modular spaceships
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Re: Merge DF with another game Reply #90 on: August 28, 2013, 12:36:07 pm
SolifugeBay Watcher
Quote from: NW_Kohaku on February 02, 2013, 01:48:21 am
X:DFTL (Dwarves Faster than Light)
Design and assemble your spaceship and staff it with your hand-picked crew.
Explore a procedurally-generated universe which has its own living economy that is
tracked in real-time.
Work your way up from meager salvager, mercenary, or trader to commanding a
space empire or mercenary fleet that has whole galaxies begging for mercy.
Stations are now modular - start by deploying a docking bay, then ship mineralsand resources mined from asteroids, salvaged, manufactured, or traded for, and
design your space station piece-by-piece. Go from outpost to bustling space city.
Contract managers to run your stations, and keep civilian populations happy and
fed, and you can turn profitsss on a monopolized market.
Battle enemy space ships through dogfighting prowess while simultaneously
commanding your fleets through the radial menu as a strategy game where you
play as one of the ships from the cockpit view, even while pirates are crawling
through the halls of your own ship!
Keep damaged ship parts in good repair, an !!Oxygen Recycler!! leads to quick Fun.
NPC corporations rise and fall in real time, trading the goods NPC stations produce -
make bets on which ones will last in the stock market, and use your fleets to ensure
that your bets pay off!
Diplomacy means you can spark wars between the sentient races, or broker peace,
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whichever most benefits your profitsss.
The space economy grows dynamically in response to population growth - foster
greater profitsss by ensuring that population rises in neutral space colonies, and
they will have an abundance of wealth to trade with you. Or. Kill. EVERYONE!
Yeah, so I'm basically making this game. It's going to happen.
Re: Merge DF with another game Reply #91 on: August 28, 2013, 04:14:16 pm
Logged
DarkDXZBay Watcher
Adequate Artist / NoviceWriter
Quote from: Solifuge on August 28, 2013, 12:36:07 pm
Quote from: NW_Kohaku on February 02, 2013, 01:48:21 am
X:DFTL (Dwarves Faster than Light)
Design and assemble your spaceship and staff it with your hand-picked crew.
Explore a procedurally-generated universe which has its own living economy that
is tracked in real-time.
Work your way up from meager salvager, mercenary, or trader to commanding a
space empire or mercenary fleet that has whole galaxies begging for mercy.
Stations are now modular - start by deploying a docking bay, then ship minerals
and resources mined from asteroids, salvaged, manufactured, or traded for, and
design your space station piece-by-piece. Go from outpost to bustling space city.
Contract managers to run your stations, and keep civilian populations happy and
fed, and you can turn profitsss on a monopolized market.
Battle enemy space ships through dogfighting prowess while simultaneously
commanding your fleets through the radial menu as a strategy game where you
play as one of the ships from the cockpit view, even while pirates are crawling
through the halls of your own ship!
Keep damaged ship parts in good repair, an !!Oxygen Recycler!! leads to quick
Fun.
NPC corporations rise and fall in real time, trading the goods NPC stations
produce - make bets on which ones will last in the stock market, and use your
fleets to ensure that your bets pay off!
Diplomacy means you can spark wars between the sentient races, or broker
peace, whichever most benefits your profitsss.
The space economy grows dynamically in response to population growth - foster
greater profitsss by ensuring that population rises in neutral space colonies, and
they will have an abundance of wealth to trade with you. Or. Kill. EVERYONE!
Yeah, so I'm basically making this game. It's going to happen.
Mj Boe, really?
You've gotta keep us updated, man!
Projects:Victory Garden Games|Blunderbuss|Arcadia Show|Stonesense
Quote from: SalmonGod
At some point, your dakka will be enough to destroy all of existence past, present, future,
and multiverse. At that point the act of applying that dakka will paradox itself into never
happening. I think that is too much Dakka
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Re: Merge DF with another game Reply #92 on: August 28, 2013, 11:07:17 pm
Logged
Cobbler89Bay Watcher
Cobbler cancels celebrateCaesar: mending soles
I'd personally like a Cave Story mod. Kobolds already remind me ofmimigas. Some people already build fortresses in the sky, and if you
turn off caveins theoretically you could suspend them up there entirely.
You can also theoretically breed dragons, although I've heard DF
dragons can't fly (so, mod them into the sky dragons... in addition to
flying, see if you can make them take a long time to hatch from their
eggs, and make it so your civ is likely to start with tame ones), and it's
conceivable for old witch women to herd packs of dogs in the middle of
the desert. If we could figure out how to make a type of red flower and
an artifact crown give off a kobold/mimiga-enraging syndrome, we'd be
nine tenths there. Also make more of the races playable... Make the
humans all researchers... Change the demons to be little angry cupids...
