module - vcu school of the arts...pac-manhattan is an urban game designed to use the streets of new...

17
1 MODULE Nondigital Games OBJECTIVES: Students will review strategies and purposes for criquing artwork, and crique several nondigital games as works of art. Students will be introduced to a variety of nondigital games by diverse historical and contemporary arsts, and discuss how the arsts used mechanics and game design to allow audiences to move meaningfully through created spaces. Students will look at games by arsts who reinvent, or navigate real-world spaces, and draw connecons between their pracce and tradional pracces of game designers. Students will look at games by arsts who reinvent, or navigate everyday life as games, and draw connecons between their pracce and tradional pracces of game designers. Students will create nondigital games which allows the player to navigate space or everyday life in an interesng way. This module is divided into 6 1-hour lessons. Lessons can be readily combined for longer class periods, taking fewer sessions. If class me is short, the playing and crique of games could be done as homework. This module also includes worksheets for structuring idea generaon and crique for this unit. CONTENTS DAY 1: PLAYING AND CRITIQUING NONDIGITAL GAMES 2 DAY 2: PLAYING, CRITIQUING AND MODIFYING COMMERCIAL GAMES 3 DAY 3: HOW ARTISTS LOOK AT SPACES FOR NONDIGITAL GAMES 5 DAY 4: ARTISTS MAKING GAMES OF THE EVERYDAY 9 DAY 5: CREATE AN ORIGINAL NONDIGITAL GAME 7 DAY 6: CRITIQUE 8 APPENDIX A: WORKSHEETS 9 APPENDIX B: GAME CARDS 11 NATIONAL ARTS SOLs: NA-VA.5-8.2 Students generalize about the effects of visual struc- tures and funcons and reflect upon these effects in their own work. NA-VA.5-8.5 Students analyze contemporary and historic meanings in specific artworks through cultural and aesthec inquiry. NA-VA.9-12.2 Students create artworks that use organizaonal prin- ciples and funcons to solve specific visual arts problems. VA ARTS SOLs: 5.9, 7.4, AI.6, AII.5 The student will use contemporary media to cre- ate works of art. 5.20, 7.15, 8.18, AI.15, AII.17 The student will use specific criteria and cricism processes to evaluate theirs & others’ work. 6.19 The student will explain the means by which works of art evoke personal sensory, emoonal, and aesthec responses.

Upload: others

Post on 09-Jul-2020

0 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: MODULE - VCU School of the Arts...Pac-Manhattan is an urban game designed to use the streets of New York City to recreate the video game Pac-Man, putting it into the “real world”

1

MODULENondigital Games

OBJECTIVES:• Studentswillreviewstrategiesandpurposesforcritiquingartwork,andcritiqueseveralnondigitalgamesasworksofart.

• Studentswillbeintroducedtoavarietyofnondigitalgamesbydiversehistoricalandcontemporaryartists,anddiscusshowtheartistsusedmechanicsandgamedesigntoallowaudiencestomovemeaningfullythroughcreatedspaces.

• Studentswilllookatgamesbyartistswhoreinvent,ornavigatereal-worldspaces,anddrawconnectionsbetweentheirpracticeandtraditionalpracticesofgamedesigners.

• Studentswilllookatgamesbyartistswhoreinvent,ornavigateeverydaylifeasgames,anddrawconnectionsbetweentheirpracticeandtraditionalpracticesofgamedesigners.

• Studentswillcreatenondigitalgameswhichallowstheplayertonavigatespaceoreverydaylifeinaninterestingway.

Thismoduleisdividedinto61-hourlessons.Lessonscanbereadilycombinedforlongerclassperiods,takingfewersessions.Ifclasstimeisshort,theplayingandcritiqueofgamescouldbedoneashomework.Thismodulealsoincludesworksheetsforstructuringideagenerationandcritiqueforthisunit.

CONTENTSDAY1:PLAYINGANDCRITIQUINGNONDIGITALGAMES 2

DAY2:PLAYING,CRITIQUINGANDMODIFYINGCOMMERCIALGAMES 3

DAY3:HOWARTISTSLOOKATSPACESFORNONDIGITALGAMES 5

DAY4:ARTISTSMAKINGGAMESOFTHEEVERYDAY 9

DAY5:CREATEANORIGINALNONDIGITALGAME 7

DAY6:CRITIQUE 8

APPENDIXA:WORKSHEETS 9

APPENDIXB:GAMECARDS 11

NATIONAL ARTS SOLs:NA-VA.5-8.2Studentsgeneralizeabouttheeffectsofvisualstruc-turesandfunctionsandreflectupontheseeffectsintheirownwork.

NA-VA.5-8.5 Studentsanalyzecontemporaryandhistoricmeaningsinspecificartworksthroughculturalandaestheticinquiry.

