motivating player in open worlds
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TRANSCRIPT
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I WANT TO GO TO THEREMotivating Players in Open GamesJoel Burgess, Senior DesignerBethesda Game Studios
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Simple QuestionHow do you go about making levels for open-world games?
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Level Design
Single Player Multiplayer
Linear Non-Linear
InteriorExterior
FPS
MMORPG
RPG
RTS
HorrorAdventure
Co-Op
Competitive
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WHAT ARE OPEN GAMES?Welcome to My Sandbox
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Define“Open”
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Player Agency
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Why Are We Fascinated?• What makes Open games so interesting?– Best positioned to fulfill the core promise of
videogames– Old Hat, but interactivity is what makes our
medium special, and interactivity is the focal point of Open Games
Why Are Open Games Important?
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Tandem Authorship
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The Unpredictable Player• Trained to Defy Direction
• Will always confound you
• Not, actually, a jerk.
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Player-Designer Contract
• The Player is in Control
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Player-Designer Contract
• The Player is in Control• Stay Backstage
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Player-Designer Contract
• The Player is in Control• Stay Backstage• Fulfill Expectations
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Player-Designer Contract
• The Player is in Control• Stay Backstage• Fulfill Expectations• Player Story > Designer Story
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CREATING THE FRAMEWORKEnabling Player Participation
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Setting Up For Fun
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Environmental Techniques
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Distant Landmarks
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Nearby Landmarks
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Distant Ruins
Farms
Carriage & Caravan Merchants
Giant(Companions Quest Hook)
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Point Lookout Video Introduction
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Motion in Environment
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Prior Knowledge•Roads•Bridges•Signposts•Distant Smoke•Flowing Water•Lit Windows/Fires•Tracks of Vehicles/Creatures
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Don’t Forget Audio
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WHAT’S OUR GOAL? IT’S GOALS.Yo dawg, I heard you like goals.
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Goals & Player Motivation• Aim for the player to always have a goal• Know what goal types your game permits
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Goal Types• Explicit Goals• Player Determined Goals• Emergent Goals• Goals of Opportunity• Out-of-Game Goals
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Components of a Goal• Perceived Risk/Reward• Commitment• Inherent Interest
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Are We Powerless?• No!
Provide Interesting Goals For the Widest Possible Range of Player Interests
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DESIGNING FOR FREEDOMKnowing is Half the Battle
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Deliberate Distraction
A B
Ente
rtai
nmen
t
Time
Yawn…
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Deliberate Distraction
A BX
Y
Z
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Deliberate Distraction
A B
Ente
rtai
nmen
t
Time
X Y
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Dealing With Empty Area
“Just for Looks”
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The Iconic Rope Bridge
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Handling for Open Games
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Dragon SoulBoss Chest
Word of PowerDragon Priest Mask
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Consolation Loot
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LARGE-SCALE MOTIVATIONConsiderations for Big Worlds
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Same Problem, New Scope
POI Density
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POI Density• POI Options• Time per POI• Your Desired POI Density• Vertical “Chunk” Estimate• Extrapolate Against Time in Schedule
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Fallout 3 ExamplesAdding and Cutting
(even when it hurt)
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Fallout 3 Example: DC Neighborhoods
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Thanks For Listeningemail [email protected] @joelburgessfacebook “level design in a day” group