msc thesis - marketing and consumer behaviour
TRANSCRIPT
MSc thesis - Marketing and Consumer Behaviour
Buying Moments & Mars brand 's:
impulse buying of chocolate bitesizes affected
by brands and situational goals.
Source: http://www.wipix.fr/portfolio/mms-tv-advert/?iframe=1
Iris Kempers Supervisor: dr.ir. Arnout Fischer Co-reader: dr. Erica van Herpen
MME, consumer studies Marketing and Consumer Behaviour
February 20, 2018
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Buying Moments & Mars brand 's: impulse buying of chocolate bitesizes affected by brands and
situational goals.
Author: Iris Kempers
Student number: 941112427060
Study programme: Master Management, Economics and Consumer studies
Specialisation: Consumer studies
Supervisor: dr.ir. Arnout Fischer
Co-reader: dr. Erica van Herpen
Chairgroup: Marketing and Consumer Behaviour (MCB)
Organisation: Wageningen University & Research
Thesis: MSc-Thesis (MCB-80433)
Research start: September 1, 2017
Completion date: February 20, 2018
E CTS: 33
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Preface
The thesis you are reading is written as part of the master Management, Economics and Consumer
studies of Wageningen University. I wrote my thesis at the chairgroup Marketing and Consumer
Behaviour. This thesis is written in collaboration with Mars the Netherlands.
The subject of this thesis was established through a combination of factors. Personally, I am very
interested in consumer categorisation processes as well as the retail environment. Psychology has
always been one of my major interests. Using psychology applied to consumer behaviour and the
actual retail environment is a more than interesting combination to me. Once Mars offered me the
possibility to write my MSc thesis about a combination of those subjects while using and touching up
elements of real-world retail settings, I became very enthusiastic about this great chance. I was very
happy that my supervisor dr. ir. Arnout Fischer could guide me in the thesis writing process. My
personal interest and a business opportunity for Mars thus brought me to the subject of the thesis.
The target group of this thesis consists of people interested in how consumer behaviour, and in
particular psychology, determines and explains the effectiveness of retail settings. The thesis is an
interesting read for marketing managers in e.g. category management on how to position their
products in relation to consumption moments and why this may (not) work. This applies in particular
to marketing or category managers of the Mars company, since their products are used.
I would like to take the chance to thank my supervisor dr. ir. Arnout Fischer. He deserves a big thank
you. He has supervised me in a very pleasant and positive way. His comments were always on point,
since for every meeting he prepared himself extensively. Thank you for your supportive guidance. I
have experienced the supervision as pleasant and informative. I would like to thank Gerdine Roubos,
MSc, for giving me the chance to write my thesis in collaboration with Mars the Netherlands. This
made my thesis writing much more lively. I would like to thank her for her guidance and her useful
insights. I would like to thank dr. Erica van Herpen for her feedback as second reader. I would like to
thank my friends, especially Lise van den Bosch for her support and our weekly thesis lunch which
always motivated me. I would like to thank my parents and my boyfriend for the moral support
during the whole writing process.
I wish you a lot of reading pleasure!
Iris Kempers
Wageningen, February 2018
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Abstract
Changing impulse buying behaviour induces marketeers to shift to in-store marketing based on consumption moments (Bellini, Cardinali & Grandi, 2017; Mars, 2017). Adequate knowledge is however missing. Scientific literature needs new studies on the effect of situational factors on impulse buying (Muruganantham & Bhakat, 2013). This study addresses both these practical and scientific knowledge gaps by analysing the effect of branded products (M&M's) and situational goals (TV evening) on (respectively pure/planned) chocolate bitesizes impulse buying. Categorisation was expected to link branded products and situational goals to a behavioural script and eventually to impulse buying. The study used an experimental 2 (branded product) x 2 (situational goal) between subjects factorial design based on a supermarket scenario setting. The results partially supported that the situational goal activated goal-derived categorisation, which complements previous research. Goal-derived categorisation did not activate a snacking behavioural script. The hypothesis that such a script results in impulse buying was partially supported. Branded product did not stimulate taxonomic categorisation based on an exemplar or primary and secondary categorisation. Impulsiveness as a personality trait stimulated the activation of a snacking behavioural script directly, goal-derived categorisation was not involved. The situational goal was more effective in stimulating chocolate bitesizes impulse buying than the branded product or the combination of both. Based on this study, marketing managers of chocolate bitesizes are advised to use the situational goal to stimulate planned impulse buying. These managers should acknowledge the relatively large share of crisps in the situational goal. Retailers are not advised to replace taxonomic departments by goal-derived departments.
Keywords: Impulse buying, situational goal, brand, goal-derived categorisation, behavioural script,
snacks, chocolate bitesizes
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Executive summary
This MSc thesis was written at the marketing and consumer behaviour chairgroup as a part of the
Management, Economics and Consumer studies educational program of Wageningen University. The
thesis was written with the support of Mars the Netherlands.
Recently, changing consumer impulse buying behaviour induces manufacturers and retailers to shift
their focus on marketing from creating awareness with traditional marketing levers (e.g. advertising)
to in-store marketing (Bellini et al., 2017) based on consumption moments in order to stimulate
impulse purchases (Mars, 2017). Knowledge is missing on how to construct this in-store marketing
effectively. Manufacturer Mars faces such a situation as well. This thesis aims to answer the question
of Mars whether and how consumption moments can be used in their marketing in combination with
the promotion of their brands to stimulate impulse purchases of chocolate bitesizes (M&M's). The
study aims to acquire insights which can help to create more effective in-store marketing and store
lay-outs to address today's changing impulse buying behaviour. In order to achieve this, the effects of
brands and consumption moments on impulse buying were analysed.
A conceptual framework was build based on a literature review. Consumption moments (referred to
as situational goals) were expected to activate goal-derived categorisation in consumer's mind.
Brands were expected to activate initially taxonomic categorisation and secondarily goal-derived
categorisation. Goal-derived categorisation was seen as intuitive process which activates a snacking
behavioural script and therefore impulse buying. The brand was expected to affect pure impulse
buying, as it disrupts the planned purchase plans. The consumption moment was expected to affect
planned impulse buying, as this moment induces the consumer to enter the supermarket with a not
completely specified intention to buy, the actual buying decision is made in the store (Stern, 1962).
The effects of the brand (M&M's) and consumption moment (TV evening) on impulse buying as well
as the conceptual framework were tested by means of an empirical study. An online study with an
experimental 2 (branded product) x 2 (situational goal) between subjects factorial design simulated a
supermarket scenario. Participants were given a shopping list. They saw depictions of several
supermarket shelves and could click on desired products in these shelves. The sample consisted of
226 Dutch women (178, 78.8%) and men of 18 years and older (median of 24 years). Most
participants (46%) were highly educated (HBO, WO bachelor). The variables of the conceptual
framework as well as characteristics and preferences of the participants were measured.
The data analyses of the empirical study showed that the consumption moment was more effective
in stimulating chocolate bitesizes, crisps and general impulse buying than the brand or a combination
of both. The effect of the consumption moment had a larger effect on crisps impulse buying than on
chocolate bitesizes impulse buying. Regarding the theoretical underpinning, there was partial
evidence that the consumption moment activated goal-derived categorisation. There was partial
evidence that the activation of a snacking behavioural script made impulse buying more likely. The
other hypotheses were not supported. The data-analyses controlled for age and gender. Younger
participants were more likely to purchase chocolate bitesizes impulsively and to have an activated
snacking behavioural script than older participants. Women were more likely to conduct a chocolate
bitesizes impulse purchase and more likely to have an activated snacking behavioural script than
men.
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The findings of this study have several managerial implications. In order to answer the question of
Mars, the results of the study show that the consumption moment (TV evening) is more effective in
stimulating chocolate bitesizes impulse buying than the brand. Marketing managers could use the
consumption moment to effectively increase the impulse purchases of chocolate bitesizes and in
particular M&M's. However, marketing managers should be aware of the relatively large share of
crisps in this consumption moment. Marketing managers therefore need to consider whether the use
of the consumption moment of the TV evening in their marketing is beneficial enough to increase
profit. These managers are hence advised to compare the share of chocolate bitesizes and crisps in
the consumption moment with the context of the total revenue of both products. Marketing
managers of M&M's are advised to examine how large the share of the TV evening consumption
moment is compared to all the chocolate bitesizes consumption moments. A consideration could be
that, because of the stronger association, the promotion of the consumption moment of the TV
evening benefits crisps sales more than M&M's sales. Furthermore, marketing managers at Mars
could consider to search for a consumption moment which is more exclusively related to M&M's in
order to create a more cost efficient promotion of M&M's.
The retail industry is not advised to replace taxonomic departments by goal-derived departments.
This applies in particular when the retailer focuses on consumers who search for a particular product.
The study has shown that most participants search chocolate bitesizes by means of taxonomic
categories. Consumers have in general more experience with taxonomic than goal-derived
departments. This means that consumers are more likely to search products based on traditional
taxonomic departments than based on consumption moments. Goal-derived departments can
nevertheless potentially be used as complement on the taxonomic departments in a store in order to
stimulate pure impulse buying. Pure impulse buying does not focus on planned purchase plans and
thus does not focus on consumer's searching process.
The aim of this study was to provide insights in how to create more efficient in-store marketing of
chocolate bitesizes in order to stimulate impulse buying. The findings of this thesis revealed that the
consumption moment (TV evening) is more effective in stimulating impulse buying than the brand.
Marketing managers at Mars are therefore advised to use the consumption moment in the
promotion of M&M's.
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Table of contents
Preface .................................................................................................................................................... iii
Abstract .................................................................................................................................................... v
Executive summary ................................................................................................................................. vi
List of tables and figures .......................................................................................................................... x
1 Introduction ......................................................................................................................................... 1
2 Theoretical framework ........................................................................................................................ 4
2.1 The activation of associative networks ......................................................................................... 4
2.2 Categorisation ............................................................................................................................... 8
2.3 Categorisation and impulse buying ............................................................................................. 12
3 Method ............................................................................................................................................... 17
3.1 Experimental design & manipulations ........................................................................................ 17
3.2 Participants .................................................................................................................................. 19
3.3 Measures ..................................................................................................................................... 20
3.4 Manipulation check ..................................................................................................................... 23
3.5 Procedure .................................................................................................................................... 23
3.6 Pilot .............................................................................................................................................. 23
3.7 Pre-test ........................................................................................................................................ 24
4 Results ................................................................................................................................................ 25
4.1 Reliability of scales ...................................................................................................................... 25
4.2 Defining variables ........................................................................................................................ 25
4.3 Relationship between measures of the same construct ............................................................. 26
4.4 Manipulation check ..................................................................................................................... 27
4.5 Tests on demographics and characteristics ................................................................................ 28
4.6 Main effect and interaction effect with selected covariates ...................................................... 31
4.7 Hypotheses testing ...................................................................................................................... 34
5 Discussion ........................................................................................................................................... 42
5.1 Main results ................................................................................................................................. 42
5.2 Limitations and directions for further research .......................................................................... 45
5.3 Theoretical implications .............................................................................................................. 47
5.4 Managerial/practical implications ............................................................................................... 48
References............................................................................................................................................. 50
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Appendix ............................................................................................................................................... 55
Appendix A. Flowchart. ..................................................................................................................... 55
Appendix B. Outcomes of the pre-test. ............................................................................................. 56
Appendix C. Materials used in the empirical study. .......................................................................... 58
Appendix D. Linear regressions third measure of categorisation. .................................................... 76
x
List of tables and figures
Table 1. Experimental design. .............................................................................................................. 18
Table 2. Participants per condition. ..................................................................................................... 20
Table 3. Cronbach's alpha per scale. .................................................................................................... 25
Table 4. Frequency of chosen intention equal to the situational goal per condition. ......................... 28
Table 5. Outcomes of the binary logistic regressions regarding the additional variables on the first
measure of impulse buying .................................................................................................................. 30
Table 6. Outcomes of the linear regression regarding the additional variables on the second measure
of impulse buying ................................................................................................................................. 31
Table 7. Outcomes of the binary logistic regressions regarding the independent variables, their
interaction effect and the covariates on the first measure of impulse buying. ................................... 32
Table 8. Outcomes of the linear regression regarding the independent variables, their interaction
effect and the covariates on the second measure of impulse buying. ................................................. 33
Table 9. Frequency of mentioned exemplar (M&M's vs. other) per level of branded product. .......... 35
Figure 1. Conceptual framework ............................................................................................................4
Figure 2. An example of context effects in conceptually driven processing. ..........................................5
Figure 3. Manipulation of branded product.. ....................................................................................... 17
Figure 4. Non-manipulated shelves of the supermarket scenario ...................................................... 19
Figure 5. Map of the hypothetical supermarket. ................................................................................. 21
Figure 6. Interaction effect of branded product and situational goal on CIS.. ..................................... 33
Figure 7. Frequency indicated department per condition. .................................................................. 36
Figure A.1. Flowchart of the procedure of the study. .......................................................................... 55
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1 Introduction
Consumers in today's western societies are constantly exposed to opportunities for impulse buying.
Impulse buying is defined as the sudden, often powerful and persistent urge a consumer experiences
to buy something immediately (Rook, 1987) and refers to unplanned buying behaviour (Hausman,
2000). Impulse buying is strongly present: 90% of the consumers conduct this behaviour (Mielach,
2012).
The ways consumers conduct impulse buying are changing recently through a.o. more preparation
activities of the consumer (Bellini, Cardinali & Grandi, 2017). During the last two decades,
manufacturers and retailers shifted their focus from creating awareness with traditional marketing
levers (e.g. advertising) to in-store marketing in order to stimulate impulse purchases (Bellini et al.,
2017). However, knowledge is missing on how to construct this in-store marketing effectively.
Likewise, a recent question for manufacturer Mars is whether and how consumption situations can
be used in in-store marketing in combination with the promotion of their brands to stimulate
impulse purchases of snacks. It is unknown how consumers will react and why.
Buying snack products is related to impulse buying for several reasons. Snack products, like a Mars
bar, are usually pleasurable to eat. The literature states that both snacking and impulse buying seem
to be driven by consumer's pursuit of hedonistic goals (Hausman, 2000; Verplanken, Herabadi, Perry
& Silvera, 2005). Moreover, the tendency to buy on impulse is strongly related to the habit of eating
snacks, because of similar driving forces related to self-esteem and affect. Impulse buying and
snacking are both behaviours that lead to short-term pleasure (Verplanken et al., 2005).
The current study focuses on a specific kind of snacks, namely chocolate bitesizes, for several
reasons. Chocolate is bought most impulsively out of all products in the supermarket as 55% of the
chocolate purchases is conducted impulsively (GFK, 2015). Chocolate is very recognisable to the
consumer, since 95.9% of the consumers buys chocolate (GFK, 2015). Chocolate is a part of
confectionery snacks and fulfils the need of sweet snacking. The category chocolate can be
segmented in candy bars, bitesizes, bars & tablets, season, specialities and children products (Mars,
2017). This study focuses on bitesizes (e.g. M&M's, Maltesers of Mars), because such a regular and
mainstream product provides the most applicable insights for the category of snacks. Consuming
bitesizes can originate from a wide range of goals (e.g. pleasure, hunger, sharing) and relates to the
impulse tendency because of their small size. Bitesizes have a share of 10.1 % in the category
chocolate (Nielsen, 2017).
The preference for snacks, and thus chocolate bitesizes, is influenced by the expected consumption
situation (Belk, 1974). A difference in the expected consumption situation implies the consumer to
have different goals. For instance, buying a snack for a party is different from hunger fulfilment after
sporting. Different situational goals imply that different associative networks in relation to the snack
are activated. Situational goals are defined here as suggested consumption situations for snacks.
Prior research has found that goals in general can influence consumer categorisation (Ratneshwar,
Barsalou, Pechmann & Moore, 2001). The congruence of consumer categorisation with the external
categorisation provided by the store influences purchase decisions (Morales, Kahn, McAlister &
Broniarczyk, 2005). Hence, it is relevant to know how the categorisation of in particular situational
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goals possibly affects impulse buying. More knowledge regarding the unclear relationship between
situational goals, associative networks and categorisation is needed in order to provide insights on
the effect of situational goals on impulse buying.
Besides situational goals, brands can activate associative networks as well. Associative networks are
known to give insights in the equity that a consumer attaches to a brand (Krishnan, 1996; Cheng-Hsui
Chen, 2001; Henderson, Iacobucci & Calder, 1998), since the perceptions about a brand are reflected
in the associative network (Keller, 1993; Ariely, 2000). Brand preference positively affects purchase
intentions of snacks (Wang, 2010). This means that there is a difference between branded and non-
branded products and their relation to the purchase intention of snacks.
Situational goals and brands presumably affect different kinds of impulse buying. Seeing a branded
product affects pure impulse buying, as the confrontation with the product breaks the planned
purchased plans (Stern, 1962). A situational goal is likely to affect planned impulse buying. The
situational goal causes the consumer to enter the supermarket with a general intention to buy and
the choice of the product depends on the offer of the supermarket. The actual buying decision is
made at the point of purchase (Stern, 1962).
Previous research points out that studies on the effect of situational factors on impulse buying are
needed in order to understand its complex nature better (Muruganantham & Bhakat, 2013). This
highlights the scientific relevance of the present study. This study sheds new light on the effect of
situational effects on impulse buying by combing the influence of branded products and situational
goals which refer to different ways of processing. The categorisation process activated by branded
products and situational goals is instrumental for this understanding, as congruent consumer and
external categorisation stimulate purchasing (Morales et al., 2005), but has not been studied yet.
Therefore, the relation between brands, situational goals, associative networks and categorisation
remains unclear, resulting in a first knowledge gap. The second knowledge gap addressed is how
categorisation affects impulse buying. In order to understand the effect of the situational factors on
impulse buying, it is important to know whether either situational goals or branded products
influence impulse buying more effectively, resulting in the third knowledge gap.
Understanding the link between the categorisation of branded products and situational goals and
impulse buying will help to comprehend how different kinds of impulse buying are influenced by
different kinds of categorisation. Hence, by closing the three knowledge gaps this study provides an
opportunity to advance the scientific understanding of impulse buying. In order to reach this aim,
one overarching research question has been identified, along with three sub questions. The numbers
of the sub questions correspond to the mentioned knowledge gaps.
How do situational goals and branded products affect impulse buying in the domain of chocolate
bitesizes?
1. How do branded products and situational goals activate associative networks and therefore
categorisation towards a snack?
2. How does categorisation affect impulse buying?
3. Is promoting situational goals more effective in stimulating impulse buying than promoting a
brand?
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The societal relevance of this study concerns the purpose of acquiring insights which can help to
create more efficient in-store marketing and store lay-outs to address today's changing impulse
buying behaviour. This will result in recommendations for the retail and snacking industry. These
insights are essential in order to keep selling snacks in a profitable way and hence to ensure the
continued existence of the industry. As this thesis is written with the support of Mars the
Netherlands, the term branded product refers to M&M's as being one of the most successful brands
of Mars and present in the category bitesizes. The managerial relevance of this study is reflected in
the recommendations regarding the in-store marketing based on situational goals and branded
products. The question is whether Mars should use situational goals or the brand. These
recommendations will focus on the most effective way to stimulate the purchases of the Mars
chocolate bitesizes in order to stimulate profit in today's world.
This study starts with a theoretical framework concerning associative networks, categorisation and
the relationship towards impulse buying. In the following chapter the operationalisation and
methodology are explained. This is followed by an overview of the results. The last chapter concerns
a discussion of the findings, critical notes to this study and recommendations for further research.
