modern heroes v2-7
TRANSCRIPT
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Information, Optional Rules, Versions and Credits
Note:
Info:
Optional Rules Credits
LA adds to Char level 0 0 Created, coded and conceptu
0 Rohin Joyce (aa trisma!
#rimary $rror Checin! and
'o #sionics 0 riffin )itchell
0 )acro and V*A $+pertise&
0 te- )artindale
0 )isc. $rror Checin!&
0
Version History v/. /1/1/002 3&40
v/.5 6121/004 3&36
7he $+cel Analysis 7oolpa must be installed (via therandomisation of :it #oints and Abilities
Sources included so far: d/0 )odern Core Ruleboo; #l
occupations, some >A classes; >A ?eb $nhancement; d/0 @utu
Created by Rohin Joyce in the latter months in /00 and revisefind me at rohin.Boycelycos.com, or under the names ro!ueAcriticism, praise or stuff lie that -ould be appreciated. 7he onl
can be easily unloced and manipulated 9 if you !ot the no-9h
'o class defense -henflatfooted
%espot4 (Anton #ustav)athiesen )arius
@uture classes, feats and occupeEuipment.
@i+ed many Euite cripplin! errorthe saddle. # chan!ed the :#
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v/.2 511/004 &/
v/.4 3/1/1/00 30&42 Added 9 Races from >A; Classe
v/. 3/1/51/00 35&/
v/./ 3/1/1/00 2&2
v/.3 3/1/31/00 0&0
v/.0 3/13G1/00 3&30
v3.G 3/1341/00 32&4 @i+ed errors 9 ills cross class,
v3. 3/1301/00 3&35 @i+ed errors 9 ill emphasis na
v3.6 3/1G1/00 30&0 @i+ed errors 9 attempted to fi+ r
v3.5 3/161/00 3&23 @i+ed errors 9 a -hole lot 9 -ea
v3.2 3/151/00 35&4
v3.4 331/21/00 3G&22
v3. 331/1/00 /0&2 Revised )C bonuses to armour
v3./ 331/01/00 /3&0/
v3.3 331/01/00 3&4G @inishedH at last 9 6 hours lo!
v3.0 33141/00 0&35
ou may have noticed the !ap b!ained access to another. o& A
a nice ne- save 1 load routine.some sleep F"
@i+ed errors 9 misc and varied;
button for -hich is on the *asic
Added 9 classes and eEuipmentlan!au!es are not sho-in! up o
actually havethose lan!ua!es
@i+ed errors 9 feats and talents l)#C II
@i+ed errors 9 misc e+port, lan!information = )) templates
fi+ed errors& ma+ speed from areEuip list; roundin! of cross9claout and strie9throu!h of inele!
Added& vampire = -ere-olf teadded to reset pa!es, randomis
fi+ed errors& 9 thin! on attac@AL$
>pdated 9 removed blanin! fescre-up
%oin! the feats, finished the silcountin! Fp
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alised by
estus, ro!ueAn!el"
ebu!!in!&
7ools 8 Add9Ins menu choices" to enable
yerA feats, races and
re feats, occupations and classes
d fairly re!ularly since then. Anyone -ho -ants to contact me can!el or 7risma!estus on various sites around the -eb. Any errors,pass-ord9protected part of )odern :eroes is this pa!e 9 the rest
-.
r", Red9$yed Antipaladin, 7iarynn, @laDDy, >ranium %ra!on,
tions added. 'e+t -ill be >A classes and @uture -eapons and
s. Just call the last version my -arm9up phase F" am no- bac ino that constitution hp is automatically added
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from >A ?eb $nhancement
lanua!e rans; ?eapon finesse, Livin! -eapon dama!e; e+port er
me error; ?eapons focus blan; $+otic firearms scre- up
andomise number error
ons not sho-in!, e+ melee -eapons non9prof, etc.
and -eapons dama!e 9 also miscellaneous occupation 'A@>s
ed 9 time to upload, then sleepH FB
et-een updates 9 my computer died and I have only recentlyded 9 not much, especially in the -ay of error9removal, but -ith
he error stuff can -ait until I have a" no more assi!nments; b"
dded 9 feats and occupations from >A; tatbloc !enerator (a
%etails sheet"
from )#C II; pictureless character sheets; 'ote& If your selectedn the sheets, mae sure you have spent the reEuired rans to
listin! !ivin! circulars; added 9 ne- talent trees and feats from
a!e and sill reset errors; added )odern #layer
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Saving and loading characters
None loaded orNo name entered
To deleteRight-click the chara
(the column's lettered cell aand sel
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1
Character to be loaded
charactercter's column header
bove the character's name) ct 'Cut'
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Basic Details
Name
Player
Race
Templates:
AbilitiesIncreases from level
4th 8th 12th 16th 20th
Original Total Mod
Strength 10 0 10 0
De!terit" 10 0 10 0
#onstit$tion 10 0 10 0Intelligence 10 0 10 0
%is&om 10 0 10 0
#harisma 10 0 10 0 'is
Total
(oints B$": 12 points $se&
)
Physical Details
*en&er: #$rrent Rep$tation: 0
+ge: Bon$s Rep$atation:
,eight: Starting %ealth: 2&4
%eight: #$rrent %ealth:
Description:
Starting Occupation)rom the: (rere-$
None 0 0
+ca&emic . #ore /oo +ge 2.
+&vent$rer 1 #ore /oo +ge 1
+pothecar" . r/an +rcan +ge 20
+strona$t Trainee 1 )$t$re +ge 21
+thlete 1 #ore /oo Str or
Bl$e #ollar 2 #ore /oo +ge 18Bohemian 1 (la"ers #om +ge 1
Racial'o&i3ers
%ealthBon$s
Rep$tationBon$s
Select a template: (optional)
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B$rea$crat 2 (la"ers #om +ge 2.
#ele/rit" 4 1 #ore /oo +ge 1
#olonist 1 )$t$re +ge 1
#raftsperson 2 (la"ers #om De! 1.
