module 1 – introduction/os overview reading: chapter 1 and 2 (silberchatz) objective: quick...
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Module 1 – Introduction/OS OverviewModule 1 – Introduction/OS Overview
Reading: Chapter 1 and 2 (Silberchatz)Reading: Chapter 1 and 2 (Silberchatz)
Objective:Objective: Quick overview of computer system Quick overview of computer system
organization – the processor (CPU), memory, organization – the processor (CPU), memory, and input/output, architecture and general and input/output, architecture and general operations.operations.
Introduce operating systems to understand its Introduce operating systems to understand its role and principal functions.role and principal functions.
Computer System
Organization
Operating System
Computer System
Organization
Operating System
Hardware
CPUBus
Device Controllers
Memory
Computer System OrganizationComputer System Organization Computer-system operation
One or more CPUs, device controllers connected through common bus providing access to shared memory
Concurrent execution of CPUs and devices competing for memory cycles
Computer System
Organisation
Operating System
Hardware
CPUBus
Device Controllers
Memory
Storage Structure
MainMemory
SecondaryStorage
Storage StructureStorage Structure Primary storage
Main memory, directly accessible by the CPU Program must be in main memory in order to be
executed Main memory usually not large enough to hold all
programs and data Main memory is volatile – loses contents on power
loss/reboot Secondary storage
holds large quantities of data, permanently
In general, we have a hierarchy of storage devices varying by speed, cost, size and volatility
Storage-Device HierarchyStorage-Device Hierarchy
Computer System
Organisation
Operating System
Hardware
CPUBus
Device Controllers
Memory
Storage Structure
I/O Structure
MainMemory
SecondaryStorage
Direct I/O
InterruptDriven
DMA
I/O StructureI/O Structure Controller has registers for accepting commands
and transferring data (i.e. data-in, data-out, command, status)
Device driver for each device controller talks to the controller The driver is the one who knows details of
controller Provides uniform interface to kernel
I/O operation Device driver loads controller registers
appropriately Controller examines registers, executes I/O
I/O StructureI/O Structure
How does the driver know when the I/O completes? Periodically read the status register
• Called direct I/O• Low overhead if I/O is fast• If I/O is slow, lots of busy waiting
Any idea how to deal with slow I/O? Do something else and let the controller
signal device driver (raising an interrupt) that I/O has completed
• Called interrupt-driven I/O• More overhead, but gets rid of busy waiting
Interrupt TimelineInterrupt Timeline
I/O StructureI/O Structure
Interrupt – driven I/O still has lots of overhead if used for bulk data transfer An interrupt for each byte is too much
Ideas? Have a smart controller that can talk
directly with the memory Tell the controller to transfer block of data
to/from memory The controller raises interrupt when the
transfer has completed Called Direct Memory Access (DMA)
How a Modern Computer WorksHow a Modern Computer Works
Computer System
Organisation
Operating System
Hardware
CPUBus
Device Controllers
Memory
Storage Structure
I/O Structure
Architecture
MainMemory
SecondaryStorage
Direct I/O
InterruptDriven
DMA
Single *processorMulti
processor
ClustersDistributed
Computer-System ArchitectureComputer-System Architecture Single-processor system
From PDAs to mainframes Almost all have special-purpose processors for
graphics, I/O• Not considered multiprocessor
Multi-processor systems Increase throughput Economy of scale Increased reliability Asymmetric multiprocessing
• Each processor assigned a specific task Symmetric multiprocessing (SMP) most common
• All processors perform tasks within the OS
Clusters, distributed systems
Computer System
Organisation
Operating System
Hardware
CPUBus
Device Controllers
Memory
Storage Structure
I/O Structure
Architecture
MainMemory
SecondaryStorage
Direct I/O
InterruptDriven
DMA
Single *processorMulti
processor
ClustersDistributed
UserView
Whatis it?
Services User InterfaceGUI or CLI
The Role of the Operating SystemThe Role of the Operating System
User View of a ComputerUser View of a Computer This is my box, only I am using it
i.e. desktop system with one user monopolizing its resources OS maximizes the work (or play) user is performing OS designed mostly for ease of use, not for resource utilization Handheld systems – usability + low hardware demands
This is The Big Holy Computer, I am blessed to get some CPU time i.e. mainframe or minicomputer OS is designed to maximize resource use (CPU, memory, I/O)
Communism in practice - Let’s share our computers i.e. workstations connected to networks of servers Dedicated and shared resources OS compromises between individual usability and resource
utilization What? There is a computer inside?!