The study is ended with implications of the findings.
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2 Theoretical framework
This chapter serves to explain how consumer behaviour can link branded products and situational
goals to impulse buying. In order to understand the behavioural process underlying the conceptual
framework (Figure 1), the chapter starts with understanding the activation of associative networks.
Different types of categorisation are explained. Sections 2.1 and 2.2 refer to how brands and
situational goals activate associative networks and categorisation (sub question 1). In section 2.3, a
construct linking categorisation to impulse buying is explained (sub question 2). A short overview of
the theoretical framework can be found in Figure 1.
Figure 1. Conceptual framework.
The combination of the concepts branded product and situational goal as independent variables in
the conceptual framework is relevant for several reasons. Today, changing consumer impulse buying
behaviour induces a new focus on in-store marketing based on consumption moments (Bellini et al.,
2017; Mars, 2017). Such in-store marketing makes use of both a branded product and a situational
goal, but knowledge of those effects on impulse buying is missing. Branded product and situational
goal can be presented as promotion material, which enables to study the effect of the independent
variables in the retail setting. The independent variables refer to different ways of processing and
hence to different organisations of the retail environment. Branded product appeals to taxonomic
categories. Situational goal requires imagination of the consumer and appeals to goal-derived
categories. For the retail sector it is relevant to know whether taxonomic or goal-derived categories
are dominant in consumer's mind, as purchases depend on the congruence of consumer
categorisation with the external product organisation of a store (Morales et al., 2005). Scientifically,
the combination of the independent variables allows to contribute to the incomplete and wanting
knowledge of situational effects on impulse buying (Muruganantham & Bhakat, 2013). These
particular independent variables enable to examine the influence of situational factors which appeal
to different ways of processing.
2.1 The activation of associative networks
The assumption in this study is that brands and situational goals can activate associative networks.
Associative networks are needed in order to conduct the process of categorisation. In order to
understand this assumption, a theoretical underpinning is provided. This underpinning starts with
how information processing allows the activation of associative networks.
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2.1.1 Routes of information processing
Consumers can process the incoming information via two routes in order to keep this processing
manageable and useful. Using these routes, consumers can process information either bottom-up or
top-down. This determines the depth with which the incoming information is analysed, ranging from
processing of sensory features to semantic and conceptual processing (Colman, 2002). Both routes
classify the information into useful concepts and attach meaning to the information, which makes
inference making possible (Goldstein, 2007).
Bottom-up information processing focuses on the physical features of a product, which create
sensory stimuli. The sensations result in perceptions due to belief formation. Afterwards, preference
formation results in (dis)liking of the product (Goldstein, 2007; Krishna, 2012). Such a preference or
positive attitude plays an important role in whether behaviour is actually conducted, according to the
theory of planned behaviour (Ajzen, 1991). This type of information processing makes use of the
sensory memory. This memory is a short-term memory for information being processed by the
senses (Colman, 2002).
As this study focuses on branded products and situational goals, top-down information processing is
more relevant, since it focuses on the use of long-term human memory. Following this route, the
consumer forms a hypothesis about what an object might be on the basis of the existing prior
experience, influenced by existing beliefs, expectations and cognitions. This means that consumers
form their perceptions starting with a larger object, idea or concept before working to the more
detailed information. Therefore, top-down processing is also known as conceptually driven
processing (Colman, 2002). Hereafter, top-down processing is referred to as conceptually driven
processing. Conceptually driven processing makes use of semantic memory, which is a long-term
memory. Semantic memory stores information about the world and is necessary for the use of
language (Colman, 2002). Relevant for this study is that the concepts in conceptually driven
processing can also be brands and situational goals.
Conceptually driven processing can be useful for recognising patterns in our environment and hence
enables classification and inference making. However, the use of the existing concepts in the brain
can hinder the ability to perceive things in different ways. An example of this can be found in Figure
2, used by Neisser (1967).
Figure 2. An example of context effects in conceptually driven processing. Source: http://www.psywww.com/gst/top-down-bottom-up.html Usually, the same component is first interpreted as an H, then as an A. The knowledge of words (the
and cat) guides the interpretation of individual letters, because of conceptually driven processing.
Hence, the context effect of words plays an important role here. The same mechanism could apply
for situational goals. Different contexts, because of different situational goals, guide different
interpretations by conceptually driven processing. This translates to consumer products as well.
Depending on the context or situational goal, consumers may interpret products in different ways.
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For instance, in the morning with a cup of coffee, the consumer reads the newspaper. The consumer
interprets the newspaper as reading material. When packing fragile objects during a move, the
consumers uses the same newspaper as wrapping material. Another example is about being
confronted with a tomato in the kitchen or during a political protest. In the first case the consumer
interprets the tomato as being food, in the second case as a protest object. This demonstrates the
influence of context on attaching meaning to objects.
2.1.2 Associative networks
In order to interpret and attach meaning to the context, consumer's information processing makes
use of associative networks. Perception enables the interpretation of the context (Colman, 2002) and
is a part of the greater action of information processing (Goldstein, 2007). Information processing
makes use of existing knowledge structures (Stayman, Alden & Smith, 1992). These knowledge
structures are represented in the human memory as a network of interconnected informational
nodes that activate each other in relevant contexts, according to the Human Associative Memory
(HAM) model (Anderson & Brower, 1973). These networks are called associative networks. When
using associative networks, consumers strive to comprehend the meaning of an object by relating it
to information stored in the memory. Whether the object confirms or disconfirms the prior
knowledge is noted very early in the stage of comprehension (Srull, Lichtenstein & Rothbart, 1985).
The node is the basic element of an associative network. A node is a piece of information stored in a
person's mind (Teichert & Schöntag, 2010). According to the HAM model, the nodes which are
primarily activated constitute the current context of the associative network. These nodes act as
source nodes, activating adjacent nodes in the flow of thoughts, according to the concept of
Spreading Activation (Collins & Loftus, 1975). The stronger the links between individual nodes, based
on the frequency of its usage, the more likely the spread of activation between those nodes (Teichert
& Schöntag, 2010). This facilitates a search process for additional information coming from the long-
term memory depending on the source node (Srull, Lichtenstein & Rothbart, 1985). The searching
process in the associative memory is hence cue dependent (Raaijmakers & Shiffrin, 1981).
Situational goals and branded products can both be seen as such a source node, activating other
nodes. This means that linked products, brands, situations and other knowledge to the branded
product/situational goal are activated in the mind if the consumer. This process results in the
activation of an associative network. When such a source node is absent, the corresponding
associative network is not activated. Hence, due to conceptually driven processing, situational goals
and branded products activate associative networks. This leads to postulation 1.
Postulation 1: Branded products and situational goals serve as source node and hence activate an
associative network.
2.1.3 Associative networks and schematic processing
Going back to the more abstract level of the activation of associative networks, knowledge structures
are important. The human memory is represented by knowledge structures, according to the HAM
model (Anderson & Brower, 1973). These knowledge structures are also referred to as schema: the
organised structures of prior knowledge stored in memory (Stayman, Alden & Smith, 1992).
Consumers maintain schema-level presentations in order to efficiently store and retrieve information
learned from experience with products and brands (Rosch & Lloyd, 1978). These memory-based
representations play an important role in product evaluation. Some researchers hence focus on the
7
determination of a product's congruence with a schema in order to predict whether a product is
accepted and liked by the consumer (Stayman, Alden & Smith, 1992).
Schematic organisations in the human memory enable greater recall than taxonomic organisation
(Rabinowitz & Mandler, 1983). The greater recall of schematic organisations can be explained by the
different principles of organisation of taxonomic and schematic structures. Taxonomic organisation
classifies based on the surface level features of objects. Thus, taxonomic organisation is based on
surface similarity. When a schema is activated in a schematic organisation, a coherent scene is
created which links objects to a scenario. The context is important for this. For instance, the retrieval
of associations regarding a newspaper in the scenario of drinking coffee in the morning is different
than in the scenario of moving. Because of this scenario retrieval, the schematic connections among
items may provide more and better ordered retrieval cues to recall information (Rabinowitz &
Mandler, 1983). These schemata are relevant for this study, since schemata can represent
consumption situations. These schemata enable the retrieval of prior knowledge and consequently
the activation of an associative network.
2.1.4 Associative networks and brands
A considerable amount of research has been done about associative networks and brands.
Associative networks give insights in the equity that a consumer attaches to a brand (Krishnan, 1996;
Cheng-Hsui Chen, 2001; Henderson, Iacobucci & Calder, 1998). Brand equity is defined as "the
differential effect of brand knowledge on consumer response to the marketing of the brand". Brand
equity requires favourable, unique and strong brand associations (Keller, 1993). Hence, the
perceptions about a brand are reflected in the associative network (Keller, 1993; Ariely, 2000). This
makes it plausible that a brand serves as a source node in an associative network.
In this study, brand refers to M&M's, which is a leading brand in the chocolate bitesizes (Mars, 2017).
2.1.5 Situational goals
Situational goal refers to an ad hoc goal provided by the contextual situation of a consumer.
Situational goal differs from a personal goal as it is provided by the situation. The current study
defines 'situational goal' as a suggested consumption situation for snacks.
Situational goals can be divided into different classes in order to detect their influence on associative
networks. Situational goals can be distinguished by occasion, frequency and need. Referring to
occasion, it makes a difference whether a consumer consumes alone or with others. A situational
goal where consumers consume alone is classified by Mars (2017) as 'my relaxation'. Situational goals
with others could be: 'us time', 'social break', 'in home family time' and 'sharing a good time with
friends'. Frequency refers to whether consumers consume on a special day or on an everyday basis (a
'routine pick me up' situational goal) and whether they consume during the evening or during day
time. The difference in needs clarifies the difference between functional needs (hunger fill, energy
break at work) and emotional needs of snacking and the difference between hunger satisfaction and
indulgence. Mars (2017) identifies the mentioned situational goals as chocolate moments. These
different moments elicit different associations.
Situational goals are defined as such consumption moments. The situational goal used in the current
study comprises a TV evening on the sofa with friends by snacking. An important note is that the goal
of snacking is always involved in the definition of the situational goal in this study.
8
It is important to notice that the situational goal used in this study is not culturally prescribed. This
means that in the suggested consumption situation, consumers are not socialised to choose a
particular product. A TV evening with friends on the sofa does not require a particular culturally
prescribed snack. A culturally prescribed situational goal would be having lunch for Dutch consumers.
Dutch consumers are socialised to eat sandwiches for lunch. To be clear, the used situational goal in
this study is not culturally prescribed and hence consumers are more free to choose a product they
find suitable for this situational goal.
2.2 Categorisation During the activation of an associative network, related categories are activated in the mind of the
consumer. Consumers use categories in order to efficiently store and recall information learned from
experiences with products and brands. A category is defined as a number of objects that are
considered equivalent (Rosch & Lloyd, 1978). Categorisation can be seen as the operation of the
connection of nodes in an associative network. Categorisation hence consists of activating the
learned associations between features of products and brands and their related categories (Shanks,
1991). Thus, the postulation is that the process of categorisation makes use of associative networks.
In this study, either a branded product or a situational goal activates categorisation.
Postulation 2: Categorisation makes use of associative networks.
A category may exist at three levels of generality. The superordinate level is more abstract and
qualitative, for instance snacks. The basic level is more specific and is the level at which objects are
spontaneously named, for instance chocolate. The subordinate level categorises below the basic level
and therefore enables finer distinctions between products (Miller, Malhotra & King, 2005). An
example of the subordinate level may be a Mars candy bar. The lower the level of categorisation, the
higher the informativeness. However, this informativeness is only high when the associations to
objects are already learned. In new cases, when objects do not belong to a category yet, this higher
informativeness is not applicable.
2.2.1 Categorisation based on surface similarity
Categorisation allows classification & inference making about products (Barsalou, 1991) via two
routes: based on surface or deep similarity. In this study, categorisation is based on either a branded
product or on a situational goal. One route of categorisation is based on surface similarity. This route
happens bottom-up, including feature extraction and reflection on stored knowledge (Miller et al.,
2005). This type of categorisation refers to taxonomic organisation. Categorisation based on surface
similarity depends on the surface-level features of an object. Regarding consumer products, for
example an object which is placed in a bowl, is liquid, hot and is made out of vegetables is compared
to prior knowledge. It is classified as soup since the features of the object match with the features of
the category soup. The category soup consists of products which are all liquid and hot. Members of a
taxonomic category thus have extrinsic, surface-level features in common.
Three different views relate to surface similarity based or taxonomic categorisation. The classical
view states that representative features are singly necessary and jointly sufficient (Smith & Medin,
1981). An object is either a full member of that category or no member at all (Smith & Medin, 1981;
Miller et al., 2005), which makes it a restricted view on taxonomic categorisation. For example,
according to the classical view courgetti (pasta made of courgette) cannot be pasta, since it is not
made of wheat. The prototype view is more flexible than the classical view as it states that category
9
membership is rather some sort of measure of a central tendency (Smith & Medin, 1981). The
prototype view states that category membership depends on a degree of feature match of the most
typical features for that category. Objects above a certain level of similarity (i.e. with enough
matching features) are category members (Hampton, 1995). The exemplar view is more flexible than
the prototype view, since exemplars may be affected by the context of a given situation (Miller et al.,
2005) and influenced by personal beliefs (Murphy & Medin, 1985). The exemplar view states that
categories are represented by exemplars rather than an abstract summary (Smith & Medin, 1981).
Categorisation is based on similarity to concrete exemplars of the category, rather than necessary
features (Miller et al., 2005). The exemplars are placed in stored memory as result of prior
experience. For instance, an iPad is an exemplar of the category tablets.
The exemplar view is relevant for leading branded products, which are generally the best known
example of a category. This could be the case because the brand introduced the product as first
producer (e.g. Apple's Ipad for the category tablets and Ipod for the category music players). The
equity of the leading brand can make it the best known example of the category as well (e.g. Eastpak
for the category backpacks). Such best-known examples could trigger taxonomic categorisation
based on an exemplar. In that way, a confrontation with a leading branded product can activate
taxonomic categorisation by means of an exemplar. The used brand in this study is M&M's, which is a
leading brand in the chocolate bitesizes category (Mars, 2017). The stimulus of a leading branded
product in this study can therefore provoke the leading branded product to be the exemplar of a
category as a result of taxonomic categorisation. The absence of a leading branded product does not
provoke a product to be seen as an exemplar by means of taxonomic categorisation. This reasoning is
captured in H1.
H1: Leading branded products are more often taxonomically categorised by means of an exemplar
than non-branded products are.
This best-known example of the category is examined on the basis of the exemplar view, because in
the current study consumers may be confronted with a situational goal. The context of this
situational goal (TV evening) may influence whether the leading brand (M&M's) is named as
exemplar, since this context is likely to involve the leading brand (Mars, 2017). When consumers are
not primed with this situational goal, they might be less likely to mention the leading brand (M&M's)
as exemplar. Thus, the influence of the context is important in this study, which means that the
exemplar view is most appropriate to analyse the categorisation process (Miller et al., 2005). The
classical view and the prototype view are considered to be too rigid to take this contextual effect into
account. However, it is important to keep in mind that the views on surface similarity based or
taxonomic categorisation relate in first instance to the psyche and not to contexts. The exemplar
view focuses on the psyche but acknowledges the influence of the context.
2.2.2 Categorisation based on deep similarity
Since situational goals do not display surface-level features, it is useful to discuss a way of
categorisation which uses a more abstract and deeper form of similarity. The other route of
categorisation does focus on deep similarity rather than similarity based on surface level features.
Categorisation based on deep similarity happens top-down and is based on prior knowledge, prior
experience and implicit theories about the world. Goal-derived categorisation follows this route of
deep-similarity (Miller et al., 2005). An example of goal-derived categorisation is categorisation based
10
on the goal "breakfast". Inferences are made about which products are suitable for this goal, such as
yoghurt, bread, coffee, cereals, juice and fruit. Members of a goal-derived category hence do not
need to have extrinsic, surface-level features in common. Rather, members of a goal-derived
category have in common that they can be used to achieve the goal.
Goal-derived categorisation is relevant for this study, since it assumes that objects are perceived as
similar if they share a set of associations in memory that are organised around common goals
(Huffman & Houston, 1993). This means that products are perceived as similar because of common
associations around the situational goal. When situational goals are salient, on the one hand the
perceived similarity between goal-appropriate products increases. On the other hand, with salient
situational goals the similarity between products decreases when only one product is ideal for that
particular goal (Ratneshwar et al., 2001). This means that a situational goal activates goal-derived
categorisation. Consequently, different products arise in the mind in order to fulfil the situational
goal. The more familiar the consumer is with the situational goal, the more narrowly (i.e. within one
category instead of across categories) he/she categorises (Felcher, Malaviya & McGill, 2001).
Categorisation consists of activating the learned associations between features and their associated
categories (Shanks, 1991). These associations are represented in an associative network (Anderson &
Brower, 1973). For that reason, associative networks are needed in order to conduct the process of
categorisation. Hence, goal-derived categorisation provides the link between situational goals,
associative networks and categorisation. That is, situational goals are likely to activate goal-derived
categorisation, as hypothesised in H2.
H2: The presence of a situational goal results more often in goal-derived categorisation than in case a
situational goal is absent.
The means-end chain of Gutman (1982) can be seen as similar to goal-derived categorisation. This
model states that consumers compose arrays of products which will be instrumental in achieving
valued end states. Gutman (1982) properly acknowledges that categorisation is limited to the point
where it matches the individual capacities of the consumer. This limitation applies presumably as
well to the goal-derived categorisation based on the situational goal. Some consumers have more
experience and thus probably a more extensive associative network, which generates more creative
solutions to fulfil the situational goal than consumers with lower experience. For instance, a world-
traveller might think of exotic snacks for his/her TV evening, while other consumers can only think
about crisps and chocolate. However, the situational goal used in this study is provided by the
context and does not refer to fulfilment of personal values, which is an important characteristic of
the 'valued end states' of the means-end chain model (Woodside, 2004). Therefore, the current
study focuses on goal-derived categorisation based on associative networks according to the HAM
model (Anderson & Brower, 1973). The limitation of individual capacities in categorisation is
acknowledged, but the means-end chain model (Gutman, 1982) is not used as theoretical
underpinning of the conceptual framework (Figure 1).
2.2.3 Situational and personal goals
Although the current study focuses on situational goals, it is valuable to acknowledge the existence
of personal goals in consumer research. Ratneshwar et al. (2001) point out that combination of
personal and situational goals can influence categorisation. Different from situational goals, personal
goals (e.g. eating less unhealthy snacks) are stable over time and are not provoked by the context
11
(Ratneshwar et al., 2001). The influence of situational goals appears to dominate the influence of
personal goals (Belk, 1974). For instance, when a person all of a sudden notices that he/she wants to
enjoy a TV evening with friends by snacking, that person might choose a not so healthy snack,
contrary to the personal goal. Therefore, the current study assumes that categorisation is more
influenced by the situational goal which is suddenly strongly present than by a stable personal goal.
2.2.4 Primary and secondary categorisation
According to Barsalou (1991), categorisation consists of primary categorisation and secondary
categorisation. Common taxonomic categories provide the primary categorisation of an object,
whereas goal-derived categories provide secondary categorisation. People use basic and subordinate
levels for primary categorisation. From such a taxonomic category, the consumer can infer what the
(standard) function of this object is. Processing these functions relate to goal-derived categorisation.
