motion and time study
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Motion and Time Study
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The Goals of Motion Study
• Improvement• Planning / Scheduling (Cost)• Safety
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Know How Long to Complete Task for
• Scheduling (Sequencing)• Efficiency (Best Way)• Safety (Easiest Way)
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How Does a Job Incumbent Spend a Day
• Value Added vs. Non-Value Added
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The General Strategy of IE to Reduce and Control Cost
• Are people productive ALL of the time ?• Which parts of job are really necessary ?• Can the job be done EASIER, SAFER and
FASTER ?• Is there a sense of employee involvement?
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Some Techniques of Industrial Engineering
• Measure– Time and Motion Study– Work Sampling
• Control– Work Standards (Best Practices)– Accounting – Labor Reporting
• Improve– Small group activities
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Time Study
• Observation– Stop Watch– Computer / Interactive
• Engineering Labor Standards (Bad Idea)• Job Order / Labor reporting data
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History
• Frederick Taylor (1900’s)Studied motions of iron workers – attempted to “mechanize” motions to maximize efficiency –including proper rest, ergonomics, etc.
• Frank and Lillian Gilbreth used motion picture to study worker motions – developed 17 motions called “therbligs” that describe all possible work.
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• GET G• PUT P• GET WEIGHT GW• PUT WEIGHT PW• REGRASP R• APPLY PRESSURE A• EYE ACTION E• FOOT ACTION F• STEP S• BEND & ARISE B• CRANK C
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Time Study (Stopwatch Measurement)
1. List work elements2. Discuss with worker3. Measure with stopwatch (running VS reset)4. Repeat for n Observations5. Compute mean and std dev of work station time6. Be aware of allowances/foreign element, etc
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Work Sampling
• Determined what is done over typical day• Random Reporting• Periodic Reporting
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Learning Curve
• For repetitive work, worker gains skill, knowledge of product/process, etc over time
• Thus we expect output to increase over time as more units are produced over time to complete task decreases as more units are produced
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Traditional Learning Curve
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Actual Curve
Change, Design, Process, etc
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Learning Curve
• Usually define learning as a percentage reduction in the time it takes to make a unit.
• The definition says a doubling of the total number of units made produce a constant decrease in the time per unit
• An 80% learning curve implies a 20% decrease in unit time with each doubling of the number produced (90% implies 10% decrease, 100% implies no improvement)
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Learning Curve
• For an 80% learning Curve:Unit Unit Time (hours)1 102 (.8)(10) = 84 (.8)(8) = 6.48 (.8)(6.4)= 5.1216 (.8)(5.12)= 4.096
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Learning Curve
• We can also compute the time to complete the nth unit based on the learning %, and the time for the 1st unit
Tn = T1 x n ^ bWhere, b = (natural log of learning %) /
(natural log of 2)
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Learning Curve
• From Previous 80% learning curve example:b = ln (.8) / ln (2)
= -.22314/.69315 = -.322
For 3rd unit:T3 = T1 (3 ^ (ln(.8)/ln(2)))T3 = T1 (.702)
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Learning Curve
• Can plot using log/log paper as a straight line and can also got unit curve and average curve
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Learning Curve Applies
• Mass Production – Assembly line• G.T. Cell – Repetitive work• Other places where rep. Works performed.