mobile social play @ reboot 9.0
Post on 18-Oct-2014
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DESCRIPTION
The slides that go with my presentation on Mobile Social Play at Reboot 9.0 on Copenhagen, Denmark on 31 May 2007.TRANSCRIPT
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 1
Mobile Social Play
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 2
Hello
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 3
Info.nl
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 4
Leapfrog
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 5
Utrecht School of Arts
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 6
Part the first
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 7
Games industry
“[...] millions of mobile gamers, [are] tired of being told they’re not really gamers, and frustrated that the state-of-the-art in mobile gaming is 20-year-old design running on 20-day-old technology [...]” -- Demetri Detsaridis
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 8
Internet industry
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 9
Let’s talk about mobile social play
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 10
Definition time...
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 11
Mobile
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 12
Social
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 13
Play
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 14
Previous playful talks at Reboot
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 15
Ben Cerveny
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 16
TL Taylor
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 17
So...
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 18
Examples
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 19
Big / alternate reality gamesConQwest
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 20
Big / alternate reality gamesilovebees
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 21
Julian Bleecker’s Flavonoid
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 22
Keyhole games
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 23
Guitar Hero
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 24
Dance Dance Revolution
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 25
Wii
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 26
Tangible
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 27
LARP
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 28
Part the second
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 29
Design theory
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 30
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 31
Magic circle
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 32
Is: the space (and time) in which a game is played
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 33
Lusory attitude
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 34
Game Play
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 35
Mobile social games blur the edges of the magic circle
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 36
Everywhere
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 37
Anytime
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 38
With anyone
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 39
Where is the game? Can I escape it?
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 40
When am I playing? When have I stopped?
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 41
Who are players? Who are non-players?
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 42
The Game (1997)
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 43
Part the third
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 44
Some guidelines
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 45
1. Design for different levels of player engagement
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 46
2. Provide for player roles
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 47
3. Encourage meta gaming
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 48
4. Support implicit rule creation
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 49
5. Play with the game’s existence
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 50
Applications?
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 51
A. Cultural resistance
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 52
B. Behavioural change
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 53
C. Insight
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 54
A playful world?
May 31, 2007 Mobile Social Play, Kars Alfrink, Reboot 9.0 55
Thank you!
Questions, comments, suggestions: [email protected]
This presentation: leapfrog.nl/blog/archives/tags/reboot+9