Barsalou (1991) provides the example that people categorize something as a chair initially (primary
categorisation) and later categorise it as something to stand on to change a light bulb (secondary
categorisation). As stated in H1, branded products are presumably taxonomically categorised but
situational goals are not categorised in this way. According to H2, situational goals activate goal-
derived categorisation. Due to the lack of surface level features, it is not likely that situational goals
are taxonomically categorised. Hence, it is conceivable that a branded product is first categorised
taxonomically and in the second stage goal-derived categorisation could be activated as well.
Situational goals are only categorised in a goal-derived way. This reasoning is reflected in H3.
H3: Branded products are more often primary and secondary categorised than situational goals,
which are mostly only secondary categorised.
2.2.5 Relevance of categorisation for the retail sector
The consumer categorisation process is relevant for the retail industry as the effectiveness of the
layout of an assortment on actual purchases is influenced by consumer categorisation. Categorisation
does not only consists in the mind of the consumer: retailers make categories of their assortment
when presenting their products in the store. The amount of variety that consumers perceive and
satisfaction consumers derive from the assortment as well as their purchase decisions depend on
whether the categorisation in the mind of the consumer is congruent with the external organization
provided by the store. Such a congruence makes purchases more likely (Morales et al. , 2005).
Taxonomic and goal-derived categorisation relate in different ways to perceived variety and
consumer satisfaction of the product assortment. For familiar taxonomic product categories, such as
snacks, congruency between consumer's categorisation and the external layout of the store results in
higher perceived variety, more satisfaction with the items chosen from the assortment and probably
more purchases. Goals in general are expected to serve as self-imposed filters (by the consumer) on
the assortment that enable easier navigation through product categories, which increase satisfaction.
When goal-derived categorisation of the consumer is congruent with external displays, consumers
perceive less variety but are more satisfied with the assortment and hence more likely to buy. The
reverse is true when goal-derived categorisation is incongruent with external displays (Morales et al.,
2005). As situational goals are hypothesised to activate goal-derived categorisation, it is assumed
that these effects apply for situational goals. Morales et al. (2005) suggest that further research
should examine the interaction between goals and consumer categorisation for well-developed
internal structures. Such structures are well-developed when goals are familiar to the consumer. This
study conducts this by examining the goal-categorisation process of a familiar situational goal.
12
2.3 Categorisation and impulse buying
2.3.1 Different kinds of impulse buying
As introduced by Stern (1962), there are specific kinds of impulse buying. Branded products and
situational goals relate each to a different kind of impulse buying. A branded product is likely to
affect pure impulse buying, as the stimulus of the branded product disrupts the planned purchase
plans (Stern, 1962). A situational goal is likely to affect planned impulse buying. The stimulus of the
situational goal causes the consumer to enter the supermarket with a not completely specified
intention to buy. The situational goal thus influences impulse buying before seeing products. The
actual buying decision is made when the consumer is confronted with the available products and
when the consumer checks the suitability of products to fulfil the situational goal (Stern, 1962).
In order to preserve the clarity of the theoretical and conceptual framework, impulse buying is
referred to as one concept. The overarching concept "impulse buying" is included in the conceptual
framework as dependent variable (Figure 1). It is however valuable to acknowledge the different
kinds of impulse buying which are affected by the branded product and the situational goal in order
to understand the underlying process and its influences. The influence of branded product (pure
impulse buying) is more spontaneous than the influence of situational goal (planned impulse buying).
2.3.2 Two routes resulting in goal-derived categorisation
Branded products are hypothesised to be taxonomically categorised by means of an exemplar. When
associations based on prior knowledge are consistent with this branded product, there is schema
congruity and the product is placed into a taxonomic category. In such a case straightforward
categorisation is very likely. Congruence with a primed product-category schema means that more
holistic processing occurs in state of processing based on attribute level (Fiske & Pavelchak, 1986). It
is conceivable that straightforward categorisation does not require deliberative and effortful
processing, since the consumer does not need to force a fit with prior knowledge, adjust prior
knowledge or process on an attribute by attribute basis. This implies that straight forward
categorisation happens in a low effortful, more automatic way.
After the branded product activates primary and presumably straightforward taxonomic
categorisation, secondary categorisation by means of goal-derived categorisation occurs (H3). Goal-
derived categorisation follows, since taxonomic categorisation activates concepts which are mentally
associated to situations, goals and action (Sheeran et al., 2005; Barsalou, 1991). The pursuit of the
goal in goal-derived categorisation can happen automatically, outside consumer's awareness (Bargh
Gollwitzer, Lee-Chai, Barndollar & Trötschel, 2001). Taken together, this means that both branded
products and situational goals lead to goal-derived categorisation. The difference is that the route of
branded products towards goal-derived categorisation is longer than that of situational goals, as it
involves taxonomic categorisation.
2.3.3 Categorisation as intuitive process
Combining several insights provides the means to link categorisation to intuitive processing. As
stated in postulation 2, categorisation makes use of associative networks. These associative networks
are knowledge structures consisting of learned associations based on experience (Anderson &
Brower, 1973). In a similar vein, intuition is an automatic process that relies on knowledge structures
which are acquired by learning (Glöckner & Witteman, 2010) to process information. This implies
that categorisation operates as an intuitive process.
13
Several approaches apply to intuitive processing. Some researchers (e.g. Chen & Chaiken, 1999;
Kahneman, 2011; Petty & Cacioppo, 1986) aim to draw sharp distinctions between intuitive and
other ways of information processing. These dual-process models of information processing assume
a clear distinction between deliberative and intuitive processes without further differentiation
between and within both categories (Chen & Chaiken, 1999; Kahneman, 2011; Petty & Cacioppo,
1986). Glöckner and Witteman (2010) however argue that the more intuitive process (i.e. system 1,
Kahneman, 2011; the peripheral route, Petty & Cacioppo, 1986; heuristic processing, Chen &
Chaiken, 1999) is not a homogenous concept, but a label used for different cognitive mechanisms.
Relevant mechanisms of intuition for this study are associative intuition and matching intuition
(Glöckner & Witteman, 2010). These mechanisms are relevant, since associative intuition is based on
association learning like categorisation. Matching intuition is a more abstract mechanism of the same
process as associative intuition. Matching intuition concerns acquisition of and comparison with
exemplars, prototypes and schemata in stored knowledge. Such a comparison can result in behaviour
in the end (Glöckner & Witteman, 2010). This implies that the behaviour is satisfactory repeated to
be stored in the memory. This means that in an intuitive way of information processing, a consumer
makes use of stored knowledge structures which can refer to behaviour.
Intuition enables consumers to use patterns to recognise what is going on in a situation and to
activate the typical action script with which one reacts (Glöckner & Witteman, 2010). This typical
action script is conducted so frequently that it is stored in the memory. Following the conceptual
framework (Figure 1) goal-derived categorisation is activated and assumed to function as an intuitive
process. Consequently, the intuitive process of goal-categorisation is hypothesised to refer to stored
knowledge structures including past behaviour and hence to activate a behavioural script (H4). As
this study focuses on snacks, a snacking behavioural script is activated.
H4: Goal-derived categorisation activates a snacking behavioural script.
By combining insights from different types of intuition (associative and matching intuition), it is found
that intuition translates experiences, via categorisation and behavioural scripts, into behaviour. This
is the case, since a behavioural script is included in knowledge structures. A requirement is that the
behaviour is conducted so frequently that it is stored in the memory as a behavioural script. In fact,
this combination results in associative intuition activating a comparison with stored knowledge which
could result by means of a behavioural script in a behavioural action (Glöckner & Witteman, 2010).
Such knowledge structures are also referred to as schemata, which are the organised structures of
prior knowledge stored in memory (Stayman, Alden & Smith, 1992).
Scripts are a specific kind of schemata. Scripts differ from a schema in the sense that the elements of
scripts specify actions. Even more, the connections between actions in scripts are causal, meaning
that calling up one part of a script from memory activates memory of the other, related bits of the
sequence (Aunger, 2007). Scripts are knowledge structures which allow an automatic, default actions
to a well-known, stereotypical situation without (much) mental processing (Schank & Abelson, 1977).
Scripts are related to behaviour by means of a motivational network. The motivational network is a
matrix of interconnected nodes representing script elements connected to goal representations.
Hence, the motivational network activates a behavioural script which is related to a particular goal
(Aunger, 2007). In the current study the presented situational goal is salient. A salient goal makes it
14
plausible that the behavioural script actually translates into behaviour. Applied to this study: when
the consumers wish to achieve the goal of enjoying their TV evening with friends by snacking (i.e. the
situational goal), they activate the snacking script.
In the current study, it is supposed that the required behavioural action in this snacking script is
buying a snack impulsively. Impulse buying is seen as the scripted behaviour for two reasons. First,
the habit of snacking, which refers to a snacking behavioural script, is proven to be strongly related
to impulse buying (Verplanken et al., 2005). Second, the environment the consumer finds
him/herself in the current study is a determining factor. The context of a supermarket provides the
means to possess a snack by buying it. Thus the required behavioural to fulfil the goal is buying. Since
the consumer did not plan to buy a specific product, the action is seen as (planned) impulse buying.
Hence, it is likely that the activation of a snacking behavioural script results in impulse buying.
Three conditions appear crucial for the translation of a script into behaviour (Abelson, 1981). First, a
person needs to have a stable cognitive representation of the particular behavioural script. It is
assumed that the cognitive presentation of a snacking script is build up by the experience and
retrieval of abundant previous snacking situations. Hence, the cognitive representation of the
snacking behavioural script is assumed to be stable. Second, an evoking context for the behavioural
script is needed (Abelson, 1981). This evoking context is guaranteed by the confrontation with the
situational goal in the current study. Third, a person must enter the behavioural script, which
happens often non consciously (Abelson, 1981). This entering or activation of the behavioural script
is elaborated in H4. The activation of the behavioural script is assumed to not require deliberate
processing since goal-derived categorisation, as intuitive process, activates the behavioural script.
Taken together, these studies (Aunger, 2007; Abelson, 1981) support the understanding that the
activation of a behavioural script results in the scripted behaviour. More concretely, it is likely that
the activation of a snacking behavioural script results in impulse buying, as hypothesised by H5.
H5: The activation of a snacking behavioural script results in impulse buying.
2.3.4 habits and scripts
Scripts are represented in a motivational network. In this motivational network, habits are mentally
represented as the relationships between goals and actions that are instrumental in achieving the
goal (Aarts & Dijksterhuis, 2000). When the goal is activated, habits can operate automatically
(Sheeran et al., 2005) and without conscious awareness (Custers & Aarts, 2010).
Habits reflect how frequent and automatic an action is to someone (Verplanken & Orbell, 2003). The
more frequent and consistent the activation of the goal generates the performance of the same
action under the same circumstances, the stronger and more accessible the link between goal and
actions (i.e. the habit) becomes (Aarts & Dijksterhuis, 2000). A habit thus reflects how strong the
goal-action relationship is, which is essential for a script (Aunger, 2007). The more habitual an action
is, the more likely that the behaviour is guided by a script. Applied to this study, it is known that
snacking is likely to be established as an habit and that impulse buying is strongly related to the habit
of snacking (Verplanken et al., 2005). Hence, the more habitual snacking is to someone, the more
likely that intuition actives a snacking script which results in the scripted behaviour (impulse buying).
15
There is no direct measure for the activation of a behavioural script. Because of the
interconnectedness of habits and behavioural scripts, habit will function as an indirect measure of
the activation of a behavioural script in this study. Hence, the assumption in this study is that the
more habitual snacking is to someone, the more likely that a behavioural script is activated.
2.3.5 Impulsiveness as a personality trait
The tendency to buy on impulse is rooted in personality. Persons who possess commonly named
impulsive personality characteristics (e.g. low need for deliberation) are more susceptible to impulse
buying than persons who do not posses these impulsive personality characteristics (Verplanken &
Herabadi, 2001). In the current study, the snacking behavioural script is assumed to be associated to
impulse buying (H5). Thus the activation of a snacking behavioural script is more likely for more
impulsive people than for less impulsive people.
The activation of a snacking behavioural script is hypothesised to result from goal-derived
categorisation (H4). In fact, impulse buying (i.e. the scripted behaviour) and way of information
processing appear to be linked. Youn & Faber(2000) argue that more impulsive people are
susceptible to impulse buying for affective reasons. Less impulsive persons focus more on rational
reasons for impulse buying (Youn & Faber, 2000). Goal-derived categorisation is seen as an intuitive
process which is related to an affective state of mind. In this light, one may suppose that goal-derived
categorisation as intuitive process is stronger associated to a snacking behavioural script (which
includes impulse buying) for persons scoring high on impulsive personality characteristics. Therefore,
impulsiveness as a personality trait moderates the relationship between goal-derived categorisation
and the activation of a snacking behavioural script, as hypothesised in H6.
H6: The more impulsive the personality, the more likely that goal-derived categorisation results in the
activation of a snacking behavioural script.
The theoretical framework and the formed hypotheses result in the conceptual framework (Figure 1).
Since it is hypothesised that branded products are categorised in both a taxonomic as well as in a
goal-derived way, there might be an interaction of branded product and situational goal on impulse
buying. The research of Lange, Selander & Åberg (2003) supports this, since they found that in goal-
derived usage contexts (i.e. situational goals) consumers are more likely to choose a less favoured
and less typical brand from a typical product category than a typical and more favoured brand from a
less typical product category for the domain of snacks. Hence, the presence of a situational goal
could influence the effect of a branded product on impulse buying. In the present study,
M&M's/chocopeanuts (the (non-) branded product) are assumed to be included in the typical
product category for snacks relating to the presented situational goal. This is the case, since Mars
uses M&M's successfully as typical product for the situational goal (Mars, 2017). Chocopeanuts are a
non-branded equivalent of this product. The assumption that the effect found by Lange et al. (2003)
applies to the typical product category for the situational goal is based on the following reasoning: In
general, a branded product may be chosen more often than a non-branded product, because of the
assumed stronger brand equity of the branded compared to the non-branded product. However,
when a situational goal is present, a non-branded product may be chosen more often than in case a
situational goal is absent. The choice for a non-branded product is influenced relatively much by the
goal-derived usage context (i.e. the situational goal) in comparison to a branded product. (Lange at
al., 2003). This difference between the absence and the presence of a situational goal may thus be
16
larger for a non-branded product than the difference for a branded product. This means that the
combined effect of branded product and situational goal could presumably create an interaction
instead of an reinforced effect. Therefore, the effect of the branded product on impulse buying could
possibly be different as a result of different values of the situational goal (absent vs. present).
17
3 Method
3.1 Experimental design & manipulations The hypotheses were tested by an experimental 2 (branded product) x 2 (situational goal) between
subjects factorial design (Table 1) with impulse buying as dependent variable. Participants were
randomly assigned to one of the four conditions. A scenario setting was included in the instruction of
the study: participants were asked to imagine themselves being in the supermarket to do their
groceries. Different supermarket shelves were presented to the participants and they could choose
to buy a product by clicking on it. The complete description of the experiment can be found in
Appendix C.
Branded product was operationalised by using M&M's (branded product) and chocopeanuts (non-
branded product). Chocolate peanuts were chosen, because they are usually familiar to consumers
in both branded and non-branded versions. M&M's are colourful chocolate lentils or in chocolate
covered peanuts. M&M's is a global player in the chocolate brands (Mars, 2017). A display with
either M&M's (branded product) or chocopeanuts (non-branded product) was presented in one of
the pictures of the supermarket shelves (the pasta shelf) (Figure 3). An unrelated shelf (pasta) was
chosen in order to measure the effects of the manipulation as pure as possible. For instance, when
the chocolate peanuts would be placed next to the tea shelf, associations of drinking tea and eating
chocolate peanuts could be made. These associations would intrude the manipulations and thus
create random variance in the conceptual model. Furthermore, this level of the independent variable
branded product is realistic to the consumer and can be constructed in real life. The realism and
usability of this operationalisation makes it a conclusive level of incorporating the independent
variable branded product.
Figure 3. Manipulation of branded product. This figure shows the depiction of the branded product in
the pasta shelf (left) and the depiction of the non-branded product in the pasta shelf (right).
Situational goal was operationalised by the presence or absence of a description of the situational
goal in the instruction of the shopping task. The situational goal was defined as enjoying your
evening moment on the sofa, watching TV together with friends by snacking. This situational goal
was defined and proven suitable as well as realistic by making use of the experience of Mars in
consumer snacking moments in combination with the pre-test. This enhanced the external validity of
the manipulation. The situational goal was presented only textually in order to create similar stimuli
for participants in the experimental and control conditions, which fostered the internal validity of the
18
manipulation. In the control conditions, a depiction of a picture would not be possible. Since both the
internal and external validity of the manipulation were enhanced, this level of operationalisating the
independent variable situational goal was seen as conclusive. The description (in Dutch) of the
situational goal was the following:
Je hebt voor vanavond drie goede vrienden bij je thuis uitgenodigd. Jullie zullen vanavond in de
woonkamer zijn. Je bent van plan om vanavond met je vrienden TV te gaan kijken. Je weet nog niet of
dat jullie favoriete serie, een film of een TV programma is. Wel weet je dat je op de bank gaat zitten
met je vrienden en tijdens het TV kijken lekker wil snacken.
3.1.1 Scenario setting
A supermarket scenario was presented to the participants: they were running out of several products
resulting in a shopping list. This list contained: tea, cookies, toilet paper, spaghetti and pasta sauce.
They were going to do their groceries in the supermarket. While walking around the store, they were
seeing different shelves which were presented to them as pictures on separate screens (Figure 4). In
order to simulate a realistic supermarket scenario, the shelves included products on the shopping list
as well as unrelated shelves. In total 12 shelves were depicted, one of them was used for the
branded product manipulation. In order to increase consistency and therefore realism of the
scenario, the shelves of one Dutch supermarket (Albert Heijn) were used as much as possible. The
shelves were presented in a random order to reduce biases in the results because of order effects.
19
Figure 4. Non-manipulated shelves of the supermarket scenario. These non-manipulated shelves were presented in a random order. Sources: 1: http://maakhetglutenvrij.nl/glutenvrij-in-italie/, 2: http://www.levensmiddelenkrant.nl/nieuws/fabrikanten/fonterra-topman-melkprijs-blijft-dalen, 3: https://www.linkedin.com/pulse/vbat-develops-shop-good-food-constanze-fluhme/, 4: http://www.levensmiddelenkrant.nl/nieuws/algemeen/bewuste-levensstijl-versplintert-theelandschap, 5: https://www.quavita.nl/zelf-sappen-maken-met-vitaal-water, 6: http://moniquevandervloed.nl/grootste-meuk-onzin-top-10/, 7: http://www.distrifood.nl/formules/nieuws/2015/2/ex-leverancier-wc-papier-eist-geld-van-ah-10132371, 8: https://www.eigenwijsblij.nl/gadgets-shoppen/vegansuper-groningen-eerste-veganistische-supermarkt-noord-nederland, 9: http://fitnesschicks.nl/food-haul-mijn-aankopen-bij-de-marokkaanse-supermarkt/, 10: http://www.dixiechikcooks.com/michelada/, 11: http://www.stichtingmerelswereld.nl/blog/keuzestress/
3.2 Participants
The sample consisted of 226 Dutch women (178, 78.8%) and men of 18 years and older (Table 2 for
number of participants per condition). Different from children, adult consumers are experienced in
making their own product choices and experienced with the consequences of buying. A wide range of
adult consumers was involved in the experiment in order to be able to draw conclusions for both
consumers more in general as well as for particular groups of consumers. In this way, results could
give specific insights for the promotion strategy of Mars and could produce specific scientific
knowledge. Participants who had a peanut allergy, who were younger than 18 years and who did not
had the Dutch nationality were excluded from the data analysis (9 participants). The distribution of
men and women was about equal across the conditions. The age of the participants ranged between
18 and 86 years old with a median of 24 years. Most participants (46%) were highly educated (HBO,
WO bachelor). The experiment was conducted in Dutch, in order to avoid noise in the results because
of unintended differences in translation and cultural background. The participants were recruited by
sending personal emails and sending social media messages. In order to motivate people to
participate in the study five Mars chocolate boxes were randomly assigned to participants as a
reward. The participants needed to provide and give permission for the use of their personal data to
receive the reward.
