mobile gaming study - toluna · 2021. 1. 29. · mobile gaming study tolunacorporate.com page 8 46...
TRANSCRIPT
November 2020
Mobile Gaming Study
Mobile Gaming Study tolunacorporate.com Page 2Mobile Gaming Study tolunacorporate.com Page 2
Contents
Mobile Gaming Attitudes
Mobile Gaming Monetisation
Game Engagement
Game Streaming
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Market Completed Interviews
US 1,046
UK 1,060
France 1,022
Germany 1,015
Australia 1,008
Markets studied and field scheduleFieldwork took place between 5th – 18th November 2020
▸ We collected data from a sample of 5,151 mobile gamers, including those interested in mobile gaming, between the ages of 16-45.
▸ We collected roughly 1,000 completes in 5 markets (see breakdown to the right).
▸ We set quotas and weighted the data by age/gender (interlocked) based on a profile of mobile gamer in each market.
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Gaming Attitudes
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Address concerns around cost transparency to increase usage
• 1 in 4 mobile gamers are dissatisfied with the transparency of mobile costs
• And 1 in 4 also state that their perception of how fair a mobile game publisher is in monetising a game has a major impact on whether they purchase
Make more use of interactive ads and reward task ads
• Interactive ads and reward task ads have the lowest awareness but are more liked by mobile gamers
• Reduce usage of screen-takeovers and banner ads, as they are seen more but liked less
Be fair in offering multiple ways to gain in-game items
• If asked which is more acceptable between paying or viewing ads to gain in-game items, people tend to go for viewing ads
• Viewing ads is seen as most acceptable for gaining extra lives, while people find purchasing in-game currency and skins/cosmetics more acceptable (but still not as acceptable as viewing ads)
• Yet when asked preference, most mobile gamers prefer to win in-app items with skill over paying or viewing ads, so make sure you offer a fair challenge to those who don’t want to pay/view
Making the most of monetisation
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High levels of satisfaction seen about mobile games generally, but there are concerns being voiced around the transparency of costs and value for money of mobile games
NET Dissatisfi
ed
Net Satisfied
27% 48%
21% 53%
17% 62%
16% 65%
15% 60%
9%
7%
4%
4%
4%
17%
14%
12%
11%
11%
25%
27%
22%
19%
24%
30%
33%
38%
42%
40%
18%
20%
24%
23%
21%
Transparency of mobilegame costs
Value for money of mobilegames
Easily finding mobile gamesyou want to play
Quality of mobile games
Mobile games offering a fairchallenge
Very dissatisfied Somewhat dissatisfied Doesn’t matter to meSomewhat satisfied Very satisfied
▸ Satisfaction with the following areas of the mobile gaming
Global View
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Nearly 1 in 4 state that their perception of how fair a mobile publisher is on monetisation has a major impact on their decision to purchase or use a game
NET Great deal/
Satified
61%
73%
65%
55%
48%
64%
19%
13%
17%
24%
22%
19%
20%
14%
18%
22%
30%
17%
38%
35%
43%
38%
35%
41%
23%
38%
22%
17%
14%
23%
All Markets
US
UK
FR
GER
AUS
Not al all - I only think of the quality of the game itself Barely Somewhat A great deal
▸ To what extent does the fairness of how a game publisher handles monetisation affect your likelihood of buying their games?
Global View
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46%Of those that think developers are not offering a fair challenge, state that mobile gaming developers are making games harder so you have to pay to win.
46%
42%
32%
29%
19%
3%
The gaming developers aremaking games harder, so
you have to pay to win
Gaming developers don'tcare about the game, theyjust want to make money
I just want to enjoy games,not lose all the time
There are too many bugs inmobile games, stopping me
completing them
I like the challenge but amnot very good at games
Other reason
Why are you dissatisfied with the fairness of mobile games?
Awareness of mobile ads (amongst those that played games with ads) Extent to which like/dislike types of advertising
Rewarded ads (watch a video ad or view a static ad to obtain in-game rewards such as extra lives or levels etc.)
Screen takeover ads (ads you have to watch or view the ad for a certain amount of time before you can skip it).
