mobile learning: 101 judy brown, masie fellow learning 2007 - october 22, 2007
TRANSCRIPT
Agenda
Industry status and directions
Examples Hardware Tools Future Management
considerations Opportunities Resources
3
Mobile Devices
Most of us have one… We take it everywhere… It’s always on… It’s incredibly private… It’s incredibly social… It’s about choices…
4
Tablet PC
Define Mobile
Laptop Cell PhoneMicro PC
Player(Audio / Video)
Handheld / PDA
Game DeviceWearable or
Combination (e-book
reader / USB Drive)
5
Wikipedia Definition
M-learning is the term given to the delivery of training by means of mobile devices such as Mobile Phones, PDAs and digital audio players, as well as digital cameras and voice recorders, pen scanners etc. M-learners are seeking lessons in small, manageable formats that they can undertake when it suits them.
http://en.wikipedia.org/wiki/Mobile_learning
6
Mobile Growth
More than 100 million handsets with touch screens to ship in 2008, claims ABI Research
Global mobile phone use to hit record 3.25 billion (Reuters, July 27, 2007)
Over eighty percent of Americans over the age of five own a cell phone, most with digital cameras built in. (Russell McGuire)
2Q07 US Wireless Subscriber Penetration = 80.4% Merrill Lynch, Global Wireless Matrix, 2Q07 Summary, October 4, 2007
7
Content SuppliersContent
Suppliers
“A Perfect Storm” Drives Adoption of Mobile Learning
Products
Products
Smarter Devices & Browsers
Innovative User
Interfaces
3G and Wi-Fi
Networks
Large Growing
User Demographi
c
Powerful OS’s &
Applications
US Mobile
Learning Adoptio
n
Technology Suppliers
Technology Suppliers
Service SuppliersService
Suppliers
The US Market for Mobile Learning Products and Services: 2006-2011 Forecast and Analysis
Ambient Insight 2007
8
Japan and South Korea
Western Europe
United States
2007
2012
VoiceData
Japan and South Korea
Western Europe
United States
The Carrier Waves: In 2005 and 2006, 2.5G and 3G Cellular Networks Started Rolling Out in the US
9
The US Market for Mobile Learning Products and Services: 2006-2011 Forecast and Analysis
Ambient Insight 2007
The Carrier Waves: An Extraordinary Range of Wireless Technologies now support Handheld Mobile Learning
10
2G GSM GPRS
ZigBee
DECT
2.5G EDGE
3G UMTS
WiMAX 802.16x
UWB802.15x
Bluetooth802.15x
3G MediaFLO OFDM 802.20x
Wi-Fi802.11x
3G HSDPA
4G Deployed in the US
by 2010-2012
RFID
NFC
3G EV-DO
W-PANsWireless
Personal Area Networks
W-LANsWireless
Local Area Networks
W-MANsWireless
Metropolitan Area
Networks
W-GANsWireless Global Area Networks
1M 10M 100M 1KM 10KM
0.1
1
10
100
Data
Tra
nsm
issi
on S
peed in
Mbps
Signal Range in Meters
The US Market for Mobile Learning Products and Services: 2006-2011 Forecast and Analysis
Ambient Insight 2007
Mobile Learning and Real-Time Collaboration-based Learning Convergence: All Roads Lead to Mobility and Device-Independent Content
Presence
Role Aware Device
Aware
Intelligent Asymmetri
c Collaborati
on
Identity Management Technology
Virtual Labs
Remote Access
App Sharing
Video over Internet Technology (VoIP2)
Voice over Internet Technology (VoIP1)
Messaging Technology
IM
Chat
Polling
VoIP
Automated Translation
Transcription Close
Captioning Voice UI
Multi-Video Panes
Streaming Media
3D Rooms
Virtualization Technology
TelePresence
Social Network Analysis
White Boarding
Unstructured
Information
Management
Real-time Collaboration-
Based Learning in Rich Client
2004 2005 2006 2007 2008 2009
Massively Distributed
Mobile Collaboratio
n
The US Market for Mobile Learning Products and Services: 2006-2011 Forecast and Analysis
Ambient Insight 2007
11
Convergence of Supply and Demand
Supply side
Growing use and acceptance of mobile devices
Increasing bandwidth and browser software
Reduction in data access costs
Demand Side
More mobile workforce requiring better access to learning when away from the office
Volatile information that requires constant updating and delivery to staff
Pressure to maximize productivity and downtime
Source: Ufi/learndirect and Kineo 2007
12
On the job support Information, education and
reference Podcasts Updates and alerts Forms and checklists
Performance14
Mobile PanFlu Prep
Interactive cell phone application
Pandemic flu preparedness info
Free to download Cingular Sprint T-Mobile
www.publichealthgames.com
15
"Green Book" reference material
Biological Agents Codes of Conduct Decontamination Deployment
Checklist MOPP Levels
NBC Triage Categories
Arthropod Protection SINCGAR
Programming Weather Injuries
(Heat and Cold Stress)
Processing Enemy's Prisoner of War
17
Mayo Clinic InTouch
$2.99 a month First-aid tips Watch health
videos Find the closest
emergency room
18
myfoodPhoneBones In MotionSkynetMD
Chinese Vocabulary Lesson
Spanish Dialog
Language and Culture on iPod20
Arabic Chinese Russian Spanish
ArabicAssessment
Video iPods Deployedfor Training
21
“This method of training will allow for continuous, easily adapted and spontaneous training at a comparatively low cost. The video iPods will communicate and reinforce key messages and skills, as well as provide hotel managers the ability to implement continuous coaching in a non-invasive manner. The video iPod’s portability and user-friendly technology helps us provide ongoing updates that can be downloaded readily by our hotels.”
iPods in Baseball22
Pitchers review batters videos
"It's a good way to refresh yourself on how you got guys out.“
"It's an amazing concept."
Audio Tours for Portable Digital Players Museum tours Download to iPod Receive discount
http://www.podtrip.com/english.html23
Campus Connect
All incoming students
GPS-enabled phone Part of their
tuition/fees Bundled with tools
for Mobile learning Safety Community Campus navigation
24
Assessment and Learning in Practice Settings (ALPS) 9,000 students 16 subjects Assess
competencies Encourage
reflection Capture evidence
of achievement
“Developing competence and confidence in a practice setting is vital for students training for a career in health and social care because there is a wide range of general and specific skills that can only be developed in the clinic, hospital or workplace.”
Rob Arnstsen
27
SwingStarGolf
Personalized online lessons
Based upon an evaluation of your swing
29
http://www.swingstargolf.com
C-Shock Mobile Game
Help international students cope with ‘culture shock’ and to get accustomed to UK university life
31
Augmented Reality Scientific Role Play Environments Game Engine
decoupled from Game Content
Desktop PC-based AR content editor
Significant collaboration, teamwork, and inquiry-based learning
33
Other Examples34
Agriculture Journalism Sales training Corporate messages Reference - "cheat"
sheets Reinforcement New employee
orientation Behavioral change
iPhone Influence
Sprint Touch by HTC
Windows Mobile 6 MicroSD card
Nov. 4 @ $250 Verizon
LG Voyager Hardware keyboard
Before Thanksgiving
38
Bug Labs
BUG: open source, web-enabled, modular software + hardware platform
Q4 2007 GPS system Camera Motion sensor LCD screen
Four new modules per quarter
39
Top 20 Japanese Smartphone Features1. mobile wallet 2. MANGA on mobile 3. mobile check-in at
airports 4. mobile keys for door 5. mobile employee badges 6. mobile cinema tickets 7. mobile transport passes 8. fingerprint authentication 9. face recognition/
authentication 10. mobile
discount/promotion coupons
11. scented phones
12. mobile fashion consultant
13. mobile live TV 14. wii-like mobile phones
(motion-sensor) 15. physical bookmarks for
mobiles (shops) 16. privacy screens 17. 1D and 2D codes for
marketing and even on fruit and veg labels
18. mobile GPS navigation for pedestrians
19. electric wave posters (uses RFiD)
20. waterproof phones
40
Tiny movie projector fits in a phone
42
Texas Instruments working prototype
Beam DVD-quality video onto a screen or a wall
Desktop/Laptop
Cellular Towers
Mobile Devices
Cellular Towers (Only)
Cellular Towers
ActiveSync® and/or WIFI
ActiveSync ® (Only)
Beam/ Bluetooth®
SD Card/ Chip
Dynamics of Mobile Data Trans
44
Authoring Tools
Adobe: Acrobat, Dreamweaver, Flash, Captivate Flash Lite
Camtasia Studio Hot Lava Software iWriter Java Platform,
Micro Edition
Kallisto Presenter and Composer
Mobipocket Creator
mscape Tribal CTAD -
MyLearning tool for the Pocket PC
Zirada Mobile Publisher
46
Test / Quiz
FlashcardExchange
GoTestGo iQuiz Maker Mobiode
(Surveys) PocketLearn Flash
Card Studio
PodQuiz Maker Quiz Building for
the iPod Quizzler Maker
and Quizzler Pro Positive Motion StudyCell
51
Miscellaneous and Systems
Apreso Podcast (anystream)
Emantras’ MobLS Giunti Interactive
Labs eXact Mobile Instancy Libsyn / Libsyn
Pro Liquid Talk
Mobile Chalk NearSpace OnPoint
mLearning Pro RedHalo TalkShoe Tegrity Campus Xyleme
55
Communication
CampusReact clearTXT Gabcast MobileSphere Mogopop MovingKnowledge Podlinez Rave Wireless
56
Recommendations
Look for opportunities Focus on user’s context and needs Build content in modular formats Assess readiness Begin with pilot initiatives Follow the market and be ready to move
62
Answers to these 10 questions will get you started:1. Why a mobile
learning project?
2. What do you really want to do?
3. How you know when you have met your goal?
4. What unique result will you achieve?
5. What do you need to get it done?
6. For whom is your mobile initiative intended?
7. What will your stakeholders need to be successful?
8. How are you going to fund it?
9. How are you going to sustain it, and for how long?
10. How will you evaluate your effectiveness?
63
Credit: Ellen Wagner, Adobe