#reative 2 #ore /oo +ge 1
#riminal 2 #ore /oo +ge 1
Dilettante 6 1 #ore /oo +ge 18
Doctor 4 #ore /oo +ge 2
Domestic 1 (la"ers #om +ge 1
Drifter 2 )$t$re +ge 1
&$cator 2 (la"ers #om +ge 2.
mergenc" Services 2 #ore /oo +ge 18
ntreprene$r 4 1 #ore /oo +ge 18
*la&iator 1 )$t$re +ge 18
,e&ge %i5ar& 2 r/an +rcan Int 10
,eir 6 1 )$t$re +ge 21
Investigative 2 #ore /oo +ge 2.
a7 nforcement 1 #ore /oo +ge 20
'ilitar" 1 #ore /oo +ge 18
ovitiate 2 r/an +rcan %is 10
O$tcast 1 )$t$re +ge 1
(olitico . . (la"ers #om #ha 1.
(s"chic 2 r/an +rcan +ge 1
Religio$s 2 #ore /oo +ge 2.
R$ral 1 #ore /oo +ge 1
Scavenger 2 )$t$re +ge 1
Sha&o7 Scholar 1 r/an +rcan +ge 1
S-$ire 1 r/an +rcan Str or
St$&ent 1 #ore /oo +ge 1
Technician . #ore /oo +ge 2.
Transporter 1 )$t$re +ge 18
Tri/al 1 (la"ers #om +ge 1
%hite #ollar . #ore /oo +ge 2.
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+llegiances:
Manual Entry:
#$rrent Overri&e #$rrent Overri&e
B+B 0 Sill points lvl1
Sill points lvl2
)ort Save 0 Sill points lvl.
Ref Save 0 Sill points lvl4
%ill Save 0 Sill points lvlSill points lvl6
,( Sill points lvl9
Defense mo& 0 Sill points lvl8
+# 10 Sill points lvl
Sill points lvl10
ats from level 1 Sill points lvl11
Sill points lvl12
Sill points lvl1.
+ction (oints Sill points lvl14
'ovement T"pes: Sill points lvl1
ormal .0; Sill points lvl16
S7im Sill points lvl19
#lim/ Sill points lvl18
)l" Sill points lvl1
)l" otes Sill points lvl20
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Racial +/ilities
=ampires:Ogres? Trolls?
@$anAti 'inota$rs:
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Special Abilities 14 Weaknesses 9
Bloo& Drain Direct S$nlight
#reate Spa7n *arlic
Domination ,ol" S"m/ols
nerg" Drain Inviolate Sanct$ar"
+lternate )orm 'irrors
#reat$res of the ight R$nning %ater
amage Re&$ction 1>1 %oo&en Staes
)ast ,ealing
*aseo$s )orm
#ol& Resistance 20
lectrical Resistance 20
Spi&er #lim/
T$rn Resistance
Darvision 60;
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Classes /G
Level Class I% :itpoints Avera!e
3 3
/ 3
3
4 3
2 3
5 3
6 3
3
G 3
30 3
33 3
3/ 3
3 3
34 3
32 3
35 3
36 3
3 3
3G 3
/0 3
Racial = 7emplate :% *onus&
7alent = @eat :# bonus& 0
7otal :#&
KK Class ReEuirements KK
*A*
no-led!e (7actics" rans
$ndurance
99& d/0 @uture &99
Reroll onesC
Helix Warrior
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7alents 1 *onus @eats
@rom Class 7alent 1 @eat
3 0
3 0
3 0
3 0
3 0
3 0
3 0
3 0
3 0
3 0
3 0
3 0
3 0
3 0
3 0
3 0
3 0
3 0
3 0
3 0
Conmod
7emplate and racial
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3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
0
0
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7otal
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Talents )eats
Bon$s #lass Sill #ool n&er (ress$re
Bon$s #lass Sill
Sill mphasis
Savant 0
0
0
%eapon )oc$s *$nslingerE
%eapon )oc$s Dea& ShotE
%eapon Specialisation Sol&ierE #harm *en&er
'inor Breathro$gh #ontact name lo7AlevelE
#ontact name mi&AlevelE
Smart %eapon #ontact name highAlevelE
Sha&o7 nem" One Trigger (o7er
Sha&o7 nem" T7o Trigger (o7er
Trigger (o7er
Sill 'aster" In3ltratorE Sill 'aster" )iel& ScientistE
Improve& 'elee #ritical ,acer +/ilities:
ogical ,acer +/ilities:
ogical
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ogical ,acer +/ilities:
Tal a *oo& *ame
Tal a *oo& *ame +&vance& Techni-$es
Tal a *oo& *ame +&vance& Techni-$es
Implaca/le
Implaca/le
Implaca/le
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Spell 'aster" 'age E
Spell 'aster" 'age E
Spell 'aster" 'age E
Spell 'aster" 'age E
Spell 'aster" 'age E
Spell 'aster" 'age 8E
Spell 'aster" 'age 8E
Spell 'aster" 'age 8E
Spell 'aster" 'age 8E
Spell 'aster" 'age 8E
Sharp "e
Fenot"pe
Fenot"pe
Fenot"pe
Fenot"pe
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Skill Points: 0 points 0 points
Skill Total *onus Rans
Autohypnosis ?is 0 0
*alance %e+ 0 0 0 3.2 0 0
*luff Cha 0 0 0 3.2 0 0Climb tr 0 0 0 3.2 0 0
Computer >se Int 0 0 0 3.2 0 0
Concentration Con 0 0 0 3.2 0 0
Craft&
Chemical Int 0 0
$lectronic Int 0 0
)echanical Int 0 0
#harmeceutical Int 0 0
tructural Int 0 0 0 3.2 0 0
Visual Art Int 0 0 0 3.2 0 0
?ritin! Int 0 0 0 3.2 0 0
%ecipher cript Int 0 0
%emolitions Int 0 0
%iplomacy Cha 0 0 0 3.2 0 0%isable %evice Int 0 0
%is!uise Cha 0 0 0 3.2 0 0
%rive %e+ 0 0 0 3.2 0 0
$scape Artist %e+ 0 0 0 3.2 0 0
@or!ery Int 0 0 0 3.2 0 0
amble ?is 0 0 0 3.2 0 0
ather Information Cha 0 0 0 3.2 0 0
:andle Animal Cha 0 0
:ide %e+ 0 0 0 3.2 0 0
Intimidate Cha 0 0 0 3.2 0 0
Investi!ate Int 0 0
Jump tr 0 0 0 3.2 0 0
no-led!e&
Arcane Lore Int 0 0
Art Int 0 0
*ehavioural ciences Int 0 0
*usiness Int 0 0
Civics Int 0 0
Current $vents Int 0 0
$arth and Life ciences Int 0 0
:istory Int 0 0
#hysical ciences Int 0 0
#opular Culture Int 0 0
treet-ise Int 0 0
7actics Int 0 0
7echnolo!y Int 0 0
7heolo!y and #hilosophy Int 0 0
Listen ?is 0 0 0 3.2 0 0
)ove ilently %e+ 0 0 0 3.2 0 0
'avi!ate Int 0 0 0 3.2 0 0
#erform&
Act Cha 0 0 0 3.2 0 0
%ance Cha 0 0 0 3.2 0 0
eyboards Cha 0 0 0 3.2 0 0
