mobile_commerce_mba_project
TRANSCRIPT
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“Banking using Mobile Commerce”
PROJECT REPORT
Submitted in partial fulfilment of the requirements for the award of the INTERNATIONAL MBA IN INFORMATION TECHNOLOGY
By UMAMAHESH Y V Roll No.: UBI/MBA/JUL11/6454
Under the guidance of
PRABHU K. M.E., M.B.A Jaro Education
MUMBAI
July 2011
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DECLARATION
I, Umamahesh Yelchuru Venkata hereby declare that this project titled submitted in
partial fulfilment of the requirement for the International MBA in Information Technology
is my original work and it has not formed the basis for the award of any other degree.
UMAMAHESH Y V
Place: ChennaiDate:
ACKNOWLEDGEMENT
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I feel fortunate to get the support of numerous sources and people in making this project
a success.
I take this golden opportunity to express my profound gratitude and thank to Mr. Prabhu
for his valuable guidance by giving me the knowledge for transforming my ideas into
reality.
I would like to thank all colleagues of Qualcomm for their kind co-operation. I gratefully
acknowledge the help provided by my friends and those who gave me their moral
support while making this project.
UMAMAHESH Y V
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TABLE OF CONTENTS
S. No. Particulars Page No.
1 Introduction 6
2 Overview of M-Commerce 8
3 Industry Profile 17
4 Company Profile 22
5 Need for Study 25
6 Technology Overview 29
7 Literature Survey 33
8 Objectives of Study 36
9 Research Methodology 46
10 Analysis 55
11 Conclusions/Recommendations 58
12 References 60
13 Glossary 61
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INTRODUCTION
Rarely has a new area of business been heralded with such enthusiasm as
"mobile commerce", that is the conduct of business and services over portable wireless
devices. Due to the growth of the Internet users, maturation of the Internet technologies,
realization of the Internet's capabilities, the power of electronic commerce, and the
promising advancement of wireless communication technologies and devices, mobile
commerce has rapidly attained the business forefront.
Mobile Commerce or commonly known as M-Commerce, typically designates the
use of wireless devices particularly mobile phones to conduct electronics business
transactions. M-Commerce is an evolving area of E-Commerce. M-Commerce stands
for “Electronic commerce (E-Commerce) made through mobile devices”. E-Commerce
refers to the field of marketing, buying, selling, distributing and servicing different
products and services over the internet. It aims at using electronic business applications
for the purpose of commercial transactions. E-Commerce is believed to have started off
in 1994 when the first ever banner appeared on the internet but electric commerce not
using the internet must have originated as far back as the 1970s when technologies
such as Electronic Funds Transfer and Electric Data Interchange were being used. M-
Commerce is creating entirely new opportunities both for mobile devices and services.
M-Commerce is the latest trend in which business firms looking out for online expansion
choose to have a mobile website for faster business promotion
The telecommunication and technological advancements are adding a new facet
to the already existing mobile paradigms. The migration from 2G to 3G is in progress,
and most of the mobile operators are using the intermediary 2.5G technologies. The
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shift from 2G to 3G is not yet complete, but mobile industry is already buzzing with
excitement and perspectives of 4G technologies i.e., LTE and WiMax and advanced
addressing method called the Mobile IPV6. The 4G paradigm promises a much higher
data rates of 100 Mbps or more. With these faster data rate technologies, mobile
service providers are ready to enter into a new age of wireless applications.
.
M-Commerce refers to commercial transactions being conducted over cellular
and mobile devices. The methods of payment used are normally calling numbers with
premium rates, reduction of the caller's credit and charging the user's bill. An M-
commerce application can be B2B, B2C or any other of the classifications available with
E-commerce world. M-commerce, although not fully mature, has the potential to make it
more convenient for consumers to spend money and purchase goods and services.
Since wireless devices travel with the consumer, the ability or perhaps temptation to
purchase goods and services is always present. This is clearly a technique that can be
used to raise revenue. Also, the successful future of M-commerce depends on the
power of the underlying technology drivers and the attractiveness of M-commerce
applications.
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Overview of M-Commerce
History of m-Commerce
The Global Mobile Commerce Forum, which came to include over 100
organizations, had its fully minuted launch in London on 10 November 1997. It was
founded by Logica and Cellnet. The meeting was opened by Dr Mike Short, former
chairman of the GSM Association, with forecasts from Kevin Duffey (Group Telecoms
Director of Logica) and Tom Alexander (later CEO of Virgin Mobile and then of Orange).
Mobile commerce was born in 1997 when the first two mobile enabled Coca Cola
vending machines were installed in the Helsinki area in Finland. The machines
accepted payment via SMS text messages. The first mobile phone-based banking
service was launched in 1997 by Merita Bank of Finland, also using SMS.
In 1998, the first sales of digital content as downloads to mobile phones were
made possible when the first commercial downloadable ringtones were launched in
Finland by Radiolinja (now part of Elisa Oyj).
Two major national commercial platforms for mobile commerce were launched in
1999: Smart Money (http://smart.com.ph/money/) in the Philippines, and NTT DoCoMo's
i-Mode Internet service in Japan. i-Mode offered a revolutionary revenue-sharing plan
where NTT DoCoMo kept 9 percent of the fee users paid for content, and returned 91
percent to the content owner.
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Mobile-commerce-related services spread rapidly in early 2000. Norway
launched mobile parking payments. Austria offered train ticketing via mobile device.
Japan offered mobile purchases of airline tickets.
In April 2002, building on the work of the Global Mobile Commerce Forum
(GMCF), the European Telecommunications Standards Institute (ETSI) appointed
Joachim Hoffmann of Motorola to develop official standards for mobile commerce. In
appointing Mr. Hoffman, ETSI quoted industry analysts as predicting "that m-commerce
is poised for such an exponential growth over the next few years that could reach
US$200 billion by 2004".
The first book to cover mobile commerce was Tomi Ahonen's M-profits in 2002.
The first university short course to discuss mobile commerce was held at the University
of Oxford in 2003, with Tomi Ahonen and Steve Jones lecturing. As of 2008, UCL
Computer Science and Peter J. Bentley demonstrated the potential for medical
applications on mobile devices.
PDAs and cellular phones have become so popular that many businesses are
beginning to use mobile commerce as a more efficient way to communicate with their
customers. In order to exploit the potential mobile commerce market, mobile phone
manufacturers such as Nokia, Ericsson, Motorola, and Qualcomm are working with
carriers such as AT&T Wireless and Sprint to develop WAP-enabled smartphones.
Smartphones offer fax, e-mail, and phone capabilities.
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"Profitability for device vendors and carriers hinges on high-end mobile devices
and the accompanying killer applications," said Burchett Perennial early adopters, such
as the youth market, which are the least price sensitive, as well as more open to
premium mobile content and applications, must also be a key target for device vendors.
Since the launch of the iPhone, mobile commerce has moved away from SMS
systems and into actual applications. SMS has significant security vulnerabilities and
congestion problems, even though it is widely available and accessible. In addition,
improvements in the capabilities of modern mobile devices make it prudent to place
more of the resource burden on the mobile device.
More recently, brick and mortar business owners, and big-box retailers in
particular, have made an effort to take advantage of mobile commerce by utilizing a
number of mobile capabilities such as location based services, barcode scanning, and
push notifications to improve the customer experience of shopping in physical stores.
By creating what is referred to as a 'bricks & clicks' environment, physical retailers can
allow customers to access the common benefits of shopping online such as product
reviews, information, and coupons while still shopping in the physical store.
