mobile apps: the good, the bad, the …

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Mobile Apps The Good. The Bad. The… Internet Retailer / Oct. 12, 2O1O Julie Äsk Vice President / Forrester Research Tom Nawara VP of Digital Strategy & Design / Acquity Group Christopher Barcelona Director, RI:Lab / Resource Interactive

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As Presented at Internet Retailer by: Thomas Nawara, Vice President of Digital Strategy & Design, North Central Region, Acquity Group Julie Ask, Vice President & Principal Analyst, Forrester Research Inc. Christopher Barcelona, Associate Director Emerging Media, Resource Interactive Creating and selling mobile apps is almost an industry unto itself today. There are thousands that consumers are willing to pay a dollar or two to get on their phones, and many others that they'll happily add to their phones for free. This session will take a quick look at the universe of apps that apply to selling merchandise, tickets or travel accommodations and project their development over the next few years. Then it will dive deep into examples of mobile apps that are available now. Our expert—and opinionated—speakers will demonstrate apps and explain why each one hits or misses. The app industry is young enough that standards are yet to develop, so be prepared for lively debate among our presenters as they share opinions about what they like and don't like.

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Page 1: Mobile apps: The good, the bad, the …

Mobile AppsThe Good. The Bad. The…Internet Retailer / Oct. 12, 2O1O

Julie Äsk Vice President / Forrester ResearchTom Nawara VP of Digital Strategy & Design / Acquity GroupChristopher Barcelona Director, RI:Lab / Resource Interactive

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Julie ÄskVice PresidentForrester

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Excellent mobile strategies begin with an understanding of audience analysis

© 2010 Forrester Research, Inc. – Reproduction Prohibited

PEOPLEReview the Mobile Technographics® Profile of your target audience

OBJECTIVESDecide on your goals

STRATEGYDetermine your approach to meet your objectives

TECHNOLOGYChoose the technologies that will enable you to implement your strategy

P

O

S

T

MOBILE STRATEGY DEVELOPMENT PROCESS

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Mobile services should offer 3 core benefits

© 2010 Forrester Research, Inc. – Reproduction Prohibited

IMMEDIACY

CONVENIENCE QUOTIENT

SIMPLICITY CONTEXT

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© 2010 Forrester Research, Inc. – Reproduction Prohibited

Mobile services should align with your audience skill set & objectives plus be mobile-appropriate

GROCERY EXAMPLE

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Tom NawaraVP of Digital Strategy & DesignAcquity Group

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Acquity Group is one of the top 5 independent digital agencies in the country*, providing end-to-end digital strategy, design and technology solutions for some of the leading brands in the world.

2001 founded

350 employees

10 offices globally

500 clients, 1000s of initiatives

*Top 5 independent digital agency – 2010 AdAge

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Acquity Group used our mobile commerce assessment framework to evaluate organizations for the 2010 Mobile Commerce Data Book.

Mobile Commerce Assessment Framework

We performed an evaluation of the mobile

availability and commerce functionality of 249

retailers, ticket vendors and travel/hospitality

organizations across a representative sample

of mobile devices.

Specifically for mobile applications, Acquity

Group checked for application availability on

each platform and, if present, we ran through

a standard use case for the catalog and

checkout capabilities of the app.

The full methodology and results of our

analysis are in the 2010 Mobile Commerce

Data Book.

REPRESENTATIVE TEST DEVICES:

Applications

•Apple iPhone 3GS (iOS 4.0)

•HTC Hero (HTC Sense build of Android 2.1)

•Blackberry Curve 8300 (BB OS

4.5.0.110)

•Palm Pre (WebOS 1.2)

Sites (in addition to the devices above)

•Blackberry Curve 8900 (BB OS 4.6.1)

•Motorola RAZR V3 (Motorola OS)

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Organizations are beginning to make big strides in mobile commerce. Here are some of the top performers in this year’s assessment:

2O1O Mobile Commerce Audit Results

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Acquity Group’s mobile assessment framework is broader than the criteria used for the 2010 Mobile Commerce Data Book and includes analysis across the following three categories:

Evaluating Mobile Apps

USABILITY CONTEXTUALITY VALUE

An assessment of the experience design of the application, including task flow, user experience and general design sensibilities.

An assessment of an application’s usefulness when/where the user needs it. The reach of an organization’s mobile program is also factored into this rating.

An assessment of the functionality of the app and its ability to perform the transactions both the user and business require.

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Christopher BarcelonaDirector – RI:LabResource Interactive

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Top independent Digital Agency.

Women owned and operated (WBEN certified)

Founded in 1981

315 associates, 6O client brands

Offices: Columbus, Cincinnati, Palo Alto

Named as Wall Street Journal Top Workplace

Resource Interactive

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Mobile: The New PC

By year’s end, there will be over 1 billion mobile devices accessing the internet, gaining quickly on the 1.3 billion PCs. (growth rate of 2.5x)

Data: IDC

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Mobile: The New PC

As smartphone ownership now comprises 25% of all cellphone ownership, mobile ad sales will enjoy growth of more than 2O cents of every online ad dollar spent next year.

Data: Borrell Associates 2011 Ad Forecast Memo - Sept. 3rd, 2010

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Mobile: The New PC

“There’s no chance the iPhone is going to get any significant market share. No chance.” Steve Ballmer, Microsoft CEO 2OO7

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Mobile: The New PC

There have been over 5O million iPhones sold and there are over 25O,OOO apps in the App Store with over 4 billion apps sold.

Data: TechCrunch – April, 2010 / Apple – Sept. 1, 2010

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Mobile: The New PC

Apple sold over 3 million iPads in 8O days. Over 1 million iPad specific apps were downloaded on the first day of availability.

Data: Apple - April 8th, 2010 | CNBC - May 3rd, 2010

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© Copyright 2010 Resource Interactive

The Traditional Approach

BRAND

MOBILE VENDORS

MOBILEWEB

APPDEVELOPERS

MOBILEADVERTISING

SMS

INDIVIDUAL MOBILE

INITIATIVES

MOBILE CONSUMER

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© Copyright 2010 Resource Interactive

Integrated Mobile Offering

BRAND

MOBILE BRAND

BUILDING

MOBILEUSABILITY

O.P.E.N.STRATEGY

MOBILEWEB

CONSUMER INSIGHTS & STRATEGY DIGITAL

MARKETING

SOCIALMEDIA

MOBILEADVERTISING

MOBILEAPPS

LBS

INTERACTIVEPRODUCTS

MOBILECOMMERCE

INTEGRATED MOBILE MARKETING INITIATIVES

MULTI-FUNCTIONAL

MOBILE CONSUMER

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ExamplesThe Good. The Bad. The…

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The Good: Amazon’s Snap Tell

© 2010 Forrester Research, Inc. – Reproduction Prohibited

Snap photo of DVD on display shelf or scan

barcodeSnapTell options

SIMPLICITY IMMEDIACY CONTEXT

Consumer reviews

Local pricing

YouTube preview

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Needs Improvement: Gucci

© 2010 Forrester Research, Inc. – Reproduction Prohibited

Only landscape format & back button only navigation

No store hours & no commerce

Offers suggestions for SF but includes gay bar & sports bar in

same listing

Does not communicate benefit to consumer

SIMPLICITY IMMEDIACY CONTEXT

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The Good: Best Buy

USABILITY

Above Average

CONTEXTUALITY

Excellent

VALUE

Excellent

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Needs Improvement: JC Penney

USABILITY CONTEXTUALITY

Above Average Average

VALUE

Below Average

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The Good: Target

Target Mobile Site

Target iPhone AppTarget Mobile Couponing

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Needs Improvement: Abercrombie

A&F iPhone App

A&F Site on Mobile Browser

A&F Mobile Site

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Thanks! For more information contact:

Christopher Barcelona / Director – RI:Lab / Resource [email protected]

Julie Äsk / Vice President / Principal Analyst – Forrester [email protected]

Tom Nawara / VP, Digital Strategy & Design – Acquity [email protected]