Embedded systems designed to run without user intervention
Why Operating Systems?Why Operating Systems?If there are several users/applications sharing the
computer i.e. Big Holy Computer who should get which resources? when? what is each user/application allowed to do? how should we bill the users?
Ok, ok, if there are many users/programs, something has to manage them, but what if there is single user? (i.e. for my desktop/PDA)?
hardware abstraction I might still want to run several applications
concurrently
What Operating Systems Do?What Operating Systems Do? Give me a 1-2 sentence summary of what
OS does OS is program most involved with the
hardware• hardware abstraction
OS is a resource allocator• Manages all resources• Decides between conflicting requests for
efficient and fair resource use OS is a control program
• Controls execution of programs to prevent errors and improper use of the computer
Defining Operating SystemsDefining Operating Systems So, what is an operating system? No universally accepted definition “Everything a vendor ships when you order an
operating system” is good approximation But varies wildly (see system programs)
“The one program running at all times on the computer” is the one generally used in this course This is the kernel Everything else is either a system program (ships
with the operating system) or an application program
Ha! What does it mean “running at all times”? When I am playing Tetris, Tetris is running on the CPU, no?
System ProgramsSystem Programs Are these part of the Operating System? Whatever is not in the kernel, but is shipped with the OS
Of course, depends on the OS and the vendor Provide a lot of system-type functionality, i.e. most
commands you type in Unix CLI are not shell commands, but standalone system programs that perform system tasks
Most users’ view of the operation system is defined by system programs, not the actual system calls
System ProgramsSystem Programs System programs provide a convenient
environment for program development and execution. They can be divided into: File management – i.e. copy, rm, ls, mkdir Status information – i.e. ps, who, regedit File modification - editors Programming language support – i.e. cc, javac Program loading and execution – loaders, debuggers Communications – ssh, ftp Application programs – browsers, spreadsheets,
games• Also called system utilities
Operating System ServicesOperating System ServicesServices provided to user programs:
I/O operations • User program cannot directly access I/O hardware, OS
does the low level part for them Communications
• Both inter-process on the same computer, and between computers over a network
• via shared memory or through message passing Error detection
• Errors do occur: in the CPU and memory hardware, in I/O devices, in user programs
• OS should handle them appropriately to ensure correct and consistent computing
• Low level debugging tools really help
Operating System Services (Cont.)Operating System Services (Cont.)Services for ensuring efficient operation of the system
itself Resource allocation and management
• Needed when there are multiple users/ multiple jobs running concurrently
• Some resources need specific management code• CPU cycles, main memory, file storage
• Others can be managed using general code - I/O devices Accounting
• Which users use how much and what kinds of computer resources
Protection and security • Between different processes/users in the computer• From the outsiders in a networked computer system• Protection: ensuring that all access to system resources is
controlled• Security: user authentication, defending against external I/O
devices from invalid access attempts
OS interface for users - CLIOS interface for users - CLI
Command Line Interface allows direct command entry from keyboard Command interpreter is itself a program that reads
command lines typed in by the user • Often called a shell (UNIX terminology)
Execution of commands accomplished in one of two ways
• The command interpreter executes the command itself• Programming instructions allow command interpreters to
execute “shell” programs• The command is used to invoke a separate program
(system program)
OS interface for users - GUIOS interface for users - GUI User-friendly desktop metaphor interface
Usually mouse, keyboard, and monitor Icons represent files, programs, actions, etc Various mouse buttons over objects in the interface
cause various actions (provide information, options, execute function, open directory
Invented at Xerox PARC Many systems now include both CLI and GUI interfaces
Microsoft Windows is GUI with CLI “command” shell Apple Mac OS X as “Aqua” GUI interface with UNIX
kernel underneath and shells available Solaris and Linux are CLI with optional GUI interfaces
(Java Desktop, KDE)
CLI vs GUICLI vs GUISo, which one is better? What would your grandma prefer? True hacker would never use GUI!
By definition, anybody using GUI is wimp, not a true hacker!
Depends on what you want to do…
GUI benefits Intuitive, easy to use
Ha! If well designed…not always.
CLI benefits Easier to execute complex commands
OS InterfacesOS Interfaces
CLI and GUI – interfaces for the user What other interfaces the Operating Systems have?