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DEFINITIONS
"Mobile Commerce is any transaction, involving the transfer of ownership or
rights to use goods and services, which is initiated and/or completed by using mobile
access to computer-mediated networks with the help of an electronic device."
"Mobile Commerce is the use of information technologies and communication
technologies for the purpose of mobile integration of different value chains a business
processes, and for the purpose of management of business relationships.”
Despite of huge popularity of mobile commerce, it is yet in the initial stage and
can be further expand in to all the fields, which affect the human life. The assumption of
mobile commerce is not as young as it mushroomed so early from adopting this
technology.
It initially begins with the use of wireless POS (Point Of Sale) swipe terminals
and has since then made its way into cellular phones and PDA's (Personal Digital
Assistants). The first enabling m-commerce technologies were presented through
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Wireless Application Protocol (WAP) and i-mode mobile Internet service. WAP builds on
digital phone technology and first emerged on 2.5G phone technology that allowed
users to browse the Internet. This technology cemented the way of m-commerce, which
has strongly developed on 3G-phone technology. Nokia has first introduced M-
commerce application software Nokia toolkit version 4.0.
The future of m-Commerce seems extremely bright because several experiments
are going on to introduce the upgraded version of mobile likely to emerged with the
evolution of 4G mobile technology.
ATTRIBUTES OF M-COMMERCE:
Ubiquity: When was the last time you left home without your mobile phone, PDA,
Pager or other mobile device that has become the center of your personal and
professional universe? Mobile devices fulfill the need for real-time information and
communication in a way desktop PCs, which are dependent on a user’s location, will
never be able to do.
Convenience and Accessibility: In the wired e-commerce world, people are constrained
by time and place. Not so in the m-commerce world where being seated at a PC is not a
prerequisite for sending email, bidding on eBay, trading stock, or getting the latest
sports results. Moreover, users can still maintain their privacy by limiting who has
access to them, and at what times.
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Localization: With technologies like GPS (Global Positioning System) or TOA (Time
of Arrival), m-commerce will enable users and merchants to push, receive and access
information and services specific to their location.
Personalization: While personalization has started to make some strides with the
wired Web, the wireless world offers a vastly superior opportunity for companies to
provide personalized, one-to-one services to its customers. Where the PC is often
shared across multiple users, mobile devices are typically operated by and configured
for a single user.
Form Factors: The physical form of mobile devices (e.g., screens, keyboards, weight)
invokes a very different user experience from that of a desktop PC. To be successful
companies should appreciate these limitations and design offerings that leverage the
positive attributes of a particular mobile device: larger screens for PDAs, QWERTY
keyboards for two-way pagers, or voice for mobile phones.
Bandwidth and Capacity: While streaming audio and video capabilities over mobile
devices are enticing, current bandwidth and device limitations (e.g., processor speeds,
memory and storage capacity) demand that the first generation of mobile offerings is
practical and predominantly text-based. With this said, adoption of mobile Internet
devices will still be explosive because applications, and not bandwidth, will drive m-
commerce growth. Keep in mind less than 10% of all wired Internet users currently have
connections faster than 56 kbps, and yet there has still been rapid adoption of the Web.
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The Value Chain: Today’s wireless Internet closely resembles the supply-driven
value chain that existed in the formative years of the wired Internet: customers are
locked into “closed-wall” relationships with access to limited, proprietary content and
services. But, like the wired Internet, this will evolve into a more open model
characterized by a proliferation of relationships between Content Providers, Content
Aggregators, Mobile Portals and Network Operators all looking to own a piece of the
customer.
Advantages of M-Commerce
Ubiquity: The use of wireless device enables the user to receive information and
conduct transactions anywhere, at anytime.
Accessibility: Mobile device enables the user to be contacted at virtually anytime
and place. The user also has the choice to limit their accessibility to particular persons
or times.
Convenience: The portability of the wireless device and its functions from storing
data to access to information or persons.
Localization: The emergence of location-specific based applications will enable the
user to receive relevant information on which to act.
Instant Connectivity (2.5G): Instant connectivity or "always on" is becoming more
prevalent will the emergence of 2.5 G networks, GPRS or EDGE. Users of 2.5 G
services will benefit from easier and faster access to the Internet.
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Personalization: The combination of localization and personalization will create a
new channel/business opportunity for reaching and attracting customers.
Personalization will take the form of customized information, meeting the users’
preferences, followed by payment mechanisms that allow for personal information to be
stored, eliminating the need to enter credit card information for each transaction.
Time Sensitivity: Access to real-time information such as a stock quote that can be
acted upon immediately or a sale at a local boutique.
Security: depending on the specific end user device, the device offers a certain level
of inherent security.
Disadvantages of M-commerce:
- Mobile devices offer limited capabilities (such as limited display). Between
mobile devices these capabilities vary so much that end user services will need
to be customized accordingly.
- The heterogeneity of devices, operating systems and network technologies is a
challenge for a uniform end user platform. For this reason, standardization
bodies consisting of telecommunication companies, device manufacturers and
value added service providers integrate their work.
- Mobile devices are more prone to theft and destruction.
- The communication over the air interface between mobile device and network
introduces additional security threats.
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KEY ISSUES OF M-COMMERCE
The success of M-Commerce depends on:
Evolution: Technology and Business models are constantly evolving which will
demand flexibility and patience on part of all players.
Customer loyalty: Who will ‘own’ the customer? Partnerships among players from
various industries will be necessary for most, if not all, m-commerce initiatives, and,
in turn, will alter the nature of any one company to own their own customers.
Cross-sector knowledge gulf, where the different parties will need to learn about
the functions and limitations of the services provided by the other players, for
example, operators will need to know about content and applications.
Moving up the value chain: To respond to market opportunities some companies
have develop subsidiaries in order to react more rapidly to market challenges. For
example, Sonera has developed Sonera Zed, to provide portal and application
management services such as location based mobile yellow pages as well Smart
Trust, to develop secure solution for m-commerce transactions. And Citicorp has
established e-Citi to develop a wireless access gateway strategy for financial service
providers.
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INDUSTRY PROFILE
QUALCOMM Incorporated (Qualcomm), incorporated in 1985, designs,
manufactures and markets digital wireless telecommunications products and services
based on its code division multiple access (CDMA) technology and other technologies.
The Company operates through four segments: Qualcomm CDMA Technologies (QCT);
Qualcomm Technology Licensing (QTL); Qualcomm Wireless & Internet (QWI), and
Qualcomm Strategic Initiatives (QSI). QCT is a developer and supplier of CDMA-based
integrated circuits and system software for wireless voice and data communications,
multimedia functions and global positioning system products. QTL grants licenses or
otherwise provides rights to use portions of its intellectual property portfolio, which
includes certain patent rights essential to and/or useful in the manufacture and sale of
certain wireless products. QWI, which includes Qualcomm Enterprise Services (QES),
Qualcomm Internet Services (QIS), Qualcomm Government Technologies (QGOV) and
Firethorn, generates revenues primarily through mobile information products and
services and software and software development aimed at support and delivery of
wireless applications. QSI consists of the Company’s strategic investment activities,
including FLO TV Incorporated (FLO TV), its wholly owned wireless multimedia operator
subsidiary. In October 2010, the Company’s wholly owned subsidiary, Qualcomm
Innovation Center, Inc., acquired iSkoot Technologies Inc. In May 2011, it acquired
Atheros Communications, Inc. In November 2011, the Company acquired all of the
technology and other assets of HaloIPT. In December 2011, it formed a wholly owned
subsidiary, Qualcomm Life Inc.