#ercussion Instruments Cha 0 0 0 3.2 0 0
in! Cha 0 0 0 3.2 0 0
tand9>p Cha 0 0 0 3.2 0 0
trin!ed Instruments Cha 0 0 0 3.2 0 0
?ind Instruments Cha 0 0 0 3.2 0 0
#ilot %e+ 0 0
#rofession ?is 0 0 0 3.2 0 0
#sicraft Int 0 0
Repair Int 0 0Research Int 0 0 0 3.2 0 0
ills =
Lan!ua!es)a+
Rans
)isc
*onuses
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Ride %e+ 0 0 0 3.2 0 0
earch Int 0 0 0 3.2 0 0
ense )otive ?is 0 0 0 3.2 0 0
lei!ht of :and %e+ 0 0
pellcraft Int 0 0
pot ?is 0 0 0 3.2 0 0
urvival ?is 0 0 0 3.2 0 0
-im tr 0 0 0 3.2 0 07reat InBury ?is 0 0 0 3.2 0 0
7umble %e+ 0 0
>se )a!ic %evice Cha 0 0
0 0
Langagues: pea Read 1 ?rite
M 'ative Lan!ua!e es es
M
M
M
M
M
M
M
M
M
Language Ranks Reaining: 0
Rans pent on Lan!ua!es& 0
*onus Lan!ua!es from Race& 0
Lan!ua!e Rans(Insert the Rans, add lan!au!es belo-"
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0 points 0 points 0 points 0 points 0 points 0 points
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 00 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 00 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 00 0 0 0 0 0
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0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 00 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
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0 points 0 points 0 points 0 points 0 points 0 points
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 00 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 00 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 00 0 0 0 0 0
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0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 00 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
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0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 00 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
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@eats
>nassi!ned @eats&!!!
"eats M K #etails
Acrobatic
Advanced Combat Martial Arts
Advanced irearms !ro"icienc#
Advanced $%o-&eapon ighting
Agile Riposte
Aircra"t peration
Aircra"t peration
Aircra"t peration
Alertness
Animal Affinity
Archaic ?eapons #roficiency
Armor !ro"icienc# (heav#)
Armor #roficiency (li!ht"
Armor !ro"icienc# (medium)
Athletic
Attentive
*lind9@i!ht
*ra-l
*uilder
uilder
urst ire
Cautious
Cleave
Combat *pertise
Combat Martial Arts
Combat Refle+es
Combat $hro%
Confident
Creative
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Creative
Creative
+ead Aim
%eceptive
%efensive )artial Arts
+odge
+ouble $ap
%rive9*y Attac
$ducated
ducated
ducated
lusive $arget
$ndurance
*otic irearms !ro"icienc#
*otic irearms !ro"icienc#
*otic irearms !ro"icienc#
$+otic )elee ?eapon #roficiency
*otic Melee &eapon !ro"icienc#
*otic Melee &eapon !ro"icienc#
@ar hot
@ocused
orce Stop
right"ul !resence
earhead
,reat Cleave
reat @ortitude
uide
:eroic ur!e
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mproved ra%l
mproved ull Rush
mproved Combat Martial Arts
mproved Combat $hro%
Improved %ama!e 7hreshold
mproved +isarm
mproved eint
Improved Initiative
mproved .nockout !unch
mproved $rip
mproved $%o-&eapon ighting
Iron ?ill
.nockout !unch
Li!htnin! Refle+es
Lo- #rofile
)edical $+pert
)eticulous
Mobilit#
Multiattack
'imble
#ersonal @irearms #roficiency
#oint *lan hot
!o%er Attack
!recise Shot
/uick +ra%
/uick Reload
Reno-n
Run
Shot on the Run
Simple Weapons Proficiency $
Skip Shot
Spring Attack
tealthy
Stra"e
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Street"ighting
tudious
Sunder
Sur"ace ehicle peration
Sur"ace ehicle peration
Sur"ace ehicle peration
Surger#
7ou!hness
7rac
7rust-orthy
$%o-&eapon ighting
nbalance pponent
ehicle +odge
Vehicle $+pert
?eapon @inesse
&eapon inesse
&eapon inesse
&eapon ocus
&eapon ocus
&eapon ocus
&hirl%ind Attack
?indfall
?ild 7alent
Off ack ""
rn rain urn
ye ull's #e
ur Code o" 2onour elect an alle!iance
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ur Code o" 2onour elect an alle!iance
ur Code o" 2onour elect an alle!iance
ort Cohort Cohort name
tor Collector elect a hobby
tor Collector elect a hobby
tor Collector elect a hobby
in! Cross97rainin!
ets +eep !ockets
ice $+pert Advice
ice *pert Advice
ice *pert Advice
rd inancial &i3ard
er ocus !o%er
ar ollo% $hat Car
ion ,ood mpression
!e ,reater +odge
se ,reater Magical +e"ense
bo ,uns Akimbo
ed 2ard-#ed
!le 2aggle
ets 2ail o" ullets
im mproved +ead Aim
!e mproved +odge
se mproved Magic +e"ense
ist 4inguist
y Lucy
se Magical +e"ense
cy Martial Arts &eapons !ro"icienc#
ter )oonli!hter
ual )ultilin!ual
ce !oker ace
ce #sionic Resistance
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nt elf9Improvement
ep Sidestep
lls i!nature ills
lls Signature Skills
lls Signature Skills
ce Stage !resence
ce Stage !resence
ce Stage !resence
ee Star mplo#ee
!e Supreme +odge
Arcane ills
%elay #o-er
%ivine :erita!e Select an orison
Select an orison
Select an orison
mpo%er Spell
$mpo-er 7urnin!