Interface to the programs running on the computer and requesting OS services
• System Call interface
Interface to the hardware• Interrupts, drivers device controllers
Shall talk about the System Call interface a little later We will talk about the interface to the hardware in
Ch13 - Kernel I/O subsystem
Computer System
Organisation
Operating System
Hardware
CPUBus
Device Controllers
Memory
Storage Structure
I/O Structure
Architecture
MainMemory
SecondaryStorage
Direct I/O
InterruptDriven
DMA
Single *processorMulti
processor
ClustersDistributed
UserView
Whatis it?
Services User InterfaceGUI or CLI
OperationDualMode
ProcessManag.
MemoryManagement
Input/OutputManagement
A Short History of Operating SystemsA Short History of Operating Systems Problem in 60’s
Computers expensive, need to efficiently utilize them
Single job cannot efficiently use the computer• CPU idle when doing I/O, I/O devices idle when
computing Solution:
Multiprogramming Keeping several jobs in memory in order to
efficiently utilize resources One job selected and run via job scheduling When it has to wait (for I/O for example), OS
switches to another job In general, no guarantee of low response time
A Short History of Operating SystemsA Short History of Operating Systems Later on: computers becoming cheaper, but many
resources still expensive (fast laser printers, mass storage, …) Share the resources in the network Every user wants to have fast interactive environment Solution:
Timesharing (multitasking): Switch jobs frequently, even if they would like to
compute more (preemption) Timer interrupts are used for preemption If several jobs ready to run at the same time CPU
scheduling
A Short History of Operating SystemsA Short History of Operating Systems Lots of stuff invented to make this work well
If processes don’t fit in memory, swapping moves them in and out
Virtual memory allows execution of processes not completely in memory
Introduced in 60’s and 70’s for mainframes Early PCs started simple and primitive (MS-
DOS) Advanced stuff added later as computing
power and user requirements grew
Operating-System OperationsOperating-System Operations
OS is interrupt driven Interrupts raised by hardware and software
Mouse click, division by zero, request for operating system service
Timer interrupt (i.e. process in an infinite loop), memory access violation (processes trying to modify each other or the operating system)
Some operations should be performed only by a trusted party Accessing hardware, memory-management registers A rogue user program could damage other programs,
steal the system for itself, … Solution: dual-mode operation
Transition from User to Kernel ModeTransition from User to Kernel Mode Dual-mode operation allows OS to protect itself and other
system components User mode and kernel mode Mode bit provided by hardware
• Provides ability to distinguish when system is running user code or kernel code
• Some instructions designated as privileged, only executable in kernel mode
• System call changes mode to kernel, return from call resets it to user
System CallsSystem Calls Programming interface to the services provided
by the OS Process control
• i.e. launch a program File management
• i.e. create/open/read a file, list a directory Device management
• i.e. request/release a device Information maintenance
• i.e. get/set time, process attributes Communications
• i.e. open/close connection, send/receive messages
System CallsSystem Calls Typically written in a high-level language (C or C++) Called from user program by invoking trap instruction
Software interrupt that sets the mode bit to kernel mode and jumps to the appropriate routine, chosen from the system call table based on the provided trap number
• Linux example:
http://docs.cs.up.ac.za/programming/asm/derick_tut/syscalls.html
Upon completion, the mode is switched back to user mode and status of the system call and any return values are returned
API – System Call – OS RelationshipAPI – System Call – OS Relationship
System CallsSystem Calls Mostly accessed by programs via a high-level Application
Program Interface (API) rather than direct system call use Three most common APIs:
Win32 API for Windows POSIX API for POSIX-based systems
• UNIX, Linux, and Mac OS X Java API for the Java virtual machine (JVM)
The caller need know nothing about how the system call is implemented Just needs to obey API and understand what OS will do as a
result call Most details of OS interface hidden from programmer by API
• Managed by run-time support library (set of functions built into
libraries included with compiler)
Standard C Library ExampleStandard C Library Example C program invoking printf() library call, which calls write()
system call
Process ManagementProcess Management Program is passive, process is active, unit of work within
system Single-threaded process has one program counter specifying
location of the next instruction to execute Process executes instructions sequentially, one at a
time, until completion Multi-threaded process has one program counter per thread Typically system has many processes, some user, some
operating system, running concurrently on one or more CPUs
Process needs resources to accomplish its task CPU, memory, I/O, files Initialization data
When process terminates, its resources need to be reclaimed
OS needs to facilitate interaction between processes
Process Management ActivitiesProcess Management Activities The operating system is responsible for
the following activities in connection with process management: Creating and deleting both user and system
processes Suspending and resuming processes Providing mechanisms for process
synchronization Providing mechanisms for process
communication Providing mechanisms for deadlock
handling
Computer Startup and ExecutionComputer Startup and Execution How does a computer start?
