part 1
http://slidepdf.com/reader/full/mymaxso-part-1 1/16
MyMaxSo Part 1using tools of choice
Intro :Every One of us have our tools of Choice be it in 3ds Max or Maya or Softimage. However, every so often
we need to use a tools in software we are not “comfortable” with often a dilemma to do even the
simplest of things…
In this part we are covering the simple particle effect of emitting particles from an object and these
particles to be replaced (instanced) by another object.
Maya
Again we have the human character and another object
Objective : Emitting the twisted red object out to the human character.
Select the character
Dynamics >> particles >>emit from object
8/4/2019 MyMaxSo Part 1
http://slidepdf.com/reader/full/mymaxso-part-1 2/16
To replace the particles with the red twisted object we need to
Dynamics>>particle>>instance (replacement)
We lets say we need to add another object
It can be edited in the instance tab
8/4/2019 MyMaxSo Part 1
http://slidepdf.com/reader/full/mymaxso-part-1 3/16
This is fairly easy to do, however most standard users cannot figure out how to add the objects into the
instance modifier, as no sooner the user selects the object (in this case the sphere) the attribute editor
changes to show the properties of the sphere. For this not to happen…
First select the particles (go the the particle instance tabset then Deselect the Autoload option from the
list in the Attribute editor.
Now you can easily add objects from the scene. As well as edit things like how they have to cycle the
object…etc.
8/4/2019 MyMaxSo Part 1
http://slidepdf.com/reader/full/mymaxso-part-1 4/16
8/4/2019 MyMaxSo Part 1
http://slidepdf.com/reader/full/mymaxso-part-1 5/16
3ds Max
So lets start using 3ds Max
Objective : Emitting the tea pots out to the human character.
We start by creating a PF Source
On creating the source we can edit this by going into modify and using particle view
8/4/2019 MyMaxSo Part 1
http://slidepdf.com/reader/full/mymaxso-part-1 6/16
This gives us a graphically representation of the way the particles are created, and we can then edit this
to our liking.
First of all we want the Character model to be emitting the particles. First we will change the Position
Icon to Position Object (Drag and Drop)
8/4/2019 MyMaxSo Part 1
http://slidepdf.com/reader/full/mymaxso-part-1 7/16
Select the object we want to emit from by adding the object
8/4/2019 MyMaxSo Part 1
http://slidepdf.com/reader/full/mymaxso-part-1 8/16
Above image the particiles have been increased just for depiction. We will reduced the number of
particles to 100 as we need to replace the particles with objects, in this case the teapots.
We now need to replace the emitted shape with a shape instance
We then edit the shape instance with whatever object we want to instance
8/4/2019 MyMaxSo Part 1
http://slidepdf.com/reader/full/mymaxso-part-1 9/16
Again the above image has an increased number of particle in order to show the emission. It is
preferable to set the display as key ticks rather than geometry, as it simulates much faster. And since it
is only viewport display, rest assured it will render property with all the instanced geometry taking the
place of the key ticks
8/4/2019 MyMaxSo Part 1
http://slidepdf.com/reader/full/mymaxso-part-1 10/16
Please bear in mind that the instanced geometry could be a group of objects or object with different
elements, and one could have each object/element replacing each particle.
Quite similarly the options of scaling the instance, emit it is random order…etc.
8/4/2019 MyMaxSo Part 1
http://slidepdf.com/reader/full/mymaxso-part-1 11/16
Softimage
Most of us who do not know Softimage will first be worried how to interact within Softimage hence
there is a nice selection
Next part is to bring in the human character or model from Max of Maya. One can do this simply by the
one click interop i.e >>file>>Send to Softimage
Select the human character and in the ICE module
Particles >> Create >> Basic emissions
8/4/2019 MyMaxSo Part 1
http://slidepdf.com/reader/full/mymaxso-part-1 12/16
This creates the complete ICE Tree
If (for some reason you cannot see the ICE Tree
On the bottom left column click on
This should bring up the ICE Tree. To edit the parameters of any of these “boxes” all one needs to do is
double click on it. And edit the parameters
Things like color or size or speed or number of particle or rate. If the particles are moving very fast, there
by creating a step pattern, one can select the Fast Moving Emitter.
However what we want is the particles to be replaced (instanced) by another object
8/4/2019 MyMaxSo Part 1
http://slidepdf.com/reader/full/mymaxso-part-1 13/16
Do a quick search for instance and drag out the instance shape
Link this to the Emit from Geometry
8/4/2019 MyMaxSo Part 1
http://slidepdf.com/reader/full/mymaxso-part-1 14/16
It is possible that all the parameters have not show up.
Click the upper right of each block (circled in red, in the above pic), to display the different levels at
which various parameters can be seen.
On playing back the scene you will notice that the particles have disappeared.
We have not yet linked up what object should replace the particles
Double click the instance shape node in the ICE Tree
Clicking on Explorer we can select what object we want to instant, which in this case is the red torus.
If we need to instance multiple objects, we can put the objects in a group. From the Explorer select the
group. Make sure the Heirarchy Mode is Object and Children.
8/4/2019 MyMaxSo Part 1
http://slidepdf.com/reader/full/mymaxso-part-1 15/16
Whoops, whats this…???
All that is emitted is Cones what about the other objects.
Well change the index !!!
Now the cubes are showing up. Hence we know for sure that the index is driving what object isinstanced. Hence we need some function to drive this index value. There are very many parameters that
can do this, depending on what effect we want. Lets settle for a random function.
Type rand in the search bar and drage out the randomize Around Value.
8/4/2019 MyMaxSo Part 1
http://slidepdf.com/reader/full/mymaxso-part-1 16/16
The randomize around value gives a Scalar output and the index on the instance Shape is an Integer
value…(well…what if I did not know all this details….???)
ICE recognizes the a scalar value when we drag to link this to index (Instance Shape), and automatically
puts in a Round value. Thereby we have a Randomised particles emitting from Surface.
Digitally signed by Prem
Moraes
DN: cn=Prem Moraes, o,
ou=ACE,
email=prem.moraes@gm
ail.com, c=IN
Date: 2011.09.13 17:11:41
'+05'30