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Qualcomm CDMA Technologies Segment
QCT’s integrated circuit products and system software are used in wireless
devices, particularly mobile phones, laptops, data modules, handheld wireless
computers, data cards and infrastructure equipment. These products provide customers
with advanced wireless technology, enhanced component integration and
interoperability and reduced time-to-market. QCT markets and sells products in the
United States and internationally through a global sales force. QCT products are sold to
many wireless device and infrastructure equipment manufacturers. During the fiscal
year ended September 26, 2010 (fiscal 2010), QCT shipped approximately 399 million
mobile station modem (MSM) integrated circuits for CDMA wireless devices worldwide.
QCT revenues comprised 61% of total consolidated revenues in fiscal 2010.
QCT offers a portfolio of products, including both wireless device and
infrastructure integrated circuits, in support of CDMA2000 1X and 1x evolution data
optimized (EV-DO), as well as the EV-DO Revision A and EV-DO Revision B evolutions
of CDMA 2000 technology. It has also developed integrated circuits for manufacturers
and wireless operators deploying the Wideband CDMA (WCDMA) version of third-
generation (3G). More than 60 device manufacturers have selected its WCDMA
products that support global system for mobile communications/ general packet radio
service (GSM/GPRS), WCDMA, high-speed downlink packet access (HSDPA), high
speed uplink packet access (HSUPA) and high speed packet access (HSPA+) for their
devices. The Snapdragon family of chipset products is designed to enable its customers
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to develop computing-centric devices that also offer a range of wireless connectivity
capabilities.
Qualcomm Technology Licensing Segment
QTL’s wireless products include products implementing cdmaOne, CDMA2000,
WCDMA, CDMA time division duplex (TDD) (including TD-SCDMA), GSM/GPRS/
enhanced data rates for global evolution (EDGE) and/or orthogonal frequency division
multiplexing access (OFDMA) (long term evolution (LTE), Worldwide Interoperability for
Microwave Access, Inc. (WiMax) standards and their derivatives. QTL receives license
fees, as well as ongoing royalties based on worldwide sales by licensees of products
incorporating or using its intellectual property. QTL revenues comprised 33% of total
consolidated revenues in fiscal 2010.
Qualcomm Wireless & Internet Segment
The four divisions aggregated into QWI comprised: Qualcomm Internet Services
(QIS), Qualcomm Enterprise Services (QES), Qualcomm Government Technologies
(QGOV) and Firethorn. The QIS division offers a set of software products and content
enablement services to support and accelerate the growth and advancement of the
wireless data market. QIS offers Brew products and services for wireless applications
development, device configuration, application distribution and billing and payment. In
addition, QIS offers Plaza products and services that enable mobile shopping
experiences across various platforms and devices. The QIS division develops and sells
business-to-business products and services to companies worldwide. The QES division
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provides equipment, software and services to enable companies to wirelessly connect
with their assets and workforce. QES offers satellite- and terrestrial-based two-way
wireless connectivity and position location services to transportation and logistics fleets
and other enterprise companies that permit customers to track the location and monitor
performance of their assets, communicate with their personnel and collect data.
The QGOV division provides development, hardware and analytical expertise
involving wireless communications technologies to United States government (USG)
agencies. QGOV adapts, integrates and ships CDMA2000 1X and EV-DO deployable
base stations to the USG. QGOV also developed and launched a Brew-based
application providing encryption on mobile devices. Firethorn provides a single, secure,
certified application embedded on select wireless devices, which enables financial
institutions and merchants to deliver branded services to consumers through the
wireless devices. QWI revenues comprised 6% of total consolidated revenues in fiscal
2010.
Qualcomm Strategic Initiatives Segment
The Company’s FLO TV subsidiary operates a nationwide multicast network in
the United States based on its MediaFLO MDS and MediaFLO technology, which
leverages the Forward Link Only (FLO) air interface standard. FLO TV’s network uses
the 700 megahertz spectrum for which it holds licenses nationwide. It develops its
MediaFLO technology to enable FLO TV and other international wireless operators to
optimize the low cost delivery of multimedia content to multiple wireless subscribers
simultaneously. Its MediaFLO technology is designed specifically to bring broadcast
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quality video to mobile devices efficiently and cost effectively. The MediaFLO
technology operates on a broadcast network and is complementary to wireless
operators operating on CDMA2000 1xEV-DO, WCDMA or GSM networks.
Other Businesses
Qualcomm MEMS Technologies (QMT) is developing display technology for the
full range of consumer-targeted mobile products. MediaFLO Technologies (MFT) is
comprised of the FLO Technology group, which develops its MediaFLO technology, and
the FLO International group, which markets MediaFLO for deployment outside of the
United States.
The Company competes with Broadcom, Freescale, Fujitsu, Icera, Intel, Marvell
Technology, Mediatek, nVidia, Renesas Electronics, ST-Ericsson, Texas Instruments
and VIA Telecom, Ericsson, Matsushita, Motorola and Samsung.
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COMPANY PROFILE
Name: Qualcomm
Founded: 1985
Regional Office: 5775 More house Drive, San Diego, CA 92121, US
Industry: Wireless Technology
Website: www.qualcomm.com
Company In Brief
As the world leader in next generation mobile technologies, Qualcomm ideas and
inventions are driving wireless growth and helping to connect people to information,
entertainment and one another. Qualcomm’s breakthrough technologies enable the
convergence of mobile communications and consumer electronics, making wireless
devices and services more personal, affordable and accessible to people everywhere.
Qualcomm is ranked on Fortune’s list of ‘100 Best Companies to Work For’ and has
been for the past 14 years. With over 20,000 employees around the world, Qualcomm
puts great value in our innovative culture and excellent work environment.
Company History
Qualcomm was founded in 1985 by Irwin Jacobs, Parviz Nazarian, Neil Kadisha
and Andrew Viterbi. They began with satellite messaging services and integrated
circuits for digital radio communications.
Qualcomm branched out from there and manufactured CDMA cell phones, base
stations, and chips. They later sold the base station business (to Ericsson) and its cell
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phone manufacturing (to Kyocera) and now focuses primarily on developing and
licensing wireless technologies and selling ASICs that implement them.
Qualcomm also assisted in the development of the Global star satellite system
(along with Loral Space & Communications). They developed BREW (Binary Runtime
Environment for Wireless), a market dominant, proprietary platform for cell phones.
Qualcomm also built the Eudora email program, which they continue to sell.
Management Team
Dr. Paul E. Jacobs - CEO
Steven R. Altman - President
Marvin Blecker - EVP and President (Qualcomm Technology Licensing)
Jeffrey A. Jacobs - EVP and President (Global Development)
Dr. Sanjay K. Jha - COO and President (Qualcomm CDMA Technologies Group)
Margaret L. "Peggy" Johnson - EVP and President (Qualcomm Internet Services and
Media FLO Technologies)
William E. Keitel - EVP and CFO
Len J. Lauer - EVP and Group President
Dr. Roberto Padovani - EVP and CTO
Dr. Daniel L. Sullivan - EVP, Human Resources
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SWOT Analysis
Strength
Strong market position
Focus on research and development
Weakness
Revenue concentration
Weak presence in non-CMDA technology markets
Opportunities
Growing wireless subscriber base
Acquistion of handheld graphics and multimedia assets
Increasing adoption of 3G technology
Mobile banking solutions
Threats
Adverse changes to SDO intellectual property policies
Global economic conditions
Patent litigations
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NEED FOR STUDY
What is M-Commerce and why do we need it? This question is quite simple but
the answer to it may differ depending upon your business needs. Some of the examples
where M-Commerce website is presently being used are: iPhone, Nokia N-Series,
Samsung Devices and Google’s T-Mobile G1 with Android OS.
What is M-Commerce?