$nlar!e #o-er
$nlar!e pell
$sche- )aterials
$+tend #o-er
$+tend pell
*tra $urning
leet o" oot
reater pell @ocus !!!
reater pell @ocus !!!
reater pell @ocus !!!
,reater Spell !enetration
:ei!hten #o-er
:ei!hten pell
:ide #o-er
mproved ,rapple
mproved 5atural 2ealing
mproved verrun
mproved $urning elect a type of creature
#NAME?
#NAME?
#NAME?
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mproved $urning elect a type of creature
mproved $urning elect a type of creature
6ack o" All $rades
)a!ical Affinity
)a!ical :erita!e elect a cantrip
elect a cantrip
elect a cantrip
'onlethal pell
#ersistent #o-er
!o%er Critical
!recise Strike
#sionic ills
Nuicen #o-er
Reach pell
acred pell
hado- :erita!e
hado-bane pell
Signature Spell
Signature Spell
Signature Spell
ilent pell
pell @ocus elect a school
pell @ocus elect a school
pell @ocus elect a school
pell #enetration
Spell Slinger
till pell
Supernatural Strike
7-in #o-er
Vehicle pecialisation
Action *oost (d"
Alien ?eapons #roficiency
Armoured !ro"icienc# (!o%ered)
Charismatic #lus
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Cra"t C#bernetics
C#bernetic Surger#
Cybertaer
%edicated #lus
@ast #lus
Mastercra"ter
5erve !inch
Oathbound elect an alle!iance
#lanetary Adaptation
alva!e
mart #lus
pacer
Starship attle Run
Starship +odge
Starship eint
tarship unnery
Starship Mobilit#
Starship peration
Starship Stra"e
tron! #lus
7ou!h #lus
ltra mmunne S#stem
>rban 7racin!
7enomedic
8ero-, $raining
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Jump to&
%net Re&uireents
d/0)odernCoreR
uleboo
d/0)od
*A* ; Combat )artial Arts; Improved Combat )artial Arts
#ersonal @irearms #roficiency
%e+terity 3; %od!e
#ilot 4 rans
#ilot 4 rans
#ilot 4 rans
Armor #roficiency (li!ht"; Armor #roficiency (medium"
Armor #roficiency (li!ht"
tren!th 3; #o-er Attac
Intelli!ence 3
*A* 3
%e+ 3 (technically"
%efensive )artial Arts
*A* 33; %e+terity 3; 7-o9?eapon @i!htin!; Improved 7-o9
?eapon @i!htin!;
?isdom 3; #ersonal @irearms #roficiency; Advanced @irearms
#roficiency
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At least one alle!iance
)
odern#layer
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nionI=
II
%e+terity 3; %od!e; )obility
Charisma 3
Charisma 3
Charisma 3
*ase Reputation 3
%e+terity 3; %od!e; Improved %od!e; reater %od!e
>rba
nArcana
)ust be able to turn a type of creature
)ust be able to turn a type of creature
Run
M'A)$
M'A)$
M'A)$
pell #enetration
%e+terity 3; *ra-l
*ase @ortitude 2
tren!th 3; #o-er Attac
)ust be able to turn a type of creature
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)ust be able to turn a type of creature
rban
Arcana
>rbanArcana
)ust be able to turn a type of creature
Character Level
*A* 30
*A* 2
pell )astery
pell )astery
pell )astery
?isdom or Intelli!ence 3
*A* /
Armor #roficiency (li!ht"; Armor #roficiency (medium"
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d/
0@uture
d/0@uture
7reat InBury rans; ur!ery
Craft ($lectronics" rans; Craft ()echanical" rans
*A* 4; Combat )artial Arts
%e+terity 3; tarship %od!e; tarship )obility
%e+terity 3; #ilot 5 ranstarship Operation
#ilot G ranstarship Operation
%e+terity 3; tarship %od!e
#ilot / rans
tarship unnery
Constitution 3
no-led!e ($arth = Life" 5 rans; 7reat InBury 5 rans; ur!ery
%e+terity 3; 7umble 4 rans
Craft ($lectronics" 30 rans; Craft ()echanical" 30 rans;
no-led!e (Life ciences" 2 rans
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Spee& %eight Restriction otes($rchase
D#
an& that the magical
one
one
one
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one
one
one
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Ta/les
$anged Weapons
ID %eapons #ali/er )eat re-$ire& (ro3cientC
1 Select one2 +A49 9H62mmR assa$lt riJe (ersonal )irearms (ro3cienc 0
. Baretta 2) mm a$toloa&er (ersonal )irearms (ro3cienc 0
4 Baretta .R mm machine pistol (ersonal )irearms (ro3cienc 0
Barrett ight )ift" H0 sniper riJe (ersonal )irearms (ro3cienc 0
6 Barretta '.( 12Aga$ge shotg$n (ersonal )irearms (ro3cienc 0
9 Benelli '1 12Aga$ge shotg$n (ersonal )irearms (ro3cienc 0
8 Bro7ning B(S 10Aga$ge shotg$n (ersonal )irearms (ro3cienc 0
#olt Do$/le agle 10mm a$toloa&er (ersonal )irearms (ro3cienc 0
10 #olt '111 H4 a$toloa&er (ersonal )irearms (ro3cienc 0
11 #olt ("thon H.9 revolver (ersonal )irearms (ro3cienc 0
12 #ompo$n& /o7 +rchaic %eapons (ro3cienc" A4
1. #ross/o7 Simple %eapons (ro3cienc" 0
14 Derringer H4 (ersonal )irearms (ro3cienc 0
