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Multimedia Design

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Page 1: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

Multimedia Design

Page 2: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

Table of Content

1. Navigational structures2. Storyboard3. Multimedia interface components4. Tips for interface design

Page 3: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

• When you are done with the planning stage, it is time for you to organize your content.

• Computer screens are better suited to show concise chunks of information.

• Very long content/pages are disorienting because the user has to scroll long distances and remember what was off-screen.

• Organize your information into short categories.

Page 4: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

Questions to ask yourself:• What categories should the information be

organized into? • What are the priorities for these categories

(what is the most important)? • Can I make the chunks of information flow

without repeating information? • Are the categories logical and well organized so

that the user can predict where to go to find what he wants?

• The simplest way to plan and view this flow of information is to draw a flowchart to show  how the information will be mapped.

Page 5: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

Navigational Structures

Page 6: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

Navigational Structure

• Linear• Hierarchical• Non-Linear• Composite

Page 7: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

Linear

• Sequential navigation (sequence of step by step procedures)

• They usually go Forward or Backward.• E.g. slides and video presentation

Page 8: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

Hierarchical

• Based on the logic of the content• Structured through menus and the user makes a

choice that leads to another menu.

Page 9: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

Non-linear

• Navigation is unbound by pre-determine routes.• E.g. website

Page 10: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

Composite

• Mixed structure• Users may navigate freely, but are occasionally

constrained to linear presentations of movies or critical information and/or to data that are most logically organized in a hierarchy.

Page 11: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

Storyboard

Page 12: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

Storyboard

• Storyboarding is literally building a story or sample page on paper that describes roughly the layout.

• This is a process lifted from other media development including movie making, cartoon animation and marketing.

• A visual representation of the different frames, or screens, that will be included in your production.

• The storyboard page is used to describe specific frame of time within a multimedia presentation. It can contain the formatting, layout of the content, layout of the navigational controls, interactivity information and useful comments.

Page 13: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

Storyboard

• Sample page is drawn on paper to describe the rough layout

• Used to describe specific frame within a project.

Page 14: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

Title Area

Navigation Area

Content Area

Sequence N

o:

Description:

Page 15: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

Represent the components• Sketch the components that will be displayed on

each screen, including text (rough sketches will do for a first draft).

Add the navigation structure:• draw the buttons,• show the links (e.g. with arrows or numbered

screens)

Page 16: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

Annotate the drawings:• show where animations will occur,• indicate which sound files will play and

where,• add any other effects (transitions, text effects

etc.).

Add detail• add an indication of colour to the background

and the text,• describe text fonts/styles.

Page 17: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

Multimedia Interface Components

• Background and texture• Buttons, icons and picons• Rollovers and sliders• Hotspots and menus• Feedback

Page 18: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

Background and texture

Page 19: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

Buttons, icons and picons

Page 20: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

Rollovers and sliders

Page 21: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

Hotspots and menus

• A section of an image which when clicked invokes an action

• In one image there can be multiple clickable area.

• Menu are used such as pull-down menus usually place on the top or the side area of applications

Page 22: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

Feedback

• Immediate response triggered by user’s action.• E.g. After user answered a question, a pop up

window will respond whether the answer is correct or not.

Page 23: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

Tips for Interface design

• Make sure your information is readable without straining your eyes. Use appropriate background and foreground colors. Do not overuse color and limit the use of strong colors particularly red.

• The navigational controls should have indication or visual cues of what are their function.

• Make sure users do not have to click too many times to look for specific information.

• Do not put too many things/information in one place. It will make the screen too ‘busy’.

Page 24: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

• Create your interface as simple as possible.• Make sure the size of text and graphics are

legible.• Be consistent in the use of symbols and color.

Your navigation controls should be at the same place so that users will always know where they are.

• Choose clarity over sophistication.

Page 25: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

• Keep Screen Content Simple and Clear

Page 26: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

• Good use of Margins and White Space

Page 27: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

The police car in the topimage has no relevancein a presentation onplaygrounds.

Page 28: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

Avoid Avoid Excessive Excessive and and Improper Improper Use Use of of CCoolloorr

Uses of TypeSerif type• Ideal for large headlines

• Difficult to read in long blocks of text

• Looks best when surrounded by lots of white space.