NA-VA.9-12.2 Studentscreateartworksthatuseorganizationalprin-ciplesandfunctionstosolvespecificvisualartsproblems.

VA ARTS SOLs:5.9, 7.4, AI.6, AII.5 Thestudentwillusecontemporarymediatocre-ateworksofart.

5.20, 7.15, 8.18, AI.15, AII.17Thestudentwillusespecificcriteriaandcriticismprocessestoevaluatetheirs&others’work.

6.19 Thestudentwillexplainthemeansbywhichworksofartevokepersonalsensory,emotional,andaestheticresponses.

Page 2: MODULE - VCU School of the Arts...Pac-Manhattan is an urban game designed to use the streets of New York City to recreate the video game Pac-Man, putting it into the “real world”

2

DAY 1: PLAYING AND CRITIQUING NONDIGITAL GAMES• Our projects in this unit will be nondigital games. What are the similarities between digital games and nondigital

games? What are the differences?

• ReviewCRITIQUE

• Whatiscritique?Whenyoutalkaboutwhatanartworkdoeswell,andwhatitcandobetter.• Whydowecritique?Tohelptheartist,andourselves,tomakebetterart.

• Inthisclasswe’regoingtocritiquesomenondigitalgamesafterplayingthem.We’llbeusingthesequestions:

• What is fun/interesting in each game?• What is boring/frustrating in each game? How would we improve those parts?

GAME EXEMPLAR: Fluxus Ping Pong by George Maciunas (1964)Watchthevideoofthegameinstallationon YouTube(orwatchtheincludedvideofileintheModulematerials).

Maciunaswasinterestedincreatingexperiencesthatcriti-callyapproachthesocialmechanismsinlife.InFluxusPingPongMaciunasmodifiedtheplayingequipmentresultinginagamethatismuchharderthanitoughttobe.

QUESTIONS:Howdoestheshapeofthepingpongtablechangethewaypeopleplaythegame?Howdoeachofthepaddleschangethegamedifferently?

• Elicitresponsesfromclassbasedontheabovecritiquequestionsandrecordtolargepaperforfuturereference.

Differences Similarities(Usually)gamesareplayedphysicallydifferent:(Physicalgamesusethewholebody,tabletopgamesusepartofthebody,videogamesuseonlythehands).

Games(often)havewinnersandlosers.

Physicalgamesoftenareskill-based/fewerelementsofchance.

Gameshaverules.

Playerscan(often)restartavideogameinthemiddleofplay.Physicalgamesandtabletopgames,playersusuallyhavetofinishbeforerestarting.

Gameshavemovement.

Intabletopgamesplayersoftentaketurns–inphysicalandvideogamesoftendon’ttaketurns.

Gameshavesomeformofmeasurementofhowwellplayersaredoing(score,placeinthegame,fouls,etc).

Physicalgamesareaffectedbythespaceyouplayin(weath-er,sizeoftheplayspace,theaudience).

Somesuggestedobservations:

Page 3: MODULE - VCU School of the Arts...Pac-Manhattan is an urban game designed to use the streets of New York City to recreate the video game Pac-Man, putting it into the “real world”

3

CRITIQUE & PLAY: The Exquisite Corpse by various Surrealists (1925-1930)Basedonanoldparlorgame,theExquisiteCorpseisacol-lagegroupwritingordrawingmethod.Startingaphraseordrawing,aplayerfoldsoverthepapertoconcealmostofwhatwascreated,andthenpassesthepapertothenextpersonwhocontinueswritingordrawingfromtheexposedwordorimage.

• Play1-2roundsoftheExquisiteCorpseinclass(seeAppendixB,page11fortheExquisiteCorpsegameinstructions),

• Task:usingthegameanalysisworksheet(seeAppendixA,page9)toanalyzethecomponentsofthegame(dependingontime,givestudentsafewminutestodothisingroupsoryoucandoittogetheraclass).

• Elicitresponsesfromclassbasedontheabovecritiquequestionsandrecordtolargepaperforfuturereference.

• FromthestudentsgameanalysisworksheetsandclasscritiqueoftheExquisiteCorpsegame,havestudents:

• Determineifthegamerequiresstrategyandhowthegamerequiresit.• Determineifthegamerequiresphysicalskillandhowthegamerequiresit.• Determineifthegamehaselementsofchanceandhowthegamerequiresit.

Activity:INGROUPSOF3-Usingthegameanalysisworksheets,focusonthe“howdoyouplay?”question,notingwhichele-mentsofthegamearechanceandskill.Havethestudentschangeoneelementofskilltochanceandreplaythegame.Reporttheresultstotheclassofhowthechangeaffectedthegame.