1 Desert agle H0+ a$toloa&er (ersonal )irearms (ro3cienc 016 )lamethro7er one 0
19 *loc 19 mm a$toloa&er (ersonal )irearms (ro3cienc 0
18 *loc 20 10mm a$toloa&er (ersonal )irearms (ro3cienc 0
1 , *. 9H62mm assa$lt riJe (ersonal )irearms (ro3cienc 0
20 , '( mm s$/machine g$n (ersonal )irearms (ro3cienc 0
21 , '( mm s$/machine g$n (ersonal )irearms (ro3cienc 0
22 , (S*1 9H62mm sniper riJe (ersonal )irearms (ro3cienc 0
2. Kavelin Simple %eapons (ro3cienc" 0
24 '16+2 H6mm assa$lt riJe (ersonal )irearms (ro3cienc 0
2 '2,B ,eav" 'achine *$ns !otic )irearms: ,eav" 'ach A4
26 '4 #ar/ine H6mm assa$lt riJe (ersonal )irearms (ro3cienc 0
29 'A60 me&i$m machine g$n (ersonal )irearms (ro3cienc 0
28 '92+. +% Rocet a$ncher !otic )irearms: Rocet a$n A42 '9 *rena&e a$ncher !otic )irearms: *rena&e a A4
.0 '+# Ingram H4 machine pistol (ersonal )irearms (ro3cienc 0
.1 'oss/erg 12Aga$ge shotg$n (ersonal )irearms (ro3cienc 0
.2 (ath3n&er H22 revolver (ersonal )irearms (ro3cienc 0
.. (epper spra" Simple %eapons (ro3cienc" 0
.4 Remington 900 9H62mm h$nting riJe (ersonal )irearms (ro3cienc 0
. R(*A9 Rocet a$ncher !otic )irearms: Rocet a$n A4
.6 R$ger ServiceASi! H.8S revolver (ersonal )irearms (ro3cienc 0
.9 S% '2 H44 magn$m revolver (ersonal )irearms (ro3cienc 0
.8 Sa7e&AoG shotg$n 12Aga$ge shotg$n (ersonal )irearms (ro3cienc 0
. Sh$rien +rchaic %eapons (ro3cienc" A4
40 SITS ' mm a$toloa&er (ersonal )irearms (ro3cienc 0
41 Sorpion H.2 machine pistol (ersonal )irearms (ro3cienc 042 Ste"r +* H6mm assa$lt riJe (ersonal )irearms (ro3cienc 0
4. Taser Simple %eapons (ro3cienc" 0
44 T#A mm machine pistol (ersonal )irearms (ro3cienc 0
4 5i mm s$/machine g$n (ersonal )irearms (ro3cienc 0
46 %alther (( H.2 a$toloa&er (ersonal )irearms (ro3cienc 0
49 %hip Simple %eapons (ro3cienc" 0
48 %inchester 4 H444 h$nting riJe (ersonal )irearms (ro3cienc 0
4 A4
0 A4
1 A4
2 A4
. A4
4 A4
A4
6 A4
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9 A4
8 A4
A4
60 A4
61 A4
62 A4
6. A4
64 A4
6 A4
66 A4
69 A4
68 A4
6 A4
90 A4
91 A4
92 A4
9. A4
94 A4
9 A4
96 A4
99 A4
98 A4
9 A4
80 A4
81 A4
82 A4
8. A4
84 A4
8 A4
86 A4
89 A4
88 A4
8 A4
0 A41 A4
2 A4
. A4
4 A4
A4
6 A4
9 A4
8 A4
A4
100 A4
Melee WeaponsID %eapon )eat Re-$ire& (ro3cientC #o$nts as lightC
1 Select one
2 Ba"onet 3!e&E +rchaic %eapons (ro3cienc" A4
. Simple %eapons (ro3cienc" 0
4 Brass n$cles Simple %eapons (ro3cienc" 0 ight
#hain !otic 'elee %eapon A4
6 #hain sa7 !otic 'elee %eapon A4
9 Simple %eapons (ro3cienc" 0
8 #leaver Simple %eapons (ro3cienc" 0 ight
#l$/ Simple %eapons (ro3cienc" 0
10 Simple %eapons (ro3cienc" 0
11 ,atchet +rchaic %eapons (ro3cienc" A4 ight
12 ama !otic 'elee %eapon A4 ight
1. atana !otic 'elee %eapon A4
14 nife Simple %eapons (ro3cienc" 0 ight
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1 $ri !otic 'elee %eapon A4 ight
16 ongs7or& +rchaic %eapons (ro3cienc" A4
19 'achete +rchaic %eapons (ro3cienc" A4 ight
18 'etal /aton Simple %eapons (ro3cienc" 0
1 $ncha$ !otic 'elee %eapon A4 ight
20 Simple %eapons (ro3cienc" 0
21 Rapier +rchaic %eapons (ro3cienc" A4
22 RiJe /$tt Simple %eapons (ro3cienc" 02. Sap Simple %eapons (ro3cienc" 0 ight
24 Simple %eapons (ro3cienc" 0
2 Spear +rchaic %eapons (ro3cienc" A4
26 Simple %eapons (ro3cienc" 0
29 Straight ra5or +rchaic %eapons (ro3cienc" A4 ight
28 St$n g$n Simple %eapons (ro3cienc" 0 ight
2 S7or& cane +rchaic %eapons (ro3cienc" A4
.0 Simple %eapons (ro3cienc" 0
.1 ThreeAsection staG !otic 'elee %eapon A4
.2 Tonfa Simple %eapons (ro3cienc" 0
.. narme& ethalE Simple %eapons (ro3cienc" 0 ight
.4 narme& onlethalE Simple %eapons (ro3cienc" 0 ight
. A4
.6 A4
.9 A4
.8 A4
. A4
40 A4
41 A4
42 A4
4. A4
44 A4
4 A4
46 A4
49 A4
48 A4
4 A4
0 A41 A4
2 A4
. A4
4 A4
A4
6 A4
9 A4
8 A4
A4
60 A4
61 A4
62 A4
6. A4
64 A4
6 A4
66 A4
69 A4
68 A4
6 A4
90 A4
91 A4
92 A4
9. A4
94 A4
9 A4
96 A4
99 A4
98 A4
9 A4
80 A4
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81 A4
82 A4
8. A4
84 A4
8 A4
86 A4
89 A4
88 A48 A4
0 A4
1 A4
2 A4
. A4
4 A4
A4
6 A4
9 A4
8 A4
A4
100 A4
E#plosi"es
ID %eapon Damage L$antit" T"pe
1 Select one
2 40mm fragmentation grena .&6 6 Slashing
. +ci&? mil& 1&6 > 1 1 +ci&
4 #4>Semte! 4&6 4 #onc$ssion
#la"more 'ine 6&6 2 Slashing
6 Det cor& A 0; 2&6 1 )ire
9 D"namite 2&6 12 #onc$ssion
8 )lashABang *rena&e A 6 A
)ragmentation grena&e 4&6 6 Slashing
10 'olotov coctail1 1&6 > 1 1 )ire
11 Smoe grena&e A 6 A12 Tear gas grena&e See te!t 6 A
1. Thermite grena&e 6&6 6 )ire
14 %hite phosphor$s grena&e 2&6 6 )ire
1
16
19
18
1
20
21
22
2.
