mobi - behavioral change by serious gaming

29
MOBI - behavioral change by serious gaming CIVITAS CAPITAL training on gamification Brussels 18 February 2016 Sander Buningh – DTV Consultants

Upload: dtv-consultants

Post on 17-Feb-2017

143 views

Category:

Government & Nonprofit


4 download

TRANSCRIPT

Page 1: MOBI - behavioral change by serious gaming

MOBI - behavioral change by serious gaming

CIVITAS CAPITAL training on gamification

Brussels 18 February 2016

Sander Buningh – DTV Consultants

Page 2: MOBI - behavioral change by serious gaming

Presentation

• Experience

• Theory & examples

• Themes

• Lessons learned

Page 3: MOBI - behavioral change by serious gaming

‘From5to4’

behavioral change by serious gaming

Page 4: MOBI - behavioral change by serious gaming

From5To4

GoalA fun way to let employees travel and work in a smarter way, with the aim of having 20% less car traffic during rush hours.

Of every 5 working days, 1 day without car.

“Tell me and I'll forget; show me and I may remember; involve me and I'll understand.”

Page 5: MOBI - behavioral change by serious gaming

From5To4

Why a mobility game?

• Smarter travelling and smarter working is being introduced in many ways.

• Not many examples of presenting this as a challenge.

• Gamification succesfull in other fields.

• Breaking habitual behaviour (and monitoring).

Page 6: MOBI - behavioral change by serious gaming

From5To4

messages

rankingsprogress

dashboard

information

Page 7: MOBI - behavioral change by serious gaming

From5To4

Success factors• Team spirit• Freedom of choice• Competition• ‘Flow’ (ease, fun, design)• Monitoring• Autonomy

• It links to the ambitions, goals and measures of the organization.

Page 8: MOBI - behavioral change by serious gaming

From5To4

Benefit examples:

City of Eindhoven:• 55 participants, 6mths, fuel saved: 6.000 euro

Verkeersonderneming:• 26p, 4mths, 22% less rush hour trips by car

TNO Research Institute:• 200p, 4mths, 4.000kg CO2 saved

Rotterdam School of Management:• 30p, 4ths: 122.000 calories burned

Page 9: MOBI - behavioral change by serious gaming

From5To4

Information

• www.mobi-project.eu

• 6x country site, example http://www.f5t4.co.uk/

• Animated videos (https://vimeo.com/40157708)

Page 10: MOBI - behavioral change by serious gaming

Intrinsic motivationSocial Cognitive Theory (SCT)

•Attention, retention , production and motivation

Page 11: MOBI - behavioral change by serious gaming

Intrinsic motivationSocial Cognitive Theory (SCT)

•Attention, retention , production and motivation

Self-Determination Theory

•Autonomy, Relatedness, Competence

Page 12: MOBI - behavioral change by serious gaming

Intrinsic motivationSocial Cognitive Theory (SCT)

•Attention, retention , production and motivation

Self-Determination Theory

•Autonomy, Relatedness, Competence

Does is last?

Page 13: MOBI - behavioral change by serious gaming

GamificationBroad view neededDifferent expertiseDifferent components

Very easy to do it wrong, not so easy to do it just right..

“Tell me and I'll forget; show me and I may remember; involve me and I'll understand.”

Page 14: MOBI - behavioral change by serious gaming

Examples

Page 15: MOBI - behavioral change by serious gaming

ExamplesKing taken over by Activision Blizzard

Page 16: MOBI - behavioral change by serious gaming

ExamplesKing taken over by Activision Blizzard

5.400.000.000 euro

Page 17: MOBI - behavioral change by serious gaming

ExamplesKing taken over by Activision Blizzard

5.400.000.000 euro

Hours played in World of Warcraft

Page 18: MOBI - behavioral change by serious gaming

ExamplesKing taken over by Activision Blizzard

5.400.000.000 euro

Hours played in World of Warcraft

10.000.000.000 hours

Page 19: MOBI - behavioral change by serious gaming

Examples

Page 20: MOBI - behavioral change by serious gaming

Communication

Page 21: MOBI - behavioral change by serious gaming

Communication

Page 22: MOBI - behavioral change by serious gaming

Communication

Page 23: MOBI - behavioral change by serious gaming

Segmentation

Page 24: MOBI - behavioral change by serious gaming

Game design

Page 25: MOBI - behavioral change by serious gaming

Look&feel

Page 26: MOBI - behavioral change by serious gaming

Sales

Page 27: MOBI - behavioral change by serious gaming

Lessons learned

•Use positive! (not manipulative)•Add meaning to awards and badgets•Fun is no fun when you are told to have fun•Use leaderboards wisely•‘Agile’ development•Use (almost) always positive feedback

Page 28: MOBI - behavioral change by serious gaming

Lessons learned

•Ease of implementation•Effective (efficient) in use•‘Fair’•Flexible•Attractive

•What’s in it for me?

Page 29: MOBI - behavioral change by serious gaming

Thank you!