bootstrap program is loaded at power-up or reboot Typically stored in ROM or EEPROM, generally known as
firmware Basic hardware initialization (CPU registers, memory) Loads operating system kernel and starts execution
How does execution look like? Typical situation: User program runs, kernel waits for an
event to occur Interrupt from either hardware or software
• Hardware can trigger an interrupt at any time• Software triggers interrupt by executing system call
Stops current execution, transfers execution to a fixed location
• Interrupt service routine is executed, then the execution is resumed where it was interrupted
• Usually a service routine for each device / function• Interrupt vector dispatches interrupt to appropriate routine
Example: MS-DOS executionExample: MS-DOS execution
(a) At system startup (b) running a program
Simple, single-user process control
Example: Unix ShellExample: Unix Shell When you log in, a shell program is launched for you Shell interprets the command line and launches the programs
you specify So, what happens when you type mkdir rrr and press enter?
The shell asks the system to launch a program called ‘mkdir’ with command line argument ‘rrr’
It actually has to figure out where is that program located …
… and then tell the kernel to launch it In Unix, the launching of a program is actually two-step
process: fork() system call to make a new process - copy of itself exec() system call to replace the shell body of this new
process by the body of the program We will talk about this in detail when discussing process
management
Example: Unix ShellExample: Unix Shell The ‘mkdir’ program creates a directory ‘rrr’
and returns exit status to the parent process (i.e. the shell) by making system call exit()
Now, what is the shell process doing meanwhile? By default: waiting until the launched process
finishes• Launching foreground process
But you can also launch a process in the background – in such case the shell continues immediately
Memory ManagementMemory Management Program being executed needs its data and instructions in
the main memory We want to execute several programs concurrently, possibly
with memory requirements larger than the available physical memory
Memory management determines what is in memory and when. Goal: optimizing CPU utilization and computer response
to users Memory management activities
Keeping track of which parts of memory are currently being used and by whom
Deciding which processes (or parts thereof) and data to move into and out of memory
Allocating and de-allocating memory space as needed
Storage ManagementStorage Management OS provides uniform, logical view of information storage
Abstracts physical properties to logical storage unit - file Each medium is controlled by device (i.e. disk drive, tape
drive)• Varying properties include access speed, capacity, data-
transfer rate, access method (sequential or random) File-System management
Files usually organized into directories Access control on most systems to determine who can
access what OS activities include
• Creating and deleting files and directories• Primitives to manipulate files and directories• Mapping files onto secondary storage• Backup files onto stable (non-volatile) storage media
Mass-Storage ManagementMass-Storage Management Usually disks used to store what won’t fit in
memory Proper management is of central importance Entire speed of computer operation hinges on the
disk subsystem and its algorithms OS activities
Free-space management Storage allocation Disk scheduling
Some storage need not be fast Tertiary storage includes optical storage, magnetic
tape Still must be managed Varies between WORM (write-once, read-many-
times) and RW (read-write)
CachingCaching Important principle, performed at many levels in a computer
(in hardware, operating system, software) Information in use copied from slower to faster storage
temporarily Faster storage (cache) checked first to determine if
information is there If it is, information used directly from the cache (fast) If not, data copied to cache and used there
Cache is smaller than storage being cached Cache management important design problem Cache size and replacement policy
Why caching works? Principle of locality (temporal, spatial)
Performance of Various Levels of StoragePerformance of Various Levels of Storage
Movement between levels of storage hierarchy can be explicit or implicit
I/O SubsystemI/O Subsystem One purpose of OS is to hide peculiarities of
hardware devices from the user I/O subsystem responsible for
Memory management of I/O including buffering (storing data temporarily while it is being transferred)
Caching (storing parts of data in faster storage for performance)
Spooling (the overlapping of output of one job with input of other jobs)
General device-driver interface Drivers for specific hardware devices
Migration of Integer A from Disk to Migration of Integer A from Disk to RegisterRegister
Multitasking environments must be careful to use most recent value, does not matter where it is stored in the storage hierarchy
Multiprocessor environments usually provide cache coherency in hardware such that all CPUs have the most recent value in their cache
Distributed environment situation even more complex Several copies of a datum can exist
A Kernel I/O StructureA Kernel I/O Structure
Computer System
Organisation
Operating System
Hardware
CPUBus
Device Controllers
Memory
Storage Structure
I/O Structure
Architecture
MainMemory
SecondaryStorage
Direct I/O
InterruptDriven
DMA
Single *processorMulti
processor
ClustersDistributed
UserView
Whatis it?
