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Morten Aagaaard Persuasive Technology and Open Source Page 1/16 HANDS Persuasive Technology and Open Source “… there is a remarkably good fit between the autistic mind and the digital age. For this new generation of children with autism, I anticipate that many of them will find ways to blossom, using their skills with digital technology ….” Simon Baron-Cohen, Professor and Director of Autism Research Centre, University of Cambridge

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Page 1: Morten Aagaaard Persuasive Technology and Open Source Page 1/16 HANDS Persuasive Technology and Open Source “… there is a remarkably good fit between the

Morten AagaaardPersuasive Technology and Open Source Page 1/16

HANDS

Persuasive Technology and Open Source

“… there is a remarkably good fit between the autistic mind and the digital age. For this new generation of children with autism, I anticipate that many of them will find ways to blossom, using their skills with digital technology ….”

Simon Baron-Cohen, Professor and Director of Autism Research Centre, University of Cambridge

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HANDS – Persuasive Technology and Open Source

1. Persuasive Technology 2. Context: ASD/Selfregulation3. Open Source4. Questions, talk

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Interaction

Contekst

Persuasive Technology

Persuasive Technology – how computers intentionally can change attitude or behaviour of people

”If Persuasive Technology works, can you persuade individuals with ASD to get a better life?”

Morten Aagaard

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INTERACTIVITY

Advantages of Computers as Persuaders

1. Be more persistent than human beings2. Offer greater anonymity3. Manage huge volumes of data4. Use many modalitites to influence5. Scale easily6. Go where humans cannot go or may not be

welcomeB.J. Fogg Persuasive Technology, s 7

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Credibility and userintentions are prerequistes

Succesfull Persuasion

Professionally designedPersuasive Technology

Experienced Credibility

Well understood and confirmed

userintentions

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The functional triad

Tools– increases comptencesMaking target behaviour easier to doLeading people through a processPerformning calculations or measurements that motivate

Social actors – creates personal relationsReward people with positive feedbackModelling a target behaviour or attitudeProvide social support

Media – gives access to experiencesAllowing people to explore cause-and-effect relationsProviding people with vicarious experimences that motivateHelping people to rehearse a behaviour

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Persuasive Tools

1. 2.

4.3.

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PT/Social simulator

www.uge40.dk

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Social actor

www.uge40.dk

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Kairos – the moment

To the oppurtune moment to involve the users.B. J. Fogg: Persuasive Technology, s41

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Print from: http://www.selvforstaaelse.dk/

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Technology and development considerations

Technology• Personal Digital Assistents• Mainstream technology(MS, C#, DB)• Standard communication possibilities• Possibilities for log

Development• Designers(teachers)

and Metadesigners(researchers)• Offering of services• Customisation possibilities

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Idea 1Prototype 1+2 - Winsor, MeMouse

Personality, Storyboard, Animation + HID

Winsor

MeMouse

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Idea 2Handy Interactive Persuasive Diary(HIPD)

• Memorysupport• Support of timeplanning - customised to their

mental level• Increase attention to problematic attittudes• Increase selfconsicousness• ?• ??

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Idea 3Theory of Mind(ToM) Simulator

• Social simulator• Userinterface - a game• Challenges in the game: variants of Sally-Ann

exercise• Challenges is adapted to the single individual

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Open Source

“In order to design ICT tools specifically for individuals with autism … and that, honestly speaking, makes the task quite challenging”

Miklos Gyori associate professor, ELTE University

=>• The best ICT tools are the ones which are designed and implemented

specifically to the single individual with ASD• The most valuable softwaredesigner is the teacher, who knows the single

individual with ASD

Reallife implication• Two levels of designers: metadesigners and designers• Teachers are offered different services/components, which can be

customised