modeling and simulation dr. x. decision systems not serious games
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Not serious gamesTRANSCRIPT
Modeling and Simulation
Dr. X
Decision Systems
Not serious games
Topics Design a serious game from scratch Simulations for compliance training
Discovery Choose Objective and Premise Task Analysis Identify Performance Gap Performance Objectives
Research and Preparation Describe the Original System Identify the Observable Elements Gather Data
Design Phase Message Design Instructional Strategies Assessment Design Interface Design Gameplay and Game Mechanics Program Structure Evaluation of the Design
Create Conceptual Model Gestalt – The Concept of Bread Ingredient Histories Bacterial Growth Egg Salad Algorithm
How to make bread
How to make egg salad
Create Operational Model Artisitc Assets
Animation Sound
Programming Phase
Graphical assets
Sprites
Cooking Simulation!
Testing Playtesting Post Mortem
Downloadable Sprite Graphics Downloadable Sound Effects Sound Editing Tools Animation Tools
References The Guide to Computer Simulations and
Games, Katrin Becker, J.R. Parker.