24
226
29
28
2
.0
.1
.2
..
.4
.
.6
.9
.8
.
40
41
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42
4.
44
4
46
49
48
40
1
2
.
4
6
9
8
60
61
62
6.64
6
66
69
68
6
90
91
92
9.
94
9
96
9998
9
80
81
82
8.
84
8
86
89
88
8
0
1
2
.
4
6
9
8
100
Armour 1 +rmo$r T"pes:
ID +rmo$r #ategor" T"pe1 +rmo$r T"pes:
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2 eather Macet ight Imprompt$
. eather armo$r ight +rchaic
4 ight $n&ercover shirt ight #onceala/le
($llA$p po$ch vest ight #onceala/le
6 n&ercover vest ight #onceala/le
9 #onceala/le vest 'e&i$m #onceala/le
8 #hainmail shirt 'e&i$m +rchaic
ightA&$t" vest 'e&i$m Tactical10 Tactical vest 'e&i$m Tactical
11 Special response vest ,eav" Tactical
12 (late mail ,eav" +rchaic
1. )orce& entr" $nit ,eav" Tactical
14
1
16
19
18
1
20
21
22
2.24
2
26
29
28
2
.0
.1
.2
..
.4
.
.6
.9.8
.
40
41
42
4.
44
4
46
49
48
4
0
1
2
.
4
6
9
8
60
61
62
6.
64
6
66
69
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68
6
90
91
92
9.
94
996
99
98
9
80
81
82
8.
84
8
86
89
88
80
1
2
.
4
6
9
8
100
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#o$nts as ightC +ttac Damage #ritical T"pe Range Ro) 'aga5ine
2&8 20 Ballistic 90 S+ .0 /o!
ight 2&6 20 Ballistic 40 S 1 /o!
2&6 20 Ballistic .0 S+ 20 /o!
2&12 20 Ballistic 120 S 11 /o!
2&8 20 Ballistic .0 S /o!
2&8 20 Ballistic 40 S 9 intH
2&10 20 Ballistic .0 Single intH
ight 2&6 20 Ballistic .0 S /o!
ight 2&6 20 Ballistic .0 S 9 /o!
1 2&6 20 Ballistic 40 S 6 c"lH
1&8 20 (iercing 40 1 A
1&10 1A20 (iercing 40 1 1 intH
ight 2&6 20 Ballistic 10 Single 2 intH
2&8 20 Ballistic 40 S /o!.&6 A )ire A 1 10 intH
ight 1 2&6 20 Ballistic .0 S 19 /o!
ight 1 2&6 20 Ballistic 40 S 1 /o!
2&10 20 Ballistic 0 S+ 20 /o!
1 2&6 20 Ballistic 0 S+ .0 /o!
2&6 20 Ballistic 40 S+ 1 /o!
1 2&10 20 Ballistic 0 S /o!
1&6 20 (iercing .0 1 A
2&8 20 Ballistic 80 S+ .0 /o!
2&12 20 Ballistic 110 + ine&
2&8 20 Ballistic 60 S+ .0 /o!
2&10 20 Ballistic 100 + ine&
10&6 A A 10 1 1 intH=aries A A 90 1 1 intH
2&6 20 Ballistic 40 S+ .0 /o!
2&8 20 Ballistic .0 Single 6 intH
ight 2&4 20 Ballistic 20 S 6 c"lH
ight Special A Special1 1 1 intH
2&10 20 Ballistic 80 Single intH
6&6 A A 100 1 1 intH
ight 2&6 20 Ballistic .0 S 6 c"lH
2&8 20 Ballistic .0 S 6 c"lH
2&8 20 Ballistic 10 S 2 intH
ight 1 20 (iercing 10 1 A
ight 2&6 20 Ballistic .0 S 8 /o!
2&4 20 Ballistic 40 S+ 20 /o!2&8 20 Ballistic 80 S+ .0 /o!
ight 1&4 A lectricit" 1 1 intH
2&6 20 Ballistic 40 S or + .2 /o!
2&6 20 Ballistic 40 S+ 20 /o!
ight 2&4 20 Ballistic .0 S 9 /o!
ight 1&2 20 Slashing 1 1 A
2&10 20 Ballistic 0 S 6 intH
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1&4 18A20 Slashing Small 1
1&8 1A20 Slashing 'e& 4 11
1&6 1A20 Slashing Small 2
1&6 1A20 Bl$&geoning 'e& 2 8
1&6 20 Bl$&geoning Small 2 .
1&6 18A20 (iercing 'e& . 10
1&6 20 Bl$&geoning arge A 01&6 20 Bl$&geoning Small . 2
0 Bl$&geoning A 0
1&8 20 (iercing arge 6
0 (iercing A 0
1&4 1A20 Slashing Tin" 0H 4
1&. 20 lectricit" Tin" 1
1&6 18A20 (iercing 'e& .
