mobile ia talk for oz-ia 2009

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These are a few of our favourite things... PERSONAL MOBILE INFORMATION ARCHITECTURES OLIVER WEIDLICH Ideal Interfaces ROD FARMER Vodafone Hutchison Australia Tuesday, 6 October 2009

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Slides from a presentation by Rod Farmer (VHA) and Oliver Weidlich (Ideal Interfaces) for Oz-IA conference October 2009

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Page 1: Mobile IA Talk for Oz-IA 2009

These are a few of our favourite things...

PERSONAL MOBILE INFORMATION

ARCHITECTURES

OLIVER WEIDLICHIdeal Interfaces

ROD FARMERVodafone Hutchison Australia

Tuesday, 6 October 2009

Page 2: Mobile IA Talk for Oz-IA 2009

[email protected]

@rodfarmer

linkedin.com/in/rodfarmer

ABOUT [email protected]

@oliverw

linkedin.com/in/oliverw

Tuesday, 6 October 2009

Page 3: Mobile IA Talk for Oz-IA 2009

Page

"Mobile is the fastest and cheapest way to reach the largest number of people. There are billions of people

on this planet who still don't have access to the Internet. And we think mobile presents the biggest

opportunity to get them on the Internet.“Chris Sacca, former head of special initiatives at Google

late 2007

Tuesday, 6 October 2009

Page 4: Mobile IA Talk for Oz-IA 2009

MOBILE IS DIFFERENT

Tuesday, 6 October 2009

Page 5: Mobile IA Talk for Oz-IA 2009

DESIGNING

USER EXPERIENCESMOBILE

Tuesday, 6 October 2009

Page 6: Mobile IA Talk for Oz-IA 2009

TRENDSMOBILEINFORMATIONARCHITECTURES

EMER

GING

Tuesday, 6 October 2009

Page 7: Mobile IA Talk for Oz-IA 2009

WHY MOBILE IS DIFFERENTTuesday, 6 October 2009

Page 8: Mobile IA Talk for Oz-IA 2009

810

DIFFERENCES IN THE MOBILE ENVIRONMENT

Highly variable context and environment

Small screen size and limited text input

UI takes up the entire screen

Difficult to multi-task and easy to get lost

Tuesday, 6 October 2009

Page 9: Mobile IA Talk for Oz-IA 2009

999

Does it have a camera?

Wi-Fi?Facebook?

Check my email?Cheap!

Pre-Paid!

GPS

Great music features

Chinese?Looks great

IT’S MOBILE JIM, BUT NOT AS WE KNOW IT

Tuesday, 6 October 2009

Page 10: Mobile IA Talk for Oz-IA 2009

Tuesday, 6 October 2009

Page 11: Mobile IA Talk for Oz-IA 2009

Tuesday, 6 October 2009

Page 12: Mobile IA Talk for Oz-IA 2009

Tuesday, 6 October 2009

Page 13: Mobile IA Talk for Oz-IA 2009

A REALITY CHECKHOWEVER, 40% DATA TRAFFIC IS IPHONE/SMARTPHONE

Tuesday, 6 October 2009

Page 14: Mobile IA Talk for Oz-IA 2009

ecosystem

E = F + P

FRAGMENTATION PROTECTIONISM

Networks

Devices

Carriers

Service Providers

Manufacturers

Operating Systems

Tuesday, 6 October 2009

Page 15: Mobile IA Talk for Oz-IA 2009

CHALLENGES FOR GOOD MOBILE USER EXPERIENCESTuesday, 6 October 2009

Page 16: Mobile IA Talk for Oz-IA 2009

DESIGNING MOBILE USER EXPERIENCESThere are many complexities in designing the mobile user experience, from the lack of UI and protocol standardisation to the range of contexts, conventions and services the mobile must support

speedsize

touch CSS

ajax

javascript

browsers

locationnavigation

task

goals

voice

integration

aesthetics

form factor

layout

language

HTML 5

timefunctionalitysimplicity

Tuesday, 6 October 2009

Page 17: Mobile IA Talk for Oz-IA 2009

DEVICES DATA PRE-PAID/POST-PAID ENGAGEMENT USER BEHAVIOURS

IMPACT ON CUSTOMERS?

Tuesday, 6 October 2009

Page 18: Mobile IA Talk for Oz-IA 2009

INTEGRATION v OWNERSHIP

Tuesday, 6 October 2009

Page 19: Mobile IA Talk for Oz-IA 2009

OZ MOBILE SURVEYwww.aimia.com/mobile

Tuesday, 6 October 2009

Page 20: Mobile IA Talk for Oz-IA 2009

USE FOR MORE THAN CALLS & SMSOZ MOBILE SURVEY

77%Tuesday, 6 October 2009

Page 21: Mobile IA Talk for Oz-IA 2009

HAVE TWO MOBILE PHONESOZ MOBILE SURVEY

24%Tuesday, 6 October 2009

Page 23: Mobile IA Talk for Oz-IA 2009

IA ISSUESCOMPLEXITY INCONSISTENCY OTHER THINGS

Tuesday, 6 October 2009

Page 24: Mobile IA Talk for Oz-IA 2009

“I KNOW WHAT UGOOGLY IS!”