Sans-Serif type• Works well in smaller sizes

especially in body text• Looks busy and cluttered in

large size.

Uses of TypeSerif type• Ideal for large headlines

• Difficult to read in long blocks of text

• Looks best when surrounded by lots of white space.

Sans-Serif type• Works well in smaller sizes

especially in body text• Looks busy and cluttered in

large size.

Page 29: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

• An image should not distract from the main message on the screen

Dance (early 1950s - 1970s)

Multimedia (without computer interaction)

Alwin Nikolais (1910-1993) employed lights, slides, electronic music, and stage prop s to create environments through whi ch dancers moved, and more important, into which they blended.

Dance (early 1950s - 1970s)

Multimedia (without computer interaction)

Alwin Nikolais (1910-1993) employed lights, slides, electronic music, and stage prop s to create environments through whi ch dancers moved, and more important, into which they blended.

Obtrusive images Unobtrusive images

Page 30: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

User will not be able to read this easily

Make sure there is enough contrast between foreground and textured background

User will be able to read this easier

Page 31: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

• Careful use of special effect.

Page 32: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

• Use Dark Type on a Light Background

Easier to read Harder to read

Page 33: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

How Does the Internet Work?

• Packet switched networks– if it uses phone lines, it must work like the

phone system, right? WRONG!– circuit switched/packet switched

difference

• A better model -- the postal system– think of a packet as an envelope with an

address– point-to-point collection and distribution

What Makes theInternet Go?

H Protocols -- rules ofthe road for nets

H Packets– 1-1500 characters

– travel out ofsequence and byvarious routes

H Routers -- connectvarious networks

H The InternetProtocol– addresses the

packets

– tells the routers thebest way to go

How Does the Internet Work?

• The Transmission Control Protocol– breaks the info into packets, puts ordering

info on and inserts into IP “envelopes”– opens the envelopes and reassembles– if packets are missing or damaged, it asks

for retransmission -- parity bits

• The User Datagram Protocol (UDP)– used for short messages only– doesn’t worry about missing packets

Employ ConsistentLayouts for

Related Materials

Don’tChangeFormats in theMidst of a Concept

Page 34: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

• Use Effective Cropping and Image Placement

Uncropped image Most of the trees and part ofthe building are cropped,emphasizing the student

Page 35: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

For Further ReadingMarr, David (1982). Vision: A computational

investigation into the human representation andprocessing of visual information. Freeman: SanFrancisco.

Parker, Roger (1993). Looking good in print: A guide tobasic design for desktop publishing (3rd Edition).Ventana Press: Chapel Hill, NC.

Peretz, Isabel (1993). Auditory agnosia: A functionalanalysis. In S. McAdams & E. Bigand (Eds.),Thinking in sound: The cognitive psychology ofhuman audition (pp. 199-230). Oxford UniversityPress: Oxford.

Porkorney, Cornel & Gerald, Curtis (1989). ComputerGraphics: The principles behind the art and science.Franklin, Beedle & Associates: Irvine, CA.

For Further ReadingMarr, David (1982). Vision: A computational investi-

gation into the human representation and process-ing of visual information. Freeman: San Francisco.

Parker, Roger (1993). Looking good in print: A guideto basic design for desktop publishing (3rd Edi-tion). Ventana Press: Chapel Hill, NC.

Peretz, Isabel (1993). Auditory agnosia: A functionalanalysis. In S. McAdams & E. Bigand (Eds.),Thinking in sound: The cognitive psychology of hu-man audition (pp. 199-230). Oxford UniversityPress: Oxford.

Porkorney, Cornel & Gerald, Curtis (1989). ComputerGraphics: The principles behind the art and sci-ence. Franklin, Beedle & Associates: Irvine, CA.

Avoid Hyphenationand Underlines

Underlined and hyphenated

Clear

Page 36: Multimedia Design. Table of Content 1.Navigational structures 2.Storyboard 3.Multimedia interface components 4.Tips for interface design

Summary1. Navigational structures:

• Linear• Hierarchical• Non-Linear• Composite2. Storyboarding is literally building a story or sample page on

paper that describes roughly the layout. 3. Multimedia interface components:

• Background and texture• Buttons, icons and picons• Rollovers and sliders• Hotspots and menus• Feedback