1&10 20 Bl$&geoning arge . 4
1&4 20 Bl$&geoning 'e& 2 6
A4 1&. 20 Bl$&geoning Small A 0
0 1&. 20 Bl$&geoning Small A 0
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B$rst RefD# Range Si5e %eight Restriction
10; 1 A Tin" 1 16 .
20 A 10 Tin" 1 6 0
10; 18 A Small 1 12 .
40; 16 A Small 2 1 .
See te!t 12 A 'e& 2 8 2
; 1 10 Tin" 1 12 1
1; A 10 Tin" 1 14 .
20; 1 10 Tin" 1 1 .
20 A 10 Small 1 . 0
See te!t A 10 Small 2 10 0See te!t A 10 Small 2 12 2
; 12 10 Small 2 19 .
20; 12 10 Small 2 1 .
($rchaseD#
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+rmo$r T"pes:
'DB +#( Spee& %eight
-$ipment
Bon$s
onprofH
Bon$s
($rchase
D#
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1 1 8 0 .0 4 10
2 1 6 0 .0 1 12
2 1 9 0 .0 2 1.
2 1 6 A1 .0 2 1.
. 1 A2 .0 . 14
4 2 4 A. 2 4 1
2 2 A 20 40 18
2 . A4 2 8 166 2 2 A 2 10 19
9 . 1 A6 20 1 18
8 . 1 A6 20 0 2.
. 0 A8 20 20 1
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Si5e %eight Restriction otes
arge 10 1 2
Small . 16 1
'e& . 18 2 . Ro$n& B$rst
,$ge . 22 1
arge 16 1
arge 8 19 1
arge 11 16 1
Small . 16 1
Small . 1 1
'e& . 1 1
arge . 10 0
'e& 9 0 'ove action to reloa& after 3ring
Tin" 1 14 1
'e& 4 18 1arge 0 19 . ;!.0;? Ref D# 1? no attac roll re-$ire&
Small 2 18 1
Small . 18 1
arge 11 1 2
arge 9 20 2 . Ro$n& B$rst
'e& 1 2 . Ro$n& B$rst
arge 16 22 1
'e& 2 4 0 %hen $se& in melee? A4 to hit
arge 8 16 2 . Ro$n& B$rst
,$ge 9 22 .
arge 9 16 2
,$ge 22 21 .
arge 1 . Damages 10;? Ref D# 18? 'inH Range .0;arge 9 14 . )ires 40mm grena&es? 'inim$m Range 40;
'e& 6 1 2
arge 9 1 1
Tin" 1 14 1
Tin" 0H 0 Range& To$ch? )ort D# 1? Blin&e& 1&4 ro$n&
arge 8 19 1
arge 18 12 . Damages 10;? Ref D# 16? 'inH Range .0;
Small 2 14 1
'e& . 1 1
'e& 4 1 4
Tin" 0H . 0 #an /e &ra7n as a free action
Tin" 2 1 1
'e& 4 19 2arge 1 2 . Ro$n& B$rst
Small 2 9 0
'e& 4 14 2
arge 8 18 2
Small 1 1 1
Small 2 4 0 'a! range 1;? #an trip? 2 to Disarm attacs
arge 9 1 1
($rchase D#
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otes
0 Do$/le %eapon
0
0 Deals lethal &amage? still consi&ere& $narme&
0 Do$/le %eapon or Reach 10;? #an Trip? 2 to Disarm attacs
0
0
0
0
0
0
0
0
0
Restriction
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0
0
0
0 #an /e collapse& to Small si5e
0
0
00
0
0 Reach %eapon 10;
0
0
0
0 Spot D# 18 to see as 7eapon 7hen sheathe&
0 0
0 Do$/le %eapon
0 #an &eal nonAlethal &amage 7ith no penalt"
0 (rovoes +oO
0 (rovoes +oO
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otes
'inim$m Range 40;
#an /e line&: 2&6 &amage? 2; /$rst per e!tra
#oneAeGect? 6&6 &amage o$tsi&e cone 2&6
#an /e &o$/le& $p? 1&6 per e!tra? ma! 4&6
!tra stics: 1&6 &mg? ; /$rst 'a! 10&6? 20;
)ort D# 16 or Da5e& &6 ro$n&s
1&6 &mg ne!t ro$n&? ma" /e ignite&
;>rn&? ma! 1; ra&? lasts 10 rn&s;>rn&? ma! 1; ra&? )ort D# 1 or a$seate& &6 rn&s
1&6 &mg ne!t ro$n&? ma" /e ignite&? smoe ; ra&
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1
.
otes i& +rmo$r 'astercrafting1 'astercraft eGect:
Restricti
on
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0 2 -$ipment Bon$s 1
0 . -$ipment Bon$s 2
1 4 -$ipment Bon$s .
1 onA(ro3cient -$ipment Bon$s 1
1 6 onA(ro3cient -$ipment Bon$s 2
1 9 onA(ro3cient -$ipment Bon$s .
0 8 +rmo$r #hec (enalt" 1
1 +rmo$r #hec (enalt" 21 10 +rmo$r #hec (enalt" .
1 11 'a!im$m De! Bon$s 1
0 12 'a!im$m De! Bon$s 2
1 1. 'a!im$m De! Bon$s .
14 'a!im$m Spee& ;
1 'a!im$m Spee& 10;
16 'a!im$m Spee& 1;
1
i&
1
2
.4
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9uipment !age
: tem(s) + /t &eight :
1
1
1
1
1
1
1
1
1
1
1
1
1
!urchase+C
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tem(s) + /t &eight
1
1
1
1
1
1
1
1
1
1
1
1
1
!urchase+C
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9uipment $ables
b;ect Si3e &eight Restriction
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g mar Name Player$man
%lasses %haracter &e"el Occupation
Age 'ender (eight Weight
,$man 'e&H ,$manoi& ; !