Replace elves, dwarves and goblins with the funky green guys who
refuse to speak except cryptically and robotic Soldiers From the
Surface...
In fact, you could call the mod that. "Soldiers From the Surface". Maybe
subtitle it "Fortress Story".
Oh yeah, and name all titans/megabeasts/FBs Balrog, but replace their
available body forms with "lunchbox" and "toaster".
Re: Merge DF with another game Reply #93 on: August 29, 2013, 12:11:31 am
Bay Watcher
If you say Dwarf Fortress only lacks graphically versus all other games,
then I would have to go with one of the best games graphics-wise:
Crysis 3. I'd be curious as to how Dwarf Fortress would be with the
Quote from: IronTomato on November 10, 2014, 11:34:10 am
DarkDXZ confirmed for big bad demon.
Gundora, a side worldbuilding/art project of mine NEW THREAD |
Quote from: Mr S
You've struck embedded links. Praise the data miners!
Quote from: Strong Bad
The magma is seeping under the door.
Quote from: offspring
Quote from: Cobbler89
I have an idea. Let's play a game where you win by being as quiet as possible.
I get it, it's one of those games where losing is fun!
I spend most of your dimension's time outside of your dimension. I can't guarantee
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n a a l
m
o
graphics matched to Crysis 3. One could only imagine.
Re: Merge DF with another game Reply #94 on: August 29, 2013, 07:03:21 am
Logged
GraknorkeBay Watcher
Quote from: on August 29, 2013, 12:11:31 am
If you say Dwarf Fortress only lacks graphically versus all other games, then I would have
to go with one of the best games graphics-wise: Crysis 3. I'd be curious as to how Dwarf
Fortress would be with the graphics matched to Crysis 3. One could only imagine.
You could steal every component from every computer shop in town and
still not be able to run it.
Re: Merge DF with another game Reply #95 on: August 29, 2013, 12:01:59 pm
Logged
DorsidwarfBay Watcher
[IS_FUNNY:NO]
If you combined THAT with, say, Starbound, you would have trouble
running it with ALL the supercomputers together.
Quote from: Graknorke on August 29, 2013, 07:03:21 am
Quote from: on August 29, 2013, 12:11:31 am
If you say Dwarf Fortress only lacks graphically versus all other games, then I would have
to go with one of the best games graphics-wise: Crysis 3. I'd be curious as to how Dwarf
Fortress would be with the graphics matched to Crysis 3. One could only imagine.
You could steal every component from every computer shop in town and still not be able to
run it.
Re: Merge DF with another game Reply #96 on: August 29, 2013, 12:33:49 pm
chaosgearBay Watcher
Quote from: Solifuge on August 28, 2013, 12:36:07 pm
Quote from: NW_Kohaku on February 02, 2013, 01:48:21 am
X:DFTL (Dwarves Faster than Light)
check out my blog: titifoti.tk
Quote from: Objective on May 23, 2014, 06:47:22 pm
Kellogg will abolish the orgasm. His bland cereals are at work upon it now.
Tactical midgets.
Quote from: Radio Controlled on November 19, 2014, 03:02:39 pmYou don't get it, I don't need a way to get in. I need to know where they could get out.
Sigs for the sig throne!
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Pants-on-head retarded Design and assemble your spaceship and staff it with your hand-picked crew.Explore a procedurally-generated universe which has its own living economy that
is tracked in real-time.
Work your way up from meager salvager, mercenary, or trader to commanding a
space empire or mercenary fleet that has whole galaxies begging for mercy.
Stations are now modular - start by deploying a docking bay, then ship minerals
and resources mined from asteroids, salvaged, manufactured, or traded for, and
design your space station piece-by-piece. Go from outpost to bustling space city.
Contract managers to run your stations, and keep civilian populations happy and
fed, and you can turn profitsss on a monopolized market.
Battle enemy space ships through dogfighting prowess while simultaneously
commanding your fleets through the radial menu as a strategy game where you
play as one of the ships from the cockpit view, even while pirates are crawling
through the halls of your own ship!
Keep damaged ship parts in good repair, an !!Oxygen Recycler!! leads to quick
Fun.
NPC corporations rise and fall in real time, trading the goods NPC stations
produce - make bets on which ones will last in the stock market, and use your
fleets to ensure that your bets pay off!
Diplomacy means you can spark wars between the sentient races, or broker
peace, whichever most benefits your profitsss.
