mtysquared holdings (pty) ltd...
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MTYsquared Holdings (Pty) Ltd
INTRODUCTION
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boasts .We come with a clear understanding of the latest digital and business
environments which allows us to innovate and provide tailored digital products and services.
is a technology company at the
. We offer
that help make South Africa a better place.
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The reason why we wake up each morning is important to us. We believe the
reason why, how and what work we do for our clients should embody that
reason. Here are our reasons…
MTYsquared Holdings (Pty) Ltd
OUR SKILLS
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Other technologies we work with
We believe that any technology should be used to solve YOUR business
problem, not create one! As such we ensure we use the technology that
will best serve that purpose.
We are a dynamic team that keeps at the pulse of all the latest
technologies so you don’t have to
Industry Leading Technologies
We have deliberately chosen to focus on leading industry technologies
so as to offer you the best solutions (both custom & ‘out the box’).
Business Skills
While we are a ‘tech company’ we know that tech on it’s own
solves very little. As such we are equally as skilled in critical
elements of business to provide you with the best chance of
success.
MTYsquared Holdings (Pty) Ltd
OUR FOCUS AREAS
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Our offerings are deliberately focused across FOUR main areas
& underpinned by the experience & skills we have.
10
x V
AL
UE
F
RA
ME
WO
RKWebsites
Apps (Android / iOS)
Technical Advice
All things Office 365
SAP Fiori Implementati
ons
Business Development
Domains & Hosting
Need a SOLUTION!
MTYsquared Holdings (Pty) Ltd
OUR APPROACH TO CREATING BUSINESS VALUE
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We follow this approach from the smallest project to the largest as we believe
firmly that if we can understand your business then we are best placed to
provide you maximum value.
Develop
Solution
Prototype
Design Mock
Screens &
Screen Flows
Prioritize
Solution
Sprints /
Outcomes
Ignite Evolve
Identify &
Initiate
Solution
Enhancements
Deploy
Solution
Measure
Solution
Outcomes
(end users)
Conduct
Internal/
External
Analysis
Define
Blueprint
Discover / Think Big
Develop
Solution
(according to
sprints)
Testing of
Solution
Measure
Solution
Outcomes
(control group)
Expand
Define User
Stories
People
Process
Technology
Enabled by a Squad
12
3
41.11.21.3
2.1
2.2
2.3
3.1 3.2 3.3
4.1
4.2
4.3
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What is the aim of this step?
Process Guidelines
• Define Your End User: All problems identified by other
stakeholders is secondary (or complimentary) to their
problem. User mapping is crucial in understanding
which user pain points are to be prioritised.
• KISS Principle: Keep It Super Simple (at least to begin
with). User problems should be stated in plain language
first, solutions should be consumable by the end user.
• Solutions should be ‘needle movers’ towards solving the
problem for the END USER!
Pareto Principle
To define a
problem that
really matters to
end users.
Process Steps
1. Discover 2. Ignite 3. Expand 4. Evolve
The Problems To Solve
Clients
Considerations:Products /
Solutions
Authentic
ExperiencesConsiderations:
Revenue Cost
• Increase Customer
Acquisition
• Increase Customer
Retention
• Increase Customer
Penetration
• Improve
Operational
Efficiency
• Improve IT
Efficiency
• Improve Risk
Management
What is the blueprint (people, process, integration points and enablers) to create an authentic experience?
What problem do we need to solve for them?
Who is the end-user?
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What is the aim of this step?
Process Guidelines
• Prioritize Outcomes: Outcomes should address the
core problems for end users across ALL spheres.
• Appeal to the Senses: Produce a tangible outcome that
simulates the experience a user should expect while
sparking the imagination (& prompting user input).
• Set some ground-rules: Success criteria should be
defined for each user story / problem.
• Don’t forget the technical bits: Above guidelines
should adher to what is technically defined as ‘possible’.
• WRITE AS LITTLE CODE AS POSSIBLE
One Page
To set clear
ground-rules
around what
users should
expect to get
Process Steps
1. Discover 2. Ignite 3. Expand 4. Evolve
What do we actually need to do FIRST?
Who is needed to achieve our outcomes over and above the CORE SQUAD?
How will this all look / work once completed?
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What is the aim of this step?
Process Guidelines
• Core Squad stays constant: Core squad should be
setup prior to build covering critical skill sets required to
deliver on end users problems (min 3 people – max 8
people)
• Make the help do the work: Onboard required expertise
during the course of the project as needed. Resources
onboarded should have full accountability to make
decisions in their capacity as ‘SME’ resource.
• Build for re-use as far as possible.
Red Team One
Have a core body
of experts solve
the users problem
Process Steps
1. Discover 2. Ignite 3. Expand 4. Evolve
Focus is on exposing the functionality / modules developed onto the channels
best suited for end user consumption.
Integration Sprint
User Story
User Story
User Story
User Story
Functional Sprints
Sprint 1 Sprint 2 Sprint 3 Sprint n
User Story
User Story
User Story
User Story
User Story
User Story
User Story
User Story
User Story
User Story
User Story
User Story
Build the Engine
Core module delivered to ensure maximum scalability / reliability.
Onboard required expertise as needed for duration of project
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Process Steps
1. Discover 2. Ignite 3. Expand 4. Evolve
Expand(get user feedback)
Build It
Me
as
ure
It
Te
st
ItB
uil
d I
t
Measure ItTest It
1st Sprint is for project baseline (build the
engine) – 4 weeks
Sprint cycles run for 2 – 4 weeks
Final Sprint is for integration to
consumable channels
Daily scrums to track progress / blockers
Blockers to be tracked in risk register
Measure against Ignite principles (see
diagram)
Stress testing against business / technical success criteria
Bugs = priority; ‘Look & Feel’ changes = consider; Functional additions = backlog
Sprint sign-off = ready to deploy
1.1
1.2
1.3
2.1
2.2
2.3
3.1
3.2
3.3
Features
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What is the aim of this step?
Process Guidelines
• Get REAL User feedback: Re-do the empathy maps
evaluating whether intended responses are received.
• Identify root causes: Use First Principles to understand
the rationale for any responses received.
• Information is King: Make data driven decisions on
impact that is underpinned by authentic, non-coached
user feedback.
• Fail Fast; Learn Faster: Take corrective action quickly
and decisively. Feed any learnings back into other
squads.
Create
Community
Evaluate whether
authentic
experiences have
been created (&
fix it if they
haven’t)
Process Steps
1. Discover 2. Ignite 3. Expand 4. Evolve
So
luti
on
Ou
tco
mes
sophis
ticate
dIn
tended; basic
Are we
getting the
expected
traction?
Can we solve
The problem
Even better?
Problem solved?
1
2
2 – 4 weeksPost ‘Go-live’‘Go-Live’
4
8 weeks onwards
3
4 – 6 weeks
Short Term Long Term
What are the
‘Quick Wins’?
Functional
Reliable & Usable
Emotive User Responses
Further features / sprints
MTYsquared Holdings (Pty) Ltd
OUR PARTICULARS
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MTYsquared Holdings (Pty) Ltd
325 Rivonia Boulevard, Sandton, 2128
2015/116125/07
www.mtysquared.co.za
https://www.facebook.com/mtysquared
https://twitter.com/mty_squared
061 125 9560 OR 071 874 5410
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MTYsquared Holdings (Pty) Ltd