20
3.3 Measures
A seven-point likert scale was chosen as a basis for this study in order to create unity in the response
scales for the participants. A seven-point likert scale provided an appropriate balance between few
responding points (easy responding task for the participant) and many responding scales (high
statistical power). It was taken into account that some measures consisted of only one question (i.e.
low statistical power). The odd number of points of a likert scale provided the participant the
possibility to answer in neutral terms. This avoided the situation with a participant feeling awkward
and hence not responding truthfully.
The screening variable peanut allergy was included in order to reduce biases in the associations with
chocolate peanuts. Peanut eating participants were most relevant for this study, since they have
learned associations to chocolate peanuts. Participants who do not eat peanuts lack these
associations. Therefore, allergic participants were thanked for their and time excluded from the rest
of the experiment.
Impulse buying was operationalised in two ways. First, participants could click with their mouse
(cursor) on products of the supermarket shelves they would like to buy. Impulse buying was present
when chosen products were not represented on the initial shopping list. Second, an adjusted version
of the Consumer Impulsiveness Scale (CIS) (Puri, 1996) measured how impulsive participant's buying
decisions were. The CIS was used because of its proven reliability and because it could be
transformed from measuring impulsiveness of a person to impulsiveness of an action. The adjusted
version of the CIS consisted of 11 items and was accompanied by a seven-point likert scale ranging
from "not applicable at all" to "really applicable". Item 8 of the CIS (easily tempered) was deleted in
this study, since there exists no accurate translation in Dutch. The assumption was that the scale
remained reliable, since it still had 11 items.
Goal-derived categorisation was operationalised in three ways. First, the participants were given a
map of the layout of a hypothetical supermarket (Figure 5) based on the research of Moreau,
Markman & Lehmann (2001). Some of the departments were taxonomically classified (e.g. dairy
products, cookies and candy), other departments were classified by their goal (e.g. products for a
party and products suitable for after dinner). The participants were reminded to the branded product
(M&M's) or non-branded product (chocopeanuts) and asked: "If you were shopping in the store
shown below, where is the FIRST place in the store you would go to in order to find
M&M's/chocopeanuts?". The participants indicated with their mouse (cursor) the department they
would visit, which indicated their categorisation. This operationalisation of categorisation was
chosen, since it required less deliberate effort than a word task and hence better simulated a real
shopping situation. Second, the participants chose from a closed list of reasons why they would go
to that department. The proposed reasons referred either to goal-derived or taxonomic
categorisation. Third, the participants rated the appropriateness of several goal-derived (e.g. TV
21
evening with friends) and taxonomic categories (e.g. chocolate) for either M&M's (branded product)
or chocopeanuts (non-branded product). Seven categories, including two distracting categories were
presented. Participants indicated whether they expected the product at this category by means of a
seven-point likert scale ranging from "not likely at all" to "very likely".
Figure 5. Map of the hypothetical supermarket.
Taxonomic categorisation based on an exemplar was measured by the following procedure: first,
participants indicated comparable products to either M&M's (branded product) or chocopeanuts
(non-branded product). Second, participants indicated, according to them, the best-known example
of the before mentioned group. This best-known example was seen as the exemplar. These questions
were open, in order to not influence associative networks and to not create demand effects for the
participant.
The activation of a behavioural script was indirectly measured by habitualness, since there is no
measure of the activation of a behavioural script. The assumption in this study is that the more
habitual snacking is to someone, the more likely that a behavioural script is build and activated.
Habitualness was measured by the Self-Report Habit Index (SRHI) developed by Verplanken and
Orbell (2003). The SRHI measured the presence of a general snacking habit and not the particular
habit of chocolate (peanut) snacking. The SRHI has been developed as a direct measure of habit
strength that does not rely on estimates of behavioural frequency. Rather, habit strength is
measured as a psychological construct, measuring the features automaticity, history of repetition
and expression of one's identity. This makes the SRHI closely linked to behavioural scripts. Hence,
unlike the reasoning of Gardner (2012), all elements of the SRHI were used. Automaticity is necessary
to measure habits, since habits refer to learned sequences of acts that have become automatic
responses to specific cues. This is a crucial element of the behavioural script (Aunger, 2007; Schank &
Abelson, 1977). Measuring automaticity is however not sufficient in this study for indirectly
measuring the activation of a behavioural script. A measure of the history of repetition is needed,
because habits develop and gain strength by satisfactory repetition of behaviour, likewise do
behavioural scripts (Aunger, 2007). Measuring the expression of one's identity is needed, because
habits are a part of how a person organises everyday life and thus reflect personal identity
22
(Verplanken & Orbell, 2003), which refers to a behavioural script as well. Although the SRHI uses self-
report, it shows a high internal reliability by having high Cronbach's alpha's (Verplanken & Orbell,
2003). The SRHI has been successfully applied in many studies (Lindgren et al., 2015; Gardner, de
Bruijn & Lally, 2011).
Impulsiveness as a personality trait was measured with the ABbreviated Impulsiveness Scale (ABIS)
containing 13 items (Coutlee, Politzer, Hoyle & Huettel, 2014). This scale has shown to be an efficient
and reliable shortening of the Barratt Impulsiveness Scale (BIS-11; Patton & Stanford, 1995) (Coutlee
& et al., 2014), which was considered too long for this experiment. The BIS is the most commonly
used self-report to assess the personality construct of impulsiveness, both in scientific research and
clinical settings (Stanford et al, 2009). The ABIS was accompanied by a 4-point response scale
including the responses: rarely/never, occasionally, often, almost always/always.
The study included the control variable frequency of snacking. Frequency of snacking was measured
with a multiple choice question with the response possibilities: rarely/never, once every week, once
every day, several times a day. Snacking was defined as "eating little portions of food in between
meals, meaning that it could be both a banana and crisps". This meant that both healthy and
unhealthy snacking were included, which reduced the social desirability bias.
Frequency of shopping was included as control variable and was measured with a multiple choice
question. Participates indicated whether they do their groceries less than once a week, 1-2 times a
week, 3-5 times a week or (almost) every day. Frequency of shopping influences the goals of the
shopping trips and therefore impulse buying. For instance, when the consumer just needs a few
products quickly, he/she is less susceptible to impulse buying than during a major shopping trip
(Kollat & Willett, 1967).
The study included disposable income as control variable in order to check whether the choice of
either M&M's or chocopeanuts was influenced by the amount of money people can spend. People
with a low disposable income could have the tendency to choose for non-branded products, as these
products usually have a lower price than branded products. Disposable income was measured by
asking whether participants have to make economies or can afford luxury while doing their groceries.
Liking of chocolate and other bitesizes was included as control variable. When people don't like to eat
bitesizes, they may not be interested in the bitesizes of this study. Liking of chocolate and other
bitesizes was measures with a seven-point likert scale ranging from "I don't like this at all" until "I
really like this". The liking of chocolate in general, white chocolate, milk chocolate, dark chocolate,
chocolate with nuts, cocktail nuts, crisps and popcorn was included. Specific bitesizes were included
in order understand the nuance of the liking of some bitesizes and disliking of others.
Brand familiarity of the participants towards M&M's was included as control variable. The
contradiction between branded product (M&M's) and non-branded product (chocopeanuts) was
assumed to be stronger and more explicit for participants with a high brand familiarity. Brand
familiarity was measured with the reliable scale of Zhou, Yang and Hui (2010).The scale with three
semantic differentials was transformed into a scale with three items and a seven-point likert
response scale in order to create unity in the response scales. The items were: this brand is very
familiar to me, I'm very knowledgeable about this brand and I have seen many advertisements about
this brand in the mass media.
23
The study included gender, age and level of education as control variables. These variables were
measured by means of demographic questions (Appendix C).
3.4 Manipulation check
The participants needed to understand the manipulation of situational goal in order to establish a
distinctive difference between the conditions. The manipulation check of situational goal hence
tested whether the participants were aware of the situational goal. Participants selected from a
closed list one or more intention(s) they thought they were given during the shopping scenario. This
closed list included an intention similar to the situational goal. When there was a clear difference in
chosen intention between the conditions with and without a situational goal, the manipulation was
considered successful.
3.5 Procedure The experiment was conducted online and created with Qualtrics. Qualtrics is an online tool which
facilitates setting-up online surveys. First, informed consent of the participants was asked in order to
proceed with the experiment. The cover story stated that the experiment was about different lay-
louts of supermarkets. Then the peanut allergy check was conducted. The remaining participants
were randomly assigned to one of the four conditions. This enabled that causal relations could be
inferred. The participants were instructed with the scenario setting and the shopping task. For
participants in condition 1 and condition 2, the situational goal was presented in this instruction. The
participants saw pictures of the supermarket shelves and could click on desired products. The
manipulation of the (non-) branded product was applied in the picture of the pasta shelf. Then the
measure of impulse buying (CIS) was conducted and goal-derived and taxonomic categorisation were
measured. This was followed by the measure of taxonomic categorisation based on an exemplar.
Then the activation of a snacking behavioural script was measured followed by the measurement of
frequency of snacking, impulsiveness as a personality trait, liking of chocolate and other bitesizes,
brand familiarity, frequency of shopping, disposable income, age, gender and level of education. The
experimented was ended with a manipulation check and a debriefing. Participants could leave their
e-mail address in order to have a chance of winning the reward and/or to be informed about the aim
of the study. This procedure is depicted in a flowchart (Appendix A, Figure A.1).
3.6 Pilot
A pilot of the whole experiment was conducted in order to detect errors and flaws. Five participants
were observed when they participated in the experiment. They provided feedback towards clarity
and readability of the questions and texts. They were asked whether the scenario setting was
understandable and realistic to them. Feedback regarding technical problems was asked as well.
The results of the pilot showed that the participants did not understand the question regarding the
map of the supermarket correctly. Some of them thought they needed to indicate the place in the
supermarket they usually visit first. Hence, the question was changed into: "If you were shopping in
the store shown below, where is the FIRST place in the store you would go to in order to find
M&M's/chocopeanuts?". Based on misunderstandings, a sentence was added to explain that the
selected area will get a colour. The question regarding taxonomic categorisation based on an
exemplar was unclear and difficult for the participants. Hence a description was added: you should
not be thinking too long about this question, everything popping-up into your mind is an answer and
answers can be specific as well. The framing of the consecutive question was changed by stressing
24
that the five products constitute one group. Because of unclarity to the participants, snacking was
defined as something which could be healthy (a banana) and unhealthy (crisps), without mentioning
these judging words which could influence the self-report. Lower order issues, like adding a
definition of 'rational', explaining how to proceed to the next page, changing 'a number of' into
'three' good friends were addressed. It took participants quite long to complete the survey, hence
the estimated time to complete the experiment was changed into 10-15 minutes.
3.7 Pre-test
In order for the situational goal to have a distinctive manipulative effect, it needed to be plausible for
the participant. Even though the situational goal has successfully been used by Mars (Mars, 2017), a
pre-test was conducted in order to ensure the suitability of the situational goal. Seven participants
indicated how realistic, credible, imaginable and frequently occurring six situational goals were to
them based on a seven-point disagree/agree likert scale (Appendix C). The situational goal of
watching TV on the sofa with friends while snacking scored on average the highest on three of these
elements (credible: 6.43; imaginable 6.57; frequently occurring; 5.14). On the element about realism,
the mean was equal to the situational goal of having a party at home with friends (6.14). However,
the situational goal about having a party scored on average lower than the TV situational goal on the
other elements (credibility, imaginability, frequentness)(Appendix B). The range of given assessments
of the TV situational goal was low (i.e. 2 for realism and imaginability and 1 point for credibility on
the likert scale). Hence, the TV situational goal was considered most suitable for this study.
The appropriateness of the supermarket scenario for this study was tested. Seven participants
indicated how realistic, credible, imaginable and frequently occurring the supermarket scenario was
to them, by means of a seven-point disagree/agree likert scale. The supermarket scenario scored
high on all elements (realistic: 5.57, credible: 5.71; imaginable 5.86; frequently; 6.00 ) (Appendix B).
The range for the assessments of all elements was 3, which showed that only positive assessments
were given. Qualitative answers showed that the pictures of the shelves made the supermarket
scenario realistic. Participants indicated that the groceries on the shopping list were very realistic and
common to them. None of the participants bought a product not on the shopping list (i.e. no impulse
purchases were conducted). It was not clear to the participants whether they could choose a
particular version or brand of the products. Hence, based on the pre-test the set-up of the shopping
task was changed from textual to visual. In the final version, participants could click with their mouse
(cursor) on the product they would like to buy. The products were displayed in a picture of a shelf. In
addition, more pictures of both related and unrelated shelves were included to create a realistic
simulation (Figure 4).
25
4 Results
4.1 Reliability of scales The factor analysis of the adjusted version of the CIS scale indicated that the first component
provided an eigenvalue higher than 1 (3.593), 32.660% of the variance was explained. The scree plot
showed an elbow after the first component. The reliability analysis of the adjusted version of the CIS
scale resulted in a Cronbach's alpha of 0.753 (Table 3), which meets the reliability standard of 0.7
(Field, 2013). These results denoted the reliability of the adjusted version of the CIS.
The factor analysis of the SRHI indicated that the first component had an eigenvalue higher than 1
(6.522) and explained 54.349 % of the variance. The scree plot showed a clear elbow after 1
component. The reliability of the SRHI was confirmed with a high Cronbach's alpha of 0.923 (Table 3).
The factor analysis of the ABIS showed that the first component had an eigenvalue higher than 1
(4.487) and explained 34.517 % of the variance. The scree plot demonstrated a clear elbow after one
component. The reliability analysis revealed a good reliability of the ABIS by having a Cronbach's
alpha of 0.828 (Table 3).
The factor analysis indicated that the first component of the scale for brand familiarity had an
eigenvalue higher than 1 (1.866), which explained 62.200 % of the variance. A clear elbow was
recognised in the scree plot after 1 component. The scale of brand familiarity had a Cronbach's alpha
of 0.681 (Table 3). It has to be taken into account that this scale only contained 3 items. Screening of
the items did not provide a reason to remove one of the items.
These analyses indicated that the scales measured the constructs in a reliable way. Therefore, after
reversing the concerned items, the summed average of the items was used in the data-analyses to
represent the scale and the associated construct. This procedure was conducted for all scales.
4.2 Defining variables
Before starting the data analyses, definitions of the measures are given as a start. The independent
variable 'situational goal' referred to the presence or absence of the description of the TV evening.
The independent variable 'branded product' referred to whether M&M's (branded product) or
chocopeanuts (non-branded product) were shown.
There were two measures of the concept impulse buying. The first measure of impulse buying
concerned product choice. Chosen products which were not on the shopping list were considered as
impulse purchases. 'M&M's/chocopeanuts impulse' (binary variable) was most important as subject
of this study. The effects on other snack impulse purchases were tested as well for better
26
understanding of snacks impulse buying, in this study 'crisps impulse' and 'olives impulse' (both
binary variables). The binary variable 'general impulse' was constructed as an concept indicating
whether or not the participant choose an impulse product from all the products in the study. This
could be any product not on the shopping list. The second measure of impulse buying concerned an
adjusted version of the CIS. Participants self-reported how impulsive their product choice was. This
self-report concerned all purchases in one and was referred to as 'CIS'. Analyses were conducted for
the M&M's/chocopeanuts impulse, the other snack impulses, general impulse and for CIS.
There were three measures of the concept dominant goal-derived categorisation. First, goal-derived
and taxonomic categorisation were measured by means of the map of the hypothetical supermarket
(Figure 5). Participants indicated the first department they would go to in order to find
M&M's/chocopeanuts. Only one participant (0.4%) indicated an irrelevant department (pasta, rice
and sauces). The indication of this irrelevant department was not of interest in this study, hence this
one response was not taken into account. A binary variable was constructed to indicate whether the
indicated department was a goal-derived department or not (hereafter referred to as 'indicate
department').
Second, dominant goal-derived and taxonomic categorisation was measured by asking the
participants to indicate why they choose a particular department. The participants chose from a list
of alternatives, which made it a closed question. This measure is hereafter referred to as 'indicate
reason'. A binary variable was constructed regarding whether indicate reason was goal-derived or
not. In addition, a binary variable was constructed regarding whether indicate reason was goal-
derived in terms of snacking or not.
Third, dominant goal-derived and taxonomic categorisation was measured by asking the participants
to rate the appropriateness of several (taxonomic and goal-derived) categories for
M&M's/chocopeanuts. This measure is hereafter referred to as 'appropriateness'.
4.3 Relationship between measures of the same construct In this study, the constructs impulse buying and dominant categorisation were measured with
several measures. The relationship between the different measures of the same construct is analysed
in order to evaluate whether these measures are related and measure the same construct.
4.3.1 Impulse buying
A Pearson correlation was used in order to check whether both measures of impulse buying (product
choice and the adjusted version of the CIS) were related and did measure the same concept. There
was a significant positive relationship between both measures of impulse buying for
M&M's/chocopeanuts impulse (r=0.313, p <0.001) (medium effect size, Field, 2013), crisps impulse
(r=0.256, p <0.001) (small effect size, Field, 2013). The analysis showed a trend towards a significant
positive relationship between olives impulse (r=0.121, p=0.068) (small effect size, Field, 2013) and CIS
(i.e. p≤0.1). There was a significant positive relationship between both measures of impulse buying
for general impulse (r=0.295, p <0.001) (small effect size, Field, 2013).
A binary logistic regression with as independent variable CIS and as dependent variable
M&M's/chocopeanuts impulse (Nagelkerke R2=0.151) confirmed this positive significant relationship
by showing a significant positive effect (B=1.072, df=1, S.E.=0.244, Wald=19.289, p<0.001,
Exp(B)=2.920, 95% CI [1.810; 4.710]). The binary logistic regression with as independent variable CIS
27
and dependent variable crisps impulse (Nagelkerke R2=0.089) confirmed the positive significant
relationship as well (B=0.714, df=1, S.E.=0.191, Wald=13.892, p<0.001, Exp(B)=2.041, 95% CI [1.403;
2.971]). The binary logistic regression with as independent variable CIS and as dependent variable
olives impulse (Nagelkerke R2=0.021) showed a trend towards a positive effect (B=0.338, df=1,
S.E.=0.187, Wald=3.279, p=0.070, Exp(B)=1.402, 95% CI [0.973; 2.021]). A binary logistic regression
with as independent variable CIS and dependent variable general impulse (Nagelkerke R2=0.165)
confirmed the positive significant relationship by showing a significant positive effect (B=1.271, df=1,
S.E.=0.302, Wald=17.756, p<0.001, Exp(B)=3.563, 95% CI [1.973; 6.435]).
Hence, it was supported that both measures of impulse buying measure approximately the same
concept. Caution is needed when comparing both measures of impulse buying for olives impulse,
since the analyses showed a trend towards a significant positive association between olives impulse
and CIS. For the other measures, significant positive associations were present.
