museum-making: behind and beyond architecture
DESCRIPTION
the author can be reached at leturcq[at]ehess.frTRANSCRIPT
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Museum-making: Behind and Beyond Architecture
Jean-Gabriel Leturcq
Museum expert
PhD researcher - CEDEJ (Cairo)
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Museum-making and Museology
Exhibition-design
Museum-design
Museology
Exhibition designers
Architects
Museum experts
Curators
Politics,Culture,
Economics
Institutional Management
Scenario and
organization of space
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Museum-Making, a reflexive process:
• How do architects and museum curators collaborate in making a museum?
• How to define priorities of an exhibition scenario?
• How can joint expertise contribute to the success of an exhibition?
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Museum-making analysis:
• 1. Institutional process
• 2. Making the scenario of a Museum exhibition
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The example of Department of Islamic Arts, Musée du Louvre, Paris
1993: Current exhibition 2009: Planned exhibtion
How to make a new museum with an old institution?
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Behind the Architecture: Institutional Process
• Is there is a need for a new museum?
• Why to make a new museum ?
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A history of the exhibition
1925: An encyclopedic Bazaar, sets of the materials
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A history of the exhibition
1993: A Geo-chronological approach
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A convincing approach?!?
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Institutional process (2)
• Which collection might be exhibited?
• Who is going to fund the new museum?
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The Exhibition Design process:
• How can exhibition design serve the objects?
• How to translate concepts in the architectural space?
• How the exhibition design enables the communication between artifacts and visitors?
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The new exhibition space1993
exhibition: 1300
artifacts on 1 100 m²
2009: 5000 artifacts on
4 000 m²
More space, more objects: is the exhibition better?
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The Louvre Project Rudy Ricciotti (France) + Mario Bellini (Italy)
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‘Iridescent Cloud’
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‘luminescent covering’
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The scenario: design as mediation
Ground floor Underground floor
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‘An art of the light’
Ground level exhibition
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Underground level exhibition
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Conclusions
• Architectural design is a mediator between the artefacts and the visitors
• Museum design must respond to artefacts and to an elaborated conceptual program.
• Architecture must serve the visitor.