DAY 2: PLAYING, CRITIQUING, AND MODIFYING COMMERCIAL GAMES

• Activity:Setupseveraltypesofnondigitalgamesaroundtheclassroom(card gameslikeUNO,Hearts,Yugio/Magic,etc;physical games likeTwister,SimonSays,MusicalChairs,etc;board gameslikeRisk,Checkers,Uno,Scrabble,etc;andtable-top gameslikeHungryHippos,Jenga,PingPong,etc).Remindstudentsofthecritiquequestionsbeforeplaying:

• What is fun/interesting in the game?• What is boring/frustrating in the game? How would we improve those parts?

• Afterstudentsplay3-5nondigitalgamesfor5-10minuteseach,elicitresponsesfromclassbasedonthecritiquequestionsandrecordtolargepaper.

• Elicit/recordtoanotherlargesheet:What actions does the player take to move through the game space?

• e.g.Run,jump,rolldice,strategicallyplaceitems,drawandlaycards,etc.

• Task:(Dependingontime,givestudentsafewminutestodothisingroupsateachgame,oryoucandoittogetheraclass),usingthegameanalysisworksheettostudythecomponentsofthegame(seeAppendixA,page9),

GAME EXEMPLAR: Melodrama and Other Games by Pedro Reyes (2012) Thiscollectionofgamesincludespostersthatserveasgameinstructions(seevideooftheprojectonVimeoortheCur-rentlabWebsite).Theaimofthesepostersaretoremindpeopleofgamesthathavebeenpasseddownthroughchil-drenoverthecenturies.Postersaregivenawaywhenpeopleplayagamefromthecollection.Theseactivitiesaredesignedtoreconnectpeoplewiththestreetandthecourtyardasplacesforhumanengagement.

Page 4: MODULE - VCU School of the Arts...Pac-Manhattan is an urban game designed to use the streets of New York City to recreate the video game Pac-Man, putting it into the “real world”

4

• Determineifthegamerequiresstrategyandhowthegamerequiresit.• Determineifthegamerequiresphysicalskillandhowthegamerequiresit.• Determineifthegamehaselementsofchanceandhowthegamerequiresit.

• Howmanydifferentkindsofgamepiecesareineachgame?Howcouldthosegamepiecesbereplacedbyothergameelements(dice,chips,cards,balls,etc.)andhowwouldthatchangethegame?Dothosenewelementschangetheamountsofstrategy,skill,orchanceinvolvedinthegame?

GAME EXEMPLAR: Fluxchess Sets by Takako Saito (1965-1975)Saito’sdisruptivechesssetsusethenormalrulesofchess,butreplacesthetraditionalpieceswithobjectsthatmakeplayersrelyonsensesotherthansighttoplay(smell,taste,touch,weight,etc.).

• Activity:Usingthegameanalysisworksheet(seeAppendixA,page9),focusonthe“whatdoyouneedtoplaythegame?”question.Havethestudentschange1-3gameelementsandreplaythegame.Reporttheresultstotheclassofhowthechangeaffectedthegame.

GAME EXEMPLAR: Stadium by Maurizio Cattelan (1991) Stadiumisafoosballtableaccommodating11playersoneachside.Theoriginalworkanddocumentationsuggestedseriousgeopoliticalmessages.NowStadiumisusedtoshowcommunalplaywithseveralfoosballsonthetabletobeplayedatonce.

Page 5: MODULE - VCU School of the Arts...Pac-Manhattan is an urban game designed to use the streets of New York City to recreate the video game Pac-Man, putting it into the “real world”

5

DAY 3: HOW ARTISTS LOOK AT SPACES FOR NONDIGITAL GAMES

• What is different about the everyday experience of traveling in your hometown and The Big Urban Game and Pac-Manhattan? • TheBigUrbanGameusesoversizedgamepiecesandthegamewasarace.Pac-Manhattanwasagameoftagin

NewYorkCity.• What materials did the game designers use in these games?

• TheBigUrbanGame:Oversizedinflatablegamepieces,apump,ropestoholdthegamepiecedown.Pac-Manhat-tan:Pac-ManCostumes,mapsofthegamespace,walkie-talkies/cellphones.

• Would thinking about your hometown as a gamespace change how you move around it? How could you make your hometown a playspace? What would you need to do that?

GAME EXEMPLAR: Letterboxing (1854)Agameofsearchingforweatherproofboxesinpubliclyac-cessibleplaces(likeparks).Cluestofindthebox,areusuallyfoundonwebsites,orbywordofmouth.Letterboxescontainanotebookandarubberstamp(preferablycustommade).Peoplewhofindaletterboxputastampintheirpersonalnotebookwiththeletterbox’sstampandleaveastamponthe“visi-tors’book”or“logbook”—asproofofhavingfoundtheboxandlettingotherletterboxersknowwhohasvisited.Therearemanyvariationsofthisgame.