4.3.2 Goal-derived categorisation
A Pearson correlation was used in order to check whether the measures of goal-derived
categorisation were related and measured the same concept. There was a significant positive
relationship between the measures goal-derived indicate department and goal-derived indicate
reason (r=0.408, p <0.001). This relationship revealed a medium effect size (Field, 2013). There was
also a significant positive relationship between the measures goal-derived indicate department and
snacking goal-derived indicate reason (r=0.416, p <0.001). This relationship revealed a medium effect
size as well (Field, 2013).
A binary logistic regression with as independent variable appropriateness of the goal-derived
category TV evening and as dependent variable goal-derived indicate department (Nagelkerke
R2=0.031) showed a trend towards a positive relationship (B=0.247, df=1, S.E.=0.127, Wald=3.773,
p=0.052, Exp(B)=1.280, 95% CI [0.998; 1.641]). A binary logistic regression with as independent
variable appropriateness of the goal-derived category TV evening and as dependent variable goal-
derived indicate reason (Nagelkerke R2=0.026) showed a trend towards a positive relationship
(B=0.204, df=1, S.E.=0.108, Wald=3.528, p=0.060, Exp(B)=1.226, 95% CI [0.991; 1.517]). A binary
logistic regression with as independent variable appropriateness of the goal-derived category TV
evening and as dependent variable snacking goal-derived indicate reason (Nagelkerke R2=0.029)
showed a significant positive relationship (B=0.220, df=1, S.E.=0.111, Wald=3.954, p=0.047,
Exp(B)=1.246, 95% CI [1.003; 1.548]).
The Pearson correlations showed that it was supported that goal-derived indicate department and
(snacking) goal-derived department measure approximately the same concept. It was supported that
the appropriateness of the goal-derived category TV evening and snacking goal-derived indicate
reason measure approximately the same concept. Some caution is needed when comparing the
measures of goal-derived categorisation appropriateness of TV evening and goal-derived indicate
department, as well as when comparing appropriateness of TV evening and goal-derived indicate
reason.
4.4 Manipulation check
As manipulation check for the manipulation of situational goal, participants indicated at the end of
the survey which intentions they were given during the experiment. The frequency of chosen
intentions showed a clear difference between the conditions with a situational goal and the
28
conditions without a situational goal (Table 4). The participants in the conditions with a situational
goal indicated the corresponding intention much more often than the participants in the conditions
without a situational goal. Furthermore, the chi-square test showed that there was a significant
association between condition and the situational goal( χ2 (3) =55.927, p< 0.001). This implied that
the participants were aware of the presence of the situational goal which created a successful
manipulation.
4.5 Tests on demographics and characteristics
Analyses were conducted in order to examine the effects of the additional variables (frequency of
snacking, liking of chocolate and bitesizes, brand familiarity (with M&M's), frequency of shopping,
disposable income, gender, age and level of education) in combination with the main effect of the
independent variables (branded product and situational goal) on the dependent variable (impulse
buying).
A binary logistic regression of branded product, situational goal, their interaction effect and the
additional variables on M&M's/chocopeanuts impulse (Nagelkerke R2=0.322) (df=1) showed that
frequency of snacking had a significant negative effect on M&M's/chocopeanuts impulse (Table 5):
the more frequent participants snacked, the less likely was a M&M's/chocopeanuts impulse. Liking of
white chocolate had a positive significant effect, as well as gender (Table 5). This meant that
participants who liked white chocolate more were more likely to impulsively choose to buy
M&M's/chocopeanuts. Women were more likely to choose for an impulsive purchase of
M&M's/chocopeanuts than men. Age had a significant negative effect on the impulse purchase of
M&M's/chocopeanuts (Table 5): the older the participants, the less likely a M&M's/chocopeanuts
impulse choice. Situational goal had a positive significant effect (Table 5). The presence of a
situational goal made M&M's/chocopeanuts impulse buying more likely.
The binary logistic regression of the independent variables, the additional variables and crisps
impulse (Nagelkerke R2=0.479) (df=1) showed that liking of crisps had a positive significant effect as
well as situational goal (Table 5). The presence of a situational goal made crisps impulse buying more
likely.
The binary logistic regression of the independent variables, the additional variables and olives
impulse (Nagelkerke R2=0.304) (df=1) showed that age had a positive significant effect (Table 5). The
older the participant, the more often impulse buying of olives was conducted.
29
The binary logistic regression of the independent variables, the additional variables and general
impulse (Nagelkerke R2=0.326) (df=1) showed that liking of dark chocolate and liking of popcorn had
a significant negative effect (Table 5). The more dark chocolate/popcorn was liked, the less likely was
general impulse buying. Branded product as well as situational goal had a significant positive effect
on general impulse buying. The presence of a branded product/a situational goal made general
impulse buying more likely. The interaction effect of branded product and situational goal had a
significant negative effect: the presence of a branded product in combination with the presence of a
situational goal made general impulse buying less likely (Table 5).
A linear regression was conducted regarding the effect of the independent variables (branded
product and situational goal) and the additional variables on CIS (F(13,212)=3.238, p<0.001) (Table 6).
Liking of chocolate in general had a significant negative effect, liking of chocolate with nuts had a
significant positive effect, liking of crisps had a significant positive effect and disposable income had a
significant positive effect. Branded product had a significant positive effect on impulse buying. The
analysis showed a trend (i.e. p≤0.1) towards a significant negative interaction effect of branded
product and situational goal on impulse buying (Table 6).
In order to minimize noise in the conceptual model in an efficient way, additional variables which had
a significant effect on M&M's/chocopeanuts impulse (focus of the research) were considered as
covariates for hypotheses testing. The variable 'liking of white chocolate' was not included, because
this was a rather specific and less explicable variable in comparison to the variables 'gender' and
'age'. In order to be consistent, none of the types of chocolate was included. A binary logistic
regression of branded product, situational goal, their interaction effect, gender, age and frequency of
snacking on M&M's/chocopeanuts impulse (Nagelkerke R2=0.280) (df=1) did not show a significant
effect of 'frequency of snacking' anymore (B=-0.252, df=1, S.E.= 0.250, Wald=1.018, p=0.313, Exp(B)=
0.777, 95% CI [0.476; 1.269]). Therefore, 'frequency of snacking' was not included as covariate. In this
light, the variables age and gender were included as covariates in the hypotheses testing in order to
clear the data-analyses of the conceptual model.
30
31
4.6 Main effect and interaction effect with selected covariates
First, analyses were conducted in order to give insights in whether the presence of a branded
product or the presence of a situational goal stimulates impulse buying more. Therefore, the effect
of the independent variables branded product and situational goal and their interaction effect
directly on the ultimate dependent variable impulse buying was measured. The insights from these
analyses provide an answer to sub question 3 (whether a branded product or a situational goal is
more effective in stimulating impulse buying). The analyses were conducted for all measures of
impulse buying and included the covariates age and gender.
A binary logistic regression of branded product, situational goal, their interaction effect and the
control variables age and gender on M&M's/chocopeanuts impulse (Nagelkerke R2=0.210) (df=1)
showed that situational goal had a significant positive effect, age had a significant negative effect and
gender had a significant positive effect (Table 7). This meant that the presence of a situational goal
made a M&M's/chocopeanuts impulse more likely. Younger participants/women were more likely to
conduct a M&M's/chocopeanuts impulse than older participants/men.
A binary logistic regression of branded product, situational goal, their interaction effect and the
control variables age and gender on crisps impulse (Nagelkerke R2=0.411) (df=1) showed that
situational goal had a positive significant effect, which was relatively large (B=3.007), age had a
significant negative effect (Table 7).
A binary logistic regression of branded product, situational goal, their interaction effect and the
control variables age and gender on olives impulse (Nagelkerke R2=0.265) (df=1) showed that age had
a significant positive effect (Table 7). The older the participants, the more often olives impulse buying
was conducted.
A binary logistic regression of branded product, situational goal, their interaction effect and the
control variables age and gender on general impulse (Nagelkerke R2=0.217) (df=1) showed that
32
branded product and situational goal both had a significant positive effect (Table 7). The presence of
a branded product/situational goal made general impulse buying more likely. The effect of situational
goal (B=3.357) was larger than the effect of branded product (B=0.933). There was a trend towards a
significant negative interaction effect (i.e. p≤0.1) of branded product and situational goal (Table 7).
A linear regression of branded product, situational goal, their interaction effect and the control
variables age and gender on CIS (F(5,220)=2.118, p=0.064) showed that branded product had a
significant positive effect (Table 8). The presence of a branded product made impulse buying more
likely. The interaction effect of branded product and situational goal had a significant negative effect
(Table 8). The presence of a branded product in combination with the presence of a situational goal
made impulse buying less likely.
33
An ANOVA with branded product, situational goal, their interaction effect and the control variables
age and gender on CIS was conducted. This analysis provided more insight in the interaction effect of
branded product and situational goal on CIS (F(1,220)=6.005, p=0.015) by means of Figure 6.
Figure 6. Interaction effect of branded product and situational goal on CIS. The crossing of the lines
indicates an interaction effect. The analysis of the interaction effect controlled for age and gender.
The meaning of this interaction effect was analysed by looking at the effect of one of the
independent variables at individual levels (absent vs. present) of the other independent variable. This
meant that for instance the effect of the presence of a branded product with both the absence and
presence of a situational goal was analysed. Age and gender were included as covariates. A simple
effects analysis of the effect of branded product on CIS for each level of situational goal was
conducted. There was a significant difference between participants with a branded product and a
non-branded product when a situational goal was absent (F(1,220)=8.931, p=0.003). There was no
significant difference between participants with a branded product and participants with a non-
branded product when a situational goal was present (F(1,220)=0.246, p=0.620). This was interpreted
as follows: when a situational goal is absent participants more often impulsively bought a product
when they were conditioned with a branded product than participants conditioned with a non-
branded product (Figure 6). The difference between a branded and a non-branded product was not
significant when a situational goal was present.
34
A simple effects analysis of the effect of situational goal on CIS for each level of branded product was
conducted. There was no significant difference between participants with a situational goal and
participants without a situational goal with a non-branded product (F(1,220)=2.219, p=0.138). There
was a significant difference between participants with a situational goal and participants without a
situational goal with a branded product (F(1,220)=3.977, p=0.047). This was interpreted as follows:
with a non-branded product there is no significant difference in the effect on impulse buying
between the presence and the absence of a situational goal. With a branded product, there is a
significant difference between the presence and the absence of a situational goal. When a situational
goal is absent, participants with a branded product conducted more often impulse buying than when
a situational goal is present (Figure 6).
Thus, when a situational goal is absent, a branded product caused more often impulse buying than a
non-branded product. A branded product caused more often impulse buying when a situational goal
was absent than when a situational goal is present. This confirmed the statement of the theoretical
framework that the effect of branded product is different for different values of situational goal
(absent vs. present).
The interaction effect is not included in the hypotheses, but does show the power of a branded
product.
Thus, all in all, there were some main effects. The presence of a situational goal made
M&M's/chocopeanuts impulse buying more likely. The presence of a situational goal made crisps
impulse buying more likely and this effect was relatively large (B=3.007). The presence of a branded
product, as well as the presence of a situational goal made general impulse buying more likely. The
second measure of impulse buying showed that the presence of a branded product made impulse
buying more likely. There was a significant negative interaction effect of branded product and
situational goal. This meant that the presence of a branded product in combination with the
presence of a situational goal made impulse buying less likely. The simple effects analyses based on
CIS showed that when a situational goal is absent, a branded product caused more often impulse
buying than a non-branded product. A branded product caused more often impulse buying when a
situational goal was absent than when a situational goal is present.
4.7 Hypotheses testing
4.7.1 The effect of leading branded products on the exemplar (H1)
Hypothesis 1 is about the exemplar, i.e. the product that the participant mentioned as best known
example of the self-constructed product category based on M&M's/chocopeanuts. A crosstab of
branded product and exemplar (4 categories: M&M's (leading brand), goal-derived, taxonomic and
other brands) controlled for gender and age based on a Fisher-Freeman-Halton test, showed that
there is a relation between branded product condition and exemplar (19.453, p<0.001). There was an
underlying relationship between being female and exemplar (17.780, p<0.001). This meant that the
relationship between the presence of a branded product and the indicated exemplar may be the
result of differences in gender.
There was a significant association between branded product and M&M's indicated as exemplar (χ2
(1) = 8.570, p=0.004). This provided support for H1. There was an underlying relationship between
being female and M&M's indicated as exemplar (χ2 (1) = 7.357, p=0.007). The relationship between
35
the presence of a branded product and M&M's indicated as exemplar was influenced by the
difference in gender.
The frequency table (Table 9) showed that participants in the condition branded product indicated
M&M's (i.e. the leading brand) less often as exemplar than participants in the condition non-branded
product. A binary logistic regression with as dependent variable whether or not M&M's was
indicated as exemplar based on branded product controlled for age and gender (Nagelkerke
R2=0.062) confirmed this. The participants in the condition branded product indicated less often the
leading brand (M&M's) as exemplar than participants in the condition non-branded product (B=-
0.988, df=1, S.E.=0.345, Wald=8.202, p=0.004, Exp(B)= 0.372, 95% CI [0.189; 0.732]). Hence, the
relationship seemed to be the opposite direction as expected by H1, which meant that H1 was not
supported.
Thus, both the crosstab and the binary logistic regression showed a significant relation between
branded product and M&M's indicated as exemplar. This relationship existed however in the
opposite direction as was expected by H1.
4.7.2 The effect of branded product and situational goal on type of categorisation (H2) (H3)
The dominant (goal-derived) categorisation was measured in three ways. Analyses were conducted
per measure in order to test H2 and H3.
First measure of categorisation
A binary logistic regression of branded product and situational goal on indicate department
controlled for age and gender (Nagelkerke R2=0.083) showed that the independent variables did not
have a significant effect on dominant goal-derived categorisation: branded product (B=-0.169, df=1,
S.E.=0.557, Wald=0.093, p=0.761, Exp(B)=0.844, 95% CI [0.283; 2.514]), situational goal (B=0.583,
df=1, S.E.=0.502, Wald=1.352, p=0.245, Exp(B)=1.792, 95% CI [0.670; 4.791]). Also the interaction
effect had no significant effect (B=-0.340, df=1, S.E.= 0.754, Wald=0.203, p=0.652, Exp(B)=0.712, 95%
CI [0.162; 3.121]). Gender had a significant negative effect (B=-1.170, df=1, S.E.= 0.410, Wald=8.131,
p=0.004, Exp(B)=0.310, 95% CI [0.139; 0.694]). This meant that women were less likely to indicate a
goal-derived department than men.
The fact that no significant effects of the independent variables regarding goal-derived categorisation
were present could be explained by the frequencies of the indicated departments (Figure 7). In all
conditions participants indicated taxonomic departments most often. This created a ceiling effect,
since taxonomic categorisation was that dominant. The ceiling effect made the analysis of H2 and H3
by means of the measure indicate department inconclusive. It is however unsure whether indicate
department could not measure the categorisation process of the participants well or whether there
36
was no difference in categorisation as result of the manipulations. In needs to be discussed whether
this ceiling effect was created by an empirical or a theoretical problem.
Figure 7. Frequency indicated department per condition. This figure shows the frequency of the
classification of the indicated department per condition to measure dominant categorisation. See
Table 1 for a description of the conditions.
Second measure of categorisation
A binary logistic regression of branded product and situational goal on indicate goal-derived reason
controlled for age and gender (Nagelkerke R2=0.080) showed that branded product had no significant
effect on goal-derived categorisation (B=0.024, df=1, S.E.=0.534, Wald=0.002, p=0.965, Exp(B)=1.024,
95% CI [0.360; 2.914]). Situational goal had a significant effect on goal-derived categorisation,
participants in the conditions with a situational conducted more often goal-derived categorisation
than participants without a situational goal (B=1.064, df=1, S.E.= 0.475, Wald=5.023, p=0.025,
Exp(B)=2.897, 95% CI [1.143; 7.345]). This provided support for H2. The interaction effect of branded
product and situational goal on goal-derived categorisation was not significant (B=-0.325, df=1,
S.E.=0.683, Wald=0.226, p=0.634, Exp(B)=0.723, 95% CI [0.189; 2.756]).
A binary logistic regression of branded product and situational goal on indicate snacking goal-derived
reason controlled for age and gender (Nagelkerke R2=0.082) showed that branded product had no
significant effect on snacking goal-derived categorisation (B=-0.101, df=1, S.E.=0.546, Wald=0.034,
p=0.853, Exp(B)=0.904, 95% CI [0.310; 2.634]). Situational goal had a significant effect on snacking
goal-derived categorisation, participants in the conditions with a situational goal conducted more
often snacking goal-derived categorisation than participants without a situational goal (B=1.067,
df=1, S.E.= 0.474, Wald=5.062, p=0.024, Exp(B)=2.906, 95% CI [1.147; 7.360]). This provided support
for H2. The interaction effect of branded product and situational goal on snacking goal-derived
categorisation was not significant (B=-0.210, df=1, S.E.=0.692, Wald=0.092, p=0.761, Exp(B)=0.810,
95% CI [0.209; 3.148]).
Thus, the binary logistic regressions showed that the presence of a situational goal makes goal-
derived categorisation more likely, which supported H2. This effect applied both to goal-derived
37
categorisation and goal-derived categorisation in terms of snacking. Branded product did not have a
significant effect on the dominant categorisation, which did not supported that participants in the
conditions branded product are more likely to categorise primary in a taxonomic way and secondary
in a goal-derived way. This did not provide support for H3.
Third measure of categorisation
Several linear regression analyses were conducted regarding the appropriateness of the different
goal-derived and taxonomic categories.
The linear regression of branded product, situational goal and their interaction effect on
appropriateness of snacks (taxonomic categorisation) controlled for age and gender (F(5,220)=
10.588, p<0.001) showed that branded product had no significant effect (B=-0.472, S.E.=0.338,
t(220)=-1.395, p=0.164 , 95% CI [-1.138; 0.195]) and that situational goal had no significant effect (B=-
0.062, S.E.=0.332, t(220)=-0.187, p=0.852, 95% CI [-0.717; 0.593]). The interaction effect of branded
product and situational goal was not significant (B=-0.681, S.E.=0.480, t(220)=-1.419, p=0.157, 95% CI
[-1.627; 0.265]). Age had a significant negative effect (B=-0.045, S.E.=0.008, t(220)=-5.592, p<0.001,
95% CI [-0.060; -0.029]). This meant that the older the participant, the less likely that he/she
considered the category snack as appropriate.
The linear regression of branded product, situational goal and their interaction effect on
appropriateness of the category sporting (goal-derived categorisation) controlled for age and gender
(F(5,220)=3.489, p=0.005) showed that branded product had a significant effect (B=0.471, S.E.=0.219,
t(220)=2.155, p=0.032, 95% CI [0.040; 0.901]). This indicated that participants with a branded
product were more likely to consider the category sporting as appropriate for M&M's than
participant without a branded product for chocopeanuts. Situational goal had no significant effect
(B=0.308, S.E.=0.215, t(220)=1.432, p=0.154, 95% CI [-0.116; 0.731]). The interaction effect of
branded product and situational goal was significant (B=-0.844, S.E.=0.310, t(220)=-2.721, p=0.007,
95% CI [-1.456; -0.233]). This indicated that participants with a branded product and with a
situational goal were less likely to consider the category sporting as appropriate than participants
without a branded product and without a situational goal. Gender had a significant negative effect:
women considered the category sporting more often as less appropriate than men (B=-0.537,
S.E.=0.191, t(220)=-2.817, p=0.005, 95% CI [-0.913; -0.161]).The findings did not support a hypothesis
and the goal-derived categorisation was based on sporting instead of snacking. However, the positive
relation between branded product and goal-derived categorisation could result from secondary
categorisation. Another interesting finding was that participants with a branded product and with a
situational goal were less likely to see the goal-derived sports category as appropriate for M&M's.