M-Commerce is a term used for transactions conducted by mobile phones and
PDAs for promotional and financial activities using wireless internet connectivity. Mobile
Commerce, commonly referred to as M-Commerce, brings the newest possibility for
small business to sell and promote their products and services through the medium of
mobile devices.
Why do we need it?
M-commerce provides multiple benefits to the consumers in form of availability of
goods at lower cost, wider choice and saves time. M-commerce is meant as anything
that involves an online transaction. This can range from ordering online, through online
delivery of paid content, to financial transactions such as movement of money between
bank accounts. M-commerce encompasses all business conducted by means of
wireless networks.
Advances in telecommunications and mobile technologies in recent years have
made wireless networks an integral part of the economic infrastructure. More and more
companies are facilitating transactions over web. People can buy goods through mobile
without moving out of their house or office. Similarly online services such as banking,
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ticketing including airlines, bus, railways, bill payments, hotel booking etc. have been of
tremendous benefit for the customers. Most experts believe that overall m-commerce
will increase exponentially in coming years. Business to business transactions will
represent the largest revenue but online retailing will also enjoy a drastic growth. Online
businesses like financial services, travel, entertainment, and groceries are all likely to
grow.
As the use of the internet continues to grow, websites are assuming greater
importance as the public face of business. Furthermore, the revenues generated by m-
commerce systems mean that organizations are becoming increasingly reliant on them
as core elements of their business. With this high level of dependency upon the
services provided by m-commerce systems, it is essential that they are protected from
the threats posed by hackers, viruses, fraud and denial-of-service attacks. Every
business should take steps to secure their m-commerce systems, although smaller
businesses may choose to work with third party specialists to implement some of the
more sophisticated security controls.
Benefits of having an M-Commerce
Mobile Usages Increased: Nowadays, mobile usage has increased rapidly due to the
evolution of Internet and other mobile technologies. This change has provided seamless
opportunities for various online businesses.
Reach your Customers: Having a mobile commerce site means that you can reach your
customers even when they are shopping offline. This makes the shopper more aware of
your services and products.
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Compete with Competitors: Do not let your competitors ride onto you by not having an
M-Commerce website. Head start you business promotion with a mobile website to stay
ahead of the competitors in the market.
Appeal to an affluent audience: As a recent survey on mobile internet adoption says
that, 42% of mobile internet users earn over £40,000 a year, and spend more on their
mobile bills.
Low Development Cost: A mobile website takes very low development cost.
New Sales Channels: A mobile site creates various new sales channel for you. The
more number of marketing channels you have, the higher is your possibility of creating a
strong brand name in the market.
Get Shoppers to Local Channels: By having a mobile site that displays various business
details, retailers can attract more local traffic.
Shoppers like Comparisons: Often customers like to see detail information and price
comparisons of products before purchasing. Reevoo & Scoope displays such
information in their mobile website. Hence, it is better to optimize your mobile website
accordingly to increase your chances of having a successful mobile marketing
campaign.
Smart-Phones are Latest Fashion: Technology has changed the way people use their
mobile devices. Most of the people do their shopping by using their mobile device to
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gather information or to communicate. Hence, by having an M-Commerce website, you
make sure that you create your mark amongst all active shoppers.
M-Commerce is essential part of Business: M-Commerce is now turning out to be an
essential part of Internet marketing strategy. With the increased use of Internet in
mobile devices, having an M-Commerce website makes a huge difference to your
online business campaign.
Motivating Factors for M-Commerce
Internet use has grown to such a level on the strength of PC networks. Due to
the huge base of installed PCs, which is predicted to grow in a faster pace in the days to
come, electronic commerce and other communication applications are bound to thrive
further. Also, these computing systems will have greater power and storage capability,
the best ever price-performance ratios, more powerful and sophisticated applications
will likely emerge for desktop computing and the Internet. However, there are two major
limitations on PCs. First, users have to sit in front of them, PCs, even portable-notebook
computers, have to load software, dial into and connect with a network service provider
and await for the initial process to be accomplished before launching an Internet
application. It is predicted that by 2004, the installed base of mobile phones worldwide
will exceed 1 billion - more than twice the number of PCs at that time. In addition, there
will be a huge increase in other wireless portable devices, such as wireless PDA. The
advantage with these wireless devices is they do not need no booting process and thus
facilitating immediate usage of them. This makes them attractive for quick-hit
applications.
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TECHNOLOGY OVERVIEW
Just as the TCP/IP and the general purpose Web browsers are being the current
principal drivers of Internet growth and this in turn makes disparate devices to connect
themselves and communicate and interoperate. Similar protocols, technologies and
software will play a very important role in heterogeneous wireless devices to
interoperate without any complexity. In the recent past, a common communications
technology and uniform interface standard for presenting and delivering several distinct
wireless services on wireless devices - Wireless Application Protocol (WAP) have
emerged. The WAP specifications include a micro-browser, scripting language just like
JavaScript, access functions and layered communication specifications for sessions,
transport and security. These specifications enable interface-independent and
interoperable applications. Many of the wireless device manufacturers, service and
infrastructure providers have started to adopt the WAP standard.
The transmission rate of Current access technologies (2G), such as TDMA,
CDMA and GSM, is dramatically slower (between 10 and 20 Kbps) than the dial-up
rates of desktop PCs connected to the Internet. 2G technology has steadily improved,
with increased bandwidth, packer routing and the introduction of multimedia. The
present state of mobile wireless communications is often referred to as 2.5G. It is
believed that by the year 2003, 3G wireless technology will be available for use. This, in
addition to higher bandwidth rates, can take the transmission speed up to 2 Mbps. 3G is
expected to facilitate: enhanced multimedia (voice, data, video, and remote control)
transmission, usability on all popular modes (cellular telephone, e-mail, paging, fax,
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video-conferencing and Web browsing), routing flexibility (repeater, satellite, LAN) and
operation at approximately 2 GHz transmit and receive frequencies.
The Japanese network carrier NTT DoCoMo (NTT) introduced i-mode in 1999 as
an open standard based on programming language iHTML (i-mode compatible HTML).
It is based on packet-switched network technology and 60 The Technological
Framework of Mobile Commerce is thus GPRS- and UMTS compatible, allowing for a
wide range of push and pull services. The i-mode compatible sites can be divided in two
categories:
Content provided by official providers: It is integrated in the i-mode menu and can be
accessed directly by clicking on the menu item. Official partners need an agreement
with NTT, which charges a 9% commission for collecting bills on behalf of the content
providers and approves the content.
Content provided by unofficial providers: Such sites can be viewed by customers by
typing the site-address in a mobile browser, similar to the Internet sites. These providers
have to find their own mechanisms to collect charges for their services.
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Future-Scenario: The fourth Generation (4G)
As the 3G services are just beginning to reach users, 4G is a distant scenario
expected to be launched, not withstanding announcements by individual firms, e.g.
NTT, to pre-pone 4G to year 2006. Nevertheless principal trends of 4G are expected to
go along following lines:
1. A seamless roaming between 2.5G, 3G and WLAN may be achieved so that mobile
devices will automatically detect the presence of a network with higher bandwidth and
switch to it. The handover will take place without interrupting existing connections. So
that WLAN, as a complementary technology, could become an integrated component of
Mobile Commerce.
2. Speed of data transfer is expected to reach, and probably even exceed, 100 mbps.
This would allow offering of highly data-intensive applications, e.g. live video streaming.
3. 2G and 2.5G technologies are expected to be still around since 3G/UMTS networks
are not expected to extend their reach to all geographic areas. A downward
compatibility of mobile devices would have to be ensured.