GAME EXEMPLAR: You Are Not Here

by Thomas Duc, Kati London, Dan Phiffer, Andrew

Schneider, Ran Tao and Mushon Zer-Aviv (2006)

YouAreNotHereisan“urbantourism”gameprovidingpeopleinNewYorkameta-tourofthecityofBaghdad.YouAreNotHerelinksNewYorktoBaghdadthoughmaps,street-signs,andaudio-guidedtouristhotlinetocreateapsychologicalattachmenttotheMiddleEastcity.

GAME EXEMPLAR: The Big Urban Game by Katie Salen, Nick Fortugno, & Frank Lantz (2003) WatchthevideoofthegameonYouTube(orwatchtheincludedvideofileintheModulematerials).

TheBigUrbanGame(B.U.G.)isaracebetweenthreeteams,eachattemptingtomovea25-foothighinflatablegamepiecethroughaseriesofTwinCities’checkpointsintheshortestamountoftime.ThegoalwastoencouragetheresidentsofMin-neapolisandSt.Paultoseetheirsurroundingsinanewway,andthinkaboutthedesignofurbanspace.

GAME EXEMPLAR: Pac-Manhattan by

NYU Interactive Telecommunications (2004)WatchthevideoofthegameonYouTube(orwatchtheincludedvideofileintheModulematerials).

Pac-ManhattanisanurbangamedesignedtousethestreetsofNewYorkCitytorecreatethevideogamePac-Man,puttingitintothe“realworld”.Pac-Manhastogetallofthedotsalongthestreetswhileghostschasethe1980’sicon.

Page 6: MODULE - VCU School of the Arts...Pac-Manhattan is an urban game designed to use the streets of New York City to recreate the video game Pac-Man, putting it into the “real world”

6

DAY 4: ARTISTS MAKING GAMES OF THE EVERYDAY

FINE ARTS LINK: Subway Yearbook Photos by Improv Everywhere (2009) WatchthevideooftheeventonYouTube(orwatchtheincludedvideofileintheModulematerials).

ImprovEverywhereinstalledaphotographystudioonaran-domNewYorkCitysubwaycar,invitingthoseonthetraintobephotographed.Theresultingdocumentationshowsthediversecommunityofsubwayriders.

GAME EXEMPLAR: Cruel 2 B Kind by Jane McGonigal & Ian Bogost (2006)ThegameCruel2BKind(website)hasplayersroamingcitystreetsandpayingcomplimentstoothergameplayers.Toonlookers,thecomplimentsseemlikearandomactofkindness,buttoopposingplayers,thepolitegesturesaremaneuverstowinthegame.

GAME EXEMPLAR: Slow Bicycle Race by George Maciunas (1961)DrawingfromDada,MarcelDuchamp,Surrealism,andJohnCage,FluxusgameslikeSlowBicycleRaceunderminedtheseriousnessofarttocelebrateeverydayexperiences.

VIDEO LINK: Games We Play by Ian Bennett (2012)WatchthevideobyIanBennetton YouTube(orwatchtheincludedvideofileintheModulematerials).

WhatthingsdidBennettdescribeasgamesinthisvideo?HaveyoueverplayedormadegamessimilartoBennett’s?Hasafriendevermadeagameofaneverydaysituationyouneverthoughtabout?

Whyisplayingwiththeeverydayenjoyable?Aretheresituationsbettersuitedforplaythanothers?

• Both of the games “You Are Not Here” and “Letterboxing” consider specific spaces in their design. How?• YouAreNotHeremapsthecityofBaghdadwiththecityofNewYork.Streetsigns,maps,andstickerslettheplayers

inNewYorkknowwheretheyareinrelationshiptoBaghdad.InLetterboxingpeoplemark,promote,anddocumenthiddentreasuresthatareprimarilyfoundbypeoplewhoarepartoftheLetterboxingcommunity.

• How could your everyday space be marked or represented in ways that would be considered gamelike?

• Activity:Createalocation-basedgameusingthegameanalysisworksheet(seeAppendixA,page9).Beginbyusingcom-monphysicalgameelements(tag,scavengerhunts,races,building,elimination,etc)orthelistofcooperativegames(seeAppendixB,pages12-13).Determinehowtheuniquenessofthespaceisimportanttothegameplay.Havestudentstesttheirgame,writedowntherules,andhaveanothergroupplaytestit.Reporttheresultstotheclass.

Page 7: MODULE - VCU School of the Arts...Pac-Manhattan is an urban game designed to use the streets of New York City to recreate the video game Pac-Man, putting it into the “real world”

7

• The games “Slow Bicycle Race,” “Cruel 2 B Kind,” “Before the Storm” and the artworks “Subway Yearbook Photos” and “75 Watt” consider specific daily activities in their design. How?• SlowBicycleRacesubvertshowwenormallythinkabouttravelandraces(movingquickly).Cruel2BKindmake

theactofgivingacomplimentagameactivity.BeforetheStormaskspeopletoplanoutwhattheywoulddointhechanceofanaturaldisaster.SubwayYearbookPhotostransformsthedailycommuteintoaspecialevent.75Wattcreatesadanceoutoftheprocessofassemblylinemanufacturing.