This effect seemed similar to the interaction effect of branded product and situational goal on CIS.
There, the presence of a branded product in combination with the presence of a situational goal
made impulse buying less likely.
Regarding the linear regressions of the effect of branded product, situational goal and their
interaction effect on dominant categorisation controlled for age and gender, there were no
significant effects of the independent variables for the appropriateness of the other categories
(Appendix D). This did not provide support for H2 and H3.
As a conclusion, all in all, the first measure of categorisation (indicate department) showed a very
dominant effect of taxonomic categorisation. Because of this ceiling effect, no conclusions could be
38
inferred. The very dominant effect of taxonomic categorisation made the analyses of H2 and H3
inconclusive. The second measure of categorisation (indicate reason) provided support for H2:
participants with a situational goal conducted more often goal-derived categorisation than
participants without a situational goal. The effect of situational goal was significant for both goal-
derived categorisation and goal-derived categorisation in terms of snacking. The third measure of
categorisation (appropriateness) did not show significant effects of branded product, situational goal
and their interaction effect on goal-derived categorisation of a TV evening. Hence, the third measure
of categorisation did not provide support for support H2 and H3.
4.7.3 Primary and secondary categorisation (H3)
In order to test H3, the effect of M&M's as exemplar on goal-derived categorisation controlled for
age and gender was measured. This was done for all measures of dominant goal-derived
categorisation. Crosstabs of exemplar (M&M's) and dominant categorisation were constructed
regarding the categorisation measures indicate department and indicate reason. The relationship
between exemplar (M&M's) and goal-derived categorisation regarding the categorisation measure
appropriateness was measured by means of a linear regression.
The crosstabs showed by means of a Pearson chi-square test that there existed no significant
relationships between taxonomic categorisation based on an exemplar (M&M's) and goal-derived
indicate department (χ2 (1) = 0.286, p=0.671), goal-derived indicate reason (χ2 (1) = 0.167, p=0.707)
and snacking goal-derived indicate reason (χ2 (1) = 0.107, p=0.847). These findings did not provide
support for H3.
The linear regression with as dependent variable appropriateness of the TV evening category (goal-
derived categorisation) and as independent variable whether M&M's was indicated as exemplar or
not controlled for age and gender (F(3,222)=15.554, p<0.001) showed that exemplar had no
significant effect on goal-derived categorisation (B=0.348, S.E.=0.245, t(222)=1.419, p=0.157 , 95% CI
[-0.135; 0.831]). This finding did not support H3. Age had a significant negative effect: the older the
participants, the less appropriate they considered the TV evening category (B=-0.042, S.E.=0.007,
t(222)=-6.203, p<0.001 , 95% CI [-0.055; -0.028]).
Thus, the data-analyses showed that there was no support for H3.
4.7.4 Snacking behavioural script and impulse buying (H5)
The effect of the activation of a snacking behavioural script (hereafter 'SRHI') on impulse buying was
measured by analysing the effect of the mean of the SRHI scale on the different measures of impulse
buying controlled for age and gender. The SRHI measured the presence of a general snacking habit,
thus not the particular habit of e.g. chocolate (peanut) snacking. Binary logistic regressions were
conducted in order to test the effect of SRHI on product choice as impulse. A linear regression was
conducted in order to test the effect of SRHI on CIS.
The binary logistic regression of the SRHI on M&M's/chocopeanuts impulse controlled for age and
gender (Nagelkerke R2=0.192) did not show a significant effect of SRHI (B=0.232, df=1,S.E.=0.169,
Wald=1.883, p=0.170, Exp(B)=1.261,95% CI [0.906; 1.755]). Age had a significant negative effect: the
older the participants, the less likely was a M&M's/chocopeanuts impulse (B=-0.062, df=1,S.E.=0.020,
Wald=9.848, p=0.002, Exp(B)=0.940,95% CI [0.904; 0.977]). The binary logistic regression with as
dependent variable crisps impulse controlled for age and gender (Nagelkerke R2=0.024) did not show
39
a significant effect of SRHI (Nagelkerke R2=0.024) (B=0.099, df=1, S.E.= 0.119, Wald=0.697, p=0.404,
Exp(B)=1.104,95% CI [0.875; 1.394]). The effect of SRHI on olives impulse controlled for age and
gender (Nagelkerke R2=0.248) was not significant (B=-0.017, df=1, S.E.=0.135, Wald=0.017, p=0.897,
Exp(B)=0.983,95% CI [0.754; 1.280]). Age had a significant positive effect: the older the participants,
the more likely was an olives impulse (B=0.062, df=1, S.E.=0.011, Wald=31.453, p<0.001,
Exp(B)=1.064,95% CI [1.041; 1.087]). The binary logistic regression on general impulse controlled for
age and gender (Nagelkerke R2=0.010) did not show a significant of SRHI (B=0.126, df=1, S.E.= 0.172,
Wald=0.537, p=0.464, Exp(B)=1.134,95% CI [0.810; 1.588]). Since the data-analyses of the first
measure of impulse buying did not show significant effects of SRHI, there was no support for H5.
A linear regression with SRHI and CIS controlled for age and gender (F(3, 222)= 2.805, p=0.041)
showed a significant effect of SRHI on impulse buying (B=0.120, S.E.= 0.045, t(222)= 2.661, p=0.008,
95% CI [0.031; 0.210]). The more likely the activation of a snacking behavioural script, the more likely
it was that impulse buying was conducted. This provided support for H5.
Thus, there is partial evidence for H5: the first measure of impulse buying is more realistic as it
measured actual choice. The binary logistic regressions did not show significant effects of SRHI on the
product choices. The linear regression regarding the second measure of impulse buying (CIS) is
statistically stronger and showed a significant positive effect of SRHI on impulse buying. This
provided support for H5. However, the second measure of impulse buying is further removed from
reality as being a self-report.
4.7.5 The effect of goal-derived categorisation and impulsiveness on a snacking behavioural script
(H4)(H6)
In order to test H4 and H6, linear regressions were conducted including the three different measures
of dominant (goal-derived) categorisation. These linear regressions included also the measure of the
activation of a snacking behavioural script (SRHI), impulsiveness as a personality trait (hereafter
'ABIS') and the covariates age and gender. 'Mean centering' was used in order to reduce disruptions
because of collinearity.
First, a linear regression was conducted with as dependent variable SRHI and independent variables
ABIS, goal-derived indicate department and their interaction effect controlled for age and gender.
The linear regression (F(5, 220)=10.642, p<0.001) showed that the effect of goal-derived
categorisation was not significant (B=-0.172, S.E.=0.207, t(220)=-0.833, p=0.406, 95% CI [-0.581;
0.236], VIF=1.070), which did not support H4. The interaction effect on the SRHI was not significant
(B=-0.872, S.E.=0.542, t(220)=-1.610, p=0.109, 95% CI [-1.939; 0.195], VIF=1.035), which did not
support H6. There was a significant effect of the ABIS on SRHI (B=0.619, S.E.=0.188, t(220)=3.294,
p=0.001, 95% CI [0.249; 0.989], VIF=1.024). This means that the more impulsive someone is as a
person, the more likely the activation of a snacking behavioural script. There was no hypothesis on
this main effect of ABIS. Age had a significant negative effect: the older the participants the less often
a snacking behavioural script was activated (B=-0.022, S.E.=0.005, t(220)=-4.322, p<0.001, 95% CI [-
0.032; -0.012], VIF=1.069). Gender had a significant positive effect: women were more likely to have
an activated snacking behavioural script than men (B=0.546, S.E.=0.190, t(220)=2.873, p=0.004, 95%
CI [0.172; 0.921], VIF=1.079).
Second, a linear regression with SRHI, ABIS, indicate goal-derived reason and their interaction effect
controlled for age and gender (F(5, 220)=10.284, p<0.001) showed that the effect of goal-derived
40
categorisation was not significant (B=-0.170, S.E.=0.183, t(220)=-0.926, p=0.356, 95% CI [-0.531;
0.192],VIF=1.042), which did not support H4. The interaction effect of ABIS and goal-derived indicate
reason was not significant (B=-0.457,S.E.=0.497,t(220)=-0.919,p=0.359,95%CI[-1.436;
0.523],VIF=1.043), which did not provide support for H6. There was no relevant change in the
significant effect of the ABIS on SRHI (B=0.615, S.E.=0.190, t(220)= 3.241, p=0.001, 95% CI [0.241;
0.989],VIF=1.038), the significant negative effect of age (B=-0.022, S.E.=0.005, t(220)=-4.391,
p<0.001, 95% CI [-0.032; -0.012],VIF=1.074) and the significant positive effect of gender (B=0.564,
S.E.=0.187, t(220)=3.011, p=0.003, 95% CI [0.195; 0.934],VIF=1.042).
A linear regression was conducted in order to test H4 and H6 with the particular goal-derived
categorisation of indicate snacking reason controlled for age and gender (F(5, 220)=10.221 ,p<0.001).
The effects were about the same as the linear regression with goal-derived indicate reason. The
effect of snacking goal-derived categorisation was not significant (B=-0.106, S.E.=0.184, t(220)=-
0.575, p=0.566, 95% CI [-0.469; 0.257],VIF=1.037), which did not support H4. The interaction effect of
snacking goal-derived categorisation and ABIS was not significant (B=-0.511, S.E.=0.497, t(220)=-
1.027, p=0.306, 95% CI [-1.491; 0.470],VIF=1.038), which did not support H6. There was no relevant
change in the significant effect of the ABIS on SRHI (B=0.621, S.E.=0.190, t(220)= 3.279, p=0.001, 95%
CI [0.248; 0.995],VIF=1.034), the significant effect of age (B=-0.022, S.E.=0.005, t(220)=-4.338,
p<0.001, 95% CI [-0.032; -0.012],VIF=1.069) and the significant effect of gender (B=0.568, S.E.=0.187,
t(220)=3.032, p=0.003, 95% CI [0.199; 0.938],VIF=1.040).
Third, a linear regression was conducted with as dependent variable SRHI and independent variables
ABIS, appropriateness of the goal-derived derived category TV evening, and their interaction effect
controlled for age and gender (F(5, 220)= 10.581, p<0.001). The effect of appropriateness of the goal-
derived category TV evening on SRHI was not significant (B=0.058, S.E.=0.050, t(220)=1.166, p
=0.245, 95% CI [-0.040; 0.156], VIF=1.206), which did not support H4. The interaction effect of ABIS
and appropriateness of the goal-derived category TV evening on SRHI was not significant (B=-0.123,
S.E.=0.114, t(220)=-1.082, p=0.281, 95% CI [-0.347; 0.101], VIF=1.021), which did not support H6.
Also here, there was no relevant change in the significant effect of the ABIS on SRHI (B=0.650,
S.E.=0.187, t(220)=3.481, p=0.001, 95% CI [0.282; 1.018],VIF=1.010), the significant effect of age (B=-
0.019, S.E.=0.005, t(220)=-3.500, p=0.001, 95% CI [-0.030; -0.008],VIF=1.237) and the significant
effect of gender (B=0.543, S.E.=0.187, t(220)=2.903, p=0.004, 95% CI [0.174; 0.912],VIF=1.045).
A linear regression with the appropriateness of the goal-derived category sporting controlled for age
and gender (F(5, 220)= 10.445, p<0.001) did not show a significant effect of goal-derived
categorisation (based on sporting) (B=-0.092, S.E.=0.065, t(220)=-1.408, p=0.160, 95% CI [-0.220; -
0.037], VIF=1.044), which did not support H4. The interaction effect of ABIS and goal-derived
categorisation on SRHI was not significant (B=0.066, S.E.=0.168, t(220)=0.395, p=0.693, 95% CI [-
0.265; 0.397], VIF=1.006), which did not support H6. There was no relevant change in the significant
effect of the ABIS on SRHI (B=0.669, S.E.=0.187, t(220)=3.567, p<0.001, 95% CI [0.299; 1.038],
VIF=1.015), the significant effect of age (B=-0.022, S.E.=0.005, t(220)=-4.439, p<0.001, 95% CI [-0.032;
-0.012],VIF=1.049) and the significant effect of gender (B=0.509, S.E.=0.191, t(220)=2.669, p=0.008,
95% CI [0.133; 0.885],VIF=1.081).
As an extra test the appropriateness of the taxonomic category chocolate was analysed regarding H4
and H6. A linear regression was conducted with as dependent variable SRHI and independent
41
variables ABIS, appropriateness of the taxonomic category chocolate and their interaction effect
controlled for age and gender (F(5, 220)=13.526, p<0.001). The effect of appropriateness of the
taxonomic category chocolate showed a trend towards a significant positive effect on SRHI (B=0.124,
S.E.=0.070, t(220)=1.766, p=0.079, 95% CI [-0.014; 0.262], VIF=1.245). The interaction effect of ABIS
and taxonomic categorisation on SRHI was not significant (B=0.161, S.E.=0.183, t(220)=0.877,
p=0.381, 95% CI [-0.200; 0.521], VIF=1.201). There was no relevant change in the significant effect of
the ABIS on SRHI (B=0.628, S.E.=0.188, t(220)=3.348, p=0.001, 95% CI [0.258; 0.998], VIF=1.021) the
significant effect of age (B=-0.021,S.E.=0.005,t(220)=-4.138,p<0.001,95%CI [-0.031;-0.011],VIF=1.071)
and the significant effect of gender (B=0.525, S.E.=0.188, t(220)=2.788, p=0.006, 95% CI [0.154;
0.896],VIF=1.059). The findings of this linear regression do not support a hypothesis, but show a
trend towards a significant positive effect of taxonomic categorisation on the activation of a snacking
behavioural script.
Although there was no main effect of goal-derived categorisation on the activation of a behavioural
script (H4), nor an interaction effect of goal-derived categorisation and impulsiveness as a personality
trait on the activation of a behavioural script (H6), there was a non hypothesised main effect of
impulsiveness as a personality trait (ABIS) on the activation of the behavioural script (SRHI).
42
5 Discussion
5.1 Main results The aim of this study was to research the influence of branded products and situational goals on
impulse buying and thus shining new light on the influence of situational effects on impulse buying.
In order to understand how the consumer links branded products and situational goals to impulse
buying, the categorisation process was analysed. This was done to provide insights in how to create
more efficient in-store marketing of chocolate bitesizes in order to stimulate impulse buying. The
study was focussed around the research question: How do situational goals and branded products
affect impulse buying in the domain of chocolate bitesizes? This chapter aims to answer this question,
provide contributions to the impulse buying literature and discuss the implications of the findings.
5.1.1 Hypotheses
The study did not provide support for H1, instead an opposite effect was found: participants who
were manipulated with a leading branded product (i.e. M&M's) indicated less often the leading
brand (M&M's) as exemplar than participants manipulated with a non-branded product. This
suggests that participants who had already seen M&M's were less inclined to mention the same
brand (M&M's) again as an exemplar than participants who had not seen M&M's before. This
difference could be attributed to the empirical set-up of the study. This implies that showing people
the leading brand (M&M's) made it rather unlikely that they would mention the leading brand later
on as exemplar. The researcher deliberately included a remark that participants could mention
brands that they had already seen or mentioned. This remark apparently did not completely reduce
participant's inclination to mention different brands at different questions. Further research should
focus on a new approach that combines the manipulation of participants with respect to whether or
not they focus on a leading branded product with the possibility that participants name an exemplar
in an unbiased way.
The results of this study provide partial evidence that the presence of a situational goal results more
likely in goal-derived categorisation than in case a situational goal is absent: the second measure of
goal-derived categorisation (indicate reason) supported H2. This finding is in line with the reasoning
that situational goals can alter category representations (Ratneshwar et al., 2001). The first measure
of goal-derived categorisation (indicate department) did not support H2. This inconsistency may be
due to the revealed ceiling effect: in all conditions taxonomic categorisation was exceedingly
dominant. Despite that this measure was chosen based on successful application in prior research
(Moreau et al., 2001), it apparently did not measure categorisation in the current study. This
discrepancy could be attributed to the fact that the research of Moreau et al. (2001) included only
taxonomic departments for a new product in their study (i.a. computers and computer accessories,
cameras). Ostensibly, the current study shows that the measure does not work when both goal-
derived and taxonomic categories are included for existing products. A reinforcing factor of the
ceiling effect is probably the question "where would you go first to find M&M's/chocopeanuts?" in
combination with the learned associations of people who often visit the supermarket. People who
often visit the supermarket have more experience with taxonomic than goal-derived departments.
M&M's/chocopeanuts are usually placed at the chocolate and candy department in the current
supermarket formats. Hence, when the participants were searching for M&M's/chocopeanuts, they
could have recognised the (chocolate and) candy department as the department where
43
M&M's/chocopeanuts belong rather than a goal-derived department. Future studies developing a
suitable measure of goal-derived and taxonomic departments considering this learned associations
for existing products are therefore recommended. The results of the third measure of goal-derived
categorisation (appropriateness) did not provide support for H2, which could be explained as well by
learned associations of the participants regarding where products belong in combination with the
inclusion of both goal-derived and taxonomic categories. In general, people have more experience
with taxonomic than goal-derived departments in a supermarket. Hence, people presumably asses
taxonomic departments as more appropriate than goal-derived departments when they are
searching for a specific product, irrespective of the manipulations in this study. In that case,
categorisation was not measured, but the difference between the acceptance of taxonomic and goal-
derived categories for searching products in the supermarket.
Barsalou (1991) stated that categorisation consists of a primary and a secondary stage. This differs
from the findings presented in this study. No support was found for the hypothesis that branded
products are primary taxonomic and secondary goal-derived categorised (H3). These results are
possibly due to the discussed ceiling effect of the first measure of categorisation, the learned
associations regarding taxonomic and goal-derived categories in the supermarket setting and the
empirical set-up of the measure of the exemplar. It was however partially supported that situational
goals were secondary categorised, since a situational goal resulted in goal-derived categorisation.
The study has been unable to demonstrate that goal-derived categorisation activates a snacking
behavioural script (H4). This outcome does not support the inference that goal-derived
categorisation works as an intuitive process which activates a behavioural script, building on prior
research (Glöckner & Witteman, 2010; Aunger, 2007). These results could be due to the discussed
effects of the empirical set-up of the categorisation measures. It may therefore be that the
categorisation was not measured by means of the first and third measure of categorisation.
Regarding the relationship between the goal-derived categorisation based on a TV evening (second
measure of categorisation) and the activation of a snacking behavioural script, age could explain the
relationship since both are more likely for younger participants.