Services User InterfaceGUI or CLI
OperationDualMode
ProcessManag.
MemoryManagement
Input/OutputManagement
DifferentFlavors
Design issues
Structure
LayerMicroKernelModules
Virtual Machine
Operating System Design and Operating System Design and ImplementationImplementation
The design is primarily affected by choice of hardware and the type of system Batch, time-shared, single-user, multi-user, distributed,
real-time, general purpose User goals and System goals
User goals – operating system should be convenient to use, easy to learn, reliable, safe, and fast
System goals – operating system should be easy to design, implement, and maintain, as well as flexible, reliable, error-free, and efficient
Implementation Traditionally in assembler Nowadays mostly in C, with small assembler sections
(drivers, saving/restoring registers)
Operating System StructureOperating System Structure
Internal structure of different OSes can vary widely As the requirements vary widely
Low hardware resources, simple functionality Simple, monolithic structure
More functionality & resources Layered structure MSDOS and traditional Unix are OS-es with monolithic
structure that uses some layering Even more functionality & resources, focus on clean design
and flexibility Microkernel structure (MACH, QNX, early Windows NT)
Flexibility & efficiency Modular structure (Solaris, Windows NT)
MS-DOS Layer StructureMS-DOS Layer Structure
Layered ApproachLayered Approach The operating system is divided into a number of layers (levels),
each built on top of lower layers. The bottom layer (layer 0), is the hardware; the highest (layer N) is the user interface.
With modularity, layers are selected such that each uses functions (operations) and services of only lower-level layers
Traditional UNIX System StructureTraditional UNIX System Structure UNIX was created as a simple, relatively low
functionality alternative to the complex mainframe OS-es of that time
Microkernel System Structure Microkernel System Structure Moves as much from the kernel into “user” space Communication takes place between user modules using
message passing Benefits:
Easier to extend a microkernel Easier to port the operating system to new architectures More reliable (less code is running in kernel mode) More secure
Detriments: Performance overhead of user space to kernel space
communication
ModulesModules Most modern operating systems implement kernel modules
Uses object-oriented approach Each core component is separate Each talks to the others over known interfaces Each is loadable as needed within the kernel
Virtual MachinesVirtual Machines
A virtual machine takes the layered approach to its logical conclusion. It treats hardware and the operating system kernel as though they were all hardware
A virtual machine provides an interface identical to the underlying bare hardware
The VM creates the illusion of multiple processes, each executing on its own processor with its own (virtual) memory
System ModelsSystem Models
(a) Nonvirtual machine (b) virtual machine
Non-virtual Machine Virtual Machine
Virtual Machines - ImplementationVirtual Machines - Implementation How to create several VM when we have only one
set of hardware resources? Sharing resources
CPU Time-shared scheduling
Printers/card readers Spooling
Memory Virtual memory
HD Ha! Its not possible to have full HD for each VM!
Other problems: real-time aspects
Advantages/Disadvantages of Virtual Advantages/Disadvantages of Virtual MachinesMachines
Advantage: Complete protection/isolation of system resources
between VMs Perfect vehicle for operating-systems research and
development• If the OS you are developing crashes, just restart the VM
Useful when you have applications for different OSs
Disadvantage No direct sharing of resources between different VMs Difficult to implement completely
Example: VMware ArchitectureExample: VMware Architecture
The Java Virtual MachineThe Java Virtual Machine
We are not going to talk aboutWe are not going to talk about
Distributed systems Real-time embedded systems Multimedia systems Handheld systems Different computing environments Peer to peer computing Web-based computing
Computer System
Organisation
Operating System
Hardware
CPUBus
Device Controllers
Memory
Storage Structure
I/O Structure
Architecture
MainMemory
SecondaryStorage
Direct I/O
InterruptDriven
DMA
Single *processorMulti
processor
ClustersDistributed
UserView
Whatis it?
Services User InterfaceGUI or CLI
OperationDualMode
ProcessManag.
MemoryManagement
Input/OutputManagement
DifferentFlavors
Design issues
Structure
LayerMicroKernelModules
Virtual Machine