• How could your everyday activity be changed or represented in ways that would be considered gamelike?

• Activity:Createagamebasedoneverydayexperiencesusingthegameanalysisworksheet(seeAppendixA,page9).Beginbyusingcommongameelements(time,movement,pattern-making,score,elimination,etc).Determinehowtheeverydayactivityisimportanttothegameplay.Havestudentstesttheirgame,writedowntherules,andhaveanothergroupplaytestit.Reporttheresultstotheclass.

FINE ART EXEMPLAR: 75 Watt by COHEN VAN BALEN (2013) WatchthevideoonVimeo(orwatchtheincludedvideofileintheModulematerials).

Inthisprojectanobjectisbeingmadeonanassemblyline.Themovementstomaketheproductarechoreographed.Themanufacturedobjectitselfhasnopurposeotherthanareasonfortheworkerstoperformthisdanceroutine.

DAY 5: CREATE AN ORIGINAL NONDIGITAL GAMEHavestudentscreateanoriginalnondigitalgame.Ifstudentsneedideas,theycanfurtherdevelopagametheystartedinthisunit.ThereisanadditionallistofgamedesignchallegesthatstudentscanworkfromintheAppendixBpages12-17.

GAME EXEMPLAR: Before the Storm by PETLab (2009) WatchthevideoonVimeo(orwatchtheincludedvideofileintheModulematerials).

BeforetheStormisadecision-makinggamedesignedtointroduceweatherforecastsandpossibleactionstotakeagainstnaturaldisastersthroughdifferentroles.

Page 8: MODULE - VCU School of the Arts...Pac-Manhattan is an urban game designed to use the streets of New York City to recreate the video game Pac-Man, putting it into the “real world”

8

DAY 6: CRITIQUE• Thisisaplanforthefinalcritiqueoftheproject.Ifyouhavetimeinyourschedule,itwouldalsobehelpfultodooneof

theseearlierasa“processcritique”whilethestudents’gamesarestillinprogress,

• Reviewwithstudentsthepurpose of critique

• Tohelp the artistmaketheirworkstrongerbytalkingabout:• Whattheirartisalreadydoingwell.• Partsthattheycanimprove-and how to improve it.

• Isithelpfultotheartistifyoujustcomplainabouttheirgame? NO.

• Wouldyoulikeitifsomeonejustcomplainedaboutyourgame?NO.

• Critique is not a place to bash other people’s work - the point is to be helpful.

• Rememberourtwocritiquequestions(rephrasedheretoencouragemorepositivecriticism):

• What is fun/interesting in the game?• How could the artist improve parts of the game that aren’t fun/interesting?

• Critique:

• Giveeachstudentacritiquesheet(includedinAppendixA,page10ofthismodule).• Thesheethastwocolumnsreflectingthetwocritiquequestions,andthreerowsrepresentingthreegamestheywill

play.• Askthestudentstorotate,playeachgameforfiveminutes.• Thengivethestudentsfiveminutestorecordtheircritiqueoftheirpeer’sgame.

• Writtencritiquesareagood,concreteartifacttoassess/gradestudents’understandingsoftheunderlyingconcepts.Tellingthestudentstheywillbegradedontheirwrittencritiquesalsohelpsensurethattheywillinvestsomeeffortinthem.

• Repeatthisprocessfortwomorerotations.• Afterward,discussasaclass:Whatwerethingsingeneralthatworkedreallywellingamesweplayedinclass?What

thingscouldhavebeenimproved?Arethereanyproblems/issuesthatseemedtocomeupinalotofgames?

Page 9: MODULE - VCU School of the Arts...Pac-Manhattan is an urban game designed to use the streets of New York City to recreate the video game Pac-Man, putting it into the “real world”

9

NAME:__________________________

GAME ANALYSIS

APPENDIXA:WORKSHEETS GAME ANALYSIS SHEET

Game Example Your GameWhatarethegoals/objectives?

Howdoyouplay?(Describethegameactivities/rules)

Howisthegamechallenging?

Whatdoyouneedtoplaythegame(equip-ment,people,etc)?

Wherecanyouplaythegame(onatable,outside,onanelec-tronicdevice,etc)?

Page 10: MODULE - VCU School of the Arts...Pac-Manhattan is an urban game designed to use the streets of New York City to recreate the video game Pac-Man, putting it into the “real world”

10

NAME:__________________________

GAME CRITIQUE

APPENDIXA:WORKSHEETS

What is fun or interesting about the game?