The space economy grows dynamically in response to population growth - foster
greater profitsss by ensuring that population rises in neutral space colonies, and
they will have an abundance of wealth to trade with you. Or. Kill. EVERYONE!
Yeah, so I'm basically making this game. It's going to happen.
I'd pay money for that.
Needs more !!FUN!!, though. Terrible disease outbreaks, experimental
superweapons that could flood the world create a galaxy consuming
singularity, and something to serve as the HFS.
Re: Merge DF with another game Reply #97 on: August 29, 2013, 04:09:52 pm
SolifugeBay Watcher
Quote from: Arcvasti on July 09, 2014, 10:14:17 pmLet this be a lesson to us all: Immortality is only temporary. That's why its called
immortality.
Quote from: DarkDXZ on August 28, 2013, 04:14:16 pm
Quote from: Solifuge on August 28, 2013, 12:36:07 pm
Quote from: NW_Kohaku on February 02, 2013, 01:48:21 am
X:DFTL (Dwarves Faster than Light)-SPAAAAAAACE SNIP-
Yeah, so I'm basically making this game. It's going to happen.
Mj Boe, really?
You've gotta keep us updated, man!
Spoiler: PREOOOOWWWWWWWWWWW (click to show/hide)
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I was actually working on the project already we're billing it as a
Multiplayer Sandbox 4X Space Sim. Me and a programmer I've workedwith in the past are trying to assemble a proof of concept/alpha right
now, and hopefully Kickstart it so we can hire a larger team that can
tackle everything we want to do. I've been doing graphics design and
crafting rough game mechanics for it for a few months now.
Spoiler: Procedural Galaxy Generation Concepts (click to show/hide)
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One of the foundational principles of the game's design is that ship hulls
and space-stations are created and customized fully by players, who can
save the plans locally, or export them as in-game items which can be
copied and traded between players. This means you can standardize
ship construction across your empire, sell your services to other players
as a shipwright, or even have an evil empire that has planned and built
a giant Death Star, whose design specs you must keep secret lest an
opposing faction find those plans, smuggle them out of your territory,
and use the statistical information on its power supply, shield systems,
etc. to exploit its weaknesses and destroy it.
Ships also have an interior, procedurally determined by the shape of the
hull, which allows crew members to repair damaged systems from
within. Hull breaches, explosions, and boarding parties can kill your crew
members. Players can also access construction facilities and research
labs from within your ship, launch in a support fighter from your docking
bay, or even join you in the bridge/cockpit to copilot the vessel with you(gaining control of certain weapon or tactical systems you designate
during the Design stage). This means you could get together with a
bunch of friends and recreate the bridge crew from Star Trek as you
explore deep space.
Spoiler: Planet Generation and Colonization Concepts (click toshow/hide)
I'm currently working on colonization mechanics. Colonies are
settlements made by different NPC species on suitable planets (the
http://void%280%29/ -
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Re: Merge DF with another game Reply #98 on: August 29, 2013, 06:12:25 pm
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BafflerBay Watcher
Caveat Lector.
Beards of War: Blood Faction
When Dwarven miners come across a hidden underground chamber,
they release a vicious race of underground monsters upon the world.
Many fortresses are overrun in the initial fighting and sealed off from the
outside to keep these creatures underground. The war continues to rage
deep underground in the caverns and the depths of the Dwarventunnels. With the whole civilization on the brink of annihilation and the
requests for help from the Humans and Elves ignored, it is up to an elite
team of Dwarven Hammerlords to reach the chamber and stop the tide
at its source...
Re: Merge DF with another game Reply #99 on: August 29, 2013, 06:34:50 pm
HugoLumanBay Watcher
Quote from: Solifuge on August 28, 2013, 12:36:07 pm
Quote from: NW_Kohaku on February 02, 2013, 01:48:21 am
X:DFTL (Dwarves Faster than Light)
Projects:Victory Garden Games|Blunderbuss|Arcadia Show|Stonesense
Quote from: SalmonGod
At some point, your dakka will be enough to destroy all of existence past, present, future,
and multiverse. At that point the act of applying that dakka will paradox itself into never
happening. I think that is too much Dakka
Quote from: Helgoland on December 01, 2014, 08:09:39 pm
Even if you found a suitable opening, I doubt it would prove all too satisfying. And it
might leave some nasty wounds, depending on the moral high ground's geology.
Baffler likes brass, maple trees, the color purple, chrysoberyl, and dogs for their
loyalty. When possible he prefers to consume beef, black tea, and potatoes. He
absolutely detests mosquitoes.
worlds they colonize need certain kinds of chemistry, temperature, and
pressure conditions, and appropriate terraforming efforts before
colonization). Colonies passively produce resources for trade, engage in
diplomacy and trade with other NPC colonies, attack and raid enemy
planets, produce weapons and research, etc. The player can help
colonies thrive, trade with them to acquire new parts and crew members
(even aliens), perform missions on their behalf, aid them in their
interstellar wars, pillage their colonies for resources, help them colonize
and spread to new planets and sectors, etc.