Banner ads (a static ad that is placed within the game or on a ticker at the bottom of the screen)
Playable or interactive ads (a mini game within a game –usually with a link to another app at the end )
Rewarded task ads (complete a task such as filling in a survey or giving an opinion in order to obtain rewards within the game)
21%
27%
32%
44%
17%
29%
31%
33%
26%
29%
50%
41%
35%
30%
54%
Dislike Neither Like
Game developers could make more of playable/interactive ads and rewarded task ads as they have high likeability but lower awareness
60%
58%
53%
50%
44%
Global View
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Game Monetisation
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Use free games to reach the wider market – great for if you’re a smaller developer
• Free to play with ads OR with in-app purchases are the types of model that most people tend to play
• Mobile gamers tend to avoid games that use multiple ways to monetise (such as combining pay to download with in-app purchases)
• Pay to download with in-app purchases was seen as unacceptable as a way to pay amongst 30% of mobile gamers
You can capitalise on greater engagement with pay to play games when you’re more established
• There are fewer multi-payment, pay to download gamers and subscription gamers, but they tend to play more of those types of games
Think about optimising your in-game purchase offering
• Only 59% of those that played games with in-app purchases in the last 12 months actually made a purchase
• If you optimised your payment model using concept testing, you could encourage engagement and increase revenue over time
Which models to use when
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41%
41%
43%
34%
19%
25%
17%
43%
43%
42%
45%
49%
50%
48%
16%
16%
16%
21%
32%
26%
35%
I try to avoid these games
Has no impact on my gameselection
Global View
Free to download
games
Free to download with ads and
without in-app purchases
Free to download with ads and with in-app purchases
Free to download without ads and
with in-app purchases
Pay to download
games
Pay to download without in-app
purchases
Pay to download with in-apppurchases
Subscription games
Subscription to play downloaded games
Subscription to play streamed games
NET Impact
19%
1%
13%
-13%
-27%
-25%
-26%
A large minority of people actively avoid having to pay for mobile games, while free to play games with ads are the most likely to encourage people to play
▸ And which of the below best applies to the impact the monetization model has on your selection of a mobile game?
Free to download
games
Pay to download
games
Subscription games
Average number of games played this way in the last 12 months? (of those that play games this way)
53%
51%
45%
25%
23%
19%
16%
Free to download with ads and withoutin-app purchases
Free to download with ads and with in-app purchases
Free to download without ads and within-app purchases
Pay to download without in-apppurchases
Pay to download with in-apppurchases
Subscription to play downloadedgames
Subscription to play streamed games
Types of mobile games played over the last 12 months?
6.3
6.8
6.4
6.9
7.4
8.0
8.2
Free to download with ads andwithout in-app purchases
Free to download with ads and within-app purchases
Free to download without ads andwith in-app purchases
Pay to download without in-apppurchases
Pay to download with in-apppurchases
Subscription to play downloadedgames
Subscription to play streamed games
While free to play is more popular, you shouldn’t ignore the paid market, people who pay to play games or subscribe to games on their mobile tend to play more of them than free ones
Global View
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Game Engagement
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There are many gaps in the market across genres• Across all genres around half of those interested in a genre haven’t actually played a mobile game in
that genre
There are many genres where you can address unmet needs• When asked if it was easy or hard to find games across genres, we found that Adventure, Racing,
Strategy and Simulation/Management and Music games had high interest levels but around 1 in 4 found it hard to find games they liked for them
• Role playing, Action and Location based games had slightly lower interest but many also found it hard to find games in those genres (again at least 1 in 4)
Do research to understand how to meet unaddressed needs• We can target those people who find it hard to find games to better understand what types of games
they want to play in those genres, and what the barriers are to finding those games
Where are there gaps in the market
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Engagement with each of the below mobile game genres …
Dice and Board, Trivia, Adventure, and Simulation Management games have high levels of people who are interested but don’t currently play on mobile
Mobile game companies could do more to tap into unrealised demand across game genres
33%
39%
39%
37%
35%
39%
36%
41%
35%
35%
34%
36%
28%
30%
30%
42%
30%
28%
30%
31%
26%
29%
24%
27%
23%
23%
20%
24%
21%
16%
76%
69%
67%
67%
66%
65%
65%
65%
62%
58%
57%
56%
52%
51%
46%
Puzzle (e.g. Candy Crush Saga etc.)
Trivia & Word (Words with Friends etc.)