How would you fix the things that aren’t fun or interesting about the game?

GAME #1Title:__________________

Artist:_________________

GAME #2Title:__________________

Artist:_________________

GAME #3Title:__________________

Artist:_________________

GAME CRITIQUE SHEET

Page 11: MODULE - VCU School of the Arts...Pac-Manhattan is an urban game designed to use the streets of New York City to recreate the video game Pac-Man, putting it into the “real world”

11

EXQUISITE CORPSE INSTRUCTIONSMATERIALS:

• Asheetofpaperforeverystudent

• Drawingutensils(pencils,pens,markers,crayons,etc.)

Timeneeded(12-30minutespergame)

EXQUISITE CORPSE INSTRUCTION SHEETAPPENDIXB:INSTRUCTIONS

STEPONE

Foldthepaperintothirds(likefoldingaletterforastandardenvelope).Everyonedrawssomethingfromtheheadtoshouldersonthetopthirdofthepaper(about3-5minutes).Twoguidelinesfortheshouldersareextendedbelowthefoldsothenextartistcanseewheretoattachthenextpartofthebody.Beforefoldingthepaperandpass-ingthedrawingtothenextartist,thefirstartistwritestheline“somebodydidsomething”(IE:Thedragonblewsmoke).

STEPTWO

Thepaperispassedtotheartistontheright.Thesecondartistdoesnotlookatthefirstdraw-ingandcontinuesdrawingfromtheshoulderstothewaist(about3-5minutes).Thetextforthissectionis“anddidsomethingelse”(IEAndateapieceofpizza).Thebodylinesforthewaistareextendedpassedthefoldforthethirdartist,thepaperisfolded,andthedrawingispassedtotheright.

STEPTHREE

Thethirdartistaddsthebottompartofthebodyandthetext“whiledoingsomethingelse”(IEWhilefloatingdowntheriver).

Nowthedrawingsareunveiledandreadaloud!

ExquisiteCorpseimagebythemediacollective.org,2009

Page 12: MODULE - VCU School of the Arts...Pac-Manhattan is an urban game designed to use the streets of New York City to recreate the video game Pac-Man, putting it into the “real world”

12

APPENDIXB:WORKSHEETS GAME - CREATE CHALLENGE CARDS

Game - CreateChallenge

Game - CreateChallenge

Game - CreateChallenge

Game - CreateChallenge

Game - CreateChallenge

Game - CreateChallenge

Game - CreateChallenge

Game - CreateChallenge

Game - CreateChallenge

Game - CreateChallenge

Page 13: MODULE - VCU School of the Arts...Pac-Manhattan is an urban game designed to use the streets of New York City to recreate the video game Pac-Man, putting it into the “real world”

13

APPENDIXB:WORKSHEETS GAME - CREATE CHALLENGE CARDS

Your Game Must Include:

STACKINGYour Game Needs:

To UtilizeSpeed, Time or Timers

Your Game Must Include:

Physical BodyMovement

Your Game Must:

Uti l ize Cards(minimum of 20)

A Game WIth:

CollectingYour Game Must Utilize:

Matching

Your Game Must Include:

Co o p e r a t i o nYour Game Must Util ize:

Rolling a

10-sided Dice

A Game With:

No StrategyYour Game Must Util ize:

Catch-PhrasesOr Verbal Elements

Page 14: MODULE - VCU School of the Arts...Pac-Manhattan is an urban game designed to use the streets of New York City to recreate the video game Pac-Man, putting it into the “real world”

14

COOPERATIVE GAME INSTRUCTIONS

*Linkstothegamesoriginalsourcetextcanbefoundinthegametitles.

AMEOBE RACES

Dividetheclassintotwoequalteams.Havehalfofeachteamformacirclefacingoutward,withhandsjoined.Instructtherestofeachteamtogetinsidethecircle.Bothteamshavenowformedtheiramoe-ba.Ontheinstructorssignal,theamoebaswilltrytoracetoadesignatedareawithoutcomingapart.Thefirstteamtoreachthefinishlinewins.Teamsthatcomeapartmustrepairthemselvesbeforecontinuing.

TeachingTip:Winningisnotstressedduringthisgame.Emphasizethatstudentsshouldnotfallonpur-pose,safetyisveryimportant.

CROSSING THE GREAT DIVIDE

Dividetheclassintosmallgroups.Thefirsttimeyoutrythisgame,itisrecommendedyoutestitwithasmallgroupof2-5,dependingongradelevel.Youcanthenadjustthegroupsasnecessary.

Theobjectofthegameistogetyourgroupacrossthegreatdivide(anareayouselect,40ftorso)with-outanyone’sfeetlosingcontactwiththefeetoftheplayersnexttothem.Whentoplayerslosecontact,thegroupmustreturntothestartinglinebeforestartingtheirnextattempt.Soinshort,alltheteamhastodoiscrossthedesignatedareawithoutcomingapart(anyonelosingfootcontactwiththeirneighbor).