$ace Si)e * Type eac
,- 0
,- 00 0 0
A +$to "pnos s
,- 0F Ba ance De! 0
0 F B $ # a 0
,- 0F # m Str 0
.0; F #omp$ter se Int 0
,- 0F oncen ra on on
#ra t:
,- 0F # em ca
F ectron c
F 'ec an ca
F ( armece$t ca
F Str$ct$ra Int 0
F = s$a +rt Int 0F r ng n
F Dec p er Scr pt
F Demo t ons
F D p omac" # a 0
F sa e ev ce
0F D sg$ se # a 0
0 0 0 0 F Dr ve De! 0
0F scape +rt st De! 0
0 0 0 0 F )orger" Int 0
0F *am e % s 0
0 0 0 0 F *at er In ormat on # a 0
F an e n ma
F ,i e De! 0
F Intimi ate # a 0
F Investigate0 0 0 0 F K$mp Str 0
no7 e ge:
0 0 0 0 F +rcane ore
F +rt
F Be avio$ra Sciences
F B$s ness
F # v c s
F #$rrent vents
F arth an& ife Scien
F , stor"
F ( "s ca Sc ences
F (op$ ar #$ t$re
F Street7 se
F Tact csF Tec no og"
F Theolog" an& (hilo
F sten % s 0
F 'ove S ent " De! 0
F av gate Int 0(er orm:
F +ct # a 0
F Dance # a 0
F e" oar s # a 0
F erc$ss on ns r$men a
F S ng # a 0
F Stan Ap # a 0
F Str nge Instr$ments # a 0
F n ns r$men s a
F ( otF (ro ess on % s 0
A (s cra t
F Repa r
F Researc Int 0
F R e De! 0
F earc n
F Sense 'ot ve % s 0
F S e g t o ,an
A Spe cra t
F Spot % s 0
F S$rv va % s 0
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%ampaign
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(# Sheet ? ,$man
STR 10 0E ,it (oints Defense 10 +ge: ,eight: %eight:
DF 10 0E Initiative 0 Save )ort 0 Reach: ; !i5e T"pe: 'e&H ,$manoi&
#O 10 0E B+B 0 Save Ref 0 Occ$pation:
IT 10 0E %ealth 0 Save %ill 0
%IS 10 0E Rep$tation 010
#,+ 10 0E +ction (oints 0
%ealth Bon$s 0 #harH evel
Skills 'ear
Talents + !eats
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ame (la"er
#lasses #haracter evel Occ$pation
+ge *en&er ,eight %eight
,$man 'e&H ,$manoi&A./&/T/ES
!
Race Si5e T"pe Reach,- 0 TOT+ DF 'OD? 'IS# 'ODH
Skill Name,- 0 0 P 0 0
cc
A +$to "pnos s
,- 0 .ASE ATTA%0 0F Ba ance De!
F B $ # a
,- 0 SPEED .0;F # im Str
F #omp$ter se Int
,- 0 Other SpeedF oncen ra on on
#ra t:
,- 0F # emica
F ectronic
TOT+ #RRT ,( F 'ec an ca
F ( armece$t caF Str$ct$ra Int
DE!ENSE ,- 0 0 0 0 0 ,- ,-F =is$a +rt Int
F %r t ng Int
TOT+ F Decip er Script
F Demo itions
SA1/N' T($OWS 'IS# 'ODHF D p omac" # a
TOT+ F D sa e Dev ce
2- P 0 0 0 $EP3TAT/ON 0F Disg$ise # a
F Dr ve De!
2- P 0 0 0 A%T/ON PO/NTS 0F scape +rt st De!
F )orger" Int
2- P 0 0 0 WEA&T( .ON3S 0F *am e % s
F *at er In ormat on # a
F ,an e +nimaATTA%0S TOT+ STR 'ODH SIQ 'ODH 'IS# 'ODH F ,i&e De!
0 P 0 0 0F Intimi&ate #ha
F Investigate
F K$mp Str
0 P 0 0 0no7 e ge:
F +rcane ore
TOT+ DF 'ODH SIQ 'ODH 'IS# 'ODH F +rt
F Be avio$ra Sciences
WEAPONF B$s ness
TOT+ +TT+# BOS F # v c s
F #$rrent vents
F art an i e Scien
R+* %I*,T T@( SIQ S(#I+ (RO(RTISF , stor"
F ( "sica Sciences
F (op$ ar #$ t$re
WEAPONF Street7 se
TOT+ +TT+# BOS F Tact cs
F Tec no og"
F Theolog" an& (hilo
R+* %I*,T T@( SIQ S(#I+ (RO(RTIS F sten % s
F 'ove Si ent " De!
F av gate Int
WEAPON(er orm:
TOT+ +TT+# BOS F +ct # a
F Dance # a
F e" oar s # a
R+* %I*,T T@( SIQ S(#I+ (RO(RTIS F (erc$ss on Instr$men # aF Sing # a
F Stan Ap # a
WEAPONF Str nge Instr$ments # a
TOT+ +TT+# BOS F %in Instr$ments # a
F (i ot
F (ro ess on % s
R+* %I*,T T@( SIQ S(#I+ (RO(RTIS A (s cra t
F Repair
F Researc Int
WEAPONF R e De!
S I t
&20 'o&ern#haracter Recor&
Sheet
+/ilit"Score
+/ilit"'o&i3er
S0/&&SST$STR*T, e"
+/ilit"DE4
DFTRIT@
/N/T/AT/1E'ODI)IR
%ON#OSTITTIO
DAMA'E$ED3%T/O
N/NT
ITI*#
W/S%ISDO'
%(A#,+RIS'+ +R'OR
(+T@
(Phit points
P10
#+SSBOS
LI('TBOS
DF 'ODH
SIQ 'ODH
'IS#BOS
To$chDefense
)latfoote&Defense
B+SS+=
+BIIT@'ODH
!O$T/T3DE#OSTITTIOE
$E!&E4DFTRIT@E
W/&&%ISDO'E
B+S +TT+#BOS
ME&EE+TT+# BOS
$AN'ED+TT+# BOS
B+S +TT+#BOS
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!EATS
%ampaign