The discussion in this chapter has shown that the technology is now ripe for fully
functional, content-rich and value-added Mobile Commerce applications. The relevant
issue is of finding suitable applications and offering them for affordable prices. The next
chapter provides a brief overview of such applications. It also dwells on the modalities of
payment mechanisms for these applications.
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Wireless Access Technologies
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LITERATURE SURVEY
A number of papers review various aspects of m-commerce. These papers
mainly discuss which technologies and applications are available but leave out or briefly
touch upon legal aspects arising in m-commerce. This may derive from the fact that m-
commerce is still in its infancy. Therefore, the following analysis is mainly based on
current EU law which can be obtained at http://europa.eu.int/eur-lex.
In order to analyze whether the legislative framework comply with m-commerce,
certain literature, which is mainly about e-commerce, is used to discuss the issue and to
enable to come forward with proposals regarding what has to be improved in the area of
m-commerce. In this context, some of the books shall be pointed out: Edwards and
Waelde (2000), Schulze and Baumgartner (2001), Simmons and Simmons (2001) and
Woodley (2003). These books reflect the legal issues arising in e-commerce with
special focus on the harmonization of EU law. It is argued that due to the use of the
Internet and the “www” legal systems have to adopt principles which were established
by reference to different technologies and business practices. As the introduction of m-
commerce shows, the legislative framework concerning information society services is
an ongoing process.
In addition to the literature dealing with e-commerce, several articles touching on
m-commerce issues have been used in this thesis: Gow (2005, forthcoming), Gratton
(2003) and White (2003) are dealing with the legal and regulatory aspects related to the
processing of personal and location data generated by mobile devices; Camponovo and
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Cerutti (2004), Fellner (2003) and Sarrocco (2004) address the issue of mobile
advertising by analysing current legislation restricting advertising and in addition focus
on the spam problem. All these sources make clear that the regulative regimes may not
be sufficient regarding the challenges new technologies bring along. In addition, the
authors challenge the industries to put in place measures to enable secure transactions
carried out via mobile devices.
The analysis in chapter 6 is mainly based on EU law. The formation of contracts
of PRS is currently a contemporary issue. Therefore case law will be consulted to
illustrate how effective the most important elements that can be derived from these
legislations are when it comes to disputes before court.
During the literature research the articles and books used in this thesis were
mainly found on Internet databases, namely the Library of the ‘Århus School of
Business: (especially electronic books) and the search engine ‘Google’.
No. Title Author Area of research
1 Mobile Commerce Applications
Nansi Shi, Feb 2004
Mobile Commerce Applications addresses and explores the critical architectural issues in constructing m-commerce applications and in applying mobile technologies in different areas, including methodologies, enabling technologies, models, paradigms, architectures, standards and innovations.
2 The Mobile Commerce Prospects
Rajnish Tiwari and Stepen Buse, Jan 2007
A Strategic Analysis of Opportunities in the Banking Sector
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3 M Commerce: Technologies, Services and Business Models
Norman Sadeh, April 2002
Technology and business issues surrounding m-commerce
4 The Get-Started Guide to M-Commerce and Mobile Technology
Danielle Zilliox, June 2010
The Get-Started Guide to M-Commerce is a nontechnical, easy-to-use introduction that takes you and your company through the strategic, technical, and marketing processes crucial to transforming your business into a mobile-market success story. From deciding whether or not to "go mobile" to the do's and don'ts of implementing m-commerce technology
5 Mobile Commerce: Technology, Theory and Applications
Brian Ernest Mennecke, Idea Group Inc (IGI), 2003
This book addresses issues pertaining to the development, deployment, and use of these applications. The role of m-commerce in the automotive industry, advertising, and the wireless classroom is addressed.
6 Mobile Commerce in LTE: The Future of Commerce in 4G and Beyond
Mustafa Elmoslhey, Sep 2011
Solutions and business models for 4G. Location based services with LTE and mobile Commerce
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OBJECTIVES OF STUDY
MOBILE SHOPPING
In the current commerce industry, m-Commerce has been entered in finance,
services, retails, telecommunication and information technology services. In these
sectors, m-Commerce is not only being widely accepted but also it is being more used
as a popular way of business/ commerce.
Finance Sectors
Telecommunication Sectors
Service / Retail sectors
Information Sector
MOBILE PAYMENTS
The main payment methods used to enable mobile commerce are:
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premium-rate calling numbers,
charging to the mobile telephone user's bill or
Deducting from their calling credit.
Registration of a credit card that is linked to a Sim Card.
CATEGORISATION OF M-PAYMENT SYSTEMS
Most e-payment systems are not suitable for use in a mobile context that is,
using a mobile device and communicating over a mobile telecommunication network.
This is due to the special characteristics of mobile devices and mobile
telecommunications. In the following, we categorize m-payment systems according to
the whereabouts of the customer’s money:
1. Software electronic coins – electronic money stored on the mobile in file format.
2. Hardware electronic coins – electronic money stored on the mobile device on a
smart card.
3. Background account – electronic money stored in a remote account at a trusted
third party.
Software Electronic Coins
In this case, monetary value is stored on the mobile device and the customer has
full control of his/her money wherever he/she goes and whatever he/she does. An
electronic coin is represented as a file containing, among other information, a value, a
serial number, a validity period and the signature of the issuing bank. Since software
electronic coins are easy to copy, the validity of an electronic coin depends on its
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uniqueness in terms of its serial number. The customer transfers electronic coins to the
merchant, who forwards them to the issuing bank for the “double spending test.”
Hardware Electronic Coins
In this case, monetary value is stored on a secure hardware token, typically a
smart card, in the mobile device. The presentation of electronic money is not important,
as long as it is stored securely on the smart card. Electronic money could be
represented as a simple numeric counter. In order to get to the money, the customer’s
smart card and the merchant’s payment server authenticate each other and a secure
channel is set up between them. Then, electronic money can be transferred from one
to the other. This approach is quite attractive because smart cards provide an
additional level of mobility. That means the payment smart card can also be used in
POS transactions. E.g., Geldkarte, Mondex and Barclay card.
Background Account
Here, the money is stored remotely on an account at a trusted third party.
Depending on the specific payment system, the account could be a credit card account,
a bank account, or an account held at the network operator. For example, in some
cases this data is sent in the clear (e.g. a credit card authorisation) not providing any
security against eavesdropping and in some cases this information is encrypted and
digitally signed, providing anonymity to the customer (e.g. SET – Secure Electronic
Transactions).
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M-COMMERCE APPLICATIONS
The general m-commerce applications are:
1. Mobile ticketing
Tickets can be sent to mobile phones using a variety of technologies. Users are
then able to use their tickets immediately by presenting their phones at the venue.
Tickets can be booked and cancelled on the mobile with the help of simple application
downloads or by accessing WAP portals of various Travel agents or direct service
providers. Mobile ticketing for airports, ballparks, and train stations, for example, will
not only streamline unexpected metropolitan traffic surges, but also help users remotely
secure parking spots (even while in their vehicles) and greatly facilitate mass
surveillance at transport hubs.
2. Mobile vouchers, coupons and loyalty cards
Mobile ticketing technology can also be used for the distribution of vouchers,
coupons and loyalty cards. The voucher, coupon, or loyalty card is represented by a
virtual token that is sent to the mobile phone. Presenting a mobile phone with one of
these tokens at the point of sale allows the customer to receive the same benefits as
another customer who has a loyalty card or other paper coupon/voucher. Mobile
delivery enables:
economy of scale
quicker and easier delivery
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effective target marketing
privacy-friendly data mining on consumer behaviour
environment-friendly and resources-saving efficacy
3. Content purchase and delivery
Currently, mobile content purchase and delivery mainly consists of the sale of
ring-tones, wallpapers, and games for mobile phones. The convergence of mobile
phones, mp3 players and video players into a single device will result in an increase in
the purchase and delivery of full-length music tracks and video. Download speeds, if
increased to 4G levels, will make it possible to buy a movie on a mobile device in a
couple of seconds, while on the go.
4. Location-based services
Unlike a home PC, the location of the mobile phone user is an important piece of
information used during mobile commerce transactions. Knowing the location of the
user allows for location based services such as:
local maps
local offers
local weather
people tracking and monitoring
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5. Information services
A wide variety of information services can be delivered to mobile phone users in
much the same way as it is delivered to PCs. These services include:
news services
stock data
sports results
financial records
traffic data and information
Particularly, more customized traffic information, based on users' travel patterns,
will be multicast on a differentiated basis, instead of broadcasting the same news and
data to all Users. This type of multicasting will be suited for more bandwidth-intensive
mobile equipment.
6. Mobile Banking
Banks and other financial institutions are exploring the use of mobile commerce
to allow their customers to not only access account information, but also make
transactions, e.g. purchasing stocks, remitting money, via mobile phones and other
mobile equipment. This service is often referred to as Mobile Banking or M-Banking.
More negative issues like ID theft, phishing and pharming are lurking when it comes to
mobile banking, particularly done on the mobile web. Net security technology free from
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redundancy and paradigm shifts away from mobile web-based banking will be an
optimal solution to mobile banking in the near future.
7. Mobile brokerage
Stock market services offered via mobile devices have also become more
popular and are known as Mobile Brokerage. They allow the subscriber to react to
market developments in a timely fashion and irrespective of their physical location.
8. Auctions
Over the past three years, Mobile reverses action solutions have grown in
popularity. Unlike traditional auctions, the reverse auction (or low-bid auction) bills the
consumer's phone each time they place a bid. Many mobile PSMS commerce solutions
rely on a one-time purchase or one-time subscription; however, reverse auctions are
high return applications as they allow the consumer to transact over a long period of
time.
9. Mobile purchase
Mobile purchase allows customers to shop online at any time in any location.
Customers can browse and order products while using a cheap, secure payment
method. Instead of using paper catalogues, retailers can send customers a list of
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products that the customer would be interested in, directly to their mobile device or
consumers can visit a mobile version of a retailer’s ecommerce site. Additionally,
retailers will also be able to track customers at all times and notify them of discounts at
local stores that the customer would be interested in.
10. Mobile marketing and advertising
Mobile marketing is an emerging concept, but the speed with which it's growing
its roots is remarkable. Mobile marketing is highly responsive sort of marketing
campaign, especially from brands’ experience point of view. And almost all brands are
getting higher campaign response rates. Corporations are now using m-commerce to
expand everything from services to marketing and advertisement. Although there are
currently very few regulations on the use and abuses of mobile commerce, this will
change in the next few years. With the increased use of m-commerce comes increased
security. Cell phone companies are now spending more money to protect their
customers and their information from online intrusions and hackers.
MOBILE SECURITY
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M-Commerce occurs through the use of wireless devices such as cell phones,
pocket PCs and PDA. It allows a user to purchase goods and services on the move,
anytime, and anywhere. M-Commerce is becoming a larger part of the Internet
commerce experience. Juniper Research performed a study that predicted that by 2009,
global M-Commerce revenue will exceed 88 billion dollars. A Morgan Stanley report
found that in 2005 there was 19.5 billion dollars in M-Commerce transactions. These
included revenue from people buying ring tones, Cell phone personalization, games,
and services.
M-Commerce, like E-commerce, faces formidable security hurdles. As identity
theft, phishing and other attacks on the Internet become more prevalent, consumer trust
in Internet technologies seems to be falling. In order for M-Commerce to be successful
the security weaknesses and concerns need to be addressed and solved. The key to
widespread usage of m-Commerce is to gain the trust of users so that they will be
willing to perform transaction on their mobile devices. As previously mentioned m-
Commerce has the same security problems that occur within e-commerce plus it has its
own set of unique challenges. M-Commerce has the problem of viruses and malware,
data theft, Denial of Service attacks, phishing, insecure default settings, inexperienced
users and sniffing that seem to affect all Internet technologies. M-Commerce also has
some unique problems such as limited computer power, loss or theft of the mobile
device, varying standards, the broadcast nature of wireless transmissions, immature
technologies, lack of authentication, and weak device operating systems. In order to
reach its full potential these challenges and weaknesses must be addressed.
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M-Commerce has two major security challenges that differentiate it from normal
Internet commerce. The first challenge is that the devices are small and portable which
can result in loss or theft of the device. Mobile devices are by design small and portable.
While this is good for day to day usability and convenience it is not a good then when it
comes to security. Modern mobile devices contain more and more sensitive information.
In recent years there has been an abundance of instances where companies have lost
personal data by losing laptops or backup tapes. This same type of incident could occur
with a mobile device. Mobile devices often contain phone book entries, journal entries,
calendars, etc. that can contain valuable personal or corporate information. In a
corporate setting the theft of this data could lead to financial losses or loss of a
company’s trade secrets. Today Pocket PCs and Smart Phones can contain full
documents or spreadsheets that could contain sensitive data. Loss of this data could
harm an individual or company more then just the disclosure of a phone book or date
book. The challenge with mobile devices is that we need to be able to protect the
sensitive data on the phone even if it is lost or stolen. The second challenge is that
mobile devices are not as powerful as modern computers. This makes security a
challenge because the same security mechanisms that may work on a desktop or
laptop PC may not work on a mobile device. The capabilities of Mobile devices often lag
behind PCs because they typically lack in processor power, memory, storage space,
display capabilities and input capabilities. This causes problems when trying to use PC
security protocols on a mobile device. For example many encryption standards used on
the Internet today use a large amount of processing power to perform the mathematical
computations required by cryptography. Mobile devices may not have the processing
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power necessary to perform these computations and therefore certain types of
encryption may not be able to be used. Mobile Devices are becoming more and more
powerful but they will always be a step or two behind the power of PCs. Because of this
lag there will probably always be protocols and standards that function on a PC that
cannot be used on a mobile device.
RESEARCH METHODOLOGY
This study is based on both primary and secondary data sources. Primary data
was collected through interviews of the m-banking users and non-users. In spite of
collecting statistical data regarding to m-banking service author was used qualitative
method to study the issue m-banking concern to financial inclusion.
Term ‘M-Banking’
Mobile banking is simply application of mobile (Cell) phone dives as mean of
banking via Wireless Application Protocol (WAP), GPRS and 3G technology and short
message service (SMS) facilities. Mobile financial services is a term applied to a range
of financial activities conducted using mobile devices, such as cellular phones or
personal digital assistants (Cheney, 2008). The terms m-banking, m-payments, m-
transfers, m-payments, and m-finance refer collectively to a set of applications that
enable people to use their mobile telephones to manipulate their bank accounts, store
value in an account linked to their handsets, transfer funds, or even access credit or
insurance products (Donner, 2007; Donne and Telleze, 2008). Mobile banking allows
bank customers to check balances, monitor transactions, obtain other account
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information, transfer funds, locate branches or ATMs, fund transfer, mobile phone
recharge, pay bills, tax pay etc. All these service are performing via SMS, WAP, GPRS,
3G or mobile Internet. According to International Finance Corporation (World Bank), m-
banking refers to financial transactions undertaken using a mobile device against a
bank account accessible from that device i.e. M-Payment, Mobile-money Transfer, M-
Wallets etc it is the broader set of payments and financial transactions that can be
enabled across mobile networks.
