mobile phone user interface design for patients with traumatic brain injury david nandigam judith...

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MOBILE PHONE USER INTERFACE DESIGN FOR PATIENTS WITH TRAUMATIC BRAIN INJURY David Nandigam Judith Symonds Nicola Kayes Kathryn McPherson The 11th Annual ACM SIGCHI NZ Conference on Computer-Human Interac 8 July 2010 — Massey University, Auckland

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Page 1: MOBILE PHONE USER INTERFACE DESIGN FOR PATIENTS WITH TRAUMATIC BRAIN INJURY David Nandigam Judith Symonds Nicola Kayes Kathryn McPherson The 11th Annual

MOBILE PHONE USER INTERFACE DESIGN FOR PATIENTS WITH TRAUMATIC BRAIN INJURY

David NandigamJudith SymondsNicola KayesKathryn McPherson

The 11th Annual ACM SIGCHI NZ Conference on Computer-Human Interaction8 July 2010 — Massey University, Auckland, NZ

Page 2: MOBILE PHONE USER INTERFACE DESIGN FOR PATIENTS WITH TRAUMATIC BRAIN INJURY David Nandigam Judith Symonds Nicola Kayes Kathryn McPherson The 11th Annual

Background & Motivation

Traumatic brain injury (TBI) is one of the leading causes of death and life-long disability.

Goal Management Training (GMT) is a therapy that teaches strategies in order to improve an individual's ability to complete everyday tasks

The current project proposes using mobile phone as a tool to augment Goal Management Training (GMT) with people after TBI.

Page 3: MOBILE PHONE USER INTERFACE DESIGN FOR PATIENTS WITH TRAUMATIC BRAIN INJURY David Nandigam Judith Symonds Nicola Kayes Kathryn McPherson The 11th Annual

Scope

Page 4: MOBILE PHONE USER INTERFACE DESIGN FOR PATIENTS WITH TRAUMATIC BRAIN INJURY David Nandigam Judith Symonds Nicola Kayes Kathryn McPherson The 11th Annual

Questions Explored

Can we use a mobile phone available off-the-shelf?

If so, which type most meets the divergent requirements of individual users?

If not, do we have to develop a mobile phone interface with custom features?

Page 5: MOBILE PHONE USER INTERFACE DESIGN FOR PATIENTS WITH TRAUMATIC BRAIN INJURY David Nandigam Judith Symonds Nicola Kayes Kathryn McPherson The 11th Annual

Cell-phone AttributesChoi et al.(2005)Eisenstein et al. (2001)

identify key factors in the selection of a mobile phone : screen size, size of menu items or buttons, and presentation structure

Mori et al. (2004)

propose three levels of abstractions that allow designers to focus on the relevant logical aspects and avoid dealing with platforms and interaction modalities while preserving usability.

Ziefle & Bay (2006)

identify three types of knowledge for successful interaction with a cell phone: survey knowledge, route knowledge, landmark knowledge

Page 6: MOBILE PHONE USER INTERFACE DESIGN FOR PATIENTS WITH TRAUMATIC BRAIN INJURY David Nandigam Judith Symonds Nicola Kayes Kathryn McPherson The 11th Annual

Selection of Phonesa) grouping menus on the

basis of their thematic similarities (iPhone);

b) grouping menus according to categories in terms of parent-child taxonomy (Nokia);

c) functional - a combination of a) and b) (Blackberry).

