mobile is social media: in the museum as distributed network

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Mobile is Social Media In the Museum as Distributed Network Design for Mobile, Chicago, 22 Sep 2010 Nancy Proctor [email protected]

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Page 1: Mobile is social media: In the museum as distributed network

Mobile is Social MediaIn the Museum as Distributed Network

Design for Mobile, Chicago, 22 Sep 2010

Nancy Proctor [email protected]

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What is the Museum

in this Web 2.0 world of information on demand?

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The Smithsonian Institution

The world’s largest museum & research complex137 million collections objects

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A Network for the Increase & Diffusion of Knowledge

• 19 Museums• 156 Affiliate museums• 9 Research centers• And a Zoo

More than 30 million visitors in 2009& 180 million ‘virtual’ visitors

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Photo by Mike Lee, 2007; from the American Art Museum’s Flickr Group

Our audiences now access the Smithsonian through a wide range of platforms

beyond our walls and websites

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The Smithsonian has become a Distributed Network

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The Museum is a Social Network

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The Museum is transforming from Acropolis…

Nancy Proctor, [email protected] 9

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… into Agora

Nancy Proctor, [email protected] 10

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In & Out

Nancy Proctor, [email protected] 11

Out InStability/stodginess ChangeCurators as experts Curators as

collaborators & brokersMonographs StoriesControl CollaborationWeb 1.0 Web 1.0, 2.0 and 3.0

– Curator David Allison, Chair of Information Technology & Communication, National Museum of American History, Smithsonian Institution

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What is mobilein the museum as distributed network?

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Some challenges

1. Thinking outside the audiotour box2. Thinking beyond the blockbuster

For mobile design in the 21st century museum:

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1. The Audiotour Box

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Fraunhofer Institute, Kunstmuseum Bonn: ‘Beat Zoderer’ exhibition (Listen project) 2003

It’s NOT about the Technology

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Thinking outside the audiotour box

Means thinking about content & experience

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Edward Hoover, 2010, from Flickr.

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Question mapping in the gallery:

Thinking beyond what we want to tell

them• Semi-structured interviews• FAQs and comments cards • Questions posed to staff…

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… Capture data & feedback on where visitors go, what they see, and what questions they ask

Analytics & metrics Search & interactive maps (don’t forget the

services!) ‘Create (comment), share, connect’

functionality Contributors decide with whom they share

their contribution

Thinking about what they want to know

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… Help audiences connect: with content, collections, each other

Support the community/conversation with comments, answers, or new content ‘just in time’

“Don’t be stingy” – or cheap! Quality content is worth the investment (in time & expertise as well as money)

Develop strategies and events to help connect individuals: SlowArt; Nina Simon’s work; Brooklyn Museum…

Helping communities of interest form around content & experiences

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Thinking beyond the ‘stop’

1. +-+-+-+-+ Soundtracks2. o o o o Soundbites3. x x x x Interactives4. | | | Links5. ^ ^ ^ Feedback6. § § § Social media

Narrowcast/Offline orNetworked

Networkedonly

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… Take the museum into the world LBS AR ‘Easter Eggs’

… Connect people, places & content e.g. connecting web & on-site

visitors

… Give audiences meaningful things to do

Creating adventure, surprise & serendipity

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Thinking cross-platform& about pre-, during & post-visit

Audio player

Multimedia player

Personal media player

Cellphone

SmartMobile

Browser

phonesMobile App

ShortSoundbite

X X X X X X

LongSoundtrack

x x X (x) X X

Interactive X X X

Links X X X

Feedback X X X

Social media X X

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Building a ‘distributed network’, not just a multi-platform museum

Every platform is a community Using both generic & museum-focused social

media platforms Iterating Evolving

Connecting the dots

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2. Thinking beyond the blockbuster

1. Invaluable = highest possible quality

2. Public good = relevance & service for all

3. Forever business = must be sustainable

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The Costs of Mobile

Rev shares: 30% to Apple, n% to platform provider

+ MAINTENANCE

Platform On-site infrastructure Project management & staff time Content, include licensing of assets Marketing

Interface design Development (app/mobile website) Software: CMS, statistics, distribution For-fee services (or staff time) SaaS

Players, charging racks, headsets, lanyards Software: statistics, distribution

Operations staff+ Free Marketing (off-site) Opensource platform Minutes Text messages

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Business Models Cost to end user

1. Rental (on-site; usu. revenue share)2. Donations (e.g. by text message)3. Digital retail (app/download)4. Freemium (e.g. in-app sales)5. Subscription (in discussion…)

Free to end user1. Loss leader/mission imperative2. Sponsorship3. Ad-supported4. Monetize data

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Edward Hoover, 2010, from Flickr.

Non-profit network effectsMobile is social media

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http://smithsonian20.si.edu/schedule_webcast2.html

How is social media useful to the business of museums?

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Leveraging niche markets

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Museums are very good at niches

• Niche collections• Niche expertise• Niche content

“It's possible to be niche and popular at the same time.” – Natasha Waterson Royal Observatory

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Mobile is personal

and social

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Edward Hoover, 2010, from Flickr.

Meet them where they are…

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Photo by Mike Lee, 2007; from the American Art Museum’s Flickr Group38

And take them somewhere new

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Mobile is a great vehicle

http://www.youtube.com/watch?v=6ILQrUrEWe8

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1. Quality

Tate TrumpsWikipedia Saves Public Art

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2. Relevance

http://stedelijk.medialab.hva.nl/

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3. Sustainability

http://www.gipuzkoa2.net/http://www.si.edu/commons

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4. Revenues Exhibition apps Freemium content to support the (free)

experiences Micropayments Microdonations Sponsorship & advertising Datamining Paid games eCatalogues & subs…

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From Headphones to MicrophonesVisitor-led mobile experience design for museums

Nancy Proctor, Smithsonian InstitutionDesign for Mobile Workshop, 24 September 2010

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http://museummobile.info/ wiki, blog & podcasts MCN Conference Oct 27-30, 2010, Austin, TX http://MCN.edu Mobile Content Standards Summit 27 Oct, at MCN

http://wiki.museummobile.info/standards http://tatehandheldconference.pbworks.com Koven Smith: http://kovenjsmith.com &

http://www.archimuse.com/mw2009/papers/smith/smith.html SFMOMA (Peter Samis & Stephanie Pau):

http://www.archimuse.com/mw2007/papers/samis/samis.html & http://www.archimuse.com/mw2009/papers/samis/samis.html

Nancy Proctor: [email protected] @nancyproctor http://MuseumMobile.infohttp://si.edu/mobilehttp://smithsonian-webstrategy.wikispaces.com/Mobile

Opportunities to continue our work: