multi-player barkan toprak. overview difference between single player games and other pursuits ...
TRANSCRIPT
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OVERVIEW
Difference between single player games and other pursuits Single player games: Illusion of another player or designer
Reality concept in a multiplayer game Battling, cooperating or simply socializing It has a much greater importance than any single-player
game can ever manage
Examples from well-known games Single-player: Solitaire has extreme minority of available
choices Multi-player: Chess, Monopoly
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MOTIVATIONS
Multi-player games satisfies “What Players Want”
Replacing AI opponents provides much deeper and more unpredictable behavior
Opponents will learn as they play: as players improve, so too do their opponents Desire to be challenged is met!
Many people play multi-player games just to socialize
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MOTIVATIONS
Multi-player feature of a game can change player’s perceived importance of playing the game
Brag and shame feelings
Alternate realities
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MOTIVATIONS
Much more dynamic experience than interacting with a computer alone
All “wants” that multi-player games satisfy: challenge, social experience, potential for bragging rights, emotional payoff, deeply interactive experience
It is important for designers to keep this list in mind
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MOTIVATIONS
Allowing the use of mechanics may not work in single-player games
Some titles are ideally suited to being single player, others are can only work on multi-player experiences
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THE FORMS
Single System Multi-Player Pong, Mario Bros., sport games, fighting games Same portion of the game world, both visible Can be problematic Split-screen New technology: same screen but different displays Advantages: much fun from interaction
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THE FORMS
Online Multi-Player Players invisible to each other
Quake, Counter-Strike, Battlefield, Call of Duty, Ultima Online, WoW
Extremely social experience
Provides chat and voip
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DESIGN CONSIDERATIONS
Significantly different challenges in their design “Pause moments” Let players know how much time they will play “Hope” is important: Mario Kart example Customization Multi-player game designers have much less
dictatorial control over players’ experiences
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DESIGN CONSIDERATIONS
Changing AI to real players may not be enough Take cue from multi-player non-computer
games Cooperating creates a unique experience that
cannot be replicated in a single-player game Protect newbies, they are vulnerable & valuable
for long-term success Single player training Level limitation
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DESIGN CONSIDERATIONS
People play to socialize Some games allow players to chat or talk with each other
but some don’t Communication types
Playing games with people that we already know VS people that we just met
Every feature or mechanic you add to our multi-player game should be examined to determine how it impacts the players’ social experience
Though not every feature needs to be a social one.
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DEVELOPMENT ISSUES
Development teams must decide: multi-player, single-player or both
Play-testing and user feedback You never can anticipate what players will attempt to do Closed & open beta: sometimes not enough
Patches Listening to community Monitor behaviors: Used most and used least
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CONCLUSION
The future of multi-player gaming looks bright
Single-player games will probably continue to be more popular because the players can start and stop whenever they want
Multi-player games provide unique experiences