The current study partially supported that the activation of a snacking behavioural script results in
impulse buying. The analysis regarding the second measure of impulse buying supported H5. This
result is consistent with other research which found that the activation of a behavioural script results
in behaviour (Abelson, 1981; Rumgay, 2004; Glöckner & Witteman, 2010). The discrepancy between
the results of the first and second measure of impulse buying could be attributed to the influence of
age regarding M&M's/chocopeanuts impulse buying. Age explained the relationship between the
activation of a snacking behavioural script and M&M's/chocopeanuts impulse buying, since both are
more likely for younger participants. The effect of age is consistent with earlier findings suggesting
that a snacking behavioural script is more likely for adolescents and young adults than for older
people (Savige, MacFarlane, Ball, Worsley & Crawford, 2007). Such an influence was not present
regarding the second measure of impulse buying. This discrepancy between the first and second
measure of impulse buying displays a characteristic feature of this study: the tension between
internal and external validity. The first measure of impulse buying has a relatively higher external
validity as product choice is closer to the real-world situation, but did not support H5. The second
measure of impulse buying did support H5. The second measure is statistically stronger, because the
used seven-point likert-scale for 11 items generates higher statistical power than just one measure of
44
product choice. Hence, the second measure of impulse buying has a relatively higher internal validity.
It is important to note that the second measure of impulse buying is further removed from reality as
being a self-report instead of product choice. This refers to a relatively lower external validity.
This study has been unable to demonstrate that a more impulsive personality made it more likely
that goal-derived categorisation resulted in the activation of a snacking behavioural script than a less
impulsive personality: H6 was not supported. This finding differs from the reasoning of Youn & Faber
(2000) that more impulsive people are susceptible to impulse buying for affective reasons. Their
reasoning implies that an intuitive process as goal-derived categorisation is stronger associated to a
snacking behavioural script involving impulse buying for more impulsive people than for less
impulsive people. Less impulsive people focus more on rational reasons for impulse buying (Youn &
Faber, 2000). The study did show that impulsiveness as a personality trait made the activation of a
snacking behavioural script more likely. Goal-derived categorisation is not involved, as was expected
in H6. This result is in agreement with Verplanken and Herabadi's (2001) findings that the impulse
buying tendency has a strong basis in personality. Aspects as low need for deliberation, planning,
evaluation and structure, which are seen as impulsive personality traits, stimulated the impulse
buying tendency (Verplanken & Herabadi, 2001). The snacking behavioural script is associated to
impulse buying. For that reason, a modification in the conceptual model is suggested. Impulsiveness
as a personality trait influences the activation of a behavioural script directly in a positive way.
5.1.2 Other findings
Women were more likely to conduct a M&M's/chocopeanuts impulse purchase than men, which is in
line with the findings of Tifferet & Hernstein (2012) and Verplanken and Herabadi (2001). Some
caution is due here, since the meta-analysis of consumer impulse buying (Amos, Holmes & Keneson,
2014) properly points out that the effect of gender on impulse buying is context dependent. Women
were more likely to have an activated snacking behavioural script than men. This finding differs from
the ambivalent attitude of women towards snacking (Grogan, Bell & Conner, 1997). Women perceive
snacking as more unhealthy and more pleasant than men. The snacking of women is influenced by
social pressure, since there exists a belief that restricting snacking is a gender-role appropriate for
women in Western societies (Grogan et al., 1997). A possible explanation for this difference is that
the snacking script in the current study included both healthy and unhealthy snacking. Another
explanation could be that the self-report for snacking used in the study of Grogan et al.(1997) was
less valid than the one used in the current study (SRHI). This could imply that females in the study of
Grogan et al. (1997) untruthfully indicated their snacking frequency, because of social desirability.
The younger the participants, the more likely was a M&M's/chocopeanuts impulse purchase, which
aligns with the results of previous studies (Amos et al., 2014; Verplanken & Herabadi, 2001). In
agreement with previous research (Savige et al., 2007), younger participants were more likely to
have an activated snacking behavioural script than older participants.
Regarding the additional variables the study showed that the more often participants snacked, the
less often they conducted M&M's/chocopeanuts impulse buying. This finding is contrary to that of
Verplanken et al. (2005), who found that the habit of snacking, including the frequency of snacking, is
strongly and positively related to impulse buying. Liking of white chocolate had a stimulating effect
on M&M's/chocopeanuts impulse buying. The more participants liked chocolate in general, the less
likely was impulse buying according to the second measure of impulse buying. Liking of chocolate
45
with nuts and liking of crisps had a stimulating effect on impulse buying. It can therefore be assumed
that the liking of specific bitesizes is positively associated with impulse buying. Consistent with earlier
research (Amos et al., 2014), disposable income had a stimulating effect on impulse buying. The
analysis with the additional variables showed a significant negative interaction effect of branded
product and situational goal on general impulse buying (first measure of impulse buying).
5.2 Limitations and directions for further research
A characteristic feature of this study is the tension between the internal and external validity.
Because of time and money constraints, the empirical study was conducted as an online experiment.
The aim of enhancing both internal and external validity resulted in the inclusion of multiple
measures for the same construct (goal-derived categorisation and impulse buying). A realistic
supermarket scenario was simulated by letting participants click on desired products of supermarket
shelves. The realism of the supermarket scenario was enhanced by conducting a pre-test and a pilot.
The set-up of an online experiment caused to use self-reports instead of measuring actual behaviour.
Although the study aimed to simulate a real shopping experience and the measures of self-report
were known for being reliable (e.g. Verplanken & Orbell, 2003), there is abundant room for future
research measuring actual behaviour in a real-world retail setting. Especially for the variable 'impulse
buying', actual behaviour could create new insights in comparison with self-report.
The sample was focussed around the social network of the researcher. Despite that a wide age group
was present ranging from 18 to 86 years, the median age was 24 years. The sample consisted of
more women (78.8%) than men. Since the study found that most effects were stronger for younger
and female participants, the sample of the study could have generated stronger effects than the
applicable effects for the whole population (adult Dutch citizens). The results of the study are hence
in particular applicable to young Dutch females and caution is needed when generalizing the found
effects to the population. Future studies with a more equally divided and representative sample in
terms of age and gender are therefore recommended. This improves the external validity of the
study. In order to improve the internal validity, using a sample of a restricted age group (e.g. 18-25
years old) and one gender (men) could decrease the effects of age and gender on the direct effects of
the variables. In this way, the effects that younger participants are more likely to buy
M&M's/chocopeanuts and to have an activated snacking behavioural script than older participants
and that women are more likely to conduct impulse buying than men are reduced.
In order to create consistency between the conditions and hence foster the internal validity of the
study, the situational goal was presented only textually. No visual neutral depiction would be
possible in the control conditions without the situational goal. Consequently, the situational goal was
presented before the participant saw the shelves of the supermarket scenario. This presumably
resulted in an active goal in the mind of the participant before the shopping scenario properly
started. Since the situational goal was already some time active, participants could have thought
about several products to fulfil the goal. The study showed that crisps would be a likely choice in such
a case. This situation is very different from a simultaneous confrontation of the situational goal and
the branded product. In the latter situation, a more spontaneous and direct action could be
expected, possibly resulting in the choice for M&M's/chocopeanuts. That is, situational goal refers to
planned impulse buying, whereas branded product refers to pure impulse buying. This limitation in
the empirical set-up of the study could explain the negative interaction effect of branded product
and situational goal on impulse buying. When participants were given a situational goal, they could
46
have thought already about alternative products. The confrontation with M&M's/chocopeanuts had
less impact in these conditions than in the conditions without a situational goal. Pure impulse buying
was presumably not measured when a situational goal was present. An additional explanation
regarding branded product is that participants recognised that the branded product shelf was
deliberately inserted in the depiction of the pasta shelf. In that case, the participants were aware of
the manipulation which could have resulted in hypothesis guessing. When the participants saw
M&M's/chocopeanuts, they presumably choose to not fall prey to the manipulation of the
experimenter and reminded themselves of the other products they could buy. This effect was
expected to be higher for M&M's than for chocopeanuts, since M&M's can be recognised as a well-
known product and suitable for experiments. Future studies that develop an in-store manipulation of
situational goal in a real-world supermarket are recommended to validate this explanation of the
negative interaction effect of branded product and situational goal on impulse buying. Such a
manipulation would focus more on pure impulse buying.
Only one situational goal was used in the study. Since the situational goal seemed to be more related
to crisps impulse buying than to M&M's/chocopeanuts impulse buying, it is a relevant issue for
further research to indentify a situational goal which is more (exclusively) related to
M&M's/chocopeanuts. In addition, effects of the framing of the situational could be researched. In
the present study a promotional focus was used (you are going to watch TV on the sofa together with
friends and you like snacking while doing this). Future research could test the effect of a prevention
focus (e.g. friends are coming to watch TV together on the sofa and you don't want to disappoint
them by having no snacks to offer). Literature regarding the strength of approach versus avoidance
strategic motivations for goal attainment (e.g. Förster, Higgins & Idson, 1998) could be valuable.
Limitations regarding the deliberated placement of the branded product in the simulated
supermarket exist in two ways. On the one hand, the placement of the branded product created a
tension between the internal and the external validity of the study. It is not very common to see
M&M's/chocopeanuts placed next to a pasta shelf. However, in order to analyse the pure effect of
the conceptual framework and to infer causal conclusions, the manipulations should be as unbiased
as possible and controlled by the researcher. When for instance M&M's/chocopeanuts would have
been placed next to the tea shelf, possible associations with M&M's/chocopeanuts and drinking tea
could create random variance in the pure effect of the situational goal. On the other hand, the
placement of the branded product on a separate shelf at the end of the supermarket aisle could
draw relatively much attention to this shelf. Consumers could suppose that such a placement implies
that the product is in discount (Inman, McAlister & Hoyer, 1990). A supposed discount could
stimulate the sales of the concerned product, although price was not the focus of this study. For this
study, the placement of the branded product was appropriate to create the manipulation, since the
internal validity was enhanced. Additional studies could research whether the placement of the
branded product next to several products and in different positions of the supermarket aisle
influences the found effects.
Because, by the knowledge of the researcher, no measures exist for the activation of a behavioural
script, an indirect measure was used (SRHI). Further research should construct a direct measure of
the activation of a behavioural script. This could give more valid insights in the connection between
goal-derived categorisation and intuition. Insights regarding the relationship between categorisation
as intuitive process and impulse buying could be provided as well.
47
The current study deliberately used categorisation measures close the real-world consumer
experiences. However, because of the ceiling effect of the first measure of categorisation and the
limitations in the empirical set-up of the measure of the exemplar, the used methods in this study
could presumably not measure primary and secondary categorisation. Therefore, future studies
should develop new measures to analyse this primary and secondary categorisation.
5.3 Theoretical implications
The study provided partial evidence that situational goals activate goal-derived categorisation. This is
consistent with the reasoning of the theoretical framework. The activation of goal-derived
categorisation suggests that prior knowledge is used to interpret the meaning of the 'TV evening'
(the situational goal) (Colman, 2002). The use of prior knowledge allows the activation of associative
networks (Anderson & Brower, 1973). This finding thus supports the idea that the situational goal
functions as the source node in the activation of an associative network (Collins & Loftus, 1975). The
current study provides evidence that situational goals influence the categorisation process on its
own, which complements previous research indicating that the combination of situational and
personal goals influences categorisation (Ratneshwar et al., 2001). The study has been unable to
demonstrate the relationship between branded products and categorisation.
Concerning how categorisation affects impulse buying, the study did not find evidence that goal-
derived categorisation, as intuitive process, activates a snacking behavioural script. This does not
align with previous research stating that intuition enables consumers to activate the typical action
script (Abelson, 1981; Rumgay, 2004; Glöckner & Witteman, 2010). The study partially supports that
the activation of a snacking behavioural script results in impulse buying. The relationship between
the activation of a snacking behavioural script and M&M's/chocopeanuts impulse buying seemed to
be explained by age, since both were more likely for younger participants. The study has raised
questions about categorisation as intuitive process: the connection between categorisation and
intuition is possibly not as evident as expected. Future studies on the relationship between goal-
derived categorisation, intuition and behavioural scripts are therefore desired. This relationship
could be analysed by focussing on qualitative research which aims to understand how deliberate,
cognitive and affective consumers asses goal-derived categories. In order to achieve a deep
understanding of the perception of goal-derived categories, a laddering interviewing technique is
recommended.
The study showed that the presence of the situational goal is more effective in stimulating
M&M's/chocopeanuts impulse buying than the presence of branded product. Branded product and
situational goal both stimulated general impulse buying, but situational goal had a larger effect.
These findings suggests a role for situational goals in promoting general impulse buying and impulse
buying of chocolate bitesizes. This sheds a new light on the impact of situational effects on impulse
buying. A remarkable finding was that the presence of a branded product in combination with the
presence of a situational goal (i.e. seeing M&M's and having a TV evening with friends) made impulse
buying in general less likely. Branded product stimulated impulse buying more often without a
situational goal than with a situational goal. The situational goal of the TV evening stimulated crisps
impulse buying, whereas branded product did not. The situational goal had a relatively large impact
on crisps impulse buying compared to M&M's/chocopeanuts impulse buying.
48
Regarding the main research question, the study partially supported that situational goal activated
goal-derived categorisation. The expected relationship between goal-derived categorisation and the
activation of a snacking behavioural script was not supported. There was partial evidence that the
activation of a snacking behavioural script made impulse buying more likely. The effect of branded
product on taxonomic categorisation based on the exemplar was not supported, neither was the
primary and secondary categorisation for branded products. Impulsiveness as a personality trait did
not moderate the relationship between goal-derived categorisation and the activation of a snacking
behavioural script. Planned impulse buying was stimulated more effectively than pure impulse
buying (Stern, 1962), since the situational goal was more effective in stimulating
M&M's/chocopeanuts impulse buying, crisps impulse buying and general impulse buying. The effect
of the situational goal on impulse buying was relatively strong compared to the effect of the branded
product. When the situational goal and the branded product were both present, impulse buying was
less likely.
Based on the findings of the study, a modification of the conceptual framework (Figure 1) is
suggested. The study found that impulsiveness as a personality trait directly positively influences the
activation of a snacking behavioural script, which is in agreement with previous research (Verplanken
& Herabadi, 2001). Hence, impulsiveness as a personality trait should not moderate the relationship
between goal-derived categorisation and the activation of a behavioural script, but influences the
activation of a snacking behavioural script directly. Future research should test the not supported
hypotheses with new measures before applying further modifications to the conceptual framework.
The current study has theoretical implications for empirical consumer research. The results show that
the use of the pictures of supermarket shelves with the possibility to click on desired products
successfully simulated a scenario of grocery shopping in the supermarket. Future studies could use
this approach as well when simulating a supermarket scenario in an (online) experiment.
5.4 Managerial/practical implications
5.4.1 General practical implications for the retail sector
Previous research has shown that situational goals can alter category representations in the mind of
the consumer towards goal-derived categorisation (Ratneshwar et al., 2001). In addition, it is known
that consumer purchase decisions depend on the congruence of consumer categorisation with the
external product categorisation of a store (Morales et al., 2005). Most current store lay-outs are
focussed on taxonomic categories (Ratneshwar et al., 2001). Taken together, these findings suggest
that it is beneficial for the retail sector to know whether store-layouts should focus on goal-derived
consumer processing. Considering that by far most participants searched M&M's/chocopeanuts by
means of taxonomic categories, it seems that learned associations of people who often visit the
supermarket structure the searching process of the consumer. Consumers have in general more
experience with taxonomic than goal-derived departments. This implies that consumers are more
likely to search products based on traditional taxonomic departments than based on consumption
moments. Based on the findings of this study, the retail industry is not advised to make use of goal-
derived departments when targeting consumers which plan to search for a specific product. As
consumers presumably search products based on taxonomic departments, it is not advised to replace
taxonomic departments by goal-derived departments. Goal-derived departments can nevertheless
potentially be used as complement on the taxonomic departments in a store in order to stimulate
pure impulse buying. Pure impulse buying does not focus on planned purchase plans and thus
49
consumer's searching process, but breaks with planned purchase plans by means of a spontaneous
stimulus (Stern, 1962).
The current study paid attention to two kinds of impulse buying: pure and planned impulse buying.
The results of the study showed that situational goals influenced impulse buying of chocolate
bitesizes and general impulse buying most effectively. This implies that the current study showed
that influencing planned impulse buying was more effective in stimulating (chocolate bitesize)
impulse purchases than pure impulse buying.
5.4.2 Specific managerial implications for the snacking industry (Mars)
The results of the study show that the presence of a situational goal stimulates impulse buying of
chocolate bitesizes, crisps and general impulse buying. The presence of a branded product stimulates
general impulse buying. An important finding of this study is that the situational goal is more
effective in stimulating chocolate bitesizes impulse buying than the branded product. Hence,
marketing managers could use the situational goal to effectively increase the impulse purchases of
chocolate bitesizes and in particular M&M's.
The study has shown that the situational goal of the TV evening had a larger effect on crisps impulse
buying than on M&M's/chocopeanuts impulse buying. This implies that the participants associated
crisps more strongly with the TV evening consumption moment than they did with M&M's. Thus,
when this situational goal is promoted, consumers might choose crisps over M&M's/chocopeanuts.
Therefore, marketing managers of M&M's and other chocolate bitesizes are advised to consider
whether the share of their products in the consumption moment of the TV evening is worth the
marketing investments. A comparison of the total revenue of chocolate bitesizes and crisps should be
taken into account in order to provide context to the shares of both products in the consumption
moment. Marketing managers of M&M's are advised as well to examine how large the share of the
TV evening consumption moment is compared to all the chocolate bitesizes consumption moments
in order to decide whether their marketing investments are beneficial. A consideration could be that,
because of the stronger association, the promotion of the situational goal of the TV evening benefits
crisps sales more than M&M's sales. This could result in a spillover effect of the promotion of the
situational goal towards crisps. Another consideration is to develop a savoury product which has a
stronger share in this consumption moment and is therefore a more equal competitor of crisps.
Furthermore, marketing managers at Mars could consider to search for a situational goal which is
more exclusively related to M&M's. Such a more related situational goal could create a more cost
efficient promotion of M&M's in comparison to the situational goal of the TV evening.
Thus, the promotion of the situational goal is most effective in stimulating impulse buying of
chocolate bitesizes. Marketing managers at Mars are therefore advised to use the situational goal in
their promotion of M&M's. However, marketing managers should be aware of the relatively large
share of crisps in this consumption moment. Marketing managers therefore need to consider
whether the use of the situational goal of the TV evening in their marketing is beneficial enough to
increase profit.
To conclude, the findings of this thesis revealed that situational goals, which activate goal-derived
categorisation, are more effective in stimulating impulse buying than a branded product or a
combination of a situational goal and a branded product. This has valuable implications for the retail
and snacking industry.
50
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Appendix
Appendix A. Flowchart.
Figure A.1. Flowchart of the procedure of the study.
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Appendix B. Outcomes of the pre-test.
Situational goal 1: Situational goal 2:
Situational goal 3: Situational goal 4:
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Situational goal 5: Situational goal 6:
Supermarket scenario:
Bought products:
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Appendix C. Materials used in the empirical study.
Applicable to all scales: from left to right: Helemaal mee oneens-Helemaal mee eens so, 1= helemaal mee oneens, 7=helemaal mee eens Informed Consent
Beste deelnemer, Heel erg bedankt dat je wilt deelnemen aan dit onderzoek! Het invullen van de vragen zal ongeveer 10-15 minuten duren. Deze vragenlijst is ontworpen om verschillende lay-outs van supermarkten te onderzoeken. Er zijn hierbij geen goede of foute antwoorden. Ik ben geïnteresseerd in jouw mening en keuzes. Dit onderzoek is een onderdeel van mijn afstudeerscriptie en is dus gekoppeld aan de Wageningen Universiteit. De resultaten worden enkel gebruikt voor dit onderzoek en zullen op geen enkele manier naar jou herleid kunnen worden. Voor vragen kun je mailen naar [email protected] Als beloning voor je deelname maak je kans op een traktatie pakket. Als je wilt deelnemen aan de loting kun je aan het einde van de vragenlijst je e-mailadres achter laten. Deelname aan de loting voor het traktatie pakket is natuurlijk niet verplicht. Onderaan elke pagina bevindt zich een "volgende logo" (>>). Klik hierop als je de vragen beantwoord of de tekst gelezen hebt en je door wilt naar de volgende pagina. Door op 'ja' te klikken geef je aan dat je bovenstaande gelezen hebt en hiermee instemt.