Origin of M-Banking
According to Ogawara, Jason and Pete (2002) the concept of mobile payment
originates in Finland. Sonera, a telecommunication company in Finland, released a
mobile payment system named Sonera Mobile Pay (SMP) in 1999. Then cellular
payment service named PayBox started in 2000 to online shopping In Germany. In
2001, service like SMP service Pro-tect was released as Mobile Money System
(MMS) in Japan. Korean banks also developed mobile banking network to reduce
transaction cost in banking operations and increase convenience since 2002 and
launched post pay mobile payment system (Terri and Fumiko, (2007). Bank of America
offers mobile banking through a browser-based program In USA. Wells Fargo offers
mobile banking through either a browser-based program or SMS text messaging service
and Wachovia offers mobile banking either through a browser-based service or a
downloadable mobile banking application in USA. Over 1.6 million users was using m-
banking services in 2007, Bank of America, reported having 5,00,000 active users of its
mobile banking service In USA. Mobile banking users are projected to reach almost 35
million by 2010. In order to demand of mobile divides to use in m-banking almost of
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cellular device developer companies alike Ericsson, Motorola, Nokia, LG, Siemens,
Samsung, Sony etc. are developing their mobile handset according to m-banking
requirements. Most recent handsets are enabled with CDMA, GSM, WAP, 3G, SMS,
MMS, JAWA, GPRS, Bluetooth, Infrared, and windows also.
Scope for M-Banking in India
Indian telecommunication service scenario indicates that cellular or mobile phone
service was growing tremendously in last five years. As TRAI’s report on
telecommunication industry in India, The wire line phone connections were declining in
the last few years and mobile phone connections were increased very fast. At present,
16 cellular service providers providing cellular service in Indian and there were 621.28
million phone connections in India out of these 584.32 million mobile phone
connections. Mobile phone service was not only spread in urban areas but also in rural
areas in India. The rural mobile connections have reached the 190.88 million as shown
in the below figure, mark as against 111.63 million in the previous year and now 32.67%
of total wireless subscribers are now in rural areas and the rural tele density at the end
of March 2010 was 24.29%. It is great opportunity to the bankers to facilitate banking
service to „unbanked‟ through mobile banking system in India. Providing mobile
banking services to the unbanked is not only social responsibility of the bankers but also
it is a golden opportunity to the business expansion.
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Economics of M-Banking
M-banking is cost effective way to provide banking services to the unbanked because
there is no need to set up physical branches to facilitate customers it called as it is
‘branchless banking’. It is branchless bank model includes enhanced ability to carry
out limited banking transactions via mobile phone. Only bank should develop their m-
banking system and register their customers‟ electronically for m-banking. It is note
that, initial cost for establishment of m-banking system may be high but marginal cost
for additions of new customers in m-banking wills declines continuously till full utilization
of existing installed capacity. Connectivity for mobile device is not the part of banking
service it is duty and part of business of telecommunication department and cellular
service providers. Hence, bank should only lease the telecommunication lines provided
by telecommunication department to provide access to the customers.
From a consumer’s point of view, m-banking is expensive to enter the m-banking world
because they should have JAVA enable or windows based mobile handset, with GPRS,
WAP or 3G system. Almost all m-banking software are either JAVA based or windows
based and works thorough GPRS, WAP or 3G system of the cellular service. However,
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recently it is noticed that mobile handsets having mentioned facilities are available in `
1500 to onwards. Because of decreased price of mobile handset and service charges of
mobile communication is becoming increasingly affordable for the poorer segment of
the population (Bångens and Söderberg, 2008). According to mobile handset market
reports most of existing users were using at least JAVA based mobile handsets and
having GPRS and WAP facilities. Recently, 3G enable handsets are also available in
the Indian market.
Mobile banking in India
Mobile banking has not widely accepted but there is significant growth found in recent
years after spread of mobile network. Since 1995 in India, there is found tremendous
growth in mobile users in India.
In past two years, mobile banking users have increased three times if we compare the
use of either debit card or credit card. Now, 32 banks had been granted permission to
operate Mobile Banking in India till June 30, 2009, of which 6 belonged to the State
Bank Group, 12 to nationalized banks and 13 to private / foreign banks. The RBI has
adopted Bank Led Model in which mobile phone banking is promoted through business
correspondents of banks. Recently, Indian banks are offering followings facilities
through mobile banking: 1) Check account balance 2) Get automatic updates on bill
payments 3) Get automatic updates scheduled payments 4) Mini account statement 5)
SMS alert about deposit and withdrawal 6) Electronic fund transfer 7) Bill Payment,
Donations, Subscriptions etc. 8) Information about new schemes, changes in charges
and interest rates 9) Stop payment order and cheque book request 10) ATM and branch
locating 11) Mobile Top Up, Recharge of Other DTHs, 12) Merchant payment, SBI life
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insurance premium 13) De-mat Enquiry Service 14) Real-time stock quotes RBIs and
M-Banking service in India Recognizing its potential to achieve financial inclusion
faster, RBI has issued guidelines for enabling mobile telephony-based financial services
the Reserve Bank of India issued the guidelines for Mobile Banking Transactions in
October 2008. Some important guidelines are:
1. Only banks which are licensed and supervised in India and have a physical presence
in India including core banking solution will be permitted to offer mobile banking
services.
2. The services shall be restricted only to customers of banks and/or holders of
debit/credit cards issued as per the extant Reserve Bank of India guidelines.
3. Only Indian Rupee based domestic services shall be provided. Use of mobile banking
services for cross border inward and outward transfers is strictly prohibited.
4. The guidelines issued by Reserve Bank on “Know Your Customer (KYC)”, “Anti
Money Laundering (AML is a term mainly used in the financial and legal industries to
describe the legal controls that require financial institutions and other regulated entities
to prevent or report money laundering activities.) and Combating the Financing of
Terrorism (CFT) from time to time would be applicable to mobile based banking
services also.
5. Banks should follow the rules of Know Your Customer (KYC) and provide full details
of the Terms and Conditions of the service offered shall be communicated to the
customer.
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6. Technology used for mobile banking must be secure and should ensure
confidentiality, integrity, authenticity and non-reputability i.e authentication by ID and
mPIN. (As per new guidelines Transactions up to Rs 1000/- can be facilitated by banks
without end-to-end encryption.)
7. The customer /consumer protection issues assume a special significance in view of
the fact that the delivery of banking services through mobile phones is relatively new.
8. For the present, banks are permitted to offer this facility to their customers subject to
a daily cap of Rs. 5000/- per customer for funds transfer and Rs.10,000/- per customer
for transactions involving purchase of goods/services (Daily cap of Rs 50,000/- per
customer for both funds transfer and transactions involving purchase of goods/services
since December 2009).
9. Banks wishing to provide mobile banking services shall seek prior one time approval
of the Reserve Bank of India, by furnishing full details of the proposal.
10. Banks are required to maintain secrecy and confidentiality of customers' accounts.
In the mobile banking scenario, the risk of banks not meeting the above obligation is
high. Banks may be exposed to enhanced risk of liability to customers on account of
breach of secrecy, denial of service etc., on account of hacking/ other technological
failures.
11. Banks are required to make mandatory disclosures of risks, responsibilities and
liabilities of the customers on their websites and/or through printed material.
Problems in M-Banking
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Mobile banking is simplest and cost effective way to provide banking services to the
unbanked in India. However, at present it is not accepted by common peoples in India
because of followings reasons:
1. Less IT literacy is adversely affecting on the use of mobile phone as electronic device
for banking. They have just using mobile phones for communication.