(a)

(b)

(c)

Page 7: MOBILE PHONE USER INTERFACE DESIGN FOR PATIENTS WITH TRAUMATIC BRAIN INJURY David Nandigam Judith Symonds Nicola Kayes Kathryn McPherson The 11th Annual

Selection of ParticipantsParticipants had a TBI - suffered moderate or severe

trauma with disabling consequences able to understand the study able to communicate with the researchers had some experience with a mobile phone receiving rehabilitation at the neuro-

rehabilitation providers (Cavit ABI) identified by Cavit ABI as meeting selection

criteria. Ethical approval from the Northern Y Regional

Ethics Committee in New Zealand

Page 8: MOBILE PHONE USER INTERFACE DESIGN FOR PATIENTS WITH TRAUMATIC BRAIN INJURY David Nandigam Judith Symonds Nicola Kayes Kathryn McPherson The 11th Annual

Interviewing process

Page 9: MOBILE PHONE USER INTERFACE DESIGN FOR PATIENTS WITH TRAUMATIC BRAIN INJURY David Nandigam Judith Symonds Nicola Kayes Kathryn McPherson The 11th Annual

Procedure

The interviews were recorded and transcribed separately.

The transcripts were coded and content analysis conducted, taking into consideration the context and role of the contributor (Patton, M. Q. 2002).

Initial categories were collated from each source, with comparisons made within data (QSR nVivo©)

categories were linked into themes

Page 10: MOBILE PHONE USER INTERFACE DESIGN FOR PATIENTS WITH TRAUMATIC BRAIN INJURY David Nandigam Judith Symonds Nicola Kayes Kathryn McPherson The 11th Annual

Key findings: unique needs“I would be able to

just push the button …it’s lot

better than touch screen”

“when you got to push a button you end up pushing two or three buttons“…

“I hate having to push it down a bit and put effort into it…I’d rather have the easy as you can

push it “

“that’s the very annoying one….I end up losing it “

people with big

fingers...stylus would be

better

they [icons] are fine we can still

see them …. the words are still a little bit

small if there was no

text I would misinterpret that one [options] for

settings

there are certain things that you

go to but sometimes I

keep forgetting where it is

Page 11: MOBILE PHONE USER INTERFACE DESIGN FOR PATIENTS WITH TRAUMATIC BRAIN INJURY David Nandigam Judith Symonds Nicola Kayes Kathryn McPherson The 11th Annual

Key findings: themesPhysiological Button size Button type Touch type Using stylus Text size

Cognitive Icon recognition Menu depth

Page 12: MOBILE PHONE USER INTERFACE DESIGN FOR PATIENTS WITH TRAUMATIC BRAIN INJURY David Nandigam Judith Symonds Nicola Kayes Kathryn McPherson The 11th Annual

ConclusionButtons

1. larger buttons/icons than presented with any of the three mobile phones

2. picture based icons supported by unambiguous and reasonably sized text titles

3. one allotted function per icon/button

Features

1. soft touch 2. stylus (for use with virtual keyboard). 3. voice control

Page 13: MOBILE PHONE USER INTERFACE DESIGN FOR PATIENTS WITH TRAUMATIC BRAIN INJURY David Nandigam Judith Symonds Nicola Kayes Kathryn McPherson The 11th Annual

Contribution

This research (even with a small sample) shows the importance of seeking specific user

feedback (people with TBI have unique needs) highlights limitations to current technologies for these

users

Future work could validate and expand on the design implications found

with more participants and more in-depth inquiry explore other ideas such as using voice interaction or

users typing menu entries (a command-language style) in a text-box as an initial version substituting voice interaction (Thimbleby,1987)

Page 14: MOBILE PHONE USER INTERFACE DESIGN FOR PATIENTS WITH TRAUMATIC BRAIN INJURY David Nandigam Judith Symonds Nicola Kayes Kathryn McPherson The 11th Annual

Mobile Phone User interface Design for Patients with Traumatic Brain Injury

References McPherson, K., Kayes, N., & Weatherall, M.. (2009). Jhangiani, I., & Smith-Jackson, T. (2007). Patton, M. Q. (2002).

David Nandigam Judith Symonds Nicola Kayes Kathryn McPherson

Acknowledgements the Health Research Council (NZ) for funding my advisor Dr Judith Symonds for all the support and guidance Joanna Fadyl for training me for qualitative interviewing the clinicians & participants at Cavit ABI for their time and

commitment the Goals-SR Research Group for guiding this research