Adventure (e.g. Walking Dead etc.)
Card (e.g. Solitaire etc.)
Action (e.g. Call of Duty etc.)
Simulation & Management (e.g. SimCity…
Strategy (e.g. Hearthstone etc.)
Dice & Board (e.g. Monopoly etc.)
Racing (e.g. Need for Speed etc.)
Location Based Augmented Reality (e.g.…
Role Playing (e.g. Dungeon Hunter etc.)
Music (e.g. Piano Tiles etc.)
Sports (e.g. FIFA Mobile etc.)
Casino (e.g. Bingo etc.)
Educational (e.g. Disney Junior Play etc.)
Interested in playing but haven’t played Play
Global View
Action
Adventure
Card
Casino
Dice & Board
Educational
Location Based Augmented Reality Games
Music
Puzzle
Racing
Role Playing
Simulation & Management
Sports
Strategy
Trivia & Word
Viewing or paying for items in games are generally more accepted in the US, UK and AUS. Mobile gamers in France were more against paying for these items.
Creating better targeted Role Playing, Adventure, Action, Strategy, Racing Simulation and AR games will help satisfy demand that isn’t being met currently in those genres
Inte
rest
ed in
Pla
ying
Can’t find the games I want
people who are interested in or play Role Playing and Adventure games struggle to find a game they want to play!
1 in 4
Interested in mobile games vs can’t find the games I want.
High interest and easier to find
Low interest and easier to find
High interest and hard to find
Low interest and hard to find
Global View
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Game Streaming
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Game streaming is set to grow• We see low levels of usage of brands such as Xbox Game Pass Ultimate, Google Stadia and Amazon
Luna amongst mobile gamers
• But 1 in 5 who are aware of game streaming state they intend to use Xbox Game Pass and Google Stadia soon, there is potential growth amongst all streaming brands
More people aware of streaming prefer it to game downloads• Of those aware of streaming, 35% stated they prefer to stream games vs. 29% who stated they prefer to
download games
• Those who prefer to stream tended to see streamed games as better quality, better value, and offering more variety than downloads
• The main reason people preferred downloads was because they didn’t like paying for subscription services or they worry about streaming quality – though these perceptions might change as subscriptions and streaming become more mainstream
What is the potential impact of streaming
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We see a slightly higher preference for streaming (amongst mobile gamers aware of it), and having better quality games, more variety and value for money are key reasons for that streaming preference: 36% see it as the future!▸ Which games do you think are more appealing?
(of those aware of streaming services)
prefer downloaded games, with the majority saying they do notlike paying subscription fees.
17%
18%
37%
14%
15%Much preferdownloaded appstore games
Somewhat preferdownloaded appstore games
Both seem equallyappealing
Somewhat preferstreaming servicegames
Much preferstreaming servicegames
prefer streaming games. The top 2 reasons for this was access to better quality games and better value.
42%
40%
37%
36%
33%
18%
16%
0%
Better quality games
Better value for money
More variety of games available
It's the future of gaming
I prefer console or PC games to mobilegames
I don't agree with how app store games aremonetized
No games I like on the app store
Other
▸ Why do you prefer streaming games
35%
29%
Global View
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People who prefer downloaded games cite the fact they don’t like paying for subscriptions or worrying about stream quality, but these attitudes might change as streaming becomes more mainstream▸ Which games do you think are more appealing?
(of those aware of streaming services)
prefer downloaded games, with the majority saying they do notlike paying subscription fees.
17%
18%
37%
14%
15%Much preferdownloaded appstore games
Somewhat preferdownloaded appstore games
Both seem equallyappealing
Somewhat preferstreaming servicegames
Much preferstreaming servicegames
prefer streaming games. The top 2 reasons for this was access to better quality games and better value.
▸ Why do you prefer downloaded games?
35%
29% 56%
35%
34%
33%
31%
24%
12%
9%
7%
2%
Don't like paying subscriptions…
Don't have to worry about…
Prefer games specifically for…
More variety of games available
Better value for money
Better quality games
It's the future of gaming
I don't like PC or Console games
No games I like via these services
Other
Global View
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Get in touch if you’d like to talk through any of the details in this e-book and receive access to our full and comprehensive Mobile Gaming report.
Learn more at tolunacorporate.com