2. Most of rural peoples have no idea about m-banking and how it is used. Even we
realized that about only 3 per cent of existing customers are using m-banking services
in urban areas they have not clear idea about benefits of m-banking.
3. Continues and good quality of cellular service connectivity is not available in the rural
areas.
4. Security and trust are most important aspects of any banking service, but people
have much of doubts about its security and trustworthiness.
5. M-banking provides limited range of services it not provides deposit facility which is
essential service for the customers. If they want to deposit their money they must go in
the branch.
6. Refund service is very poor in the m-banking. If customer made some wrong
transaction and he/she sent money to wrong person by mistake the bank does not
refund that money immediately. Stipulated time for refund such money is defined
maximum 15 days.
7. Breakdown of M-banking create inconvenience for customers. Many time it fund that
m-banking services are not ready to use.
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8. Language used in the m-banking software is also one of the barrier, almost all
software using English as common language but rural people and less literate unable to
use this software‟ due to poor knowledge about English
9. Charges on GPRS or 3G service is not cheap to use in m-banking service. It reduces
cost effectiveness of m-banking.
10. What about very poor (Poorer) people who can‟t purchase mobile phone, if they
used mobile phone with the banking correspondents staff is to be used for transactions,
how will transactions be authenticated and recorded? It is basic problem in m-banking
from poor‟s point of view.
11. If customer is using m-banking, he would not be able to change to a different service
provider and his phone number (it may be permanent customer of the particular cellular
service provider).
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ANALYSIS
Over the last few years, the mobile and wireless market has been one of the
fastest growing markets in the world and it is still growing at a rapid pace. Mobile
phones have become an essential communication tool for almost every individual.
Advent of m-Commerce has managed to take mobile VAS to next level, adding
tremendous value to telecommunication industry. Mobile banking which is an integral
part of m-Commerce has become very popular among mobile users ever since its
existence in 2007. It creates new, convenient communication and fast financial
transactional channel for mobile users which is accessible from anywhere, anytime.
Checking account information, balance available, credit/debit card information,
cheque status, setting alerts, payment reminders, locating ATMs and bank branches,
accessing mini statement, accessing loan and equity statements, insurance policy
management, placing orders for cheque books etc via mobile phones are some of the
services offered in mobile banking. With multiple access channels such as SMS,
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downloadable client, mobile Internet (WAP) mobile banking is encouraging mobile users
more to explore the service.
Mobile banking services - insights and reports
Based on data gathered in April 2009 for Feb/March mobile banking urban Indian
customers checking account balance is the most frequently cited reason for using
mobile banking. 40 million Urban Indians used their mobile phones to check their bank
account balances followed by viewing last three transactions. ICICI bank continues to
maintain its leadership extending in mobile space, 42% of all mobile banking users bank
with ICICI, followed by HDFC (25.3%).
Mobile banking report: “Most popular services and income profile” (Two month ended March 2009, Urban Indian Mobile Phone Users).
Statistics on most popular mobile banking services
Filtering the data further to understand which income groups in urban India use
mobile banking more. As depicted in the chart below, mobile banking is most used by
subscribers falling in Rs. 1 Lakh to Rs. 2.99 Lakhs income bracket followed by less than
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Rs 1 Lakh income bracket. Therefore it is observed, mobile banking is more popular
among low income group of mobile users than higher income group of mobile users.
Mobile banking users – Income profile
Many believe that mobile users have just started to fully utilize data capabilities in
their mobile phones. Service providers are every day coming up with new services,
providing methods to make the solution more easy to use, implementing techniques to
improve security, launch of 3G is providing higher data transfer rate and invention of new
phones more frequently is driving mobile users towards subscribing to mobile banking
services. In India, where mobile subscribers far exceed fixed line subscribers because of
better mobile infrastructure in comparison to fixed line infrastructure has made mobile
banking much more appealing in India today. Various players involved in providing
mobile banking services (banks, financial institutions, service providers, operators etc)
are therefore expecting a potential growth in mobile banking industry in India.
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Conclusions/Recommendations
M-commerce is an evolving area of e-Commerce, where users can interact with
service providers through a mobile and wireless network, using mobile devices for
information retrieval and transaction processing. There are a number of business
opportunities and grand challenges of bringing forth viable and robust wireless
technologies ahead for fully realizing the enormous strength of m-commerce in this
Internet era and thereby meeting both the basic requirements and advanced
expectations of mobile users and providers.
Although there are many systems supporting mobility and many solutions for
wireless access, there are issues influencing the performance of the various mobile
systems during implementation of e-Commerce. These challenges range from limitation
of physical mobile devices to technological inadequacies such as lack of desirable
bandwidth, low security features and lack of universal standards. Companies have
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incorporated m-Commerce into their existing business models, but they use mobile
devices only as additional channels to strengthen their positions. Current mobile
services such as mobile gaming, portals, directory services, banking, and mobile e-
tailing are clear indicators of such integration. As technology advances, m-Commerce
will see more success with the next wave of trends such as transition from 2G to 3G,
personalization of applications, robust payment systems, new entertainment methods,
device independent applications and rise in security levels. Services and applications
are designed and developed according to these requirements and constraints. One of
the main feature challenges will be to unify payment solutions, providing the highest
possible level of security. These changes shall bring about development of
personalized, location based and context aware services, which provide excellent value
propositions to the customers. Different entities of the mobile value chain are investing
resources on infrastructure, research and development. Complete success of m-
Commerce requires development of new business models, where the mobile devices
are the primary sources of relationships with the customers. It will be the innovativeness
of the implementer, which will drive m-Commerce to a new level.
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References
1. http://tnmg4u.wordpress.com/
2. http://soa.sys-con.com/node/2134295
3. www.mobilecommercedaily.com/2012/03/01/mobile-disrupts-the-retail-channel-
opportunity-or-threat
4. http://mcom.cs.cmu.edu/
5. http://www.articlesbase.com/ecommerce-articles/mcommerce-and-its-
applications-1011452.html
6. http://www.peterindia.net/M-CommerceLinks.html
7. http://www.mobilecommerce.co.uk/
8. http://in.reuters.com/finance/stocks/companyProfile?symbol=QCOM.O
9. http://www.thestudymaterial.com/presentation-seminar/computer-presentation/
204-presentation-mobile-commerce.html
10.http://seminarprojects.com/Thread-m-commerce--5637
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11.http://www.thestudymaterial.com/presentation-seminar/computer-presentation/
204-presentation-mobile-commerce.html?showall=1
12.http://ebizarchitects.wordpress.com/2011/02/18/lte-nachfolger-von-umts/
13. http://dev.hil.unb.ca/Texts/PST/pdf/grami.pdf
14.http://www.mobile-prospects.com/
Glossary
1G First Generation
2G Second Generation
3G Third Generation
4G Fourth Generation
ASICs Application Specific Integrated Circuit
B2B Business to Business
B2C Business to Consumer
C2C Consumer to Consumer
E-commerce Electronic commerce
EMS Enhanced Messaging Service
EU European Union
GPRS General Packet Radio Service
GSM Global System for Mobile Communication
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HTML Hypertext Markup Language
Kbps Kilo bits per second
LTE Long Term Evolution
mPIN Mobile PIN
M-commerce Mobile commerce
MMS Multimedia Messaging Service
SIM card Subscriber Identity Module Card
SMS Short Message Service
UMTS Universal Mobile Telecommunication System
URL Uniform Resource Locator
WiMax Worldwide Interoperability for Microwave
Access
WAP Wireless Application Protocol
WLAN Wireless Local Area Network
WWW World Wide Web
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