It's a work in progress, and probably overambitious, but I'd like to see
how far we can take it with the resources we have.
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Wished it would rainrecently
Design and assemble your spaceship and staff it with your hand-picked crew.
Explore a procedurally-generated universe which has its own living economy that
is tracked in real-time.
Work your way up from meager salvager, mercenary, or trader to commanding a
space empire or mercenary fleet that has whole galaxies begging for mercy.
Stations are now modular - start by deploying a docking bay, then ship minerals
and resources mined from asteroids, salvaged, manufactured, or traded for, and
design your space station piece-by-piece. Go from outpost to bustling space city.
Contract managers to run your stations, and keep civilian populations happy and
fed, and you can turn profitsss on a monopolized market.
Battle enemy space ships through dogfighting prowess while simultaneously
commanding your fleets through the radial menu as a strategy game where you
play as one of the ships from the cockpit view, even while pirates are crawling
through the halls of your own ship!
Keep damaged ship parts in good repair, an !!Oxygen Recycler!! leads to quick
Fun.
NPC corporations rise and fall in real time, trading the goods NPC stations
produce - make bets on which ones will last in the stock market, and use your
fleets to ensure that your bets pay off!
Diplomacy means you can spark wars between the sentient races, or broker
peace, whichever most benefits your profitsss.
The space economy grows dynamically in response to population growth - foster
greater profitsss by ensuring that population rises in neutral space colonies, and
they will have an abundance of wealth to trade with you. Or. Kill. EVERYONE!
Yeah, so I'm basically making this game. It's going to happen.
Please point us to / start a thread for this.
Re: Merge DF with another game Reply #100 on: September 02, 2013, 09:43:02 am
tomplissBay Watcher
4.13:R'Lyeh, 4.14:Atlantis
Quote from: HugoLuman on August 29, 2013, 06:34:50 pm
Quote from: Solifuge on August 28, 2013, 12:36:07 pm
Snip !
Please point us to / start a thread for this.
I think the "Star Titans" link in Soli's sig is about this, even if the
website is empty.
But, as I see this, it would be better staying a "private" project for now,as showing too much may attract more hype than interest, and people
who would like their ideas in it, even if they would weigh it, that early...
(for exemple, I think a standardized ship system would require different
types of each part, working only with some others, but there is no point
for this now, and listing everything that could "improve" the game later
would be a drag...)
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Re: Merge DF with another gameTheBeardyMan
Superheroes and Villains mod
I put Daleks and Cybermen in this game, too
Dwarf Souls: Prepare to Mine
My Life: The ISG
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Reply #101 on: September 02, 2013, 12:24:23 pm Bay Watcher
Quote from: Armok on March 23, 2013, 07:07:29 pm
Dwarven Space program.
And here you though the *kerbal* rockets exploded a lot.
But how would you stop the Dwarves from drinking the rocket fuel?
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Re: Merge DF with another game Reply #102 on: September 02, 2013, 09:49:02 pm
MiresEscaped Lunatic
Quote from: TheBeardyMan on September 02, 2013, 12:24:23 pm
But how would you stop the Dwarves from drinking the rocket fuel?
By making it from a liquid no Dwarf would voluntarily drink.
Water.
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Re: Merge DF with another game Reply #103 on: September 03, 2013, 12:09:38 pm
Logged
RokhBay Watcher
Quote from: Dutchling on February 01, 2013, 11:10:45 am
Let's merge Dwarf Fortress with Crusader Kings
Dwarf Fortress? WITH CRUSADER KINGS 2?? *seizure*
Re: Merge DF with another game Reply #104 on: September 27, 2013, 02:26:43 am
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JacosBay Watcher
Dwarfs of the Ancient 2.
PRINTPages: 1... 56 [7] 8
This is a husk of corn of husks of corn. It is encrusted with husks of corn. It is
made from husks of corn. This object is adorned with hanging husks of corn. On the
item there are images of husks of corn in husks of corn.
Dwarven Science: We do what we must, because, we're bored.
Quote from: Asteranx on May 26, 2011, 07:37:59 pm
Every few miles, [the dwarves] stop the cart. One of the dwarfs (sic) gets off, digs a hole
down below the dirt layers, licks the bedrock, and then they know exactly where they
are. It's called GPS: Geological Piquancy Sampling.
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