Ja, ik doe mee met dit onderzoek.
Peanut allergy
Ben je allergisch voor pinda's?
Helaas, je kunt niet deelnemen aan het onderzoek. Ik wil je wel erg bedanken voor je bereidheid om
deel te nemen. Dat doet me goed! Fijne dag vandaag en dankjewel voor je tijd.
Instruction
Dit onderzoek bestaat uit twee delen. In het eerste deel word je gevraagd om jezelf voor te stellen
dat je in de supermarkt bent om boodschappen te doen. Dit wordt verder uitgelegd op de volgende
pagina. Het tweede deel van het onderzoek bestaat uit het invullen van een aantal vragen.
Beeld je in dat je je in de volgende situatie bevindt:
Je merkt dat je een aantal producten nodig hebt en je besluit naar een supermarkt te gaan. De thee,
koekjes en wc papier zijn op. Ook heb je nog pasta en tomatensaus nodig. Dit brengt je tot het
onderstaande boodschappen lijstje.
Shopping list
- thee
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- koekjes - wc papier - pasta - tomatensaus Dit zijn de producten die je minimaal wilt kopen, maar je mag zeker ook meer producten (dan op het lijstje aangegeven) kopen.
Presence situational goal
Je hebt voor vanavond drie goede vrienden bij je thuis uitgenodigd. Jullie zullen vanavond in de
woonkamer zijn. Je bent van plan om vanavond met je vrienden TV te gaan kijken. Je weet nog niet
of dat jullie favoriete serie, een film of een TV programma is. Wel weet je dat je op de bank gaat
zitten met je vrienden en tijdens het TV kijken lekker wil snacken.
Je gaat naar de supermarkt om de boodschappen te doen en loopt rond in de winkel. Tijdens het
rondlopen zie je meerdere schappen die in de volgende schermen voorbij zullen komen. Als je een
product wilt kopen, kun je per schap met je muis (cursor) op een product op de afbeelding klikken. Er
verschijnt dan een rode cirkel op dat product. Je geeft dus per schap aan wat en óf je iets wilt kopen.
Je kunt per schap ook meerdere producten kopen. Als je niets wilt kopen klik je niet op een product.
Klik hierna op >>.
Absence situational goal
Je gaat naar de supermarkt om de boodschappen te doen en loopt rond in de winkel. Tijdens het
rondlopen zie je meerdere schappen die in de volgende schermen voorbij zullen komen. Als je een
product wilt kopen, kun je per schap met je muis (cursor) op een product op de afbeelding klikken. Er
verschijnt dan een rode cirkel op dat product. Je geeft dus per schap aan wat en óf je iets wilt kopen.
Je kunt per schap ook meerdere producten kopen. Als je niets wilt kopen klik je niet op een product.
Klik hierna op >>.
Impulse buying
Measure 1
Pictures of shelves
Je komt langs een schap met melk. Als je iets wilt kopen geef je dit aan door met je muis (cursor) op
het gebied te klikken. Klik als je klaar bent op >>.
->Adapted for each shelf
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http://www.levensmiddelenkrant.nl/nieuws/fabrikanten/fonterra-topman-melkprijs-blijft-dalen
https://www.linkedin.com/pulse/vbat-develops-shop-good-food-constanze-fluhme/
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http://maakhetglutenvrij.nl/glutenvrij-in-italie/
http://www.levensmiddelenkrant.nl/nieuws/algemeen/bewuste-levensstijl-versplintert-
theelandschap
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http://moniquevandervloed.nl/grootste-meuk-onzin-top-10/
http://www.distrifood.nl/formules/nieuws/2015/2/ex-leverancier-wc-papier-eist-geld-van-ah-10132371
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https://www.eigenwijsblij.nl/gadgets-shoppen/vegansuper-groningen-eerste-veganistische-supermarkt-noord-nederland
https://www.quavita.nl/zelf-sappen-maken-met-vitaal-water
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https://nl.pinterest.com/pin/398990848208314658/ Deze foto kan gebruikt worden om manipulatie branded/non-branded product in te bouwen. manipulation branded product
Manipulation non-branded product
65
http://www.dixiechikcooks.com/michelada/
http://www.stichtingmerelswereld.nl/blog/keuzestress/
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http://fitnesschicks.nl/food-haul-mijn-aankopen-bij-de-marokkaanse-supermarkt/ Measure 2: Adjusted version of the Consumer Impulsiveness Scale (CIS)
To what extent do the following words describe your action to buy products?
1. Impulsive 2. Careless 3. Self-controlled (R) 4. Extravagant 5. Farsighted (R) 6. Responsible (R) 7. Restrained (R) 8. Easily tempered* 9. Rational (R) 10. Methodical (R) 11. Enjoyment of spending 12. Planned (R) Accompanied by a seven-point likert scale ranging from "Helemaal niet" (Not applicable at all) to
"Helemaal" (Really applicable).
In hoeverre beschrijven de volgende woorden jouw actie van zojuist om producten te kopen? 1. Impulsief 2. Zorgeloos 3. Beheerst (R) 4. Overdreven 5. Met een vooruitziende blik (R) 6. Verantwoordelijk (R) 7. Terughoudend(R) 9. Rationeel (gebaseerd op logica, niet op gevoelens en emoties) (R) 10. Methodisch (op een vaste manier waarover je hebt nagedacht) (R) 11. Genieten van uitgeven 12. Gepland (R)
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Item 8 was deleted in this study, since there exists no accurate translation in Dutch. The assumption is that the scale remains reliable, since it still has 11 items and only two subscales. Measure of dominant categorisation Indicate department
Reminder branded product
In de supermarkt heb je M&M's gezien.
Source: Mars NL
Reminder non-branded product
In de supermarkt heb je chocopinda's gezien.
Source: https://www.hemashop.com/gb/shop/cooking-dining/food-drinks/chocolate-
sweets/chocolate-peanuts-(10380019)
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Deze supermarkt maakt gebruik van een nieuw concept met ervaringseilanden in combinatie met
"normale" schappen. Beeld je in dat je M&M's/chocopinda's wilt kopen. Beeld je ook in dat je in de
supermarkt met onderstaande plattegrond aan het winkelen bent. Wat is de EERSTE plek in de
winkel waar je naar toe zou gaan om de M&M's/chocopinda's te vinden?
Geef de plek in de supermarkt aan waar je naar toe zou gaan aan door met je muis (cursor) op de
desbetreffende plek te klikken. Het geselecteerde gebied krijgt een kleur. Klik hierna op >>.
Indicate Reason
Waarom zou je naar die plek in de supermarkt gaan? Kies alsjeblieft één van onderstaande
antwoorden
- Ik ben op zoek naar chocolade - Ik ben op zoek naar koekjes - Ik ben op zoek naar een snack voor vanavond op de bank met vrienden - Ik ben op zoek naar snacks - Ik ben op zoek naar een snack voor na het sporten - Ik ben op zoek naar een snack om mee te nemen voor onderweg Appropriateness of categories
Geef aan in welke mate je M&M's/chocopinda's in onderstaande categorieën in de supermarkt
verwacht.
- Snoepgoed - Chocolade - Koekjes - Snacks
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- Een tv avond met vrienden - Producten voor na het sporten - Toetjes Accompanied by a seven-point Likert scale ranging from "Zeer onwaarschijnlijk" (not likely at all) to
"Zeer waarschijnlijk" (very likely).
Measure of taxonomic categorisation
Wat zijn volgens jou producten die vergelijkbaar zijn met M&M's/chocopinda's?
Typ in de onderstaande tekstvakken minimaal 5 producten die volgens jou vergelijkbaar zijn met
M&M's/chocopinda's. Denk hier niet te lang over na. Alle producten die bij jou opkomen zijn een
antwoord, het mogen ook specifieke producten zijn.
. Stel je voor dat de 5 producten die je net hebt genoemd samen een groep vormen. Welk product is
volgens jou het bekendste voorbeeld van deze groep? (Dit mag ook een product zijn dat je al
genoemd hebt). Vul je antwoord in in onderstaand tekstvak.
Instruction 2
Nu volgt het laatste deel van het onderzoek. Hierin word je gevraagd om een aantal algemene vragen
over je aankoopgedrag en eetgedrag te beantwoorden.
om een aantal vragen te beantwoorden.
Measure of habitualness (SRHI)
Behavior X is something . . .
1. I do frequently. 2. I do automatically. 3. I do without having to consciously remember. 4. that makes me feel weird if I do not do it. 5. I do without thinking. 6. that would require effort not to do it. 7. that belongs to my (daily, weekly, monthly) routine. 8. I start doing before I realize I'm doing it. 9. I would find hard not to do. 10. I have no need to think about doing. 11. that's typically "me." 12. I have been doing for a long time.
Snacken is iets
1. Dat ik regelmatig doe 2. Dat ik automatisch doe 3. Dat ik doe zonder dat ik mij herinner hoe 4. Dat vreemd zou voelen om niet te doen 5. Dat ik doe zonder na te denken 6. Dat mij inspanning vereist om niet te doen 7. Dat bij mijn (dagelijkse, wekelijkse, maandelijkse) routine hoort 8. Dat ik doe voordat ik het doorheb
70
9. Dat ik moeilijk zou vinden om niet te doen 10. Waar ik niet over na hoef te denken 11.Dat typisch is voor mij 12 .Dat ik al lange tijd doe Accompanied by a disagree/agree seven-point likert scale.
Snacking is defined as eating little portions of food in between meals.
Snacken wordt hier gezien als het eten van kleine hoeveelheden voedsel tussen de hoofdmaaltijden door. Snacken kan daarom zowel het eten van bijvoorbeeld een banaan als het eten van chips zijn.
Frequency of snacking
Hoe vaak snack je?
Snacken wordt hier gezien als het eten van kleine hoeveelheden voedsel tussen de hoofdmaaltijden door. Snacken kan daarom zowel het eten van bijvoorbeeld een banaan als het eten van chips zijn.
Multiple choice question including: rarely/never, once every week, once every day, several times a
day.
Measure impulsiveness as personality treat (ABIS)
Geef aan hoe vaak onderstaande stellingen van toepassing zijn op jouw manier van handelen en
denken.
1. Ik plan taken zorgvuldig (R) 2. Ik doe dingen zonder na te denken 3. Ik houd mijn aandacht er niet bij 4. Ik plan uitjes ruim van te voren (R) 5. Ik heb mezelf onder controle (R) 6. Ik kan mij gemakkelijk concentreren(R) 7. Ik denk zorgvuldig na (R)
71
8. Ik zorg dat ik een baan behoud (R) 9. Ik zeg dingen zonder eerst na te denken 10. Ik handel impulsief 11. Ik doe dingen in een opwelling 12. Ik ben een consequente denker (R) 13. Ik plan voor de toekomst (R) Conform the order of the BIS-11 (Patton & Stanford, 1995). Based on Dutch translation of the BIS-11 by Lijffijt en Barratt (2005). Accompanied by a 4-point response scale including: rarely/never (zelden/nooit), occasionally (soms), often (vaak), almost always/always ((bijna) altijd). Liking of chocolate and bitesizes
Hoe graag eet je onderstaande producten?
-Chocolade in het algemeen -Witte chocolade -Melk chocolade -Pure chocolade -Chocolade met noten -Borrelnootjes -Chips - Popcorn Accompanied by a seven-point likert scale ranging from "Helemaal niet graag" (I don't like this at all) until "Heel erg graag" ( I really like this). Brand familiarity
1. This brand is very familiar to me. 2. I'm very knowledgeable about this brand. 3. I have seen many advertisements about this brand in the mass media. Accompanied by a disagree/agree seven-point likert scale , based on the scale of Zhou, Yang and Hui
(2010).
Geef aan in hoeverre je het eens bent met de volgende stellingen met betrekking tot het merk
M&M's.
1. Dit merk is erg vertrouwd/bekend voor mij. 2. Ik ben zeer goed geïnformeerd over dit merk/ Ik weet veel over dit merk. 3. Ik heb veel advertenties over dit merk in de massamedia gezien. Frequency of shopping Hoe vaak doe je boodschappen? - Minder dan één keer per week - 1-2 keer per week - 3-5 keer per week - (bijna) Iedere dag
72
Multiple choice question with one response possibility. Disposable income Welke beschrijving is het meest van toepassing op jouw bestedingsgedrag? Als ik boodschappen doe: Accompanied by a seven-point likert scale ranging from "moet ik op de kleintjes letten" until "kan ik mij luxe veroorloven". Manipulation check: situational goal
Welke bedoeling gaven we je mee tijdens het winkelen in de supermarkt? Je kunt meerdere
antwoorden selecteren.
- De boodschappen doen - Iets kopen voor na het sporten - Zoveel mogelijk producten kopen - Iets kopen voor een TV avond op de bank met vrienden - Iets kopen voor een verjaardag A multiple choice question with multiple answers possible. Demographic variables (gender, age, level of education)
Wat is je geslacht? -man -vrouw
Wat is je leeftijd in jaren?-> open vraag
Wat is je hoogst voltooide opleiding ?- Basisonderwijs, VMBO
- HAVO, VWO, MBO - HBO, WO bachelor - WO master, PhD Debriefing
Dankjewel voor je deelname aan het onderzoek! Je hebt me enorm geholpen! Ik wil je vragen om
het niet met andere (mogelijke) deelnemers te hebben over je ervaringen met dit onderzoek. Dit kan
namelijk de resultaten van het onderzoek beïnvloeden.
Wil je meer informatie en precies weten wat er onderzocht is? Vul dan in het eerste tekstvak je e-
mail adres in. Wanneer het onderzoek is afgerond, zul je dan verdere informatie krijgen.
Wil je deelnemen aan de loting voor de traktatie pakketten? Vul dan in het tweede tekstvak je e-mail
adres in. Je kunt zelf kiezen of je in één van beide tekstvakken, beide tekstvakken of geen van de
tekstvakken je e-mail adres invult.'
Klik op >> om het onderzoek te voltooien.
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Pre-test
Instruction:
Beste deelnemer,
Heel fijn dat je wilt deelnemen aan een test voor mijn master thesis. Deze test zal ik gebruiken om
mijn onderzoek op te zetten en is dus gekoppeld aan de Wageningen Universiteit. Je blijft als
deelnemer aan deze test volledig anoniem. De resultaten worden enkel gebruikt voor mijn
onderzoek.
Tijdens deze test wordt er een aantal situaties voorgelegd. Er wordt je gevraagd om jezelf in te
beelden in de situatie en daarnaar een aantal vragen te beantwoorden. Er zijn hierbij geen goede of
foute antwoorden, ik ben geïnteresseerd in jouw mening en keuzes. De test zal ongeveer 5 minuten
duren.
Heel erg bedankt dat je deelneemt aan mijn test, je helpt me enorm!
Situational goal 1:
Stel jezelf de volgende situatie voor:
Je hebt voor vanavond een aantal goede vrienden bij je thuis uitgenodigd. Jullie zullen vanavond in
de woonkamer zijn. Je bent van plan om vanavond met je vrienden TV te gaan kijken. Je weet nog
niet of dat jullie favoriete serie, een film of een TV programma is. Wel weet je dat je op de bank gaat
zitten met je vrienden en tijdens het TV kijken lekker wil snacken.
Situational goal 2:
Stel jezelf de volgende situatie voor:
Volgend weekend ga je met een aantal goede vrienden naar Parijs. Jullie gaan naar Parijs om een
weekend te winkelen en vooral mooie kleding in te slaan. Het staat nog niet vast of jullie met de auto
of de trein naar Parijs gaan. Tijdens dit weekend wil je met je vrienden lekker gaan snacken.
Situational goal 3:
Stel jezelf de volgende situatie voor:
Vanavond ga je sporten bij jou in de buurt. Je gaat je favoriete sport uitoefenen. Na het sporten ben
je moe. Je wilt naar huis, maar je hebt ook honger gekregen. Om deze honger, die je na het sporten
hebt gekregen, te stillen wil je lekker snacken.
Situational goal 4:
Stel jezelf de volgende situatie voor:
Morgen heb je een lange dag voor de boeg want het is helaas nog geen weekend. Je bent daarom
morgen druk met je studie/ op het werk (beeld je in wat voor jou van toepassing is). Tijdens zo'n
drukke dag krijg je soms trek. Daarom wil je lekker gaan snacken tijdens je studie/werk.
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Situational goal 5:
Stel jezelf de volgende situatie voor:
Vanavond reis je met het openbaar vervoer naar huis. Deze reis zal een uur duren. Je gaat één keer
overstappen: van de trein naar de bus. Tijdens het reizen wil je lekker gaan snacken.
Situational goal 6:
Stel jezelf de volgende situatie voor:
Vanavond heb je een feestje bij jou thuis op de planning staan. Je hebt hiervoor een aantal vrienden
uitgenodigd. Om het feestje geslaagd te maken en gezellig te kunnen bijkletsen met vrienden wil je
lekker gaan snacken.
Supermarket scenario setting:
Beeld je in dat je je bevindt in de volgende situatie. Je merkt dat je een aantal producten nodig hebt
en je besluit naar een supermarkt te gaan. De thee, koekjes en wc papier zijn op. Ook heb je nog
pasta en tomatensaus nodig. Dit brengt je tot het onderstaande boodschappen lijstje.
Boodschappenlijstje
- thee - koekjes - wc papier - spaghetti - tomatensaus
Je gaat naar de supermarkt om de boodschappen te doen en loopt rond in de winkel. Tijdens het
rondlopen zie je een aantal schappen die in de volgende schermen voorbij zullen komen.
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Je hebt nu door de supermarkt gelopen en de schappen gezien. Welke producten zou je willen
kopen? Typ de producten alsjeblieft afzonderlijk in de onderstaande tekstvakken.
Items: Ik vind deze situatie realistisch. Ik vind deze situatie geloofwaardig. Ik kan mij deze situatie goed voorstellen. Ik bevind mijzelf regelmatig in deze situatie. Accompanied by a disagree/agree seven-point likert scale.
Pilot
Dit onderzoek bevindt zich in de testfase, jouw feedback wordt daarom erg gewaardeerd. Geef
alsjeblieft aan of en waar je fouten of gekke overgangen tegenkomt. Ik zou graag feedback van je
ontvangen over de leesbaarheid en duidelijkheid van de tekst en vragen. Ik blijf bij je in de buurt om
vragen te beantwoorden.
Bij iedere vraag aandacht besteden aan:
- Is de vraag duidelijk voor je? Waarom niet? -Kun je de tekst en vraag gemakkelijk lezen? - Begrijp je het scenario van boodschappen doen in de supermarkt? Vind je dit realistisch? Waarom wel/niet? -Ben je technische problemen/fouten in de survey tegen gekomen? -Hoe lang was je bezig met het onderzoek?
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Appendix D. Linear regressions third measure of categorisation.
Outcomes of the linear regressions of the effect of branded product, situational goal and their
interaction effect on dominant categorisation controlled for age and gender measured by
appropriateness of categories. There were no significant effects regarding the analyses below.