TeachingTip:Theobviouswaytoadjustthedifficultyofthisgameistoaddorsubtractthenumberofplayersinagroup.

BARNYARD

Randomlygivethreechildrenthesameanimalnameuntilallofthechildrenhaveanimalnames.Nooneisallowedtotellanotherwhichanimalheis.Atthesignaleachchildmakesthenoiseoftheanimalthatshehasbeengiven.Thefirstgroupofthreeanimalstofindeachotherandsitdownarethewinners.

HOGCALL

Randomlydividetheclassintopairs.Oncetogether,thepartnerswilleachselectawordthatisrelatedinsomeway,totheirpartnersword.Someexamplesmaybe:Foot-Ball,Peanut-Butter,pop-corn.Haveeachpairsharetheirbuzzwordswiththeclass.Thiswillinsurenoduplicatesandtheclasswillhavefunshar-ing.Now,separatethepairs,eachplayertooppositesidesoftheplayingarea.Eachplayerwillnowclosetheireyesorplayblindfolded(makesurebeforeplayinganyblindfoldedgame,thatyouteachtheplayerstomoveslowlyandkeeptheirhandsupatshoulderlevel,andoutfromtheirbody,toactasbumpers).Theobjectofthegameistomoveacrosstheplayingareaandfindyourpartner.Havetheplayersmovearoundforafewsecondstobesuretheyarenotlinedupwiththeirpartner,thenstartthegame.Theplayerswillbeginannouncing(shouting)thewordofthepersontheyarelookingfor.Forexample,ifIamPop,Iwouldmovearoundyellingtheword“Corn”.Ofcoursemypartnerwillbeyelling“Pop”.Whenwedofindeachother,wemaytakeofourblindfoldsandenjoywatchingtheremainingplayers,doexercises,orchatwitheachotherifusedasanicebreaker.

TeachingTip:Stresssafetywiththisactivity.Stressbumpersupandslowmovements.

COOPERATIVE GAME INSTRUCTIONSAPPENDIXB:INSTRUCTIONS

Page 15: MODULE - VCU School of the Arts...Pac-Manhattan is an urban game designed to use the streets of New York City to recreate the video game Pac-Man, putting it into the “real world”

15

COOPERATIVE GAME INSTRUCTIONS

POSITIVE REINFORCEMENT

Onepersonisselectedtoleavetheroomandshouldbeoutofearshot.Therestofthegroupchoosessomeactionitwouldliketheabsentpersontoperform.Whenready,thegroupcallsthepersonbackin.Themeansofreinforcementisclapping.Byclappinglouderorsofter,thegroupinfluencesthesubjecttodowhateveractionthegroupwants.

LOOK MA, NO HANDS!

Studentstrytopassadesignatedobject(Frisbee,stuffedanimal,etc.)aroundthecirclewithoutusingtheirhandsandwithoutlettingtheobjecttouchthefloor.

TeachingTip:Beginwithsmallergroupsof8-10studentseach,sothat“waittimes”arenottoolongforyoungerchildren.Also,tryaddingadditionalobjects(ofdifferentshapesorsizes)tobepassed,sothatmorechildrenareactivelyinvolved.

CATCHING THE DRAGON’S TAIL

Adragonisformedbygroupingtheplayersintoalonglineeachwiththeirhandsontheshouldersoftheoneinfrontofhim.Thefirstintherowisthedragon’shead.Thelastintherowisthedragon’stail,eagertolashtotherightandleftinordertoescapethehead.UntilthesignalGOisgiven,thedragonmustbeastraightline.Someoneinthegroupcounts“One,two,three,go!”OnthesignalGOtheheadrunsaroundtowardthetailandtriestocatchit.Thewholebodymustmovewiththeheadandremainunbroken.Iftheheadsucceedsintouchingthetail,theymaycontinuetobethehead.Ifthebodybreaksbeforehecatchesthetailtheheadbecomesthetailandthenextinlineistheheadandsoonuntileachhasachancetobetheheadandthetail.

TOO CLOSE FOR COMFORT

Theultimatenon-taggame,astheobjectisnottocomeintocontactwithanyoftheotherplayers.Pickanyobjectinaroomorplayingarea.Theobjectistohaveeachplayertouchthatobjectwithouttouchingeachother.

COOPERATIVE GAME INSTRUCTIONSAPPENDIXB:INSTRUCTIONS

Page 16: MODULE - VCU School of the Arts...Pac-Manhattan is an urban game designed to use the streets of New York City to recreate the video game Pac-Man, putting it into the “real world”

16

FromthebookChallengesforGameDesigners(2009)byBrendaBrathwaiteandIanScheiber(p.38-39)

CHALLENGE4—PICKITUP

Walkingoveranobjecttopickitupisaphenomenallycommonmechanicinvideogames,andleadstothecollectiondynamic.Thereare,ofcourse,otherwaystocollectsomething.ConsiderhowcollectingcomesintoplayintheMariogames,Poker,orBejeweled.