Tuesday, 6 October 2009

Page 25: Mobile IA Talk for Oz-IA 2009

GOALSABANDON THE UNNECESSARY

!"#$%#&'(

)*&(

!"#$%#&'(

+',-$#.(

/0#$(1$#.230&4"#&40.(

SITUATED PLANNING

Tuesday, 6 October 2009

Page 26: Mobile IA Talk for Oz-IA 2009

CONTENTTIME POOR SNACKING

Avg 15 mins per session

1.2 sessions per day

3-4 sticky products

15 secs page load

Tuesday, 6 October 2009

Page 27: Mobile IA Talk for Oz-IA 2009

DECISION COMPLEXITYREDUCE OPPORTUNITIES FOR MISTAKES

Tuesday, 6 October 2009

Page 28: Mobile IA Talk for Oz-IA 2009

CLICK INVESTMENTIT’S A SLOW, SMALL ENVIRONMENT

Tuesday, 6 October 2009

Page 29: Mobile IA Talk for Oz-IA 2009

MESSAGINGVISUAL IMPACT ON ENGAGEMENTNOT BRANDING

initial repeat

beautifulengaging

functional

Tuesday, 6 October 2009

Page 30: Mobile IA Talk for Oz-IA 2009

LAYOUTREMEMBER, MULTIPLE INPUTS

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Footer link | Footer link | Wrapped link

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Search Go

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comments10

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Go

Tuesday, 6 October 2009

Page 31: Mobile IA Talk for Oz-IA 2009

FIXED v FLUIDTRADE-OFFS

Tuesday, 6 October 2009

Page 32: Mobile IA Talk for Oz-IA 2009

FIXED v FLUIDTRADE-OFFS

Tuesday, 6 October 2009

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33

FLUID MASTERSTuesday, 6 October 2009

Page 34: Mobile IA Talk for Oz-IA 2009

HANDLING DIVERSITYDEVICE DETECTION

USER AGENT STRINGS

DEVICE HEADERS

NETWORK DETECTION

DEVICE PROFILING

USER PROFILING (TELCO?)

TRANSCODING

Tuesday, 6 October 2009

Page 35: Mobile IA Talk for Oz-IA 2009

JUST PROVING A POINTDEVICE DETECTION

50 VARIANTS!

Tuesday, 6 October 2009

Page 36: Mobile IA Talk for Oz-IA 2009

NOT CREATED EQUALBROWSER SUPPORT

BROWSER SUPPORT

CSS

AJAX

COOKIESSCRIPTS

SPEED

FONT

IMAGES

PAGE WEIGHT

CACHING

Tuesday, 6 October 2009

Page 37: Mobile IA Talk for Oz-IA 2009

TRYING TO HELP THE USER - BUT HARMING

THE COST OF IA

$20/MB

60k

$1.20

@

=

Tuesday, 6 October 2009

Page 38: Mobile IA Talk for Oz-IA 2009

GENERAL PRINCIPLES• Expect and manage diversity• De!ne device groups with Heroes• Create a default reference design• De!ne rules for content design and adaptation• Stick with Web Standards and "exible layout• Ensure adequate reporting• Avoid bleeding edge• Best experiences on best devices as rule of thumb

Tuesday, 6 October 2009

Page 39: Mobile IA Talk for Oz-IA 2009

INTERNET MODELS OF USAGE

BIGGER DATA ALLOWANCES

ALWAYS ON

Tuesday, 6 October 2009

Page 40: Mobile IA Talk for Oz-IA 2009

MOBILE IS NOT A PC IN YOUR POCKET

Tuesday, 6 October 2009

Page 41: Mobile IA Talk for Oz-IA 2009

TRENDS

PERSONAL

INFORMATION

ARCHITECTURES

Tuesday, 6 October 2009

Page 42: Mobile IA Talk for Oz-IA 2009

FROM THIS...MOBILE IAs

Tuesday, 6 October 2009

Page 43: Mobile IA Talk for Oz-IA 2009

“Just like the frog in the heating water kettle, the mobile phone industry couldn’t itself notice that it was creating devices that were increasingly dif!cult to use and that the new – some really good – feature couldn’t be found among all the old ones.

It required someone outside the traditional mobile phone industry to shake the industry out of this.”

PANU KORHONEN

Tuesday, 6 October 2009

Page 45: Mobile IA Talk for Oz-IA 2009

ANDROIDMOBILE IAs

Tuesday, 6 October 2009

Page 46: Mobile IA Talk for Oz-IA 2009

SYMBIANMOBILE IAs

Tuesday, 6 October 2009

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WINDOWS MOBILEMOBILE IAs

Tuesday, 6 October 2009

Page 48: Mobile IA Talk for Oz-IA 2009

HTC SENSE UIMOBILE IAs

Tuesday, 6 October 2009

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LG S-CLASS UIMOBILE IAs

Tuesday, 6 October 2009

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SAMSUNG TOUCHWIZ UIMOBILE IAs

Tuesday, 6 October 2009

Page 51: Mobile IA Talk for Oz-IA 2009

PALM WEBOSMOBILE IAs

Tuesday, 6 October 2009

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3 PORTALMOBILE IAs

20072008

Tuesday, 6 October 2009

Page 54: Mobile IA Talk for Oz-IA 2009

EXPERTNOVICESHIFT

AUTOMATIC MENU CUSTOMISATION

EXPERIENCE IMPROVED

Tuesday, 6 October 2009

Page 55: Mobile IA Talk for Oz-IA 2009

THE FUTURE

Tuesday, 6 October 2009

Page 56: Mobile IA Talk for Oz-IA 2009

OLIVER WEIDLICHIdeal Interfaces

ROD FARMERVodafone Hutchison Australia

Tuesday, 6 October 2009