Youmustcreateagamefortwotofourplayers(moreifit’saphysicalgame)inwhichplayers“walk”overobjectsandpickthemup.Whatplayersneedtocollect(threeofakind,similarcolor,andsoon)andhowmuchtheyneedtocollectisuptoyou.Me-chanicsthatmodifytheprimarymechanicareacceptable.Forinstance,youcouldhaveplayerspicksomethingupwhentheylandonit,orhaveawheelbarrowthattheyfirstmustacquireinordertopickuptheobjects.

Youmustchoosethetheme,components,andtokens,ifapplicable.Youmayalsoaddadditionalmechanics,asneeded.Inpar-ticular,playattentiontothenarrative.Itwillhelpasyoubrainstorm.Thinkofthisasagardeninggame,thenasuperherogame,andthenacar-racinggame.Eachthemebringsdifferentpossibilitiesintoplay.

• Components Required

• Materialstocreateprototype

• Deliverable

• Board-gameprototypeor• Card-gameprototypeor• Tile-based–gameprototypeor• Physical-gameprototype

• Suggested Process

Theobjectofthegameis...Ifyoucan’tthinkofhowtobegin,onewayistostartbynamingthegoalorobjectivethatendsthegame.Thiswillsuggestadditionalmechanicsanddynamicsforyou.Forexample,iftheobjectofthegameistohavethemostpointswhentimerunsout,itimmediatelygivesyoutwomorequestions:howdoplayersreceivepoints,andhowistimehandledinthegame?Theobjectmaybeconnectedtoatheme,soyoumayfinditeasiertodevelopanarrativeandobjectiveconcurrently,orstartwiththethemefirstandthenfindtheobjective.Forexample,ifyouaregangstersreturningfromabankheist,maybetheobjectistokeepasmuchmoneyforyourselfandgetoutbeforethecopsshowup.

• Identifymechanicsanddynamics.Fromthethemeandgoal,youprobablyalreadyhaveallkindsofideasformechanicsanddynamicsinthegametosupportthecorepick-upaction.Ifnothingoccurstoyou,comeupwithanewthemeandgoalandtryagain.

• Identifytheconflictbetweenplayers.• Playtest.• Createdeliverable.

• Variants:

• Thinkofanothercommonmechanicinvideogames,suchashittingatarget,avoidingcollisions,orlevelingupacharac-ter.Repeatthischallengeusingthismechanicinsteadofpickingup.

GAME DESIGN CHALLENGE SHEETAPPENDIXB:INSTRUCTIONS

Page 17: MODULE - VCU School of the Arts...Pac-Manhattan is an urban game designed to use the streets of New York City to recreate the video game Pac-Man, putting it into the “real world”

17

FromthebookRulesofPlay:GameDesignFundamentals(2003)byKatieSalenandEricZimmerman(p.38-39)

“TheExquisiteCorpseGame”Game

Description:Thisformaldesignexerciseworksbestwithgroupsofthree.Thefirstpersonineachgroupsecretlywritesdowntwogamerulesforagamethatcouldbeplayedintheclassroom,eachruleonaseparatelineofpaper.Thetopruleiscoveredupandthesecondisleftvisible.Thesecondpersonlooksatthesecondruleandwritestwomore,leavingthelastrulevisibleforthethirdpersontowritedownonemoreruleandawinningcondition.Therulesarethenrevealedandthegrouphastofashionagameoutofthetotalsetofrules.Thegoaloftheexerciseistoseehowrulesinteractwitheachotherwithinthesys-temofagame,andtoexplorethelimitsofambiguityandspecificityinrules.Withmorepeopleineachgroup,studentsmightwriteonlyasinglerule,tokeeptherule-setfrombecomingtoocomplex.

GamesasthePlayofExperience

Studentsaregivenparameterstolimitandfocustheirgamedesign(IEshortamountoftime,emphasizingspecificsenses,certainemotions,etc).

OpenSourceGameSystems-DesignFocus:GamesasOpenCulture

Createasetofgamematerials(orgamesystem)thatcouldbeusedasthebasisforavarietyofgames.Designtherulesofasinglegameusingthegamesystem.Givethegamesystemofanothergroupandaskedtodesignagameusingthenewsystem.Groupsthentakethegamesystemstheyoriginallycreated,alongwiththetwosetsofgamerules,andcreateathirdgamethatisasynthesisofthetwo.

GAME DESIGN CHALLENGE SHEETAPPENDIXB:INSTRUCTIONS